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About

I'm a big webcomic fan and I love videogames!

I own most of the known game systems:
-Atari 2600
-NES
-Super Nintedo
-Master System
-Megadrive
-SegaCD (broken) T_T
-32X
-Gamecube
-N64
-Wii
-Dreamcast
-Saturn
-iPhone (I still have my N-Gage though)
-Xbox 360
-PS2
-PS3
-GBA SP
-DS
-PSP

System I had but no longer own:
-PSOne (I play my PS1 games on the PS2)
-Xbox
-Amiga 500 (Died...)
-Amstrad CPC646 (Thrown away by my parents)
-Commodore 64 (Dead)

I love all kinds of games... except sports, I play new, old and indie...

And if the header wasn't a giveaway, I am prone to pixels, puns, fanart and comics at my site Pixel Pandemonium.

Oh yeah, I also have a Twitter because the Internet Police will get me if I don't!
Email: tanukitsune@gmail.com



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Street Fighter IV was pretty amazing.... I must admit I'm pretty rusty, I haven't played a traditional fighter since the Dreamcast era, sure I've played games like Tekken and Soul Calibur, but they don't have complex movements like traditional 2D ones do...

I already made a post about how at first I thought Seth was the cheapest worse boss ever.. then I remember that all Capcom bosses are cheap.

As gorgeous as the graphics from SF III were, I do think SF IV 3D graphics and style are great and breath a new life into the characters, they finally no longer look.... two dimensional? Thanks to their expressions, cutscenes and chatter between fights the characters have more personality than ever!

It was great to see how things made more sense, you could finally see the motives of why some people fought and it made a lot more sense....

I also loved how the style make the game more hilarious than ever, I laughed so hard when I did Dan Hibiki's Ultra Combo, not only Dan but the faces the opponent does when punched in the face....

It makes me wished they did a new Pocket Fighter... Get on it, Capcom!

About the new character, I don't know if I like Rufus or Crimson Viper better, but I really dislike El Fuerte.... Oh look! A wrestling cook who is bad at cooking, how novel! And he's Mexican and keeps talking about spicy things.... And I don't like his moveset...

But I don't want to rant too much about his game... XP



Machinarium is from the people who made Samorost and it's very similar to it, except prettier and with robots....

It's a beautiful game with a world you'll love to explore with lots of fun environmental puzzles...
And one PUZZLE puzzle or two every screen! It's like having a turret sequence every five minutes!

Even Myst doesn't have this many puzzles per screen!

There is one puzzle in particular which might make you hate the game... They force you play connect 5 / Gomoku, which is impossible to win unless you're good at that game or look up a strategy on the Internet, which is what 90% have done...

And yet I still loved the game! Maybe it's because the game includes a mini-game that gives you the walkthrough for the area? Halfway through the game I just played the shmup minigame every time I found a tile puzzle, or anything of that sort, because Gradius is more fun than Towers of Hanoi, dammit!

So you definitely get this game, but when you have to play the connect 5 game, ask someone for a savefile or look up a strategy online or your experience could be ruined!

Did I mention this game about a cute lil' robot? And that it has a bunch of other cool lil' bots?




As for the stinkers....

Silent Hill: The Escape is an iPhone game.. that was ported for mobile phones... I'm sure this made an OK mobile game, but it's not good enough to be ported to the iPhone just like that...

All you do is run around a maze, find a key and find the exit. There are enemies that move ridiculous slowly that you HAVE to shoot, because you can't dodge them, you can take another route... where you are likely to find another monster you'll have to shoot...

The game was boring and un-challenging... If it had offered anything to the Silent Hill mythos I might have actually bothered to finish it!



And then.... Eternity's Child... yes... THAT GAME!

The controls seemed a bit bad at first, until I used a controller which made things much better and easier... maybe too easy?

The only enemy that offered a challenge are the heart thingies, the rest can be dealt with easily...

Once again the game started to bore me with every level looking the same as the last, so... I checked the folder it was in and found out I modify it to go directly to the ending! Why not? It was either that or stop playing!

Good Lord! The final boss is an abomination! It look decent enough, but it's animation and patterns are terrible! Since I no longer gave a damn I looked up for cheats and there was one, so I could finally beat the boss.... But I still have no idea how, it seems you can only hit it at certain times, but I have no idea when....

