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Fulltime Journalist for the daily newspaper "Letzebuerger Journal". Worked as a freelance Videogame 'journalist' for that same newspaper for 2 years beforehand. Also, I'm the former News Editor over at I also wrote a few frontpage stories here on Destructoid....
I also wrote for several weeks for

You can follow me on Twitter, if you want: @SvenWohl

Xbox-Live Gamertag: Neo Subenu

PSN: NeoSubenu

Wii Friend Code:

Tatsunoko vs. Capcom

The Conduit

Mario Kart Wii

Some of the Blog posts I'm proud of:
Groundhog Day: No More Heroes
Homo Ludens
No More Heroes and the deconstruction of the phallus

Following (20)  

Hello fellow Dtoiders,

If you remember my last post here on the Cblogs, you know that I have become a videogame writer. Since I started out in this very community, I occasionally come back to you in order to tell you about the game I help creating. Since my first post, “Ralin – Dwarf Wars” has come a long way – not only in terms of story! Let me show you a video that shows, how the game has evolved these last six months. Please keep in mind, that the recording software darkens the image more, that it actually is.

I don't know about you, but I am fairly impressed by what I'm seeing here, at least for an early alpha version. We are now getting close to releasing a first demo and getting the game on Steam Greenlight. Of course, these are only the very first steps and we are still considering in which direction we are going to take the game in terms of publishing it.

Now, working on this has been a lot of fun. Sure, I had the drop several elements I had created for the game, but the Setting and the overall plot have now been decided on. We have a post-apocalyptic fantasy world, in which the different fantasy races struggle to survive underground inside the dwarven kingdom. A relic that is rumored to be able to fix the situation is stolen and the dwarves try to get it back. While this plot seems a bit simple, we're relying more on the setting and mood to deliver narrative than a huge, complex plot with many side-characters, which would slow the pace of the game down.

The game is going to be like “Diablo” only with a hardcore mode engaged by default. This means it plays even more like a rogue-like. While the basic concept so far is very clear, the minute details are still hashed out. For more Art, videos and background information, you can check out the indiedb page for the game or visit the studio, Ogardonix, on Facebook.

We're very thankful for any kind of feedback!


Wow, I haven't posted something in here for almost two years? Man...

Don't worry, I have not been gone completely. In between, I wrote stories for the Destructoid main site for a few months and became a journalist for a national (luxembourgish) newspaper afterwards. Still, I consider the C-Blogs my birthplace in terms of being a writer.

So, why did I come back? Well, I´m now part of an indie developer in my home country. I´m the writer in a team of ten people, pretty much the first studio in Luxembourg and we´re working on a little game called "Ralin - Dwarf wars". What follows now is a repost of my original blog post. Hope you enjoy it, and I´m looking forward to your comments!

I’ve now been a videogame writer for almost a week now. To be frank, I still haven’t realized, that I am one now, that I somehow managed to break into that industry, but hey, I still have a lot of time to do that. One week might not seem like a lot, but I was able to get a lot of experience, which is worth a lot.

That´s mostly the case because writing while being part of a team is completely different from writing all alone. Or let´s say, writing a chapter and then sending it to your test-readers. You get way more direct feedback you can then use in order to improve the story. Unsurprisingly, that is way more fun and it also rewards experimentation, as you can quickly change something that isn´t quite working the way you intended it to.

What´s also kind of new to me is to write fiction in English. Now, I wrote plenty of blogposts and essays in English, but a narrative? No, that´s completely new to me and I´m surprised how well I´m doing, since up until now, all my experience with that has been a passive one. While nothing I’ve written for the game so far is perfect, I still manage to produce a certain level of quality, which reassures me in many ways.

Oh yeah, I should talk a bit about the game. So “Ralin – Dwarf Wars” (I’m going with Ralin, since that is shorter) is a roguelike dungeonrunner game produced by the Luxembourgish indie gamedev “Gaming-Gears”. I imagine it a bit like a harder version of Diablo with permadeath. That makes telling a story a bit more difficult, as I have no real protagonist to work with, so there’s more time flowing into backstory and dialogue at that moment.

While this is a different approach to storytelling than you can find in a novel for example, writing it is hugely enjoyable, since I know that it’s part of a greater experience. It´s clear to me that all the team members have a clear grasp of what they want to achieve, which is a great sign. In terms of narrative, we want to deliver something unique and dark with Ralin and as far as I can see, we´re right on track with it.

I´ll write more about the story behind Ralin and the development as things become more concrete. I hope you´ll enjoy reading about my work on that game as much as I enjoy working on the game.

