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1:21 AM on 06.08.2015

My E3 2015 Wishful Predictions


E3 is only a week away. We’ve already seen some official announcements, as well as some leaks. I’ve been thinking a lot of what I’d like to see, and figured I’d write a list. This list, however, isn’t exactly a wishlist, but more of a list of things I’d like to see that I also believe could actually happen, based off rumors, statements, and more. So let's get to it!



[b][i]The Last Guardian[/i] (PS4)[/b] - [i]The Last Guardian[/i] was originally announced for PlayStation 3 back in 2009. Since then, there have been several E3’s without the game showing, or Sony even making a peep. On top of that, there have been rumors for years of people leaving the project, or the game even being outright cancelled. Through it all, Sony swears the game is still in development. My thought? The game only got so far in development for PS3, when they decided to port it over to the PS4. It’s already been over a year since the PS4 has launched, and with the recent rumor that the game was cancelled, now would be a good time to show the world that the game is still alive and kicking. I’m not holding my breath, but I would definitely like to see this happen.



[b][i]Monster Hunter 4 Ultimate[/i] (Wii U)[/b] - I never played a [i]Monster Hunter[/i] game before [i]MH4U[/i]. I picked it up for my New 3DS, and I love it. However, I often find myself wanting to play the game on my TV. [i]Monster Hunter 3 Ultimate[/i] came out for Wii U alongside the 3DS version, with cross save and other features. I would love to have a Wii U version to play on the TV while I’m at home, and then play the 3DS version on the go. This could easily be my favorite announcement out of E3 if it were to come true.



[b][i]Star Fox[/i] (Wii U)[/b] - This one is a given. The game was announced at E3 2014, and it was shown to a select handful of people, but has otherwise gone unseen since. I’m expecting a full official announcement of the game, with a gameplay trailer, and maybe even amiibo support. However, Nintendo has said multiple times that the game will be out in 2015, but I feel that it's going to fall back to a Spring 2016 release.



[b][i]The Legend of Zelda[/i] (Wii U)[/b] - The new [i]Zelda[/i] has fallen to a 2016 tentative release due to new developments. Plus, Nintendo has stated that we won’t be seeing anything new from the game during E3. That said, I wouldn’t mind even just a status report from Nintendo, giving us a basic outline as to what to expect from the game. I doubt Nintendo is going to say much on [i]Zelda[/i], if anything, but a little something would be nice.



[b][i]Kingdom Hearts 3[/i] (PS4/XB1)[/b] - [i]Kingdom Hearts 3[/i] is another game that was announced, we got a couple short trailers, and it hasn’t been seen since. With Square Enix ramping up for the release of [i]Final Fantasy XIV’s Heavensward[/i] expansion, Final Fantasy XV, and more, seeing a little more of Kingdom Hearts 3. That said, it also wouldn’t surprise me if we didn’t see much more of Kingdom Hearts 3 yet, as Final Fantasy XV is due out… sometime.



Mother 3 (Wii U/3DS Virtual Console) - For several years, fans have been asking for Mother 3 to come to the US. Fans have gone as far as translating the game for English speaking fans to get their chance to play it. Reggie has even stated he’d like to bring it to the US as well. EarthBound even sold out on Club Nintendo for a short amount of time. Now that we’re in an age where digital distribution is cheaper and easier than ever, and with EarthBound’s continual popularity, a Virtual Console release of Mother 3 would be a no brainer. The development costs would be lower than remaking the game, since they'd only have to put money toward porting the existing game, and translation. Hell, Nintendo could even pay for the fan translation of the game to save themselves time, if both sides were willing. Or Nintendo could even go a step further and release a fully remade 3DS version with Ness and Lucas amiibo support, but the VC release seems more likely.



Smash Bros DLC (Wii U/3DS) - Nintendo seems intent on continuing support of Smash Bros for the foreseeable future. With Lucas out soon, there are no more announced fighters coming to the game. There have been supposed hints to other characters coming to Smash, not to mention the ballot on their official site. E3 would be a great time to announce more fighters and content. While the fighters rumored are a possibility, I’d like to see something new, and a Nintendo character over a third party character (not to mention I can’t even imaging how Ryu would fit in with the rest). Give me some Inklings, please!



