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Dtoid Community Discusses!: Downloadable Content
Tactix | 10:22 AM on 01.05.2009 20 comments


“Dtoid Community Discusses!” Part 1: Downloadable Content

Hey everyone! The new year brings many things…we get older, make resolutions we can’t keep, and we start a new blog series!

I present to you, Dtoid Community Discusses!

I loved reading the Destructoid Discusses! Blogs that Dyson would often post where the editors had a riveting and sometimes off topic discussion. The plan for this blog series is very similar: a rotating panel of community members will discuss a different topic back and forth for about a week via email, and then I will take our conversations and place them here for everyone to read every other week. For the inaugural blog, the topic is Downloadable Content, and the panel are 4 super amazing community members: BunnyRabbit22, CountingConflict, DJDuffy, and Ub3rslug!

I hope you enjoy this panel!



Tactix

I dont know about you all...but the state of DLC has gotten out of hand. Back in the day, there was no such thing as DLC. The game you bought at the store was the game you played....and that was it. Nowadays, if a game DOESN'T have DLC, we think we are getting the shaft!

My question to you is this: What are some examples of DLC done right? When has DLC gone horribly wrong? How did we end up relying on DLC for enjoying our games, and is it really a step in the right direction? It's hard to argue that it is. Sure we have get great new additions to games, but it also seems sometimes we get unfinished games that charge us to get things right.

What say you, panel?

CountingConflict

The original console DLC business model (i.e. Halo 2 map packs mostly) provided consumers with a relatively cheap way to extend the lifespan of a game. Most DLC was sold in packages that added a significant amount of new gameplay experiences for the consumer. In most aspects, it was very similar to the PC market's "expansion pack" business model. This model was more consumer-centric and offered a positive experience for both the player (a considerable amount of new gameplay) and the publisher ($$$). While there certainly are many publishers who still adhere to this type of model for their DLC, most publishers have diverged from that trend.

When whispers of the "Next Gen" consoles began to surface in the gaming community, one buzz word was inexplicably attached to most rumors. "Microtransactions". This business model had originally garnered significant success (in the gaming industry) within most free-to-play MMORPGs. A dollar for an outfit, three dollars for a new sword, or a few bucks to change your characters sex. Publishers had sucessfully eliminated the sticker shock that was associated with the PC-expansion DLC model, only charging a menial sum for something that would (or should) alter the way a game looks or plays. The microtransaction model works, because most people are willing to spend a couple bucks before they would spend 20-30 bucks on a full expansion. Downloadable content, such as individual tracks for Rock Band and Guitar Hero, turn a relatively short game into a perpetual gaming experience.

BunnyRabbit22

Well, DLC has been pretty good because when done well (See Burnout Paradise, Crackdown, Mercs 2 and Halo as a few examples). It can add such an amazing amount to the game and, even though some of it costs money, it can be worth it a lot of the time. I think that DLC is definitely a good thing, especially because it is one area where the consumer has a little more pull in what goes than they might have with retail games because if something isn't bought because of it having a stupid price or being shit (Like some of the Dead Space stuff and I guess some of the LBP stuff too) then companies will want to avoid doing that kind of thing again because the consumers didn't care for it.

On top of this, without DLC I am sure Rock Band and Guitar Hero would not be enjoyed by people anywhere near as much because we would be stuck with the on disc games and whatever expansions they brought out instead of being able to pick and choose what songs we buy on top of the disc songs. In other words, I LOVE YOU HARMONIX, I WANT TO HAVE YOUR BABIES!

DJDuffy

Like some of you have mentioned, DLC is a two way street. Rock Band to me is what is right about DLC. They have the perfect structure for weekly added content that is reasonably priced. Rock Band downloadable content also really extends the experience of the game well beyond what is on the game disc. There is just so much DLC for Rock Band that it really gives the consumer choice in their tastes in music. It is a very well oiled machine, but it is not perfect. The one thing I could really see the Rock Band franchise improving, is being about to play a song online with a friend that does not own the song yet. It can get frustrating when you've downloaded all of these amazing song and you go to play them with your friends online, only to realize you can't because they don't own them too. I am nitpicking the system, but this is definitely my biggest pet peeve with the system.

Ub3rSlug

Don't get me wrong, I love DLC. Getting the new Halo Maps, or some popular songs on Rock Band for a fraction of the cost of a whole new game is great, but some companies just don't understand what DLC is perfect for. New Maps? Sure, bring it on. An extra dungeon, side-quest or game mode? Awesome, more fun for me. In game level-ups, or items that are already on the disc? (Tales of Vesperdia/Beautiful Katamari) Sorry guys, you are doing it wrong. But for every bad example of DLC, there is a shiny counterpoint to kick you in the crotch with its win. Burnout Paradise released DLC allowing for bikes (a whole new mode of play), new cars and various other goodies. For free! I'm not sure if it's too late to ask this, but what is everyone's opinion on how much price factors into how good a DLC pack is? Free is always good, and the cheaper the better, but it definitely depends on the game/what is in the pack for me. However, I'm not about to spend 1600 MS points on some minor updates.