Want to know more about Ralin? Like Gaming-Gears on Facebook and follow them on Twitter! Also, check the game out on indiedb! You can also follow me personally on Twitter!

So, hello there! Long time no see, I know. I've been quite busy, thanks to my new job as a full-time journalist. Still, I need to blog from time to time, and as it's the end of the year, I guess I have to pick my games of the year. Since pretty much everyone does that, I'm going to choose some games, that don't land on these lists quite often enough. So, this is my "Games I love that are generally overlooked"-list for 2012.

Super Monday Night Combat

This just had to be on the list. I put over 100 hours into this game, which is amazing considering the fact that I have like zero free time left. Still this interesting Moba-esque Team Fortress-like multiplayer team shooter is a lot of fun, even though it is really hard to get into at first. However, the game is overlooked a lot. I can't quite pin down, why that is, but if I had to guess, it's probably the steep learning curve and the fact that it is quite different from the "normal" Monday Night Combat. Since player numbers are dwindling fast, it has also become quite hard to find games anymore. Which is bad news if you like to play it every now and then.

Civilization V: Gods and Kings

Civilization V is one of my all-time favorite games and it's kind of weird how practically nobody talks about this game. The expansion pack that has been released this year brought many new 'old' things to the table. They are mostly elements, that were in Civ IV and were missing in Civ V, but still, religion and espionage are great fun! Also, some of the new civilizations, like Austria, are really fun to play. If only the multiplayer would work better.

Everything Grasshopper Manufacture made this year

Sure, Lollipop Chainsaw got a fair amount of ads, but in terms of awards, the game hasn't received too many yet. While it isn't a perfect game by any stretch, I feel like it deserved some more praise. Other Grasshopper Manufacture games like 'Sine Mora', 'Liberation maiden' and 'Black Knight Sword' also flew under the radar of most people, which is a shame, since they all are really interesting little games.

So, that's pretty much my selection of overlooked games. I think everyone has a few of those games, that he or she just loves but feels that not enough people got around to play them. The fun thing about these lists is, that they help you to find some hidden gems... If you have any hidden gems of 2012, that you feel are underappreciated, then feel free to share them in the comment section or in a separate C-Blog. And thanks for reading!
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One of the weirdest things about hitting your mid-20s is, that you feel young and like a teenager in some areas while fully realizing that you're actually getting old. Not old in objective terms, but you certainly feel a certain disconnect with “young people”, as you've started calling them, or “teenagers”, a word you'll say more and more in the way Max Scoville does. I've already had my fair share of “get off my lawn” moments, so I'm practically there, but looking at the videogames I play right now, I kind of noticed a few things.

First of all: Yep, I'm getting old. It has been 12 years since the last Diablo game and 9 years since the last Max Payne game. What adds to this is that Sega is constantly banging the retro-drum with the latest Sonic games and slowly brings back those Dreamcast games everyone seems to be yelling for. Then there's Kickstarter, where a new Carmageddon is being funded. Carmageddon! I played that when I was a kid!

Which leads me to my second part: Playing the sequels to some of my favorite games when I was a teenager makes me feel younger, at least for a short time. It's not quite on par with what Mega Man 9 or 10 did for me, de facto turning me into a 6-year-old again, but still bringing me back to the days where I was between 14 and 16 years old and playing Diablo 2 all night. What's irritating though, is the fact that I play those games in order to review them for a newspaper, which of course somewhat alters my interaction with those games. Still, the effect is there, and it makes me reconsider my age and feel younger at the same time.

And I'm cool with that!
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You keep on disappointing me! Not everyone in the industry, mind you, but a select few that make me feel sad on a regular basis create a feeling of distrust and dislike for you as an industry. Maybe I should explain to my dear readers why that is... I'll try to keep this short.

Nintendo's behavior

I have said this several times already, but I think I can say it again, with newly gained trust behind my words: I don't get Nintendo! So, Reggie comes on stage during E3 saying that they'll do everything to get the Hardcore gamers back. Heck, when didn't they make that promise, actually? A few weeks later, there's this Operation Rainfall campaign, so that the Wii can be more than some Netflix-box or an overprized paperweight. I live in Europe, so I shouldn't actually care about this, but still, I think Nintendo's behavior just downright sucks when it comes to releasing games. If that is your attitude when it comes to localization, don't be such dicks and make your consoles AND handhelds region locked! You're just begging hackers to take your systems apart!

And I still want my Fatal Frame 4!