The “end” of Smash amiibo - We are basically near the end of the Smash Bros series of amiibo. With only a few characters left unannounced, I feel like we’re going to see the light at the end of the tunnel. Nintendo has stated that they plan on releasing the DLC characters as amiibo in the future, but I feel we’re going to get our final Smash “wave” of amiibo announced, with the others coming out alongside new amiibo series. Plus, with the Smash amiibo out of the way, maybe we’ll see more shelf space for newer amiibo in the near future.


Well, those are my E3 predictions. Honestly, I wouldn’t be surprised if none of these happen, however I wouldn’t be surprised if we saw some of these become reality as well. With E3 starting next week, only time will tell. Hopefully we'll get some of these rad games, and more, out of E3 this year!


12:08 AM on 01.01.2014

Swishiee's Top Five Games of 2013!

2013 has been a great year for gaming. Between new consoles, and great games capping off the last consoles, there's a lot to talk about. So instead of going over everything from this year, I'm going to go over my top five of 2013 (that I played). So without further ado, let's get to my personal best of 2013!

5. Pokemon X/Y

I bought a 3DS XL mainly because I wanted Pokemon X/Y. I've played every Pokemon in the series to date, minus the original Gold and Silver on GBC, so I was more than excited for X/Y. However, what I didn't expect, was how fresh it felt. The last few generations of Pokemon felt stale to me, and I had a fear that this one was going to as well. However, I ended up enjoying every minute of it. From the awesome new graphical style to the catchy soundtrack, Pokemon X/Y was a huge surprise to me, and is one of my favorite Pokemon games of all time.

4. Ni No Kuni: Wrath of the White Witch

I bought Ni No Kuni after Max Scoville's review over at Rev3Games. He had originally turned me on to the movie My Neighbor Totoro, and later other Studio Ghibli films, and seeing how much he enjoyed the game made me interested. I freaking loved it. From beginning to end, the game was immensely charming, and it made me feel like a kid again. To top it off, the game had a beautiful soundtrack that really fit the mood of the game. It's a great game, and really opened me up to more of Studio Ghibli's excellent movies.

3. Metal Gear Rising: Revengeance

A few years back, the stealth action game Metal Gear Solid: Rising was re-announced at the Spike VGA's as an action hack and slash game called Metal Gear Rising: Revengeance. People were quick to hate on the new style. I, however, had faith that it was going to be a good game. My faith was rewarded. Metal Gear Rising didn't have the best story this year, but damnit, it was fun. Who knew that cutting enemies into tiny little pieces would have been so enjoyable? I've played through the game multiple times, yet I keep wanting to go back and play more. A great addition to the already great Metal Gear series.

2. Final Fantasy XIV: A Realm Reborn

I've never been much of an MMO guy. The first MMO I played was Final Fantasy XI way back when it launced in the US ten years ago. I loved it, and it remained my favorite MMO ever, even after playing World of Warcraft for a few years. However, one game managed to take the top spot of favorite MMO from FFXI: Final Fantasy XIV: A Realm Reborn. I was originally excited for Final Fantasy XIV back when it originally launched, since I loved Final Fantasy XI so much. The original incarnation of the game, however, turned out to be a flop. I played it during the public beta, weeks before it launched, and it was awful. Fast forward to 2013. Square Enix had spent years rebuilding the game from the ground up, and in my opinion, it paid off. It's hard to explain why I love this game so much. Maybe it's because of the world that has me interested in what's going on in all corners of it. Or the amount of polish the game has. I've spent more hours playing this game than all the other games on this list combined, and it's only been out since August. That's saying something.

1. The Last of Us

The Last of Us wasn't on my radar until around release time for the game. I wasn't a big fan of the developer's previous games, Uncharted, and I thought that this was going to be more of the same. I was wrong. Very wrong. The gameplay was very immersive, giving you limited ammo and supplies, the voice acting was some of the best I've ever seen in a game, and the story was perfect. I honestly can't think of one thing I didn't like about The Last of Us. This game really makes me look forward to what other non Uncharted games Naughty Dog has up their sleeves.

