I am a Ph. D. chemist from the University of California, Berkeley. I have been playing videogames since as long as I can remember! My past favorite games include Secret of Mana, TMNT: Turtles in Time, the Resident Evil series (Jill is SUCH as master of unlocking), FFVII, Smash Bros Melee, and many others.
I've definitely gone through phases in my gaming "career". I used to LOVE fighting games in the time of Tekken Tag and Marvel vs Capcom II (my favorite fighting game), but now I find myself drawn to the more story driven games, and very recently, the music games....:)
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Welcome to the last edition of the E3 coverage of Dtoid Community Discusses! Today, we focus on Sony's presenation...to check out the Microsoft edition and Nintendo edition just click on those links! To read what Guttlesswonder, Tdiddy, ScottyG, and Gatorsax2010 had to say about Sony, read on!
I feel that Sony was able to show a lot of the diversity available in there conference. With games like MAG, GoW3, Last Guardian, ModNation Racers, FF14 and Agent it is obvious that Sony has many exclusives spanning several genres lined up for the PS3 this and next year. I really feel that this is Sony's biggest strength right now. It sucks to see so many of them coming out next year but then again I wont have to spend all my money at once I guess.
PSP…hmmm…I just think they don't get hand-helds at all. It seems like they think of the PSP as a Next Gen system first and a hand-held second. Not everything on PS3 needs to be ported over in a gimped fashion. Luckily I have always just wanted a portable PS1, and with FF7 and all the other titles becoming available I may be dusting the little sucker off again.
Sony does have lots of games that they announced, but for some reason, none of them have me that excited yet. Not that the games aren't going to be good games....MAG seems like it might be cool, GoW 3 seems like it will be cool, Last Guardian also....the games are all visually stunning, but I was hoping to see a game that was a "system seller" to me, and (personally) none of these games are....yet. I think I need more information on them at least.
Reading the live blog, what Sony did seem to pimp was their PSP Go. And they did seem to try really hard to fix the problem they had before, which was not supporting it with good games. Sony has announced a MGS game, Resident Evil game, downloadable games, basically what appears to be loads of content...however, I'm kinda with Guttless on that I just don’t feel they "get" handhelds. From what I've heard from a couple of people over twitter is excitement for the PSP Go...until the price point was revealed at $250 dollars.
Will price point get in the way of the success that the PSP Go could have akin to what happened with the PS3?
I have to agree with the games not being to exciting and I think that was mostly due to the fact that there are no surprises. Considering how you are somewhat a creature of habit when it comes to game preference with Mario and primarily Nintendo products in general, what would it take to get you to purchase a PS3? It seems to me that it is simply cost of entry and product timing which got many people on the Xbox rather that the PS3.
For many people I think that FF13 was gonna be that game but since that ship has sailed it seems Sony has turned to the successor to FF MMO's with number 14. This move seems odd since no other console has any MMO's planned yet the PS3 has at least 2 others in "DC Universe" and "The Agency." This to me seems like PS3 is setting itself to compete with itself. I realize they are all very different, but if they are all subscription based than people will end up choosing which to give their monthly fee to.
Final Fantasy XIV, DC Universe and The Agency...is the number of PS3 MMO's a wise thing?
I still feel that Sony is still reeling from having the exclusivity for Final Fantasy 13 taken from them. I have a feeling that this year’s show would have been, in my own way of summarizing, "Hahaha suck our dicks fanboys, we got Final Fantasy 13". While they had some high quality games, such as The Last Guardian, Uncharted 2 and God Of War 3, we all knew that these games would be shown, in one way or another. There was really nothing we got to see, coming soon, to really make me go oooooh wow.
Its funny you mention that Chris, because that was exactly what I was thinking too. While I thought the DC MMO had some potential and from what I've seen The Agency really intrigues me, because its an MMO that is doing something different, being in the "real world" and not in some fantasy or super hero world. I think that Sony saw the chance at an exclusive from Square Enix and jumped at the chance. Not to raise the ire of any fanboys, but I don't think the 360 could pull this off (yes I am well aware that FFXI is on the 360).
Since I don't own any Sony systems (I barely have time to play what I have now, I'm NOT buying another system :P), nothing really caught my eye too much. MAG does intrigue me though, just to see if they can pull it off or if they're smoking the same thing the OnLive people are.
