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There's really not much to say about me. I love video games. If you're reading this, I assume you do too! My favorite game of all time is Half-Life 2, with Half-Life being in a close second. My gaming platform of choice would be either PC or 360 (depends on the game).

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Xbox LIVE:Swishiee
PSN ID:Swishiee
Steam ID:Swishiee
Origin ID:Swishiee
Raptr ID:Swishiee
WOW ID:Swishiee
WOW Realm:Kil'Jaeden
WOW Armory URL:http://us.battle.net/wow/en/character/kiljaeden/Swishiee/advanced
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If there's one thing in recent internet history that drives me nuts, it's the fact that people feel like Valve owes us Half-Life 3. Every time Valve releases a new game, or a new feature on Steam, someone pipes up with a "Where's Half-Life 3?" or "Why are they releasing this and not Half-Life 3?" My thoughts on this trend is "Since when did Valve owe Half-Life 3 to anyone?" Honestly, it's getting a little annoying.

Valve is, by far, my favorite game developer. The Half-Life series is my favorite IP of all time, and, In my opinion, I have not played a single game from Valve that was bad. Plus, Team Fortress 2 is my favorite online game of all time. On top of all that, I rarely buy a PC game that's not on Valve's Steam service because of the sheer convenience that the service delivers. So it should be no surprise when I say that Half-Life 3 is my most anticipated game of all time. Yet, I'm okay with waiting for the game.

There are many reasons why I'm willing to wait for Half-Life 3. First off, with the trend for Half-Life games, I feel as if Half-Life 3 should be delivered on a next generation Source engine. Half-Life 2 was the flagship title for the Source engine to begin with. While Counter-Strike: Source was the first release on the Source engine, Half-Life 2 was the game that showed off what it had to offer. The biggest selling point of the Source engine were the physics, and Half-Life 2's Gravity Gun was the weapon to showcase what the engine could do. To me, a new Half-Life should be a flagship title to a new engine. Unless we're looking at Half-Life 2: Episode 3, which most people think we're not going to see, Half-Life 3 should launch with a new engine that not only has newer graphical capabilities, but new features to the Source engine overall. What would these features entail? I'm not entirely sure, other than DirectX 11 support, or maybe even further next-gen PC support. However, we do know that a Source 2 is most likely on the way, so perhaps Half-Life 3 will show up sooner than later.



As for why people think everyone deserves a Half-Life sequel? It's kind of hard to say exactly why. I think part of it is because the last Half-Life we saw was Half-Life 2: Episode 2 back in 2007 with the release of The Orange Box. Episode 2 had a cliffhanger ending, and that left us all wanting more. On top of that, after Valve decided to release Half-Life 2: Aftermath as an episodic series, we've gotten two out of the expected three episodes from it. However, I feel the biggest reason people are clamoring for this game is due to the day and age we live in.

If you look at the state of Triple A games these days, we're getting sequels to lots of the big games at least once a year. While Valve normally delivers one game a year, the game usually isn't the same thing each year. While we did get Left 4 Dead and Left 4 Dead 2 a year apart from each other, overall they mix up what we get every year. Another thing is that these days we can get most of our media instantly. Steam allows us to get a new game fairly quick. iTunes allows us to download music and movies within minutes. With today's instant media delivery, it's easy to want things faster than they can be created.



All in all, it has been a few years since we've last seen a new entry in the Half-Life series. And while a sequel to the Half-Life series is something I want more than anything, I'm willing to wait. Especially since Valve is still delivering quality games and services in the meantime. All that I ask of the rest of you is to try to be patient as well. Valve owes you nothing. If anything, you owe Valve for the revolutionary services and quality games they've delivered to you while you wait for Half-Life 3. Valve will release the game when it's ready. And knowing Valve, it'll be one damn fine game when it's released, and well worth the wait.







Swishiee
11:09 PM on 08.23.2012



PAX Prime 2011 was my first big PAX. The reason I say big PAX is because I went to one of the first years of PAX back when it was in the Belleview Convention Center, before they moved over to Seattle. Overall, I had fun. But I had one problem with the convention: I was shy.

During the last PAX, I was just starting to be a part of the Destructoid community. I barely knew anyone from the community going in. However, I went to every scheduled Destructoid function, with the exception of Rock Bottom the last day. The first night I went to the GameWorks meetup and visited with a couple of the people I knew and had talked to before, like Mr. Andy Dixon and Max Scoville. It was fun seeing them and talking to them, but overall I felt lost. I was in a sea of people that I didn't know.



Over the weekend I talked a few other Dtoid staffers and community members. When I'd introduce myself to people, I was surprised at how many people actually knew me. Before PAX, I usually would comment on the front page, play Bad Company 2 with Mr. Andy Dixon and company, and write a few cblogs. But that was basically it. I didn't feel like I would be known by very many people, yet I was. I remember being in line for Destructoid Live 2.0 and meeting Gobun. I'd heard of him before, and he'd heard of me. What I'm kicking myself for back then was that I didn't try to get to know him or any other Dtoider that weekend. I let my shyness get the best of me.

