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[Editor's note: Tascar takes a look at how videogame music has evolved over the years. What do you think? Has videogame music gotten worse, better or stayed the same? -- CTZ]

New Dtoid poster lovemana23 made an interesting first post in which he talked about how music brought so much emotion into videogames, focusing on Hiroki Kikuta's incredible music to Secret of Mana. In reading the post, particularly at the end, a sentiment is expressed that I have heard and read from many blog posts, friends, and myself: the feeling that there is something off or missing from videogame music today.

I have been trying to understand and sort out why I and many have felt this way. While I cannot deny that it is possible that this is yet another function of retrogoggles gone wrong, I do feel that there are at least two big reasons that may explain why videogame music is, at the very least, now a very different animal than it used to be. Hopefully this might inspires such discussion on the topic of how video game music has changed. 

1) The role of music as a means of telling a story, developing characters, or establishing the world environment has decreased over the years in favor of graphics and voice acting.

I think that this above point is self-explanatory. A good way to understand what I am getting at is to compare a game like Final Fantasy X with Final Fantasy VI. For now, let us ignore the actual text of the dialogue assigned to the characters as it is obvious that, regardless of game or time period, this is an important factor. It is not hard to see that in Final Fantasy X, characters are defined largely by their voice, their gestures and motions, as well as what they do in certain FMV sequences. Whereas in a game like Final Fantasy VI, they are defined largely by their music, especially since almost all of the techniques Final Fantasy X utilized were simply technologically infeasible at that point in time.

The villian Kefka from (Final Fantasy VI) could not expressed his madness through voice acting (unless you consider his signature laugh as "voice acting"). Nor could he have danced around in some CGI cutscene or given us a closeup look at his facial expressions. Instead, the pressure was on Nobuo Uematsu to tell us what type of character Kefka was with his music.

Just off of the top of my head, I can think of three interesting observations that can be made from the Kefka theme which I feel are fairly important to the plot of the game. First, the Kefka theme starts with the same three note progression (B flat, C, C sharp) that the music for the Empire is associated with in a variety of scenes, most notably the introduction text. Second, the Kefka theme starts off very silly in tone, develops into something with a subdued yet sinister sound, and then bursts into a joyous dance of triumph.

Anyone who has played Final Fantasy VI can see how the development of the theme mirrors the development of the character. Kefka's introduction makes him seem like a complete joke. He is in the desert, seemingly harmless, moaning and groaning about sand in his boots. Yet as the game progresses, we begin to see his sinister and scheming side, beginning with his poisoning of the water supply at the castle and culminating with his betraying of the Empire and triumphant ascension to power. Finally, there is a stuttering in the rhythm and back and forth hopping around of notes that vaguely suggest that there is something mentally wrong with this character.

I do not want to imply or suggest that voice acting and cutscenes have made video game music worse but rather that when voice acting and other elements are added to the equation, the music may have to play a more complimentary role in order to not overload the gamer. First, having large big music pounding while competing with a serious dialogue as well as state-of-the-arts sound effects might be a bit of a sensory overload. Second, I would imagine that the overall effect of the scene might work better if the music was composed in such a way that worked with the arc of the scene and the dialogue as opposed to what did happen, which is that Nobuo Uematsu essentially wrote a standalone piece about Kefka that is dragged and dropped into the soundtrack as needed. Of course, this is exactly what happened with Uematsu's latter work. The music to Final Fantasy X and Lost Odyssey are amazing but it is arguably true that much of it is more subdued, knowing that it is complimenting all sorts of sound effects and voice acting.

Yasunori Mitsuda at the scoring sessions of Xenosaga Episode I: Der Wille zur Macht

2) The advent of large storage media has freed and many composers from the limitations of sound chips but in turn has pigeon-holed many other composers into pursuing a particular "sound" and in turn ruining the uniqueness of videogame music.

This second point is a bit complex to understand and I expect a fair amount of disagreement about it.

Back in the days before CD-ROM or DVD-ROM technology was extensively used in videogames, composers wrote their music for their sound chips and worked with the sound engineers to milk the, often limited, functionality of the console's sound chip. As a result, games tended to have a unique sound of their own, a function of what the composer and sound team could create. The composer's style developed and grew as the capabilities of the sound team and the sound technology grew.

