Very good article, pretty much covers all the issues that seem commonplace with this game and I'm not sure what if anything was changed from the demo.
I think I may actually lose respect for anyone that uses real money to buy packs.
My main problems are with the dreaded A button's schizophrenic functions. You hit the nail with that, like we have to hit like lunatics the button itself.
Also due to my own levels of 'dur' or more likely Bioware's poor judgement the biotic powers being one hit attacks with the bumpers and Y is slightly annoying. In fairness that might be a 'me' thing. It's just even now I forget that I can't hold the bumper and select the power (not that I'm asking that a pause method be introduced in MP, no way hosay). I mean the one-hit button function is a good idea for fast MP hits (same way you use it in SP, but I'll be honest in my entire history with the trilogy I only ever, by choice bring up the biotic menu each time I want to use an attack...because fuck you that's why).
I think I may actually lose respect for anyone that uses real money to buy packs.
My main problems are with the dreaded A button's schizophrenic functions. You hit the nail with that, like we have to hit like lunatics the button itself.
Also due to my own levels of 'dur' or more likely Bioware's poor judgement the biotic powers being one hit attacks with the bumpers and Y is slightly annoying. In fairness that might be a 'me' thing. It's just even now I forget that I can't hold the bumper and select the power (not that I'm asking that a pause method be introduced in MP, no way hosay). I mean the one-hit button function is a good idea for fast MP hits (same way you use it in SP, but I'll be honest in my entire history with the trilogy I only ever, by choice bring up the biotic menu each time I want to use an attack...because fuck you that's why).
I was strongly skeptical of including a MP mode in ME3, I thought it was unnecessary and kinda sad in a "Bioshock 2" way before the game came out.
But, then I played it, and I had a ton of fun.
I think the added depth of classes/races/special powers, and the wide range of weapons and modifications allows the Galaxy at War mode to eclipse Gears of War 3's Horde mode as the best online co-operative non-campaign mode available today.
Anybody who lays down real money in this game is as much a chump as the people who made Zynga rich $2 at a time.
That said, I don't mind the 'weighted random table' blind box item method. You level up with XP that allows you to consistently improve your class's powers and resistances, and those powers if used well can make carrying 'just a pistol' and barely using it viable for most classes. If you could use your credits to just shop from a list, everybody would jump to the M-98 Widow, and there would be no variety. I like the "oooh, and I going to get lucky" sensation.
Perhaps the alien class/race cards should be tied to overall N7 level or something though, because it took a while to unlock them.
Protip for anybody starting: just buy a shitload of the 5000 credit 'recruit' boxes - you'll get a tonne of upgrades for basic weapons like the Avenger and Mantis, which by the time you get them near rank 10 will be as good or better than most rare weapons. You can literally buy a dozen recruit boxes for the price of a Specter box.
But, then I played it, and I had a ton of fun.
I think the added depth of classes/races/special powers, and the wide range of weapons and modifications allows the Galaxy at War mode to eclipse Gears of War 3's Horde mode as the best online co-operative non-campaign mode available today.
Anybody who lays down real money in this game is as much a chump as the people who made Zynga rich $2 at a time.
That said, I don't mind the 'weighted random table' blind box item method. You level up with XP that allows you to consistently improve your class's powers and resistances, and those powers if used well can make carrying 'just a pistol' and barely using it viable for most classes. If you could use your credits to just shop from a list, everybody would jump to the M-98 Widow, and there would be no variety. I like the "oooh, and I going to get lucky" sensation.
Perhaps the alien class/race cards should be tied to overall N7 level or something though, because it took a while to unlock them.
Protip for anybody starting: just buy a shitload of the 5000 credit 'recruit' boxes - you'll get a tonne of upgrades for basic weapons like the Avenger and Mantis, which by the time you get them near rank 10 will be as good or better than most rare weapons. You can literally buy a dozen recruit boxes for the price of a Specter box.
I wouldn't want specific available store items, but I think it would not hurt to have more expensive packs with one specific type of item in. So you could drop 100,000 on a pack with one new character or gun in it. I think there is a good chance that similar packs will be available on a temporary basis considering the equipment and premium Veteran packs that have already appeared for limited periods of time.
BioShock 2 multiplayer did really disappoint me. I found that depending on your rank (and the ranks of other players) it was a completely different game due to the unlocked perks at high ranks being significantly superior. That, along with Crackdown 2 and Assassin's Creed: Brotherhood were three games within 2010 that I felt had senseless multiplayer adaptations.
BioShock 2 multiplayer did really disappoint me. I found that depending on your rank (and the ranks of other players) it was a completely different game due to the unlocked perks at high ranks being significantly superior. That, along with Crackdown 2 and Assassin's Creed: Brotherhood were three games within 2010 that I felt had senseless multiplayer adaptations.

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