I'm curious...what did you guys think of Sony's venture into motion control? From what I hear (I haven’t quite seen the video yet), the demonstration showed it working even better than Wii Motion Plus. However, without the fact that the whole console is based around it (Wii) or the fact that it isn’t full body motion controls (Microsoft's Natal), how do you feel it will do? Do you think it will see much support from other developers, or will they simply resort to the Wii to reach the much larger fan base? Likewise, will developers who want very realistic motion controls end up resorting to Natal?
Their motion control presentation really really impressed me though, initially I thought it was a joke, but as they went on I became very impressed. I think the turning point had to be when they did the demo with the bow and arrow, when he actually had to pull the arrow out of his quiver, draw back the sting and fire. The bow was seemingly shaking from all the tension in the string. I really look forward to that.
I couldn't find any video actually. So is it an upgrade to the Sixaxis, or a whole new controller? I think you hit the nail on the head in that many devs who want to do waggle will stick to the Wii... although given what most devs have done with it so far that might be a good thing.
Since I don't have any Sony products I can't really say I'm excited about all that much from them, although after looking through their videos a few things caught my eye. Of course the Last Guardian trailer looks absolutely stunning. Seems like it'll be a combination of using the kid and the... dog thing to solve puzzles, which could be pretty fun. At least it'll be as atmospheric as the other titles. One that actually caught my eye is PixelJunk Shooter, even though I'm pretty sure that the trailer didn't have anything new.
The Last Guardian = Neverending Story
Falcor? Is that you?
Heh, I was wondering what that reminded me of. :P
You can find a copy of the tech demo on Gametrailers here.
So this is how I see the whole thing breaking down. The Wii obviously has a good jump on getting one-one motion to the consumers, however at the moment you are limited to one device at a time. Sword fighting and gun play will work well, however if you need two precise hand motions such as with say archery or iPhone like growing and shrinking Nintendo seems to have no current solution to this, or at least hasn't shown it.
Xbox seems to have a very interesting idea, but it is very vague as to how it works. It maps your body supposedly, but how does it differentiate between multiple people’s body parts or even your own foot when you kick your legs up on the table. Beyond that there is lighting to consider, clothing and even skin tone. It just seems very pie in the sky to me, and promotional tape just made me laugh.
Sony says right up front that there example is only a tech demo, however compared to Natal they showed exactly how precise and effective their controller will be. Its unfortunate that the hardware looked so wonky but it seemed to work just as well as Motion Plus, if not better. Also the graphical fidelity and physics available on the PS3 would be able to deliver a much more immersive experience than the Wii could.
But at the moment there is only one real show in town, so at least until next spring the Wii is the motion king.
Heh, I like how the guy immediately says "the look is going to change", like he's admitting it looks bad. I will admit though it does look like a sex toy (one to one indeed).
TBH, I really don't get the obsession with all the motion tracking. Aside from a pointer and a few things beyond waggle I just don't see it working. There just isn't the same feedback from actually doing the motions versus trying to match your body with a representation of your body on the screen. Like when the demo guy was having so much trouble just hitting a ball.
Personally, at least with the Wii, the motion controls I've enjoyed the most have been used as enhancements to traditional control schemes with some waggle/pointer functionality thrown in where appropriate (Resident Evil 4, Metroid Prime 3, and Mario Galaxy, for example). NihonTiger wrote a great [url=http:// www.destructoid.com/blogs/NihonTiger90/regarding-e3-project-natal-134]blog[/url] after the Project Natal reveal positing that Microsoft sees their way of motion control as an eventual replacement for controllers. In my opinion, there are far too many games that wouldn't work with Natal for it to be the be-all-end- all of motion controls. Street Fighter Natal would be fun at first, but you can only Shoryuken in your living room so many times without breaking anything.
Meanwhile, Sony's foray into motion (Sixaxis and Dualshock 3 aside) looks to be an enhanced Wiimote. I'm not sure if it will have the pointer functionality of the Wiimote, which is probably its best feature, but for 1:1 motion, it looks top-notch. It will be interesting to see how it compares to Wii Motion Plus in action. Will it be noticeably more accurate? How accurate do motion controls need to be? Is there a point (and this is for developers to decide) where you need to account for human error in motion? Failing because your control is tilted a degree in the wrong direction can't be fun. I predict we'll see some experimentation, but for better or worse, I doubt Sony's "waggle" will go much farther than Nintendo's.
Thats all for DCD's coverage of E3! I hope you enjoyed reading.....as always, if you are interested in being a panelist, send me an email at tactixpimp at gmail.com or send me a PM with your email! I'm probably taking next week off since I will be with Dtoid LA this weekend, but I'll be back with another edition the following week! Until next time!