I feel that this is why games such as Metroid, Secret of Mana, Final Fantasy, Dragon Quest, etc. are viewed so highly in the videogame music world -- they represent the best of sound teams working together with a composer to create a unique series of compositions built around a certain sound. When you listen to any of the music to these games, you not only hear a cohesive style that can be attributed to a composer, but also a sound that is a function of everyone involved with the sound team as well as the sound technology itself.

I am not personally of the option that the ability to have a composer work with an orchestra is a bad thing. I love the work that Koichi Sugiyama has done arranging and rebuilding his work on Dragon Quest in a symphonic context. I would say the same of Uematsu and others such as Yasunori Mitsuda, whose symphonic and choral work to Xenosaga Episode I: Der Wille zur Macht is without a doubt one of the greatest videogame scores of the decade. In the latter two examples, it is interesting to hear how Uematsu has increasingly brought rock into his music and how Mitsuda has increasingly ventured into the Celtic style and sound. However, I do feel that the ability to free the composer from the limitations of a sound chip has also had a detrimental effect on the creativity of videogame music, especially in Western videogames.

Harry Gregson-Williams conducting the scoring sessions of The Chronicles of Narnia: Prince Caspian

Let me use an example to illustrate this nuanced argument I am trying to make. The original Metal Gear Solid has a very unique and memorable sound to it that is completely of its own. I almost cannot pin down the music as any one genre but to call it the Metal Gear Solid sound. I will admit that there is a very MIDI-ese sound chip limitation to the soundtrack, such as that weird synth moaning sound. However, I would have been interested to hear how this sound might have been developed with a different audio palette.

However, with the second game onwards, the "sound" of Metal Gear Solid was almost completely abandoned (and in my opinion somewhat worsened) when Hideo Kojima brought in Harry Gregson-Williams as composer. Now, I will state for the record that I love and respect Gregson-Williams as a composer and many of his film scores are amongst the best scores of this decade. However, I think that it is disappointing that Gregson-Williams was not brought in to develop the music and sound of the first game (aside from arranging the main theme): he was brought in for the specific purpose of replicating the same action film sound that he and Hans Zimmer and others developed for Hollywood films and repeating it in Metal Gear Solid. While I am glad that Kojima was able to make his games sound like the Hollywood action movies that he obviously wanted, I cannot help but feel that there is a severe lack of originaliy in this approach. That it is yet another example of a trend in videogames where developers are continuously abandoning the unique ideas and principles developed over the years in gaming in order to chase down, pursue, and ripoff what Hollywood has done.

As I am looking over what I have written, I realize that much of what I have been moaning about here has to do with the role that composers have in videogame music as an art. Uematsu, Mitsuda, and others such as Koji Kondo have started out and developed their entire career in the world of videogame music, developing and expanding the nature of videogame music as an artform. They pick and choose the projects they want and they bring their musical voice or whatever new ideas they have into these projects. In contrast, it seems that Western developers, having already been very late to the game on the whole videogame music art scene, seems largely disinterested in videogame music per se and are simply content to be a subordinate of Hollywood film music. Famous composers are brought in for the sole reason of replicating the same sound they did for a particular movie. When the money does not exist to hire a particular composer, they simply ask the composer they can hire to do nothing but imitate that particular sound. One of the more puzzling things I have tried to understand is the big deal Bethesda made about having Inon Zur onboard as the composer for Fallout 3 when it is obvious to anyone playing the game that he didn't do very much at all and that the musical experience of the game is meant to be the 1950s licensed songs played on the radio.

Martin O'Donnell talking about the music of Halo 3

Of course, this is not to imply that Western developers are completely clueless. I am not a fan of the Halo games, but I am an enormous fan of the work that Martin O'Donnell and Michael Salvatori have done with Bungie. The music is unique and interesting without sounding like yet another ripoff of the Hollywood sound. Especially with the third game where the two composers, like many of the other composers I have favorably discussed, took their unique sound and style, explored it with an expanded sound and orchestral palette, and greatly furthered videogame music.

The above musings are the entangled mess of thoughts that have emerged as I tried to understand why, like so many people, I feel that older videogame music sounds better than the newer work. I feel that the first reason I gave provides a possible explanation for why the works of composers such as Uematsu and Mitsuda have been very different over the year (perhaps gotten more subtle and subdued). The second reason I gave is an observation that I have really noticed in many Western and Western-influenced games that I feel is potentially very damaging to videogame music as an artform. Videogame music is a subject that is obviously important to gamers but I feel that much of the discussion about it is backwards looking and does not look at how the music has changed over the years. I hope that this post might inspire some discussion and thoughts on this subject.