While I don't think this game is as bad as people say it is, I do think it's bad enough to be avoided... It is bad enough to cheat at it without me feeling bad though... I've played worse, much, MUCH worse! XP

Fortunately Luc's newest game Mecho Wars seems to be much better, although I've only played a few levels...




Hopefully my copy of Brutal Legend should arrive this week and hopefully I'll enjoy it?








So... I'm a bit late to the game, but I finally got Street Fighter IV, and finally got to see what the fuss was all about with Seth....

I must admit, it's been a while since I've played a Capcom fighter, so I'm rusty, playing Soul Calibur or Tekken isn't the same, so I know I would have some trouble.


When I finally reached Seth, I was dumbfounded! He seemed IMPOSSIBLE to beat! It was the biggest struggle I had and at that moment I agreed that Capcom had gotten carried away and that Seth was the cheapest boss ever!


But then.... I found out that I had chosen the worst character to start with... Chun-Li! Apparently Seth is the anti-Chun-Li in the same way Mega Man is the anti-Wolverine!

He does have the cheapest move set, and he's super aggressive even in the easiest mode, yet....

Isn't this the norm for ALL Capcom fighting games?

I remember playing the original Street Fighter on a Capcom Collection on the PSP and Sagat could take half of your energy bar with his super move, so this "unbeatable" boss thing has been going on from the start!


The more I try to remember the more it seems true! Back in the Dreamcast era when Capcom fighters were at their best I remember that it was always the same, it takes a few moments to reach the boss and then you have to struggle and try to beat whoever the "unbeatable" boss was in that game and you almost never do it on your first try, or your second, or your 15th....


It's strange... I will admit his move set is the cheapest and he's too aggressive, yet... I doubt he's the cheapest boss in Capcom history, I was a much better player back in the Dreamcast era and the final boss took me AGES to beat... Now, I'm rusty and... I beat Seth with DAN HIBIKI on my FIRST TRY! I never manage that in other Capcom games unless the character I'm using is cheap! A part of me thing he does need tweaking, yet another thinks he's not the hardest boss I've fought.


It could do with the fact that it seems that in SFIV it's much more obvious when one character is the "anti" of another? There is always a character which is a struggle for which ever character you choose.








Resident Evil sure has changed along the years, it's gone from a cheesy zombie game to what's basically an action game....

RE 4 had more action than horror too, but at least it had midget in a Napoleonic get up.... And it was dark....

So maybe RE 5 takes out the survival and the horror out of the series, but it's still a bloody fun game!

I don't see why there was any controversy.... In the RE 4 you killed MY PEOPLE and nobody complained.... It's not like this Africa is like the real Africa.... AFRICA HAS NO TEMPLES! And the bloody artifacts looked South American... Did Capcom fail Geography or what?

Anyway, this was the first time I played co-op online... because I didn't know it was on by default...

I'll just talk about the two most note-worthy experiences, one good and one terrible...

The terrible experience was with one of the worst players I've seen, this player was practically a kamikaze... I had to waste some herbs on him every few minutes... And then I met the giant grasshopper thing... My "partner" fled, leaving me alone with it, and it was my encounter with one I didn't know how to deal with it... and it killed me, the next time... he left to die AGAIN, but I managed to kill him this time... he left the game soon after, Thank God!

The good experience was weird... because it was with a mic and the person didn't speak English.
We were practically near the end so.... *spoiler alert*

We simply couldn't get each other to understand what to do next, the battle with Wesker was rather hard because the guy just couldn't understand he had to inject Wesker with the serum, but he was the best player I've gotten so far... But at the final area he couldn't understand that he was supposed to get up by him while I kept Wesker away from him and he kept falling into the lava.. and quit... But the AI of Sheva was just as good...

The QTE was rather annoying in this game since 70% of the death I got in this game where from them, and most of the other where from instant death things, like the chainsaw or the grasshoppers...

The turret section was OK, since it was just once it didn't get annoying...

And for a final spoiler... I don't see how the series will continue... Wesker died in lava... And there seems to be nobody left to continue the saga... Unless some completely new generation of bad guys and new kind of zombies? Oh well, I doubt Capcom will let the franchise die, so it will either reset or get a new bad guy?