DJDuffy

One thing that drives me nuts about DLC is map packs. To some degree, you could argue that this is no different from downloading the latest Rock Band song pack, but I don't see it so. For years, PC gaming has offered new maps free of cost for popular first person shooters or RTS games. Due to this, I can never seem to justify paying money for map packs. 800 Microsoft points for 4 maps in Halo seems really steep to me. Maybe the publishers feel that people have forgotten about PC gaming or that it is not equal to PC gaming in some way, but I disagree. They are both part of the same industry and should share similar guidelines toward DLC.

Expansion packs and episodic content is an area that I think has a lot of potential, but is not being done right. A lot of developers seem to have a hard time stay on schedual for a constant flow of episodic content. When Oblivion was release on the 360, I feel like the expansion was on sale way too early into the release. By the time it had come out, I was barely touching the surface of the game. Since this was the case, I forgot about it and lost interest in buying the expansion. The opposite is often the case as well. GTA IV came out almost a year ago and we have yet to see the DLC expansion on the virtual shelves. Everyone has finished playing that game long ago and it really could have used an earlier release date to keep people interested. I wouldn't be surprised if they've lost some of their core audience by the time the expansion is released.

In the end I feel like DLC is still really in it's infancy and has a long way to go in terms of pricing and timing. I'm not as concerned about games discs being baron of content as much as I am with quality DLC. There have been hidden gems like the Cod4 Beta program or some nice free swag from certain developers, but we do have a lot to learn.

CountingConflict

With both sides being argued, it should be mentioned that some companies have found other ways of offering content that is very successful for both the publisher and the consumer. Criteron/EA have revolutionized downloadable content by offering free content to their consumers on a regular basis. However, instead of charging the consumer for the extra content, EA makes a considerable amount of revenue by selling virtual billboard space within Burnout Paradise. I can't commend Criteron/EA enough for adopting these tactics, because they are less intrusive on the wallet and they add a considerable amount of new content to the game).

When done properly, downloadable content is a major boon for the consumer. However, the current DLC trends of the console gaming industry are rapidly becoming an excuse for publishers to rape us with bland, incomplete games.

----------------------------------------------


Anyway, I hope you enjoyed reading this DLC discussion! If anyone in the community would be interested on being a part of the next panel or any panel in the future, just let me know via Private Message with your email address! Leave comments if you’d like to continue the discussion below!



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21 comments | showing # 1 to 21

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AgentMOO's Destructoid Blog
Map packs for multiplayer games piss me off because it often means I have to buy in $10-20 bucks into a game I rented from gamefly to play for FNF, thus making me buy the disc too.

On the plus side, the Rock Band songs are awesome, they don't make me buy songs I don't want in order to play online, and the available library is getting huge.
Ben PerLee's Destructoid Blog
For me, proper DLC can make or break a game. Looking at Rock Band, if that game didn't offer weekly downloads, there would be almost no reason to keep playing that game.

Of course, is it just me, or has there been a lacking amount of DLC these last few weeks? In general, I mean?
Justice's Destructoid Blog
This was a good read, nice idea to have this. I wouldn't say DLC is required to enjoy, but in certain cases it does extend the life of the game. It all comes down to what exactly the DLC is.

Games like Burnout (like BR2 mentioned) where they add new vehicles and challenges are worthy purchases (even though the Burnout content is free). Where as Scamco charging 400MS points (I think) just to play as Darth Vader or Yoda is DLC done wrong, heck they're even charging for songs from the old SC games and clothing. It's as bad as Playstation Home, which is in a beta yet is charging 59p for some red shoes.

As always in the end there's always going to be a balance of it done right and wrong, the only long term problem that could come out of this is if a lot of people buy bad DLC, which will convince companies to keep doing it or to start doing it. Either way, as long as the game I'm paying for is worth the money, I don't mind about DLC because I have a choice on whether or not I want to download it.
Ben PerLee's Destructoid Blog
Oh yeah. 5 bucks to play as Vader is too much. If that download had come out the week of SCIV, maybe I would have bought it, but now nobody cares. There is certainly an element of timeliness when it comes to DLC. If it's too late, why bother.

Looking at you, Castle Crashers.
CountingConflict's Destructoid Blog
greatest idea evar tactix!! Thanks for letting me be a part of it.


I would honestly like to see Samit, Pew, Kryptinite, and Blehman on the next one..

