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In Defense of: Mercenaries 2
T-rav | 3:50 AM on 10.19.2008 17 comments




When Mercenaries 2 launched on August 18th it garnered mixed reviews, at best. The majority of them called it anywhere from average to a massive disappointment. In fact, many of you in the community bemoaned the game. I can still recall the many blogs I read that ripped the game apart and warned people to stay far, far away from it. All this talk of how horrible the game turned out to be and the sheer malcontent for it concerned me. What happened to the series that I had learned to love after playing the first game? How could the developers be so careless with the sequel to one of the better games of the previous generation? I rented the game to see whether everything I heard was correct and if it would make me, too, want to post an all-caps rant on how horrible it is.

A couple weeks back, I went to the local Blockbuster (I know, I know, I hate it too.) looking for a copy of Star Wars: The Force Unleashed. There wasn’t a copy in stock and after going through a number of other games that weren’t in stock, despite being displayed as such, I settled on Mercenaries 2. I got home and casually popped it into the disk tray of my 360. I wasn’t expecting much as it booted up. The all-caps rants and bad reviews flashed once more before my eyes, lowering my expectations further. However, I was met by something a far cry from the things I had heard about the game. I was met by a highly entertaining and enjoyable game.

I had played the demo, which wasn’t much fun at all, yet I was now having a blast. What had changed? For starters, my overall knowledge of the game had expanded. I wasn’t simply dropped into a mission and given a new interface to figure out how to use, a massive fault in the demo. However, the biggest change was that there was a motive behind my actions. My motive was to get bigger and better explosives and vehicles as I progressed through faction jobs. This is where Pandemic really got it right. There is always something leading you just a tiny step further into the game. I really felt like I was working towards something that was not only integral to the gameplay, but also something that offered me a new experience. Not to mention that the graphics were nice, I enjoyed the action-oriented gameplay and, most importantly, it was just plain fun.

The fun I was having overshadowed the gripes I had with the inability to call in airstrikes whilst in a vehicle and the often repetitive enemy dialogue. Issues that cropped up always became an afterthought as I dropped more bombs and caused more beautiful havoc. I also felt there was something to consistently look forward to, be it blowing up one of the oil rigs spread throughout the map, or the acquisition of the nuclear bunker buster, which creates one of the coolest explosions in a video game to date. This technique of giving the player a constant goal to not only work for, but look forward to, kept me coming back for more.
However, the game is not without its issues that had a hand in turning many players away. Pandemic seems to have missed the forest for the trees in many cases, as they focused more on the small, less apparent aspects of the game and missed the larger aspects that make up the game like AI and ridding the glitches that occur all too often. I love it when developers put small, seldom noticed, touches with a game, but not at the expense of the game as a whole.

However, when it comes down to it, I found Mercenaries 2 to be highly entertaining, despite its quarks and the issues that so many had with it. The mixture of good ol’ fashioned fun and making sure the player always has something to look forward to, take it far and beyond what I had heard about the game before I picked it up by chance. I urge you to give Mercenaries 2 a rental and try it for yourself. Look past some of the issues while focusing on just having fun, and you may just find yourself enjoying the game more for what it is, instead of what it isn’t.



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17 comments | showing # 1 to 17

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wilbo's Destructoid Blog
the reason i dont like the game is because its too forgiving
no matter how big an explosion your in or how far you fall your health will drop to 2, which gives it a chance to recharge and then you can find a medi-kit just about anywhere

i artillery striked my self, 2 health left
and i even bailed out of a helocopter about 50,000 feet up onto concrete, 2 health left
T-rav's Destructoid Blog
To me, that is an issue, but not a game breaker. And at the same time, the game is filled with ridiculous, over the top stuff. You can grapple a helicopter. That is part of what sets Mercs apart from other 3rd person shooters.
CareBear LG's Destructoid Blog
I like the game, it just feels so ps2'ish.. =/
bart999's Destructoid Blog
I didn't hate this game either. I didn't love it; hell up to about the 10 hour mark it was fun enough. The online was okay, needs a better notification system though, and needs some better motivators to play coop imo. Good points T-rav
RonBurgandy2010's Destructoid Blog
Nice read, but I'll stick to Saint Row 2.
Skribble's Destructoid Blog
"My motive was to get bigger and better explosives and vehicles as I progressed through faction jobs."

Yeah see,I pretty much played a few hours of the game, earned all the explosives, flew around and blew everything up and then realized everything in the game was horribly repetitive and boring.

How many times have you thrown a fucking "transit beacon" or whatever the fuck its called. Too many times. Oh I need to get somewhere. Transit beacon. I need to pick up this oil. Transit beacon. I need to collect this money. Transit beacon.

They need to fuck off with the beacons. I found myself throwing one every 5 minutes, it's arbitrary, and I'm pretty much dumbfounded at them not realizing what a useless addition it is to the game.

Every mission is go here, blow up that, and with a game with as little personality/life as this, it gets old, and fast; especially with voice acting as horrible, repetitive and frequent as this game has.

