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Community Discussion: Blog by Sven Wohl | 100 Hours of Civilization 5: A conclusion of sortsDestructoid
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About
Fulltime Journalist for the daily newspaper "Letzebuerger Journal". Worked as a freelance Videogame 'journalist' for that same newspaper for 2 years beforehand. Also, I'm the former News Editor over at www.Sega-Addicts.com. I also wrote a few frontpage stories here on Destructoid....
I also wrote for several weeks for www.Gamersyndrome.com

You can follow me on Twitter, if you want: @SvenWohl

Xbox-Live Gamertag: Neo Subenu

PSN: NeoSubenu

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Some of the Blog posts I'm proud of:
Groundhog Day: No More Heroes
Homo Ludens
No More Heroes and the deconstruction of the phallus




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Civilization has been one of those series that never left my side since I first started playing them. I think I was 12 when I started playing the second one, with its somewhat simplistic graphics and unbalanced gameplay. It was terribly hard to get into at first: Mechanisms seemed complex and mystifying, but the appeal of leading your own civilization through time was so great, that I was able to surpass those starting problems.


That's what Civ 2 looked like, back in the day. Simple, but very easy on your CPU/GPU, unlike the newer ones...

Many years later, I got my first hours on Civilization 5 as part of a review I had to write on it for the newspaper I do my reviews for. I was quite skeptical in my review back then, stating that I was worried that the simplified mechanics led to an overly superficial gameplay experience. I wrote that review after 25 hours of gameplay, but I was not sure, if I my impression of it, as mixed as it was, actually holds true after more time. So, what are my conclusions after 100 hours of gameplay?

First of all, yes, mechanics have been trimmed down quite a bit, in order to make the game accessible. Of course, that is not a bad thing at all. Does it really reduce my enjoyment of the game? Not really. Or rather, not anymore. One thing I had to get used to is, that I need to set up a higher difficulty for the game, to find it as entertaining as I found the fourth game. The AI in the game isn't really the brightest up until Prince difficulty. If it came to a war, I had absolutely no problem defeating three different opponents at the same time and getting huge deals out of those following peace treaties. That was way too unchallenging, and made Dominance Victories too easy to achieve.

Alternative victories are way more interesting in that perspective. While a cultural victory is just a grind-fest, political victories are the most interesting and hard to achieve ones of the bunch. Countless options and the new DLC help a lot to keep the motivation high, and there are mods, conveniently placed into a separate mode. It's no stretch for me to assume that I am going to arrive at 200 hours playtime too. All in all, I am surprised how well the game keeps up, even after those difficulties at the beginning.
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Perhaps playing older games has made you have much more of an appetite for harder difficulties? I have to admit, a sequel recently left me feeling like games are just being watered down recently. Ever played Rocket Knight Adventures? The sequel to that was pretty, and looked good, but compared to the original, the controls just felt.. slow, and the difficulty was so toned down.

Regardless, I'm glad that your opinion still holds for this game after 100 hours of play time. Hopefully more games can find a way to keep previous customers entertained without scaring off newer ones.
@Awesomeist
Yes, it might be because of my former experiences that this turned to be a much more complicated experience. My guess is, newbies will have a great time with it. And yes, the value you get for you buck is quite amazing.
A lot of games have to be easy to be accessible anymore. I mean, what's the worst possible thing to happen in a game (apart from game-breaker bugs and all)? For me, it's a game being too difficult to be fun anymore. I know that some find fun in difficulty, but if the game punishes you constantly, that tends to turn most people off. Of course, if a game has multiple settings for difficulty, that tends to help...somewhat.

It's hard to really strike a good balance between 'too easy' and 'too hard.' You'd think Normal would do that, but it's not so balanced these days. :P
@DF
Normal not being so balanced these days is pretty much my point, since normal was quite challenging in older Civ games. You are completely right when you say that multiple difficulty setting can help quite a bit.
.. you're getting your money's worth from that game!! :)
Bro, you sound scarily good at these games.

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