I did play another game Alive4Ever, a Left 4 Dead "inspired" game for the iPhone, it's more of an arena shooter like Smash TV with zombies instead of mutants... And a upgrading system... It would be OK except for the final boss...

Imagine a boss that exposes it's weak spot at intervals... Sounds reasonable, right? Now imagine that the intervals are random and you can (and will) spend a few minutes with ever seeing the weak spot exposed... Hmm... Now imagine there are FOUR of them and that there is time limit...

The boss no longer becomes a matter of skill, it's a matter of LUCK, and I'm not the only one to think of this, they need to fix it, dammit!



I also played Silent Hill on the iPhone... which is boring and almost unchallenging.... I almost don't think I'll bother to end it... Bleh! XP








Boobrayne, I mean, Bloodrack... that game with the big breasted vampire?

People claim that Lara Croft is nothing but a pair of breasts, but compared to Bloodrayne she's Miss Personality!

The game takes place in the WWII era, where she fights nazis, but she doesn't act like someone from that era! Sure, women from that era can be bad ass, but act like a bad ass from that era dammit!

She has no personality, no charm and despite she should be smexy, I don't find her attractive at all....

The gameplay isn't that great either, it only has three levels, three LOOOOONG levels... where you do the same thing again and again and again...

By the end, I didn't care much about the game...




Painkiller was pretty great! It was like Serious Sam is it's "swarminess", I really like FPS games where you fight dozens of dumb enemies that rush at you that the ones where there are two with a very good AI that take 20 minutes to kill...

The thing is that bothered me is that the game is supposed to be serious.... but I fight purgatory ninjas? Some enemies felt right, but others felt wrong, like the ninjas...

It was still a great game, despite the fact that something I couldn't tell whether it was a serious game or not.. Specially since I saw a ship named after the same ship in Grim Fandango, which was awesome, it felt kinda weird...

Another thing that was weird was the levels... A train station in Zurich? How is this Purgatory?

The final level was pretty cool though, Hell was a giant battlefield frozen in time where each area is from a different era, and as you approach them you can hear the battle cries!

The expansion had better levels, they at least felt more supernaturally, sure one of the levels was Leningrad, but at least it was in ruins... But the first level was a orphanage...

Please... don't make me kill children unless they are horribly deformed and don't look like kids... Just don't give them creepy eyes and make us think we can kill them without feeling bad... ¬_¬

And once again, it had a silly part... The evil nurses that have ridiculously large breasts that jiggle more than a Dead or Alive character...

But it did feel a bit long in the end... And the cinematics for the expansion were terrible, yet it was worth it!




Condemned was... unexpectedly awesome! When I play survival horror games the scares tend to wear off pretty soon, but it didn't seem to happen with this game...

The controls aren't terrible like in most survival horror, but you do have mostly melee weapons and it's so dark you can't see a damn thing...

But it WORKED for me! I was genuinely creeped out during most of the game and I got even some REAL scares that made me jump! THAT HAS NEVER HAPPENED BEFORE!

And for that this game gets my kudos and while it might not be the best survival horror, it is the only one that I actually find scary!

It's funny how the game I enjoyed the most is the one I talk about the least, but I don't want to spoil anything to those who haven't played it yet!








The first Postal game... is just.... upsetting... I've playing many violent games, I've done things I should have been ashamed of, but this...

Wow! You just kill everybody, no reason, no excuse, the hero is just a pyscho with no personality...

People are laying around screaming, begging.... No game has ever made me feel so uncomfortable...

The game does have a lot of variety of stages.. to be a mass murdered... what I thought was the final stage which was really the ending arrived... it was the murdered in a playground filled with children....

Fortunately he seems to have some seizure, he faints and wakes up in asylum... game over...




While Postal was a unsettling snuff movie, Postal 2 was a Troma flick, the hero has more or less a personality and the world is so different it doesn't even feel like the same game.

The Postal Dude, yes, that his actual name, lives in a trailer with a her "lovely" wife who bosses him around and gives him a bunch of errands to do...

The game is no longer "kill everyone" as a matter of fact in some situations you can make it out without hurting anybody...

Since most people are armed and kinda psycho too, you don't feel bad if you have to kill them.