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44 comments | showing # 1 to 44
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Togail's Avatar - Comment posted on 01/13/2009 14:45
Togail
Excellent post. With the exception of Lost Odyssey or World of Warcraft, I think modern games have lost some of the soul that made the music good in the first place. Your Sonics, Marios, and Metroids have iconic tunes to them that stand the test of time. Even the orchestral arrangements in SSMBrawl of these classic tunes are amazing in their own right. I think the scale of video game music is far grander, but the mystery and magic is long gone.
A New Challenger's Avatar - Comment posted on 01/13/2009 15:04
A New Challenger
Front page.

On the other hand, there are exceptions such as Super Mario Galaxy, a game whose soundtrack cost me more to buy than the game itself. The soundtrack was orchestral (well, a large portion of it) but seemed truly married to the game. There are a few pieces that weren't particularly memorable, but by that virtue they do not tarnish the unforgettable high points. I think "Gusty Garden Galaxy" is the new "Duck Tales Moon Music."
randombullseye's Avatar - Comment posted on 01/13/2009 15:05
randombullseye
I got down to the second bold text, I'll try to get back and read it later.

I'll point to Mega Man 9's music as being my favorite of last year. I liked Bionic Commando's music. Mega Man 9 just really had it for me. It was what I wanted to hear in video game form. It fits perfectly and just works for what it is.

Oh and a game called Bonerquest had the best music ever.
Overcrowd's Avatar - Comment posted on 01/13/2009 15:12
Overcrowd
FRONT PAGE NAO.

Seriously though, best post I've seen in a very long time.


That Terra cosplayer = totally doable.

...at least, from what I can see.


Also, (even though it wasn't composed specifically for the game) Braid's soundtrack was amazing too.
From my understanding of things, composers think that simply because they can produce sweeping, grandiose tunes (which were nigh on impossible back in the old days), that they don't need to put any effort or personal emotion in.
Primo's Avatar - Comment posted on 01/13/2009 15:16
Primo
Mario Galaxy has an awesome soundtrack. I think the newest Prince of Persia game has glorious music in it as well.

Have you heard the music in Pixeljunk Eden?

Anyways, awesome read.
Jonathan Holmes's Avatar - Comment posted on 01/13/2009 15:33
Jonathan Holmes
Brilliant post.
ajaxender's Avatar - Comment posted on 01/13/2009 16:08
ajaxender
Couldnt be bothered to read it all, but i think i get what you're saying. I was glad to see you mention Halo's music, since else i was going to :P.

I think you're pretty accurate in what you're saying. I guess whats important is that the music is appropriate for the game, even if its often not exactly original. I mean, sometimes you just need a big epic score, and we have plenty of those already...

But its not all lost. You can look at indie/small games to see some of the old style. The soundtrack to Castle Crashers seems to have been developed in that way, with the extra storage space and hardware giving just giving them more freedom to do interesting things. Its a really cool soundtrack, you should try to find it if you havent got the game.
Mushman's Avatar - Comment posted on 01/13/2009 16:08
Mushman
Amazing post!! :)
zeph's Avatar - Comment posted on 01/13/2009 16:09
zeph
I think half the issue is that you need a world that is visually unique too. All the games whose soundtracks that I listen too also have very unique visuals too. Games such as Wind Waker, Symphony of the Night, Secert of Mana, and Okami all have unique visuals to them that help add to the immersion of the music. These are also games that often get praised for their excellent muscial scores as well. I think that with the trend of making the visuals more realistic, games become harder to distinguish from one another and thus makes it harder to remember the music from.

I can hardly remember any particular soundtrack from the more "realistic" final fantasy games (FF VII - FF XII), but I can definitely recall the sound tracks of FF IV-VI as well as FF tactics. I believe that because these games were less realistic visually, designers made the characters, story, and environment more unique, thus making player more immersed into the game. One of the best ways to remember something is by sounds, hence why songs often remind us of various events in our lives.
Funktastic's Avatar - Comment posted on 01/13/2009 16:52
Funktastic
In the more "retro" days, since the graphics and expressions couldn't do as much as they can now, the music had to be THAT much more important. As a huge fan of Final Fantasy X though, I would still have to say it had VERY powerful music, even with the addition of voice acting and more expressive emotions.

