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About Me
Oh hai! I'm Reuel Santiago 20 years of age (turning 21 this July) and I live in the Philippines.

Currently, I'm studying at MIT (that's Mapua Institute of technology), the premier engineering school in the country. After 4 agonizing years, I'm finally at the homestretch, with only 11 unit remaining.

I don't own any current-gen consoles. It sucks, but MMO's and the occassional overnight binges of DotA are enough to sate my gaming hunger.

I love RPG's though. It all started with FFVIII (I have long since matured, and don't look back at VIII with the same fond memories I have of IX). As you can tell, I have a fondness for JRPG's and clicky games (Diablo II before my older PC broke down on me).

I might also get weaboo tendencies and declare my love for Japan on random instances, but that probably stems from my love of girls in tiny skirts and uniforms... I'm also into anime and manga, but not by much at the moment. I'm too busy balancing school, games and other stuff.

So there, I might edit this come July 12th, and remove parts of the first paragraph. GLHF!!!

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Josh Tolentino
DLC's: Godsend? or just an excuse for lazy development?
SyntaxError | 11:00 AM on 03.25.2008 4 comments


DLC's are here to stay. Since the start of the PS3, X360 and Wii era, DLC's have come to further expand the content of your $60 investment. While some may say that these things will eventually cost more than the game itself (think of how much money you'll have to pay for every song pack for Rock Band from this moment to next year), they help prolong your enjoyment of your game.

Song Packs, Map Packs and whatever packs that may come, these are usually great for as long as they come to extend a game's lifespan, but when these DLC's offer the things that should have been in the game in the first place, it starts to lose their purpose.

Looking back, we have Assassin's Creed. The internet was all over the game like a pack of hungry wolves when it was released for the PS3. There were a lot of performance issues with it. Surprising, since it was supposed to be a PS3 exclusive. Now we have Rainbow Six: Vegas 2. Now I haven't researched much on it's problems, but from what I've already read, its multiplayer aspect was busted.

When games start to offer patches to fix problems that weren't supposed to be there in the first place, there must be something wrong. While this could work in the gamer's favor (such as corrective patches to fix a rarely seen glitch). It could also end up making developers not exert the needed extra effort to create a masterpiece. Sure, they have strict deadlines to follow, but releasing a substandard product was and would probably always will be, a major disservice to gamers.

Maybe it's just me, but we could just end up being beta testers for a product that we've already paid for.



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3 comments | showing # 1 to 3
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Segasonicdude's Avatar - Comment posted on 03/25/2008 12:58
Segasonicdude
Patches....SUCK!!!!!!!!

Make the Game Right Before you Release it

ALSO Think of the poor slubs who dont have Internet Access for a download (yes there are still some out there)(they may have a low speed or not have it where they can connect their console)

How are they supposed to get the Patch?


And when it comes to the DLC Items (like weapons, Songs, Costume changes and Stages ) Its Fine when the game has been out for like a Year and the Game is boring,

but some of the DLC comes out less than a month after the release?

Thats Just Asking for More Money like a Greedy Bastard
brobots's Avatar - Comment posted on 03/25/2008 13:29
brobots
The fact that developers can easily release patches after release isn't a bad thing per se, only when lazy developers abuse this convenience (cough, Ubisoft, cough).

There's no way they could be unaware of all the bugs in RSV2 (both 360 and PS3 versions), unless they flat out did no pre-release testing whatsoever. Instead, they just decided they could release a patch after release to fix any issues. That way they can release the game before GTAIV and try to make a buck. Under no circumstances should a game need a patch on day one. Period.
JamnOnTheOne's Avatar - Comment posted on 03/25/2008 14:06
JamnOnTheOne
As much as I don't like patches, they are unavoidable once you get gaming online. Game companies simply cannot determine what will happen (without running public betas, which I can tell you are very expensive) once their code makes its way into the "real world".
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