I don't often find the time, bandwidth, computational resources or microsoft subscription fees to play online with folks much these days, but there was a time when I'd run the European part of Friday Night Fights. Attendance was low and almost exclusively restricted to a usual grouping of folk. But we tried to make EUFNF a thing. We tried damn it. And we'll rise again.
I usually need more motivation to play multiplayer than the games themselves, I generally don't like it enough to otherwise. It so happens that the uproarious experience of group voice chats with friends is sufficiently numbing to the senses for me to endure most pap. So: gaming with me is largely banter-oriented.
Conversations with me can range from anal banality, I know a lot of trivial crap and can unload it with a full awareness of how undesirable hearing it might be for my own amusement, to frivolous inanity as the pressure of multi-tasking can reduce conversational engagement to merely turning something said into a very bad pun or, more likely, nonsensical innuendo. Also, Cocks.
When I do talk about the game being played, it probably won't be pleasant. I often bitch a terrible amount about games I play if I think there have been shortcomings in the design. Last year I played a fair amount of Mass Effect 3's multiplayer mode and wrote a fair little piece
about it, and I can assure you the roots of it were in muttered foulness whilst playing it. If I'm not complaining about the game, it means I probably like it. And if I like the game, and the team is small enough for our contingent to matter, I'm playing to win.
Which is to say, if it's Halo or Left 4 Dead.
When playing Halo or Left 4 Dead and being faced with a challenge, a strange and stressing transformation happens to me and I suddenly start trying to coax teamwork and tactics out of those with me. Because I don't see the point in playing to lose, that's a no-win-scenario and I don't believe in them or something. Thankfully this is rare. I actively avoid it because it's less fun.
Fun is, of course, subjective. There's something I find fun that I've had to forcibly avoid to prevent becoming an amorphous blob, and that is Minecraft
. A few years ago I logged hundreds of hours in servers building things, and those I shared the servers with may have noticed one thing. Sometimes playing with me means never seeing me.
I can be quite the lone wolf in any game, but in Minecraft I have a preference for going to lengths to conceal everything I do until it's grand enough to be shared.
Some of the most fun times I've had in multiplayer have been in GTA IV. Liberty City has so much to offer, from the party bus to highly effective and deadly German helicopter pilots. The size and variety makes it a perfect kind of game for extended group play in free mode, where you can both talk random and do
random. When GTA V comes out next month I'll endeavour to get something EUFNF (or similar) underway, so look out for those listings and jump in!