And that's it! It was hard to pick just five, but I did it. What were some of your favorite games of 2013?   read

9:38 PM on 06.13.2013

Got a package from BBats today...

A few days ago I got a DM from Dtoider BBats asking for my address. Knowing BBats to be a rad dude who wouldn't send me an envelope full of poisons or cucumbers, I gave it to him. Today I opened my mailbox and found the above package inside, sealed with Rock and Roll Tape. Inside were some rad little treasures! Here's the haul!

First off, there were a couple Abaranger mini figures! One of Abare Red in his powered up mode!

Second was Abare Blue, holding his shield!

On top of those guys, there was also a business card for BBats' Minute Happy Hour YouTube channel. Plus a love note from him. Finally, my favorite piece because it made me laugh so much, a bungee cord with a note that reads "Helpful!" on it.

I put the mini figures up with the rest of my Sentai (and one Kamen Rider) figures and stuff. I think they're going to fit in well.

Thanks a lot BBats! I appreciate it a ton! <3<3<3   read

9:55 PM on 04.24.2013

The Destructoid TF2 Server Has Moved!

Greetings friends, enemies, and George Clooney, for some reason. I'm here to announce something that may not have been signal boosted to as many people as possible. Anyway, after repeated requests to do so, the TF2 server has moved to a new location. What does this mean? Well a number of things.

1) New server IP - This is most likely the most important part. Due to the move changing servers, the IP has changed. So if you have the old one in your favorites, remove it. The new IP is as follows. Be sure to add this to your favorites!

2) Better pings for the East Coast - Those of you connecting from the East Coast, as well as the UK, should be getting a better ping on the server. Originally, the server was located on the West Coast, in Seattle. The move changed the location to Dallas, Texas, closer to all y'all. The West Coast will receive a slightly increased ping, but so far it's been barely noticeable.

We have been experiencing some issues with the server since last week, which caused me to move the server, yet I'm still having problems. I'm currently working with it, but right now everything appears to be working better. We're having issues installing updates at times, the other admins are unable to login to update the server, and a few other things. Needless to say, I'm working to have everything working better, and am hoping to have stuff running fine again by this Friday Night Fights.

Last thing to note is that Steam has currently released a beta for a new distribution system called Steampipe. The problem is the server isn't set for Steampipe yet, and the users in the beta haven't been notified that they've been updated to Steampipe (or they're not paying attention to changelogs). If you are in the Steampipe beta, you cannot join the server. You will see an error of the server being out of date. If I say the server is currently up to date, then the server is up to date, and you are in the Steampipe beta. However, this is only temporary, as Valve plans to release Steampipe this Tuesday. This may cause a hiccup this TF2sday, but I hope it won't be a huge pain in the ass. We'll see.

Edit: Looks like Valve has released an update to let everyone in Steampipe play on non-Steampipe servers, and vice versa.

Tomorrow I'm going to be wiping the server clean and re-adding some stuff, as well as adding new content. This is where I'd like to hear from you. What would you like to see added to the server? Hit me up with maps, game modes, Sourcemod plugins, and more. If I like it, I'll add it at least to try out.

That that about cuts it. Thanks for reading, thanks for playing, and thanks for caring (I think).   read

6:54 PM on 02.13.2013

The Blame Game

Right now I'm coming down from a wave of anger. Anger that I experienced thanks to the pile of crap that is Aliens: Colonial Marines. I've only played the first ten minutes of the game, and after I killed my first Xenomorph, one of space's deadliest creatures, as it just stood there, I could tell that the game was a waste of my money and my time. The thing is, this isn't why I'm angry. I'm angry at all of the parties involved with this game. Not because it's shit, but because they won't own up and admit that they produced and published a whopping turd.

Yesterday, as reviews started going up, revealing to everyone that Colonial Marines was in fact garbage, accusations started flying and fingers started pointing. Gearbox claimed that they outsourced most of campaign to another studio so they could focus more on Borderlands 2 and the multiplayer for Colonial Marines. However, Sega is claiming this is a lie, and that Gearbox did most of the work, and the other involved studio, TimeGate, merely helped with the game. How about this? Instead of slinging lies and accusations at each other, why not just own up to your mistakes? Sega, you invested money and got a sorry excuse for a game in return. Investing goes that way sometimes. Gearbox, just own up to the fact that you made a bad game. It doesn't matter what TimeGate or anyone else did, you're still the lead development studio of the game, so you're the one responsible for making sure the game doesn't dirty your now dwindling reputation.

