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Community Discussion: Blog by Sven Wohl | Movies, videogames and (un)reasonable expectationsDestructoid
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About
Fulltime Journalist for the daily newspaper "Letzebuerger Journal". Worked as a freelance Videogame 'journalist' for that same newspaper for 2 years beforehand. Also, I'm the former News Editor over at www.Sega-Addicts.com. I also wrote a few frontpage stories here on Destructoid....
I also wrote for several weeks for www.Gamersyndrome.com

You can follow me on Twitter, if you want: @SvenWohl

Xbox-Live Gamertag: Neo Subenu

PSN: NeoSubenu

Wii Friend Code:
4767-3726-4152-1201

Tatsunoko vs. Capcom
5285-2857-6193

The Conduit
4297-2299-2585

Mario Kart Wii
1160-9977-2709

Some of the Blog posts I'm proud of:
Groundhog Day: No More Heroes
Homo Ludens
No More Heroes and the deconstruction of the phallus




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Hello there, it's me. Yes, I know, I have been gone for quite some time now, haven't I? Why? I was kind of busy working for a gaming website and now I'm working for another Gaming Website, that focuses on Sega and thus gives me some time to write about other games on my personal blog here. Who do I write for now? Oh silly you, check the sidebar! Because everything else would be shameless advertising and as we all know, this community does not take kindly on shameless self-promotion!

Now, this is a blog dedicated to Josmeister, who became my 100th follower on Twitter and thus had the opportunity to choose the topic of a blog-post. Guess what, he wanted me to write about videogames and movies, so I did! Here we go!


'Videogames need to be more like movies'

This sentence is something that quite some people have been yelling repeatedly in random intervals for a lot of reasons. But let's focus on one of the most prominent loud persons in the videogame business to utter this sentence: David Cage.



Now don't get me wrong: I like David Cage! He's a guy with a vision and he tries really hard to fulfill that vision, which is something I can fully understand and actually get behind of. Unfortunately, his games are, in my honest opinion, lacking. There are many arguments for why they don't deliver, but my guess is that since you're reading this on Destructoid, you've all heard about what's wrong about these games.

However, I don't think that his initial claim is invalidated by his poor delivery. It's just that I don't think that he means the same thing as I do when I read that sentence. He seems to think: 'Games need to have long cut-scenes and a lot of dialogue in order to get their story across etc.' and I think: 'Games and movies should be able to be about the same things'.

So, his approach is more about the 'how' of storytelling in videogames while my standpoint is more about the 'what' of storytelling. Now, granted, this is a bit exaggerated, because on the 'what'-side of things, David Cage and I are pretty much on the same page: Games also should be about something different than violence. This is not to say that we should get rid of all our nice, little FPSes or God of Wars. Nope! This is about diversification!



Take Heavy Rain as example! Here, David Cage tried (and I chose that word for many reasons) to deliver a story about fatherhood. Sure, there is violence, but it is somewhat diminished if compared to other games. Or let's take L.A. Noire! Yes, yes, I know, also violence, but just think about the many stories this game is telling you in a rather well done way. Thematically speaking, these games are way more diversified than what we're normally used to. Sure, there are the Cooking Mamas and Trauma Centers, but they are not huge Triple A titles that get a lot of mainstream attention. A title like L.A. Noire on the other hand, does. This is of course no reason to claim only Triple A titles matter, just wanted to point out, that they have a more widespread recognition.

This, as far as I'm concerned, is pretty much the only point, where videogames should try to imitate other narrative media. In terms of delivery, I wouldn't say that it would be a good idea to look too much to other media, since one key component of videogames, interactivity, is not present there, at least for the most part.

So, I guess I made my point here, nice and clean. Hope you liked it, hope I didn't steal away too much of your time and thank you for reading. I'm happy about any kind of feedback!
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I agree that games should not try to be movies as just a semi-interactive way, but I hope they can improve the narrative quality and characters.
The vast majority of developers would benefit from the implementation of elements of film. David Cage -- and Quantic Dream -- are ahead in this respect. However, it seems that -- for whatever reason -- David Cage restricts his games so he can implement elements of film into them. Cage seems to think that games should actively replicate films. I believe that games should merely implement elements of film.
I believe that games can learn a lot from Hollywood and Hollywood can learn a lot from games.

There is a certain delivery in story mechanics that Films have mastered. Games still struggle with truly compelling stories at times. However, games need not solely apply Hollywood techniques. That's foolish and well it won't work out positively.

There is a middle line of how far you can go and I think more games need to start tip toeing on top of it to really get a feel as to how they want their messages portrayed.
Yeah, I'd say Cage is right, videogames do need to be more like movies, to some extent, but he's wrong about how that should be achieved - it's not about putting more long, poignant moments or dramatic action sequences into games, it's about making the player/viewer feel involved, and you do that differently for games than you do for movies. Whereas a viewer simply has to be carried along by the emotion/drama of a scene the player must at all times be kept involved in the narrative and made to feel like it's them - or atleast a part of them, on screen, otherwise you lose them.

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