I totally see what you mean though, and agree that even though the music is of a "grander" scale and such nowadays, it doesn't necessarily translate into jiving well with the game. In games like Final Fantasy VI and such, you would have the text just stay stationary on the screen with the music of the character essentially describing them, while nowadays you have sound effects, voice acting, tons of detailed expressions and emotions, etc. going on, WITH the music. Great read good sir!
naia-the-gamer's Avatar - Comment posted on 01/13/2009 17:00
naia-the-gamer
You're hitting on something that has been bothering me for a while when it comes to video game music and something I hope to change if I can get my foot in the door writing video game music: Technological advancements as an excuse for poor writing.

Western games are huge offenders of this. While some of it is good, a lot of it sounds like the stereotypical Hollywood sound, and it all sounds like one or two film composers in town. It sounds great, but the music all sounds the same. Japanese composers are more creative but are stuck using dated general MIDI, which then people accuse the music as not being "good."

I remember one composer I met told me he wants to have the production values of the western composers, but when asked about favorite video game music, most people he knows loves the Japanese composers.

What needs to happen is western companies need to be open to more than the "Hollywood sound," and Japanese composers need to factor in orchestras as part of their budget. Either that or give the composers some nice sample libraries.
Daxelman's Avatar - Comment posted on 01/13/2009 17:21
Daxelman
In the year 2000 and on, there are a couple of soundtracks I have really enjoyed.

One being The Legend Of Zelda: Wind Waker.

Another being Advent Rising.
Wexx's Avatar - Comment posted on 01/13/2009 18:29
Wexx
Naia: I remember reading an interview with Uematsu when he did the soundtrack for Lost Odyssey, and I seem to recall him saying that there just isn't anywhere in Tokyo to record an orchestra. Chamber stuff, sure, but a full orchestra recording is very difficult to schedule around all of the other things that the places that are big enough to record them at. I completely agree though, they do need to do pretty much everything. (don't get me started on western composers though :D)

Great post Tascar, I couldn't have said it better myself. You took it to a whole 'nother level with the Kefka's theme analysis, and for that, I applaud you.
BulletMagnet's Avatar - Comment posted on 01/13/2009 20:23
BulletMagnet
Great post! The earlier point about older video games using music more liberally as an agent to give a game its "personality" particularly struck me - I would agree that too many soundtracks these days are what they are because the type of game they're scored to is "supposed to sound like that." Music which is truly tailored to fit a specific game, its characters, etc., I would agree, is the most engaging and memorable by leaps and bounds - oddly, I'd never thought of it much before reading this. Thanks much for posting it!
Jon2309's Avatar - Comment posted on 01/13/2009 20:55
Jon2309
Often I have complained about certain games being "off" in certain moments where I should have been blown away. I am glad to see someone who shares these sentiments.

However, the one gripe I do have is the point of stating the work on Halo 3 was superb, where I have to disagree.
What made the original Halo epic on *that* final level was that the music throughout the entire game built up to the epic finale piece, the Halo theme.
However, in trying to replicate this, the Halo 3 theme sounds so similar in comparison, it cannot capture the feel of the original, and thus I found this throughout the entire game and its "epic" moments. Although the original work on the game is indeed, superb.
Just my 2c, feel free to pick holes in my logic.
Sterling Aiayla Lyons's Avatar - Comment posted on 01/13/2009 23:30
Sterling Aiayla Lyons
Nice post. I agree on most points. I think there is still a fair share of games with music that still have that something, and possibly in some cases something more.

Metal Gear Solid 4 comes to mind from the extremely disheartening theme of old snake.

Persona 4 with all of it's music. I'll use the theme to the final form of the final boss as an example(and try to be as spoiler free as possible, but eh, spoiler warning anyhow). It's a fully orchestral version of the normal battle theme, Reach out to the truth(which in itself is a play on the journey of the characters). Interspersed in it are sinister melodies and beats that you would think would be used for a boss of the magnitude. The whole song is broken up with moments of silence adding an air of schizophrenia to reflect the constant and almost vein struggle of your party at the time.(listen to it here, but I would just advise to beat Persona 4 itself, it is a great game, and the song is only better when placed along side the actual battle *end persona 4 spoiler warning*).

