Right now I'm coming down from a wave of anger. Anger that I experienced thanks to the pile of crap that is Aliens: Colonial Marines
. I've only played the first ten minutes of the game, and after I killed my first Xenomorph, one of space's deadliest creatures, as it just stood there, I could tell that the game was a waste of my money and my time. The thing is, this isn't why I'm angry. I'm angry at all of the parties involved with this game. Not because it's shit, but because they won't own up and admit that they produced and published a whopping turd.
Yesterday, as reviews started going up, revealing to everyone that Colonial Marines
was in fact garbage, accusations started flying and fingers started pointing. Gearbox claimed that they outsourced most of campaign to another studio so they could focus more on Borderlands 2
and the multiplayer for Colonial Marines
. However, Sega is claiming this is a lie, and that Gearbox did most of the work, and the other involved studio, TimeGate, merely helped with the game. How about this? Instead of slinging lies and accusations at each other, why not just own up to your mistakes? Sega, you invested money and got a sorry excuse for a game in return. Investing goes that way sometimes. Gearbox, just own up to the fact that you made a bad game. It doesn't matter what TimeGate or anyone else did, you're still the lead development studio of the game, so you're the one responsible for making sure the game doesn't dirty your now dwindling reputation.
Think of it this way: If I were to write a paper for school with my name plain as day on it, stating that I'm the main person who wrote the paper, and got an F? Well, that's a failure. What if I then say to my teacher "An F? But other people helped!" Guess what? It would still be an F. A failure is a failure, and it doesn't matter whose fault it is. If you're involved with it, and your name is there for everyone to see, the only person at fault is you.
Blaming and finger pointing has been an up and coming trend in the gaming industry the past couple years. EA blaming used games for poor sales, instead of inflated budgets and sales expectations. Cliffy B blaming the games industry for horror games not having a huge place in mainstream gaming today. Ubisoft blaming pirates for their awful PC DRM that hurt their customers more than the people they were trying to combat. Many of the studios and publishers won't admit that they made a mistake, and instead try to blame anyone but themselves.
Studios and publishers, stop pointing those fingers at others, and instead point them at yourselves. If you keep blaming everyone but yourself for your mistakes, you're just going to keep making the same mistakes and end up bankrupt. All because you couldn't admit your own faults. One of the biggest steps to success is being able to admit your failure. If you can't do that, then you will never succeed.