The game consists of days instead of levels, in the first day you get fired from your job as the character from the first game, and... a group that's anti-violent games comes in to kill everyone, you can join in the killing of simply leave, but after that that group hates and will shoot at you if you get too close to them.

This is what will happen during most of the game, you have to do something mundane, and someone will try to kill you...

It was rather enjoyable in it's cheesy silliness, it's so over the top you can't take it seriously, and since the game doesn't take it seriously either it's a good thing...

The game also has a expansion of a "weekend" two extra days that take place right after the previous game, where the "Dude" has gotten a head injury take gives him "episodes" where things get "Silent Hill-y" and he gets attacked by... mutant Gary Coleman?!

Did I mention that the expansion has doom kitties that kill enemies in an almost cartoonist way?

And when you make it out of the hospital you're in... Tourette zombies!

The expansion goes more over the top than the previous game and you can literally go postal since there are no cops to stop this time!

I enjoyed the game enough to hope that Postal 3 will come out.





Then.... I played a hodgepodge of text and adventure games that... weren't the kind I like to play...

It's my personal opinion, but I think that in good adventure games the solutions make sense, while others think that a puzzle where you fondle a ferret counterclockwise three time at noon is logical and it's your fault you can't figure something so easy out...

And I've also said this before but I hate how in most old adventure games you can ruin your game because you did or didn't do something that seems harmless...

Thank God I'm out of mediocre adventure games! I'd talk more about them, but nobody seems to care about mediocre games, it's only the good ones or the bad in a funny way people care about....




And.... I finally got a Fightpad! Now I can finally play fighting games on the 360 and PC.... I don't have any yet....

But the gamepad has a turbo button! Which finally helped me beat some shmups!



Wow! R-Type Dimensions is much more harder than I remember.... But it seems that thanks to the new gamepad I finally beat it? It was still brutal murder....

I can't decide whether I like the new or the older graphics better, in some areas the new graphics look better and in some the old ones do...

Is it me or do many of the bosses have a way to exploit them to make the fight almost too easy?


I also finally beat Galaga Arrangement and I'm positive it wouldn't have been possible without the turbo button, or because I found out a super awesome powerup?

In Galaga Arrangement you get let a big alien take your ship and when you rescue it you get a different power up depending on which alien took it, well....

You can let TWO different alien take TWO of your ships and get a SUPER power up!

I got a triple shot combined with rapid shot and it was almost too easy... until I reach the final boss who kicked my ass! XP




I also played Blade Angel which an Korean iPhone game which is badly translated in a ver humorous way, I almost think they did it on purpose in some parts...

It's about a girl who.... collects bottles? Apparently they are a very valuable resource in the future, which you use to upgrade your character and buy continues, it's a good thing continues are cheap because you don't get that much money per stage, unless it's a boss stage...

Oddly enough the boss are kinda hard in a stupid way, you have no health bar to see how you're doing and their pattern is kinda dumb too, some moves seem useless, while others seem too hard to avoid....

Since you can upgrade your stats you can max out, oddly enough the only stat I maxed out did it at level 13, which made the game almost too easy, except for the bosses...

It's a fun silly game, and if it's still 99 cents I'd recommend getting it, despite the fact it has no music...



Since October is around the corner I think I'll try to beat all the horror games I have left, if won't be enough to fill up the whole month, but it's better than nothing....








Redneck Rampage:

This game made me realize one of the problems with many old FPS games, while many modern ones has levels so simple they are boring, many of the older ones are so complex that you can get lost...

I expected it to be like Duke Nukem, cheesy but fun, and... it was, for a while... Specially the expansion in which is basically a road trip where each level is a silly tourist traps, freaks shows, carnivals, you name it!

I liked the levels that were outside, but the indoor ones really bored me....

Mostly because the indoor ones are just dull corridors, while the outdoor ones are inventive or at least not repetitive...

The humorous moments... weren't that many, the only one that stood out was when I found a room with an inflatable sheep.

The rest of the game was pretty generic, mostly enjoyable, but generic....





Shogo: Mobile Force:

An anime inspired FPS? That's different! It's also has doses of comedy and I was never sure if it's just trying to be funny or if it was also making fun of anime?

Anyway, the game won me over the moment I read a sign about Irritable Bowel Syndrome...