No More Heroes and it's zany tunes.
Odin Sphere.
Bioshock had it's moments where the music reached out also.

The good music's still there. You just may have to look in different places when people start to change their styles.
lovemana23's Avatar - Comment posted on 01/15/2009 19:35
lovemana23
Interesting stuff dude, well wrote. I particularly found your idea about Kefkas character and his theme tune synchronising very interesting.....the tune does indeed 'cover' kefkas psychological spectrum, so to say, from jester like and manic to dark and seething to hideously evil, and then, true psycho style, back down to jester.

I can't comment on some of the soundtracks you mention as I haven't heard them, but your point on the dilution of modern game soundtracks by graphics and voice acting is very insightful. This is undoubtedly the case. Less effort has to be made, purely because the music is less of a focus point. Which brings me to Lost Odyssey, and a thousand years of dreams...here we have a direct example of how music can speak louder than words in the realm of emoting - it takes place of voice acting, and join forces with only written words and simple images to pull our heartstrings.Hugely successfully too. That is some freakin gorgeous music! Sometimes simple is better :)
Drack48's Avatar - Comment posted on 02/11/2009 14:20
Drack48
Greta Write up, man the Secret of Mana music is beautiful..
ArcticFox's Avatar - Comment posted on 02/11/2009 14:32
ArcticFox
Whereas I will always have a love for the old school tunes of games like Sonic and Outrun, recently I have noticed a revival of some great gaming tunes.

MGS4 had a sense of sadness in each song, furthering the emotions the characters presented
Persona 3 and 4 were both amazing with the light but menacing jazz reflecting the theme of death in 3, and 4's soundtrack was just completely and totally addictive

By far though, the best videogame music Ive heard in years (remixes from Outrun 2006 Coast to Coast excluded) was in The World Ends With You. It had been a long time since the music reflected the atmosphere so perfectly, while still being completely listenable on its own. I bought the soundtrack of iTunes after I finished the game. It was the first time in years I turned the sound up on my DS in years, since I first played Dawn of Sorrow (and I did it by accident). I think the symphonic arrangements in bigger games are great for promoting the atmosphere (especially the twisted music of BioShock). However the newer flow of the music from Persona or TWEWY just seems to appeal to me more, just as Sonic 2's soundtrack did all those years ago.
Angry Damman's Avatar - Comment posted on 02/11/2009 14:33
Angry Damman
I really like that you pointed out how FF6 used repeating note segments in different themes to tie certain events together. I just played through FF7 and I've always loved how several themes include brief repetitions of the main theme.

I would really like to see more games using music more effectively, such as muting everything but the background music in important scenes or moments in the game. Similarly, taking away the music where it's appropriate....in the wake of big moments, or when the sound effects speak for themselves.

I agree that I usually prefer Japenese composed music, but another example of a good Western soundtrack would be Fable 2's. All the area themes just really gel with the settings, and they never felt old or repetitive when I was stuck in an area for a while.
Colette Bennett's Avatar - Comment posted on 02/11/2009 14:40
Colette Bennett
Absolutely wonderful post. Lost Odyssey and Fragile are the only two modern soundtracks that have really made a lasting mark on me, but I'll bet there are more that I am missing.
Dan CiTi's Avatar - Comment posted on 02/11/2009 14:42
Dan CiTi
Pixel Junk Monster's and Persona 3-4's OSTs are awesome. There are also many others today I think that set the mood for things well enough. I think the other MGS games keep a consistent tone from MGS1-4 while standing on their own.
Shoop's Avatar - Comment posted on 02/11/2009 14:53
Shoop
Lost Odyssey has one of the best soundtracks I've ever heard-- not just compared to other recent games.

Actually, I think gaming music has evolved relatively positively. Final Fantasy XII, Xenosaga, the recent Persona games all had fantastic OSTs, and all of these games have good music *because* they're not limited to a MIDI chip.
Dale North's Avatar - Comment posted on 02/11/2009 14:54
Dale North
Great blog, and on a subject very close to me. You cover some of the points I'm touching on in an upcoming feature. Look out for that.

