Now you may be asking, how is a game about aliens, ancient evil robots quadruple the size of the
Titanic, and spaceships more realistic than a modern-day war simulator set firmly in our level of reality? Well, to answer that, one must look deeply (well, not too deep) into how we as gamers define realism.
Do we simply refer to realism as making the game look as photo-realistic as possible, à la Uncharted or Crysis? Or maybe you define realism by gameplay that faithfully represents the laws of reality, in games like Modern Warfare 2 that only lets you take a couple of bullets to the gut before you keel over and bite it hard. Perhaps you are one of those people who think that realistic games should all aspire to be Heavy Rain, a game based more in our own realm of realism than anything before it, a game with no supernatural occurrences whatsoever, basically a CGI detective noir film with branching paths via quick-time events. In that case, I must roll up my newspaper and whack you on the nose with it for trying to piss on the carpet of awesome gaming that my feet have rested comfortably on my entire life, because I keep hearing that people want games to be more realistic, and if every game that's wanting to be the opposite of Ratchet and Clank (and therefore, the opposite of
fun) was also trying to be like Heavy Rain... I would probably eat my own intestines. Raw.
Absolutely thrilling...
Since simple visual photo-realism is simple enough to understand, let's focus instead on physical realism in games. People who want these types of realistic games want things to, obviously, react just as they would in real life. This not only extends to certain materials acting as they should, whether it be wood breaking or metal bending as it should, like in The Force Unleashed, but it also means that the human character you play as must feel human. Their abilities must be based in our current reality, so no superpowers or futuristic tech that doesn't exist in our world. I don't know about you, but to me, that sounds boring as hell.
I'm not saying realistic games are bad... well, not completely... but if you look at it, their attempts at realism push them further away from the goal. The more things they do to make the games seem more realistic, the more noticeable it is when they overlook something. Take Uncharted 2 and Modern Warfare 2 for examples. Both games do something to make themselves more realistic. They both sport art styles firmly within the boundaries of real life with detailed graphics that allow for almost photo-realistic screenshots, neither one lets you do anything supernatural like shoot fireballs from your eyes or fly with the power of dreams, and both games are set on our quaint little planet Earth complete with real-life locations such as Moscow and Washington D.C.
And yet, they are both completely unrealistic.
Why, you ask? They both also do something that imaginative fantasy sci-fi games like Halo and Mass Effect do, namely the regenerating health thingamajiggy. Mass Effect and Halo do it with a rebounding shield and suits of armor, while Uncharted and Modern Warfare simply let you grow back your health. It may be weird to think about at first, depending on how you judge realism in a game, but the way Mass Effect handles its gameplay mechanics and explains itself makes it a much more realistic game than Modern Warfare 2. To me, realism is giving a credible scientific or logical explanation for the stuff in the game, and Mass Effect has an entire library of information about even the most out-there shit in its fake universe. The biology of alien species, the science behind your energy shields, all of it is explained, and quite well I might add. We all know the main reason there are no male asari in the game is because of memory space constraints, but BioWare went ahead and wrote it into the backstory of the species, turning the asari into a mono-gendered race, thus subtracting from the strains of our suspension of disbelief even though you are playing as a special agent that travels with aliens trying to stop an ancient race of sentient leviathans from conquering the universe. They built the backstory of the game's setting to fit with their limitations in game design, and did a damn good job of making it believable.
It's the same with Halo, we know Master Chief's energy shield and super-jumping ability is from the super-advanced MJOLNIR armor he wears. Unlike Mass Effect, it doesn't go into great detail about the science behind it, but at least it's there. I don't need to know every detail about how it works, I just need to see it in action to know it's there. After all, seeing is believing. That's all I ask, a little visual evidence at the very least. People who pioneer for more realism in games always diss Halo because "you can jump 50 feet in the air, that's lame and unrealistic." How is it unrealistic? If you were wearing that Spartan armor, you could jump that high too!
Modern Warfare 2, on the other hand, gives no reason as to why the hell your average U.S. Army soldier can regenerate himself like he's Wolverine or something. Sure, it only takes a few bullets from the enemy to take you out in the game, just as in real life, but only if those bullets are constantly hitting you. Really, you could take a million bullets to the chest in one level of the game and still be fit as a fiddle at the end (unless you're playing the No Russian, Loose Ends or Endgame missions, of course), as long as those bullets don't come too often at once, so you have time to regenerate. We're just supposed to believe that the bullets collecting in his increasingly Swiss cheese-ish body just disappear, and the bullet holes covering his mangled torso just close up within a few seconds.