Don't get me started on the 3DS either. Say what you want about the system, it just wasn't ready when it was kicked out of the door! No e-shop, almost no games worth mentioning in the first few months... heck, if you take away the Nintendo-64 ports, it's actually worse than the initial Nintendo DS library! The 3DS is running on ports right now: Street Fighter 4, Dead or Alive, Ocarina of time, Starfox... where are the original games? WHERE?

Sale-figures or 'What the heck are people buying??'

Duke Nukem Forever sold 700k units up until now. Shadows of the Damned 60k. Don't get me started on No More Heroes for the PS3, which is out in Japan and Europe. I'm just wondering what kind of logic operates here. Because, at the moment, I think people want Duke Nukem Forever 2 and Goichi Suda to be a homeless bum. Is 'Quality Control' something that really exists? Or is it just a myth, that you choose what games will be produced by choosing which games to buy right now? I heard a lot of people disliked Duke Nukem Forever and liked Shadows of the Damned. What is going on here? Speaking of games being produced...

Mega Man Legend 3 cancelled...

… and you know what's the sad part about this? The Dev team that worked on that will probably move on to make another Resident Evil or Street Fighter game. Because there aren't enough of those and they aren't totally stagnant by now! It's not only that, but also the fact that after all these months of teasing us and involving fans in the development process, the game just gets canned. What kind of relationship do you have with you fanbase? One coming straight from your local S/M-Club I'd assume...

In Conclusion...

The industry makes me sad, because it constantly disappoints me in so many ways. There are a lot of decisions being taken that don't make much sense or just show that an industry that brought so much magic into my childhood actually just is a huge, money-making machine, run by people who don't really get their target audience...

Also, cocks!
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Hello there, it's me. Yes, I know, I have been gone for quite some time now, haven't I? Why? I was kind of busy working for a gaming website and now I'm working for another Gaming Website, that focuses on Sega and thus gives me some time to write about other games on my personal blog here. Who do I write for now? Oh silly you, check the sidebar! Because everything else would be shameless advertising and as we all know, this community does not take kindly on shameless self-promotion!

Now, this is a blog dedicated to Josmeister, who became my 100th follower on Twitter and thus had the opportunity to choose the topic of a blog-post. Guess what, he wanted me to write about videogames and movies, so I did! Here we go!

'Videogames need to be more like movies'

This sentence is something that quite some people have been yelling repeatedly in random intervals for a lot of reasons. But let's focus on one of the most prominent loud persons in the videogame business to utter this sentence: David Cage.

Now don't get me wrong: I like David Cage! He's a guy with a vision and he tries really hard to fulfill that vision, which is something I can fully understand and actually get behind of. Unfortunately, his games are, in my honest opinion, lacking. There are many arguments for why they don't deliver, but my guess is that since you're reading this on Destructoid, you've all heard about what's wrong about these games.

However, I don't think that his initial claim is invalidated by his poor delivery. It's just that I don't think that he means the same thing as I do when I read that sentence. He seems to think: 'Games need to have long cut-scenes and a lot of dialogue in order to get their story across etc.' and I think: 'Games and movies should be able to be about the same things'.

So, his approach is more about the 'how' of storytelling in videogames while my standpoint is more about the 'what' of storytelling. Now, granted, this is a bit exaggerated, because on the 'what'-side of things, David Cage and I are pretty much on the same page: Games also should be about something different than violence. This is not to say that we should get rid of all our nice, little FPSes or God of Wars. Nope! This is about diversification!

Take Heavy Rain as example! Here, David Cage tried (and I chose that word for many reasons) to deliver a story about fatherhood. Sure, there is violence, but it is somewhat diminished if compared to other games. Or let's take L.A. Noire! Yes, yes, I know, also violence, but just think about the many stories this game is telling you in a rather well done way. Thematically speaking, these games are way more diversified than what we're normally used to. Sure, there are the Cooking Mamas and Trauma Centers, but they are not huge Triple A titles that get a lot of mainstream attention. A title like L.A. Noire on the other hand, does. This is of course no reason to claim only Triple A titles matter, just wanted to point out, that they have a more widespread recognition.

This, as far as I'm concerned, is pretty much the only point, where videogames should try to imitate other narrative media. In terms of delivery, I wouldn't say that it would be a good idea to look too much to other media, since one key component of videogames, interactivity, is not present there, at least for the most part.

So, I guess I made my point here, nice and clean. Hope you liked it, hope I didn't steal away too much of your time and thank you for reading. I'm happy about any kind of feedback!
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