Preview: I have a major beef with scores coming out of the US lately.
Lightthrower's Avatar - Comment posted on 02/11/2009 14:56
Lightthrower
A good example of a game soundtrack which might make the characters come to life (like Kefka), is Guilty Gear XX. Each character track fits their style and there's even tracks for specifics combats (Sol vs. Ky or Assasin vs Assasin).

Also like Dan said, Persona 3-4 OSTs are awesome and they are regularly played on my Ipod.
kawaiiflamingo's Avatar - Comment posted on 02/11/2009 14:58
kawaiiflamingo
Lack of variety in video game design (whether it be audio/soundtrack design or gameplay) isn't helped by the fact that game designers tend to think of games in terms of games they have already played and loved - and references to other games are frequently used in design docs pitched to producers "Take the graphic style of x, pvp features of y, camera angle of z..." etc etc to help them get an idea of the type of game they want to make and prove that it's going to sell.

Every once in a while there's a nugget of creativity, but then everyone else takes that formula and tries to capitalize on it...just like Hollywood. Games are no different.
Josh Tolentino's Avatar - Comment posted on 02/11/2009 15:03
Josh Tolentino
I don't think it's so much that music is less important or creative than before because composers and developers are less limited by technology. One can hardly argue that music was better before the invention of complex instruments, when all we had were leather drums, etc. It's just that music has adapted to, as has been said, a more complimentary role. Rather than making up for what graphics could not do alone, music underscores and strengthens a game's capacity to express its themes and style.
Overcrowd's Avatar - Comment posted on 02/11/2009 15:08
Overcrowd
Now that the FFVI cosplay gif is gone, my original comment makes no sense. =P
PhazonYoshi's Avatar - Comment posted on 02/11/2009 15:21
PhazonYoshi
Great post, man.

I've often noticed in my games there are far fewer tunes I'll keep on humming, often long after the game is complete (Mario, Metroid, Zelda, and oddly enough Crysis' battle theme, to name a few), wheras back in the SNES era, even games which were rubbish could often have great soundtracks.

However, thinking back at it, I can't help but think we're all victims of Retrose tinted glasses, game music has, admittedly, become more similar, probably as a result of it becoming more mainstream (It's also happened to a lot of genres as it comes into the public view, I've noticed), a lot of it is still good, though maybe not as great. Having said that, we all accept a game as fantastic as, say, Chrono Trigger is a once-a-generation, or more, happening, so why not see truly fantastic soundtracks as the same? I mean, look at world of goo, for example. If I had to pick my favourite part of that game, it'd be the soundtrack. I freaking loved the game, but the soundtrack was brilliant.

And, of course, Nintendo aren't making real games anymore, Square are too busy selling ammo to both sides of the fanboy wars, and making DS remakes, and Sega... right. Perhaps this is just a lul, where the truly fantastic composers aren't getting titles out, but before we get new ones coming in to step it up?
Toadofsky's Avatar - Comment posted on 02/11/2009 15:23
Toadofsky
Excellent post. I really thought I was the only one that felt this way about music in games. It seems that as you said, that as much technological advancements have been made, they're taking two steps back.

Though I will agree, the Old Snake theme was great. While I do enjoy the music from MGS 1, 2, and 4, very little is rememorable from the latter two.

And yeah, Mario Galaxy, Mega Man 9, and the Halo theme, are the ones that have really stood out.
Sky-Face's Avatar - Comment posted on 02/11/2009 15:31
Sky-Face
I agree wholeheartedly. Although I dont know too much about music in the video game world (not as much as my friend who is addicted to OC Remix among other things)but I've been involved in music at some level since middle school through college. The music in games today suffers from the same kind of repetition every other aspect of a game might. Samey graphics, samey fps action, samey art style. If we can innovate on one we should innovate on all, especially the soundtrack.
ProperlyParanoid's Avatar - Comment posted on 02/11/2009 15:33
ProperlyParanoid
That was brilliant. I agree with pretty much everything you said, and I really liked the fact that you used Final Fantasy VI as an example. I made me remember the ending theme, where all the characters themes play during their respective scenes in the ending.
Naim Master's Avatar - Comment posted on 02/11/2009 15:35
Naim Master
I disagree with teg MGS part , MGS , Odin Sphere and No More Heroes are some of the best soundtracks EVER !!!
falinter's Avatar - Comment posted on 02/11/2009 15:41
falinter
All I know is that piano stuff from Halo 3 really felt powerful to me.