Think of it this way: If I were to write a paper for school with my name plain as day on it, stating that I'm the main person who wrote the paper, and got an F? Well, that's a failure. What if I then say to my teacher "An F? But other people helped!" Guess what? It would still be an F. A failure is a failure, and it doesn't matter whose fault it is. If you're involved with it, and your name is there for everyone to see, the only person at fault is you.

Blaming and finger pointing has been an up and coming trend in the gaming industry the past couple years. EA blaming used games for poor sales, instead of inflated budgets and sales expectations. Cliffy B blaming the games industry for horror games not having a huge place in mainstream gaming today. Ubisoft blaming pirates for their awful PC DRM that hurt their customers more than the people they were trying to combat. Many of the studios and publishers won't admit that they made a mistake, and instead try to blame anyone but themselves.

Studios and publishers, stop pointing those fingers at others, and instead point them at yourselves. If you keep blaming everyone but yourself for your mistakes, you're just going to keep making the same mistakes and end up bankrupt. All because you couldn't admit your own faults. One of the biggest steps to success is being able to admit your failure. If you can't do that, then you will never succeed.   read

7:01 PM on 10.30.2012

Team Fortress 2sdays: Scream Fortress 2sdays

Halloween is tomorrow! To celebrate, the map rotation tonight will be only Halloween maps! 2spooky4u. Sorry there's not more here. I'm busy getting the server together, and I didn't expect to have to write this, but I guess Spencer is drowning his sorrows.

So join us, won't you?

Port: 27015

Early Match
Time: 8 PM EST

Late Match
Time: 12 AM EST


If you have any suggestions for next week's match, sound off below! Also, we'd love to recap this week's events during next week's post, so take lots of screenshots and email them to spencer[@]!

Special thanks to me for streaming the session over on Streamtoid, and me for being freaking awesome.   read

6:45 PM on 10.09.2012

Team Fortress 2sdays: Team Fortress 2spooky

Greetings Dtoiders! Spencer is away working or something (does he work?), so I'm writing the TF2sday post on the cblogs.

If you played with us last week, you may remember us playing the Halloween maps, and having them crash when a boss was about to spawn. Well today I installed a SourceMod plugin that will hopefully fix the issue. We'll be killing the Headless Horseman and Monoculous in no time! And, if for whatever reason this plugin crashes the server again... whoops. Hopefully it'll work though. The bosses will only spawn when there's 10+ players on the server, so we'll test it tonight!

And if you're going to skip out on us and play Dishonored, Xcom, Retro City Rampage, The Walking Dead, or Borderlands 2, FINE! BE THAT WAY! MEANNIES!

Port: 27015

Early Match
Time: 8 PM EST

Late Match
Time: 12 AM EST


If you have any suggestions for next week's match, sound off below! Also, we'd love to recap this week's events during next week's post, so take lots of screenshots and email them to spencer[@]!

Special thanks to me for streaming the session over on Streamtoid, and me for being freaking awesome.   read

2:18 AM on 09.11.2012

Valve Does Not Owe Half-Life 3 to Anyone But Themselves

If there's one thing in recent internet history that drives me nuts, it's the fact that people feel like Valve owes us Half-Life 3. Every time Valve releases a new game, or a new feature on Steam, someone pipes up with a "Where's Half-Life 3?" or "Why are they releasing this and not Half-Life 3?" My thoughts on this trend is "Since when did Valve owe Half-Life 3 to anyone?" Honestly, it's getting a little annoying.

Valve is, by far, my favorite game developer. The Half-Life series is my favorite IP of all time, and, In my opinion, I have not played a single game from Valve that was bad. Plus, Team Fortress 2 is my favorite online game of all time. On top of all that, I rarely buy a PC game that's not on Valve's Steam service because of the sheer convenience that the service delivers. So it should be no surprise when I say that Half-Life 3 is my most anticipated game of all time. Yet, I'm okay with waiting for the game.