As I type this, we're just a week away from PAX Prime 2012. I've promised myself that this year is going to be different. In the past year I've gone from just Swishiee, to the guy who runs the Destructoid Team Fortress 2 server, hosts a live show on the new community steaming channel, Streamtoid, and runs PC Friday Night Fights. I feel like I've made a name for myself in the community, and as such, I shouldn't be so damn shy around the community. Plus, in the past year I've become friends with quite a few Dtoiders who plan to be at PAX. I'm looking forward to PAX Prime 2012 not because of the games, but because of the Destructoid community. I can't wait to see all of you sexy people in Seattle!



This is going to be the longest week of my life.
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Swishiee
1:46 AM on 08.15.2012



Greetings folks! As you most likely know, I am the owner and admin of the Destructoid Team Fortress 2 server! You may or may not have heard that tomorrow marks the day of a major update to the game that adds a new game type to Team Fortress 2, called Mann vs. Machine. If you haven't heard of it, get on it. This is looking to be the biggest update to Team Fortress 2 in a long while. As for Mann vs. Machine on the Dtoid server, I have some good news, and I have some bad news.

I'll start with the bad news first. As you've most likely read somewhere, Mann vs. Machine is six player co-op. You fight against waves of bots (they're literally robots), defending Mann Co. against their attacks. Why is this bad news? Well, the six player cap is it. The server, at this time, supports up to twenty four players. From what Valve has said, modifying the game to support more is doable, but will tax the CPU of the server quite a bit, since the Gray team takes up the extra player slots. So we will not be doing Mann vs. Machine as a regular mode on the server. I wanted to do so, and was hoping Valve had something up their sleeves for the servers, but they said that while MvM is doable with more than six, it's not advised. So, unfortunately, it won't be done on our server.

But here's where the good news comes in. Tomorrow, after the update goes live, I will be setting the server to be a dedicated Mann vs. Machine server. This will only be a temporary thing, but I figured why not? What I'm planning on doing is setting the server to be password protected for the day, just so we don't have people jumping in all day at random and filling up the server at all times. Want to try out Mann vs. Machine? Hit me up on Steam. Just look for Swishiee, and message me if you want to join in. I'm planning on having shifts of players, up to an hour or so each, with me moderating everything.

So yeah! Join us tomorrow with the new game mode! I'm freaking excited as heck! I hope you all are too!










Greetings everyone! As most of you probably already know, I'm one of the admins on the Destructoid TF2 server. What you may not know, unless you were online to hear me announce it last TF2sday, is ownership of the server itself has been transferred to me. With this, I'm wanting to try to refine the server, and take some suggestions on how we can make things better for everyone.

If you have any recommendations on maps, features, and more, please post them in the comments of this post! One thing to take into consideration is I'm wanting to limit the amount of custom maps and content we have in rotation at a time. Maybe change them up once a month or something. I know it's a pain to be a new player on the server and have to download new maps and models and stuff. Not to mention how much worse it is for international players.

Also, we're planning on opening up donations to make the server at least partially community funded. I'm talking things over with Hank, Andy, and Spencer, and we're thinking of ways to reward the players who donate, as well as improving the server, like adding more player slots. If you have any recommendations on that front, please also leave a comment.

Last, I want to extend a special thanks to Conrad Zimmerman, who has kept the server going for us this past year. Without you, we wouldn't have had the server in the first place, and our weekly playtimes like TF2sday would be nonexistent. Not to mention we would't have our server regulars who are now practically formed their own Dtoid sub-community. So thank you Conrad!

So then folks, give me your recommendations! I'll have more info on changes, if any, in the near future.









valve made a game called team fortress classic which was a really goodg gaame with good graphics. then they came out with the gamee tf2 which is completely terrible. heres why
the graphics are just terrible and look unrealistic. thres not enough greay in the game which makes games look hd and real. one server i played on people exploded with cunfetti an d preasents it was weird and stupid. and then theres the hats. whats up with those? i saw a guy with a hot dog on his head. your head isnt the dinner table dummy.
also i die all the time why does this happen im good at the game. id probably be better if i had weapons other than the crappy ones you start the game with but those are too hard to get. also why be a spy his weapons suck and he has no special abilities or anything i thought the other team wasnt supposed to be able to see me. and the pyro is hard to hit people with because im dead before i can light people on fire.

overall tf2 could have been better if it was more like modern warfare because that game is realistic and modern. tf2 looks like a cartoon and cartoons arent video games. maybe tf3 will be better look at these graffics from it.



stop being the worst game company ever valve.
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Swishiee
1:39 AM on 04.30.2012

Well, I guess you can call it fanart. For those of you who don't know, recently I've been made an admin of the Dtoid TF2 server. Also, because of my streaming of the events on my own Twitch.tv channel, I will soon be streaming TF2sdays on our new Twitch.tv channel (more info on all that coming soon). Anyways, because of this, I made an image for when I go AFK, or just preparing to go live with the actual stream.



The picture features myself, Spencer Hayes, and M. Randy Dixon in place of some of the regular TF2 team. Also, if you look very closely, the Heavy is posing as Destructoid's mascot, Mr. Destructoid. Kind of hard to see though.

Also, as a bonus, while I was making the image, this happened when I posted Dixon's head into the image. It was so good that I had to save it. Think of this as a special feature on your DVD you bought when DVD's were new and they didn't know what they should do with a DVD.



Good stuff, yeah?
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