So what if you get shot repeatedly in the leg? Does the blood just shoot up to your face or something?
Uncharted 2 pulls this shit even worse, since not only is Nathan Drake channeling Weapon X with every perforation caused by gunfire while wearing nothing but a t-shirt and jeans, his enemies and even the environments take unbelievable amounts of punishment. One of the enemies in Uncharted 2, those Team Fortress 2 Heavy wannabe motherfuckers with mini-guns, take 2 to 3 rockets to take down. Rockets, as in from an RPG! How in the holy mother of
FUCK does a human being survive a goddamn bazooka to the
face?! Let alone two or three! There is no amount of armor in the world that can prevent complete disintegration via rocket launcher! If they at least looked like something other than human beings, that would be fine, but they're just people. Nathan Drake is just a regular person, all his enemies are just normal people, and even those yeti things near the end turn out to just be people wearing really elaborate Halloween costumes, and then they try to quickly justify this by saying they eat magic resin that grants them the ability to shrug off more bullets to the face than is usually possible, even though the cannon fodder soldiers with a resin-free diet are almost as resilient.
Just as effective as futuristic UNSC armor reverse-engineered from alien technology, and now in denim!
Both games pull this shite in various ways. The James Bond-esque snowmobile chase in MW2 and the logically retarded train level in Uncharted 2 stand out. Sure, the snowmobile section was exhilarating and fun, but it made no sense. In a completely fantasized world, these events could be justified by simply redesigning the setting of the game into something completely unrecognizable by human eyes, thus giving the developers freedom to make up their own laws of physics for this bastard world of unrealistic bombastic excitement. As it stands, the environment in these games is one we recognize, and thus know enough about to know that a simple train cannot take missile after missile from an Apache helicopter without being completely derailed faster than you can say "logical fallacy."
In that regard, even Ratchet and Clank, or even Mario games, are more realistic than Modern Warfare 2 in some ways. Both of those games are absolutely, unquestionably detached from any semblance of reality as we understand it, but at the same time they adhere perfectly to their own laws of nature, mostly because their laws of nature are
completely made up. But still, that works. When you see Ratchet jump four times his own height, you don't question it. He's a fucking Lombax, it's just how they roll. Compare that to the very beginning of Shadow Complex, a game where you play a very normal person, an "everyman" with no superpowers at all, where you start off as Jason Flemming with nothing but a flashlight, and yet a seemingly normal human being is capable of leaping twice his goddamn height. Someone tell that Nathan Drake clone that he's not a damn kangaroo, and not even NBA superstars can jump that high!
I think the in-picture text says it better than anything. Seriously... WTF?!
I'm not saying Shadow Complex is trying to be a realistic game like Modern Warfare 2, it's just an example of one of the major flaws of games starring people who are unaltered by supernatural or high-tech devices. Halo and Mass Effect tailored the backstory and universe of their games to suit the gameplay and offer a complete sense of immersion and understanding while also making the universe of the game more realistic to the point where, even though they don't mean to, they feel like they could very well take place in the same universe as me, while games like Modern Warfare and Uncharted feel odd from a logical standpoint when impossible shit starts happening, and as a result I lose any sense of immersion when the laws of physics that I am familiar with are brutally raped in these games that are
supposed to take place in the same universe as me, and yet don't feel like they do
Everyone keeps saying that this generation is the start of realistic games, and if by that they only mean photo-realism from a graphical standpoint, then yes, as of 2009 we're off to a decent start, although personally I don't mind waiting a long time for the day when beautiful stylized art is overthrown by lifelike graphics. However, if you want to point out a game that truly represents the start of realism in games from a physical and scientific standpoint, then you have to look at otherwise unthinkable choices, like Halo and Mass Effect. If I was to say I wanted a realistic game, I would say that I want believability instead of adherence to the laws of nature that I myself am forced to follow in real life. A game can be completely out of its mind and still be realistic, as long as it gives an at-best understandable explanation for what it's letting you do in the game. With that in mind, you could have a game where you do in fact shoot fire out of your eyes and still call it a realistic game, as long as you explain why you're able to shoot fireballs from your retina, whether it be a genetic mutation, pyro-optic implants or simply magic. That way, everybody wins!
Well, except for the people who want games to be realistic in the sense that everything that exists in that game also exists in real life... but where's the fun in a game like that?
Then again, if you're still wanting über-realistic games that are devoid of the supernatural to pave the way to a future where games of that sort overthrow the majesty of games like Crash Bandicoot, Super Mario Bros. or Ratchet and Clank, then I have only one thing to say...