There are many reasons why I'm willing to wait for Half-Life 3. First off, with the trend for Half-Life games, I feel as if Half-Life 3 should be delivered on a next generation Source engine. Half-Life 2 was the flagship title for the Source engine to begin with. While Counter-Strike: Source was the first release on the Source engine, Half-Life 2 was the game that showed off what it had to offer. The biggest selling point of the Source engine were the physics, and Half-Life 2's Gravity Gun was the weapon to showcase what the engine could do. To me, a new Half-Life should be a flagship title to a new engine. Unless we're looking at Half-Life 2: Episode 3, which most people think we're not going to see, Half-Life 3 should launch with a new engine that not only has newer graphical capabilities, but new features to the Source engine overall. What would these features entail? I'm not entirely sure, other than DirectX 11 support, or maybe even further next-gen PC support. However, we do know that a Source 2 is most likely on the way, so perhaps Half-Life 3 will show up sooner than later.

As for why people think everyone deserves a Half-Life sequel? It's kind of hard to say exactly why. I think part of it is because the last Half-Life we saw was Half-Life 2: Episode 2 back in 2007 with the release of The Orange Box. Episode 2 had a cliffhanger ending, and that left us all wanting more. On top of that, after Valve decided to release Half-Life 2: Aftermath as an episodic series, we've gotten two out of the expected three episodes from it. However, I feel the biggest reason people are clamoring for this game is due to the day and age we live in.

If you look at the state of Triple A games these days, we're getting sequels to lots of the big games at least once a year. While Valve normally delivers one game a year, the game usually isn't the same thing each year. While we did get Left 4 Dead and Left 4 Dead 2 a year apart from each other, overall they mix up what we get every year. Another thing is that these days we can get most of our media instantly. Steam allows us to get a new game fairly quick. iTunes allows us to download music and movies within minutes. With today's instant media delivery, it's easy to want things faster than they can be created.

All in all, it has been a few years since we've last seen a new entry in the Half-Life series. And while a sequel to the Half-Life series is something I want more than anything, I'm willing to wait. Especially since Valve is still delivering quality games and services in the meantime. All that I ask of the rest of you is to try to be patient as well. Valve owes you nothing. If anything, you owe Valve for the revolutionary services and quality games they've delivered to you while you wait for Half-Life 3. Valve will release the game when it's ready. And knowing Valve, it'll be one damn fine game when it's released, and well worth the wait.   read

11:09 PM on 08.23.2012

Conventions: Breaking Out

PAX Prime 2011 was my first big PAX. The reason I say big PAX is because I went to one of the first years of PAX back when it was in the Belleview Convention Center, before they moved over to Seattle. Overall, I had fun. But I had one problem with the convention: I was shy.

During the last PAX, I was just starting to be a part of the Destructoid community. I barely knew anyone from the community going in. However, I went to every scheduled Destructoid function, with the exception of Rock Bottom the last day. The first night I went to the GameWorks meetup and visited with a couple of the people I knew and had talked to before, like Mr. Andy Dixon and Max Scoville. It was fun seeing them and talking to them, but overall I felt lost. I was in a sea of people that I didn't know.

Over the weekend I talked a few other Dtoid staffers and community members. When I'd introduce myself to people, I was surprised at how many people actually knew me. Before PAX, I usually would comment on the front page, play Bad Company 2 with Mr. Andy Dixon and company, and write a few cblogs. But that was basically it. I didn't feel like I would be known by very many people, yet I was. I remember being in line for Destructoid Live 2.0 and meeting Gobun. I'd heard of him before, and he'd heard of me. What I'm kicking myself for back then was that I didn't try to get to know him or any other Dtoider that weekend. I let my shyness get the best of me.

As I type this, we're just a week away from PAX Prime 2012. I've promised myself that this year is going to be different. In the past year I've gone from just Swishiee, to the guy who runs the Destructoid Team Fortress 2 server, hosts a live show on the new community steaming channel, Streamtoid, and runs PC Friday Night Fights. I feel like I've made a name for myself in the community, and as such, I shouldn't be so damn shy around the community. Plus, in the past year I've become friends with quite a few Dtoiders who plan to be at PAX. I'm looking forward to PAX Prime 2012 not because of the games, but because of the Destructoid community. I can't wait to see all of you sexy people in Seattle!

