Although, I've lurked for ages, this is my first actual blog here...
I was listening to Retroforce GO! and heard about Sweet Home, I vaguely remembered it, so I Googled it...
While I agree it's Resident Evil's granddad, I would never call it Surivival Horror, mainly because it's an RPG, but since it's creepy that enough for some to call it Survival Horror.
I should explain what I consider Surivival Horror. I consider Surivival Horror the adventure game's creepy psychotic cousin because it's basically a dumbed down adventure game with a few monsters in it and dumbed down puzzles.
Some say you have to be underpowered or nearly defenseless, but in Resident Evil you have guns, shotguns and a grenade launcher! How is that underpowered? Sure you have limited ammo, but you still have those weapons at your disposal.
Some people will call any game with a creepy theme a survival horror, I wouldn't be surprised if someone said Pac-man was one just because of the ghosts...
This article really irks me... It basically says that a survival horror game has:
(I Quote)
[b] * Creepy theme? Check
* Item collection? Check
* Limited inventory management? Check
* A variety of monsters? Check
* ... that all behave differently? Check
* Rooms inaccessible until you have certain items? Check
* ... that can sometimes be accessed by finding alternate routes? Check
[/b]
Which is saying that if your creepy you're a survival horror game? Do I even have to make a list of games that most sane people would call an FPS, adventure game, RPG, etc, etc... but according to these rules are all of the sudden survival horror games?
But that's the problem with modern gaming, with the birth of true 3D games it seems genres are merging, sometimes slowly killing a genre, and sometimes creating a new one.
How many games have RPG elements now? How many have puzzles or an inventory? Unless the game is "pure" it may be become hard to pinpoint what kind of game it is, which is probably why everybody calls everything an action-adventure game now...
Some say plataform games are dying, but have noticed how many of these "action-adventure" games would be called a "jump n' run" or a "gun n' run" game if they were 2D?
But should we try to label all these "Chimera-like" games? Should we care when they label something wrong in our eyes?
Frankly, I don't think there is much we can do about it, most people will only use a few genres to classify games to simplify things and others will be very specific. Some will call a game an RPG, while others will specify whether if it's an action RPG, a JRPG, a western RPG, an MMORPG or an SRPG...
As long as people don't call Doom an RPG or Tetris an adventure game we really shouldn't complain... too much...
Do what now.
But still, that doesn't count. Making and RPG based on Doom is not the same as calling the original Doom an RPG.
That's like calling Super Mario Bros. a racing game because they made Mario Kart games!
Who made the game anyway? Why are the calling the cacodemon a pain elemental?
Doom's an RPG
:P
but i agree that a game that has you with all badassness of weapons should not be called "survival horror" but just "horror". i'm glad they didn't call bioshock survival horror. its got alot of horror elements but more about exploration then survival.
I guess the line is that it's OK to have powerful weapons if the ammo is very limited and it's nothing ridiculously powerful? And that the powerful weapons are usually unlockables or hard to find or you simply get it right at the end.
Like Paraparaking said, some people DO call Bioshock surivival horror just because it's kinda creepy.
To me, "survival horror" is to the adventure game genre what a "cute 'em up" is to the shoot-'em-up genre, a simple designation related largely to the theme of the game. I'm having a hard time coming up with other purely theme-based classifications that fall under other gameplay genres.
I think one thing you missed with the article/checklist you mentioned was "limited inventory management" (emphasis mine.) I know there exist RPGs where you can't hold much at all (EarthBound), but that's still worlds beyond what Chris can manage in RE. Still, the point remains that this is a feature of adventure games in general.
One more random thought to sum this up: Resident Evil 4 was the first game in the series I played. When I finally got around to playing the first RE, I felt it had a lot more in common with Zork than with its own progeny. To speak more of RE, you can blame Capcom for embedding the words "survival horror" into peoples' minds.
I think we need to talk...
:P
I think the "cute'em up"/"shoot'em up" comparison is a bit of a stretch, adventure games don't have much action, and in most you can't even die, although I do agree there are closely relared.
The list is from the article and I completely disagree with it.
@TewDee
I already know there is a Doom RPG, but Doom itself is not an RPG.
@Hamza CTZ Aziz
Thanks! I made the pixels myself! I'll probably update it soon since I'm working on making the Konami code out of pixel puns... XP