MAKE IT HAPPEN!!!
blehman's Destructoid Blog
Yes! This is awesome.

DLC is one of the greatest and tragic things to happen to gaming. On the one hand, awesome games come out cheap (well, used to be real cheap :/)due to them being downloadable only, and it's really opened up developers abilities to expand play time with added levels/songs/etc.

On the other hand things that really aren't worth the sticker price are being forced, well, not forced but thrown out there for gamers willing to bite for them. Things like costumes, or weapon skins, or the infamous "horse armor" are out there, just waiting to make a buck off of the gullible gamer. I myself fell prey to it with the ATHF premium pack (DON'T JUDGE ME), but things like that are few and far between.

Personally, I prefer a hard copy of anything prior to me making it digital only, but with this new wave of DLC only stuff, I'm really not complaining. That is, until mah 360 decides to RR again.
Necros's Destructoid Blog
I personally have a problem with not feeling like the game is "complete" unless it has all the accompanying DLC. So when a game releases new DLC for a game I own, unless it's something amazingly, horribly bad, I'll probably buy it. As for Rock Band, I bought all the songs for that simply to give myself a big choice whenever I boot up the game at parties. You'd be surprised how many times a friend has wanted to play some song that didn't personally interest me, or how often I've found that I liked a new band thanks to randomly downloading their song.

As for this feature: good start! I'm interested to see where this goes. I want to see more interplay between the people discussing the topic, responding to specific ideas and making it flow like an actual discussion. Finding a dissenting opinion for the topic at hand may be an important thing to do behind the scenes. Just something to think about for the future.
Bleach Boy's Destructoid Blog
I have a big problem if DLC unlocks things that were locked on the disc. I would really like to see DLC move towards being an expansion pack.
Tactix's Destructoid Blog
Glad to hear some people like the idea!

@Necros

That feeling of not having a "complete" game unless you have the DLC is precisely why I miss the days where what you bought on disc was what you got. Call me nostalgic for the old days :P

Also, thanks for the critique! I definitely want to have a little more back and forth in the responses, it just seemed as an inaugural topic, we all seemed to feel the same way :P
taumpytears's Destructoid Blog
Cool stuff Tactix & CO.
Wexx's Destructoid Blog
I'm all for downloading a new expansion or something (ie: Oblivion/Fallout 3 content, or new levels n such) for a small cost, but when Publishers Nickel and Dime the shit out of you (the Crystal Chronicles game for wiiware, and Soul Calibur 4 I've heard is pretty bad with this too, among others, I'm sure) is where it starts to get out of hand.

On the other hand, I've always been a fan of the Valve/PC FPS business model where all new maps are free, mainly because they are made by the community, but a lot of free stuff was/is put out by Valve for no charge to the customer, and look at where that got them.
The GHost's Destructoid Blog
Great idea Tactix, and great discussion panelists!

The only worry about DLC that I really have is that content might/will get removed when it would have been included on the disc if a DLC release wasn't an option. Unfortunately it's impossible to know for sure without getting inside the developers/publishers heads.

I'm also with Duffy about the maps, after years of PC gaming I've gotten used to getting free maps. Problem with consoles is that MS and Sony charge out the ass to put something on their services, so free stuff costs the developers :((((
vexed alex's Destructoid Blog
This is an awesome idea, Tactix.

----

As far as paying for maps, I sort of get where people are coming from. I understand that maps have been free on the PC, but is it wrong that people want money for their work?

It would be a tad different if games felt like they were incomplete. Luckily, CoD4 and Halo 3 didn't feel that way and I was OK with paying $10 for maps that did take hard work to balance and design.

If you're OK with paying for Rock Band DLC, then playing for maps should be no issue. Yes, the license was purchased, but how much time do you think it takes to convert that into a playable track in Rock Band? A large scale map like the ones in Halo and Cod4 take much more resources from the development house.

I personally don't think maps are the issue. If I really enjoy a game, and I want to extend my enjoyment, then paying to get more isn't an issue. I'll still continue to appreciate companies like Valve pumping content into their games, but I won't be mad if they want something for their work.

I really think the real issue is paying for costumes in a game like LBP. Each one is worth around $.99 to $2. You're essentially paying for horse armor, and we've forgotten how angry we were about it.

I'm OK with stuff like the MGS4 pack because that actually added playable Metal Gear LittleBigPLanet levels, but the other crap is inexcusable. I will not spend all that money on a Ryu costume. You either sell me all the costumes available for $3 or less, or don't do it at all. I don't want you teasing me.
ScottyG's Destructoid Blog
That bugs me the most about DLC (well.. aside from the bullshit Namco/Bandai pulls) is how this all used to be completely free.