Not to mention the game is bugged as fuck. Like each side screaming to kill you, even though you just landed a chopper in their base to do a mission for them. You have to get within 3 feet of anything to throw a beacon on to it, then you have to spend your time hauling ass and coordinating your camera so you can get a decent look at your explosive work.

I won't even go in to how horrible the QTE events were. They are bad enough as it is, and for Mercs 2 to somehow make them even less enjoyable is something to behold.

The game just wreaks of bad design and unfinished work. I paid for the game expecting to get a finished product that was enjoyable and fun. All I found was shallow gameplay wrapped in bland, repetitive destruction.
Clockwork's Destructoid Blog
It's really too bad. The first one was so fucking great it's terrible that I was disappointed on one of my most anticipated games of the year. The glitches were unbearable. The damage you took didn't make any sense at all.

Every time I would start a mission, maybe four or five times during that mission, some random motherfucker would get my health down to 5% cause he was in a goddamn tree with a rocket launcher. Bullshit. But on the other hand, I can fly to the max altitude with my helicopter, jump out, hit the ground, and hae 20% health. What?

The game is broken. Another year or so could've fixed it. And they shouldn't have gone to Venezuela. Too much like Just Cause. Which, as well as Mercs 2, was a shitty game.

What just crossed my mind was that they should've went to another country in Asia. Dark, musty, and creepy. Not "I'm on a fucking vacation in venezuela blowing shit up" location.

The game is just way, WAY unfinished to ignore. As much fun as it was blowing entire buildings up, I couldn't look past the unpolished, annoying game.
vexed alex's Destructoid Blog
@ Clockwork

I was able to determine that this game wasn't really done by playing the demo.
T-rav's Destructoid Blog
The game could have definitely used some more work, it would be impossible to deny that. But, for a rental, it satisfied my need for mindless entertainment, which is what it turned out to be, which is exactly what I needed.

Alas, I have yet to play Saints Row 2, so I can't respond there.
Kyousuke Nanbu's Destructoid Blog
The game was repetitive and dull, if you didn't do the HVT missions and blow buildings you would be stuck with a VERY short game as it only had about 15 story missions overall, everything else was optional.

You had Fiona who would never shut the hell up, I would fly past an area countless times and I'd hear the same crap from here, I'd be in the middle of a firefight and she would say if I was lost I could back to the PMC.

Capturing ALL the HVT's alive proved to be a herculean task at high levels because the target had the nasty habit of killing himself or even worse one of the soldiers around him would end up killing him leading to many resets.

And my biggest enemy? A TREE, a goddamn tree, you could get stuck in them and smacking into one with a helicopter was like getting caught in jello.

Worst of all, Pandemic promised to release a patch on 13th, it would fix all the bugs and give us a cheat mode and some new character, they even released a trailer making fun of some of the bugs and Fiona never shutting up, Oct 13th arrives, no patch.

Thread on the Pandemic forums talking about the patch? Gone.
People asking about the patch? Banned.

I'm amazed this game was delayed a full year and released this buggy, what the hell where they doing?

Nice effort dude but the game has to many flaws and Pandemic has been total assholes about it.

At this point, nobody needs to bother with Mercs 2 when Saints Row 2 is out and its a much better game.
Skribble's Destructoid Blog
Saints Row 2 is amazing
10BobMarleys's Destructoid Blog
@ Skribble: I don't hear you bagging the bugs and shitty driving engine of Saint's Row 2. What's up with that? People teleporting in and out of cars or even from underneath them.... smells like an unfinished game to me. Amazing? It's the same shit with another 2 years polish.
Man, I wish I had a rocket artillery strike on hand right now.....
Skribble's Destructoid Blog
That's because Saints Row 2 is FUN.

It doesn't make you complete repetitive missions with the exact same shitty and boring conventions set through each objective, it doesn't use arbitrary and annoying gimmicks to try and hook you, it doesn't pretend to be something it's not by making the plot too serious and the city actually has personality.

The pros far outweigh the cons in SR2, and comparing it to Mercenaries 2 is like comparing a ham, tomato and cheese toastie to a plain slice of bread.
Kyousuke Nanbu's Destructoid Blog
And its certain copies that are buggy, I got 28 hours on my SR2 file and haven't had a single bug.
10BobMarleys's Destructoid Blog
I like to make my own toasties, not have them handed to me wrapped in plastic. Mercs offers total freedom in it's mission structure, allowing you to use any of the games features in combination. Saints Row 2's missions are pretty much set in stone. I'll admit saints 2 is more polished, but it's easier to polish a game when the player has fewer options.
Gandysampras's Destructoid Blog
I'm afraid i was another one that put it on my "No way in hell" list once i played the demo. I really hated that thing.
Kyousuke Nanbu's Destructoid Blog
In Saints Row you can do anything at anytime, take on any gang, switch between em if you want, to races, do activities.

In Mercs you can only go after what's available, sure you can use whatever, bomb strikes, helicopters, a tank, I'll give you that.

Saints Row 2 STILL has more in way of freedom that Mercs ever will, why don't you actually play SR2 marley before talking shit about something you know nothing about.

And you can use special vehicles for your missions, just bring em with you before you start.


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