This is going to be the longest week of my life.   read

1:46 AM on 08.15.2012

Mann vs. Machine

Greetings folks! As you most likely know, I am the owner and admin of the Destructoid Team Fortress 2 server! You may or may not have heard that tomorrow marks the day of a major update to the game that adds a new game type to Team Fortress 2, called Mann vs. Machine. If you haven't heard of it, get on it. This is looking to be the biggest update to Team Fortress 2 in a long while. As for Mann vs. Machine on the Dtoid server, I have some good news, and I have some bad news.

I'll start with the bad news first. As you've most likely read somewhere, Mann vs. Machine is six player co-op. You fight against waves of bots (they're literally robots), defending Mann Co. against their attacks. Why is this bad news? Well, the six player cap is it. The server, at this time, supports up to twenty four players. From what Valve has said, modifying the game to support more is doable, but will tax the CPU of the server quite a bit, since the Gray team takes up the extra player slots. So we will not be doing Mann vs. Machine as a regular mode on the server. I wanted to do so, and was hoping Valve had something up their sleeves for the servers, but they said that while MvM is doable with more than six, it's not advised. So, unfortunately, it won't be done on our server.

But here's where the good news comes in. Tomorrow, after the update goes live, I will be setting the server to be a dedicated Mann vs. Machine server. This will only be a temporary thing, but I figured why not? What I'm planning on doing is setting the server to be password protected for the day, just so we don't have people jumping in all day at random and filling up the server at all times. Want to try out Mann vs. Machine? Hit me up on Steam. Just look for Swishiee, and message me if you want to join in. I'm planning on having shifts of players, up to an hour or so each, with me moderating everything.

So yeah! Join us tomorrow with the new game mode! I'm freaking excited as heck! I hope you all are too!   read

5:32 PM on 07.01.2012

The Dtoid TF2 Server and You

Greetings everyone! As most of you probably already know, I'm one of the admins on the Destructoid TF2 server. What you may not know, unless you were online to hear me announce it last TF2sday, is ownership of the server itself has been transferred to me. With this, I'm wanting to try to refine the server, and take some suggestions on how we can make things better for everyone.

If you have any recommendations on maps, features, and more, please post them in the comments of this post! One thing to take into consideration is I'm wanting to limit the amount of custom maps and content we have in rotation at a time. Maybe change them up once a month or something. I know it's a pain to be a new player on the server and have to download new maps and models and stuff. Not to mention how much worse it is for international players.

Also, we're planning on opening up donations to make the server at least partially community funded. I'm talking things over with Hank, Andy, and Spencer, and we're thinking of ways to reward the players who donate, as well as improving the server, like adding more player slots. If you have any recommendations on that front, please also leave a comment.

Last, I want to extend a special thanks to Conrad Zimmerman, who has kept the server going for us this past year. Without you, we wouldn't have had the server in the first place, and our weekly playtimes like TF2sday would be nonexistent. Not to mention we would't have our server regulars who are now practically formed their own Dtoid sub-community. So thank you Conrad!

So then folks, give me your recommendations! I'll have more info on changes, if any, in the near future.


10:30 PM on 06.25.2012

why tf2 is the worst game ever

valve made a game called team fortress classic which was a really goodg gaame with good graphics. then they came out with the gamee tf2 which is completely terrible. heres why
the graphics are just terrible and look unrealistic. thres not enough greay in the game which makes games look hd and real. one server i played on people exploded with cunfetti an d preasents it was weird and stupid. and then theres the hats. whats up with those? i saw a guy with a hot dog on his head. your head isnt the dinner table dummy.
also i die all the time why does this happen im good at the game. id probably be better if i had weapons other than the crappy ones you start the game with but those are too hard to get. also why be a spy his weapons suck and he has no special abilities or anything i thought the other team wasnt supposed to be able to see me. and the pyro is hard to hit people with because im dead before i can light people on fire.

overall tf2 could have been better if it was more like modern warfare because that game is realistic and modern. tf2 looks like a cartoon and cartoons arent video games. maybe tf3 will be better look at these graffics from it.

stop being the worst game company ever valve.   read

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