Back in the day the PC gaming mod scene vastly extended the life of the game. Hell, people are STILL working on amazing stuff for the original DOOM for god sakes! People made careers out of making DLC for games, like the guy who made Counterstrike.

Now, lots of DLC is indeed good, but at the very least on the PC I'm used to getting my DLC fix for free. I actually dreading upcoming DLC announcements for games like Fallout 3 and L4D, expecting them to charge all platforms for it. :(
DJDuffy 's Destructoid Blog
thanks again for hosting this idea, Tactix, it was a lot of fun discussing with you all. I'd love to come back on your segment anytime :)
elem08's Destructoid Blog
sweet read, it really is cool to read lots of the varying opinions on the topic.

imo, keep the discussions coming bro :D
Vitamin Awesome's Destructoid Blog
I feel DLC should be done in Decent sized packages, something similar in size to "Bring down the Sky" for Mass Effect. What I dislike with certain publishers' models have been addressed already, namely with Scamco. As much as I enjoy their base games, I feel like I'm being nickled and dimed to death, especially with games like SCIV (Fifteen bucks for extra music!?) and Ace Combat 6 (Five bucks for a single plane!?); Some games are the polar opposite- I'm surprised the PS3 version of UTIII wasn't even mentioned as a shining example of User Generated Content [and to another extent, DLC in general] done right.

Downloadable Content is still in its infancy, and there are things that aren't being done right, but with a proper balance between developers making money and users not feeling like they're paying too much, I feel that DLC can be a positive thing for a game.


With that being said, This was a very good read, and look forward to seeing what other topics will be touched upon. :D
Dexter345's Destructoid Blog
I like this idea. Bravo.
NihonTiger90's Destructoid Blog
Great idea, Tactix. Sing me up for a future one of these.
Artemus's Destructoid Blog
Nice panel discussion...
How would I join in on one of these deals?!
Good job guys! Fun read...
DLC is cool as long as publishers don't abuse it and rape us...
With that being said, DLC is here to stay.
Our choice, of course, if we wanna pay.
Gotta love choice, right?
Right?!
Guttlesswonder's Destructoid Blog
I guess I am a little late in reading this, but here are my 2 cents on the issue. I think that DLC can definitely be done right, and was for the most part a good thing when it was introduced to the console scene. However I feel that ultimately it has lead to a very bad trend in consoles due to the fact that companies know that you are set up for a DLC service. It has lead to the consumer being a beta tester, and has given companies leeway to rush an unfinished product out the door and then putting out updates to fix those problems, and DLC to suplement what was essentialy a sub par product.

This was fun to read and I hope the series continues.


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 about me

Myself:

I am a chemistry graduate student at the University of California, Berkeley. I have been playing videogames since as long as I can remember! My past favorite games include Secret of Mana, TMNT: Turtles in Time, the Resident Evil series (Jill is SUCH as master of unlocking), FFVII, Smash Bros Melee, and many others.

I've definitely gone through phases in my gaming "career". I used to LOVE fighting games in the time of Tekken Tag and Marvel vs Capcom II (my favorite fighting game), but now I find myself drawn to the more story driven games, and very recently, the music games....:)

But....fighting games are making a comeback! SFIV! MvC2! BlazBlue! Beware everyone, Tactix has put a quarter on the screen and is challenging you for battle!

Current games I'm playing:

Left 4 Dead
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It was mere chance that brought me to Destructoid back in early 2007, and through it all I've stayed because of the great writing staff, a community that cares, and lots of new internet and IRL friends. Destructoid has changed my life. True story.


If you live in the SF Bay Area, check out the DtoidSanFrancisco C-blog and join the Google Group!

DtoidSanFrancisco

Check out the past installments of my DTOID COMMUNITY DISCUSSES! Series:

Part 1: DLC
Part 2: Achievements
Part 3: Gaming Journalism
Part 4: Next Next-Gen Consoles
Part 5: Retro Renaissance
Part 6: Games That Suck
Part 7: Educational Games
Part 8: Evolution of Gaming Music
Part 9: Gaming Merchandise
Part 10: Iconic Games
Part 11: DESTRUCTOID!
Part 12: GDC
Part 13: Videogame Movies
Part 14: Competitive Gaming
Part 15: Level Design
Part 16: Emulation and Game Modding
E3 Edition: Microsoft
E3 Edition: Nintendo
E3 Edition: Sony
Part 17: Triple A Titles
Part 18: Fighting Games
Part 19: Digital Distribution

Also, check out my other gaming blog, started by me and my friends from college! I'll love you forever if you sign up to our RSS feed :D
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Rock Band tag courtesy of CutieHoney

Thanks guys!


Last but not least, Chad Concelmo and I are the same person. Go ahead and ask him. :P

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