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About
Fulltime Journalist for the daily newspaper "Letzebuerger Journal". Worked as a freelance Videogame 'journalist' for that same newspaper for 2 years beforehand. Also, I'm the former News Editor over at www.Sega-Addicts.com. I also wrote a few frontpage stories here on Destructoid....
I also wrote for several weeks for www.Gamersyndrome.com

You can follow me on Twitter, if you want: @SvenWohl

Xbox-Live Gamertag: Neo Subenu

PSN: NeoSubenu

Wii Friend Code:
4767-3726-4152-1201

Tatsunoko vs. Capcom
5285-2857-6193

The Conduit
4297-2299-2585

Mario Kart Wii
1160-9977-2709

Some of the Blog posts I'm proud of:
Groundhog Day: No More Heroes
Homo Ludens
No More Heroes and the deconstruction of the phallus




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'No More Heroes' is definitely my Groundhog Day game. There are many reasons for me returning again and again to this game since it was released in Europe in March 2008. Considering that I've already written some blog-posts about this game, I will reduce some paragraphs in order to keep this readable and maybe even interesting.

The main reason why I love this game so much is that it's just fun to play. While the fight-system itself may involve quite a lot of button mashing, the finishing moves are fun to pull off and feel really satisfying thanks to the motion gestures. Yes, this actually is one of the few games where I think the motion gestures make it a bit more entertaining and fun. Enemies who explode into fountains of money improve that enjoyment too. Unfortunately, the European version is censored, so no blood for us. I still hope that the HD version of the game will be uncensored...


As I keep saying, the Characters are very... uhm... interesting!


The graphics are also a very important factor. Not because there are a whole lot of interesting effects going on (there aren't) or because there are a lot of polygons pushed by the powerhouse that is the Wii (which it most definitely isn't). Heck, even the textures look like something the Dreamcast could have pulled off. No, what I'm talking about is the Art Style. Cel-Shading has become a staple of the industry since games like Fear Effect or Wind Waker, and this game constantly reminds me why: It's simplistic, yet nice to watch, while it is not too demanding in processor power. The game could look crisper, but again my hopes lie with the HD version coming out sometime soon. In the end, the unique art style makes this game instantly recognizable.


This is artwork from the Hopper's Edition of the HD-version of the Game.

The music is unique, and I downright fell in love with some tracks. Especially the one playing while fighting Henry at the very end is really memorable. Sound-design overall is pretty solid and some voice actors are brilliant. Especially Travis manages to come across as somebody most 'gamers' can identify with.

But these are not really the reasons why I love this game or why I replay it at least once a year. I love this game, because it makes me THINK. Yeah, you read right: A game that makes me think... about what exactly?

There are some very obvious choices here, since the game is, at some level, about designing games. The whole thing is more or less criticizing the way how the videogame industry partially drives itself into death. It copies videogame concepts, throws them at you and gives you an opportunity to think about them. This is of course a theme that is very dominant in the sequel, but I'll talk about that another time.

Videogame concepts are not the only concepts that are present here. I already wrote a long piece about how No More Heroes also discusses certain gender constructions. The characters are actually the main factor for pulling me back into the game: They are, in themselves, concepts that hit their auto-destruct button during their introduction scene. Prime example? Bad Girl looks like a very stereotypical, idealized woman and sex-object, but behaves in very male, if not disgusting ways that are based on the very perversion of the concept. To a certain extend, all the characters in the No More Heroes universe are based on that very basic concept. It is just plain fun, to see how they give the counterconcept to the players perception.

To keep this from becoming way too long, I should stop here.
Tl;dr I love No More Heroes, and to most people this shouldn't be news.
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Legacy Comments (will be imported soon)


Makes me want to play NMH.
I don't have a Wii, but waiting patiently (kinda) for the PS3 re-release.
@Aurain
Yeah, that HD version looks really great. Still, no date for Europe...
Agreed, I pretty much love NMH and I've got through it 1.99 times. I say that because on my Bitter playthrough beating Henry was extremely difficult and NMH2 came out around the time so I dropped it. The funny thing is that I replayed NMH2 as well and I'm stuck on Batt. (who is much more difficult anyways)

NMH is a great game though, chopping up fuckheads who explode in a barrage of blood and coins is just great. Also the track your referring to is "We Are Finally Cowboys" I'm pretty sure.
Damn, typos.

*I've gone through it

*Also the track you're referring
@Noir
Yes, It's that one. Wasn't sure anymore. Thanks!
This game. Hyper kinetic joy fucked handjob of a heart swelling experience. The style, the gratuitousness, the sheer spectacle of it all. It spoke to both the Madonna and the Whore within me. Suda 51 is my biological father.
@occams electric toothbrush
That's... pretty much the best description of the game ever. Wow!
@Subenu
This series holds a special place in my heart, though I have a feeling you love it slightly more than I.
I feel wrong fapping this. But I'll do it anyway. :P
@corduroy Turtle
Some would even go as far to say that I love it too much.

@DF
There is nothing wrong about fapping to No More Heroes.
NOTHING
*wishes he had a wii*

..........


*snickers*
It's midnight right now and before I went to sleep I just had to read this blog. Why? Because No More Heroes is the game of the forever. Gushing aside I like the fact you brought up Bad Girl. I believe she's supposed to be the reverse of Holly Summers and finally teaches Travis that female assassins still = assassins. The most interesting thing is that even though the player wins the fight and Travis should easily overpower her he still loses because of his inability to deliver the final blow in the same way he would do for a man.

I wanted to say something about him only caring about women he's personally attracted to or believes are weaker than him (Speed Buster was killed pretty easily) but again I'm pretty tired. Good blog man (but needs more Henry).
These images make me feel funny.

...
I'm with you, I constantly pick this one up over and over again.

I'm still butthurt by how cheap NMH2's final fight is on medium, though.
I've played both NMH games more than any other. Something about them just makes them extremely repayable for me.

Can't wait for the PS3 port! =P
I really don't know why I still haven't got into this series yet. I was pumped for it since the first video. I'll probably just wait for the PS3 version now I guess.
I am going to finally get a Wii when I get my tax refund, and I'm making sure NMH 1 & 2 are two of the games I pick up with it. Games like NMH are the reason I play games.
No wii, so sad. That said, I ended up watching all the cinematics for the game on Youtube and they are freaking amazing. Some great characters in there. I have a particular fondness for Destroyman. A jackass of the highest order who takes cheap shots, gloats, and attacks you with a cod piece mounted laser, yet still manages to be charming. Most of the credit belongs to his amazing voice actor who interestingly enough voiced another beloved character of mine - young Revolver Ocelot from MGS3.
I played nmh2 while my ps3 was being fixed a while back. It was awesome.


I'm saving this one for the hd remake.

Can't wait.
@ibesm
I share the feeling on NMH2's boss.

@Sexualchocolate
Good thing the two games are pretty separate in terms of story.

@Master Snake
Good starting choice when it comes to Wii games!
Great read, Subenu! Short and sweet!

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