Also, most of the time modern soundtracks don't really stick with me. I know for some reason Half Life 2's sound track stuck with me. And other obvious off beat sound tracks like Castle Crashers and Braid.

I'm playing Lost Odysessy now but for some reason the only music I notice so far (im on disc 1) is the annoying elevator music when I'm running around. None of the cut scene stuff has stuck with me yet.
rice cracker's Avatar - Comment posted on 02/11/2009 16:15
rice cracker
Wonderful article. I can agree to a point and you make some observations about technology that I share. I do think in some cases that the industry is trying to become more mainstream and you can see that in the cinematic feel to some of the big releases. Unfortunately that means mimicking Hollywood for some developers. To me it feels like it is just growing pains for an industry that is still pretty young if you think about it. I also think there are developers out there that don't believe the music is that important. The devil is in the details and music is the detail that can make a good game brilliant.
Wedge's Avatar - Comment posted on 02/11/2009 16:31
Wedge
I think it is interesting how old games had specific palettes to work with, especially in the SNES era. I can often recognize what game a track is from simply on the instruments being used, even if I cant' immediately recognize the track. Secret of Mana and it's sequel in particular are probably the most distinctive sounds of any game on the system.

Ultimately though, I think that's something that is still largely carried over in the style of the composer, instead of just the limitations or specific sound made for a game.

You are right about how music has become less important for developing a character though, which is probably why the melodies now tend to be less distinctive and more ambient or complimentary to what happens in the game.

And as for Western music, I agree a lot of it now is... eh... which is sad because it has such a great history, even if a lot of it is forgotten (never played Halo 3, but played Halo 1 recently and was very impressed). Gears of War feels notable, in that it is all bombast and no substance, which if nothing else at least fits with the games (the Cole Train credits mix was teh epic though). The most recent Western game I've played with a memorable soundtrack was Jack Wall's work on Jade Empire.
Wedge's Avatar - Comment posted on 02/11/2009 16:36
Wedge
Also AFAIK Norihiko Hibino has been responsible for most of MGS' music outside of the HGW opening themes (don't know any about MGS4 though). And he did the epic "Snake Eater" for MGS 3.
Gyrael's Avatar - Comment posted on 02/11/2009 17:36
Gyrael
The fact that games now approach realism is also a factor on the equation. Old games didn't really give a shit about reality. In all the 8-bit/16-it era games, music was playing pretty much all the time. So every different moment on the game had music that identified it. Games today have much less music, and has less focus. This is most notable on FPSs. You can't have music playing all the time since sounds play such an important factor. Again, this due to realism.

Great article.
Gyrael's Avatar - Comment posted on 02/11/2009 17:39
Gyrael
Just as a side not, I don't mean to imply that old games were bad at all >.< just saying, because the "old games didn't really give a shit about reality" might come off wrong. It's a defining aspect of their epoca, which makes them unique.
blu3steel's Avatar - Comment posted on 02/11/2009 23:14
blu3steel
@ John Solgrim: I knew I recognized the music style from Valkyria Chronicles. It's the same composer as FF Tactics and that makes me happy.
flabzilla's Avatar - Comment posted on 02/11/2009 23:36
flabzilla
The only music from FF6 i liked and can recall is terras theme thats it.
SurplusGamer's Avatar - Comment posted on 02/12/2009 01:52
SurplusGamer
I think there are still plenty of great soundtracks in recent or semi recent years... Katamari, Psychonauts are a couple that spring to mind. I think some of the problem may be that we only remember the best ones from the old day. But also I think that many musicians work best when working within limitations, and older music hardware gives them that.

I am a composer myself and for about 5 years now I have been experiencing a fair amount of writers' block, but when confronted with a program that makes NES music, FamiTracker, I've found myself able to do things I'm much happier with.
ChaosTeaCup's Avatar - Comment posted on 02/12/2009 03:58
ChaosTeaCup
Long live Rob Hubbard!!
Maxxthepenguin's Avatar - Comment posted on 02/12/2009 14:09
Maxxthepenguin
Frankly, Koji Kondo never lost it. He still knows what made the old 8 and 16 bit tunes great and still uses it to make great tunes. WW, TP (why do people forget TP's soundtrack? It was mindblowingly awesome), and Galaxy are some of the best soundtracks in gaming.
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