And it's very cheesy, specially with it's gore! It was probably because of bad programming but sometimes the enemies blew up in very amusing ways, leaving legs sticking out of walls and that sort of glitches...

There is one thing that is rather disturbing, in one level you encounter the only child in the whole game, and... you can blow her up!? WHA?! I... I... I didn't know! I thought the game wouldn't let me! But she was standing close to an enemy and I used an explosive weapon... The worst part? NOTHING HAPPENED! I just blew up a little kid and the character didn't even say anything, nor did the game punish me! WHAT THE?!?!

In this game you play some stages driving a mech which is more or less the same as the ones where you play as a pilot except you have different weapons, the game says that the different mechs play differently but I didn't notice that much of a difference...

The plot seemed a very cliche one, betrayal, people you thought dead are back, people you thought were good are evil, you know typical animu stuff....




Exodus from Earth:

WOW! This game is... terrible but awesome? Have you ever seen Santa Claus Vs, The Martians? That's the only way how I can explain how I feel about this game...

First of all, the AI is the kind that's dumb yet had magic snipers bullet that never miss, I rarely do this, but I cheated and cheated HARD and... it made this so bad its funny game even funnier!

The acting is so bad! While the got actual English speaking people and it sounds right, although not convincing, it usually doesn't make any sense... Right at the beginning you meet a guy who is speaking will a secretary, speaking about how they won a trip and wanted it to be to Borneo, then he spoke like he had already been there and said something about how monkeys stole his camera... Then he insulted me and said he would get me.... I didn't do anything to him! XD

When a game gives me such a vibe I can't help but to "dick around", the kind that makes the way most people play Saints Row 2 looks serious! I was as puerile as I could be!

I played the "Axe crotch" game, which I'm hoping is self explanatory, Kamizake bomber and shooting enemies in the butt and pretend they had an "accident"... Yeah, the kind of stuff only mature gamers do, right?

Despite it having acting almost as "good" as Resident Evil 1, bad AI it did do some things that were interesting, and it's a shame it got buried in such a cheesy and shoddy game...

The most note worthy is the forcefield "puzzle", where everything is protected by forcefields, but there isn't enough energy for all and some prevent bullets from getting in, but you can walk in easily. If you activate the turrets they'll attack you, but the extra energy makes some of the forcefields weaker and you have to figure out how to get to main generator while not getting killed by the turrets...

You also reach a new planet which is kinda nice, and you encounter mutants, which are just big burly men with drills and tools instead of arms but are a relief after killing nothing but soldiers, unfortunately, you enter a factory soon after that and it's back to corridors and soldiers again...

The final part is also interesting, where you have to deal with an indestructible final boss, it rather nice to have a boss where you had to be a bit creative instead of having the obligatory battle.

The game also tries to portray the hero as the embodiment of Murphy's Law, the game even wants to make you think that he's even more unlucky than Murphy... Every loading screen has either one of Murphy's Law and the hero's one law which is basically saying that he can do worse, like "You can't fall from the floor", "Yes, you can!". it might have done more for the game if the English wasn't so poor...

If you like cheesy games, I don't think they get cheesier!





Wanna guess what I played on Talk Like A Pirate Day? Yep, Monkey Island: Special Edition!

I had already played the XBLA one and I did notice a few thing that seemed different, or at least more noticeable in this version, mostly that they forgot to update the graphic in some area and that the graphics got mixed up in some places, the PTA minutes look like the Directions to Monkey Island and vice versa!

And even though I've played the game a babillion times, I don't think I ever played it that differently, and this time I tried to steal the idol first, something I always left for last... I didn't know you got a romantic scene with Elaine after it! Since I left it for last I always got her kidnapped the moment I got out of the water!

That's all I'll say, because that's all that's different from what I said when I talked about the XBLA version...




I did play one more game, Samurai: Way of the Warrior, an iPhone game made by veterans, so it had to be great, right?

Well.... Not really, it's a very basic hack and slash that doesn't bother to explain how it works, which sucked, which is rather short and has generic enemies, which sucks...

But the game is pretty and the gore is kinda cool?

I also got my first iPhone game glitch! The game gave a blue background in the final level!

Considering it came from game veterans I expected a lot more, but it didn't actually disappoint me either... it was just O.K.?