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The Great Random Battle Experiment
SurplusGamer | 5:53 AM on 09.11.2008 6 comments


One thing that surprised me about the Feel The Hatred: Random Battles monthly musing I did was how much agreement there was with my point of view. In the past, I've had conversations about this with gamers vigourously trying to defend Random Battles by any means possible - but those comments were very much in the minority here.

Every so often, I get the JRPG urge. This time it's because of Chrono Trigger's DS release coming up. It has made me really want to replay it because I haven't done in a long, long time. I should resist, though, as I'm saving myself for the DS version.


Yay.

Sometimes, when this JRPG urge happens, I might try a game with random battles, telling myself 'well, maybe this time around I won't mind them.' Inevitably, I don't end up finishing the game. It's not that I get mad at it and make a conscious 'Oh, forget this' decision. It's just that I'll gradually get worn down to a point where I'm playing it less and less, then about a month later I'll suddenly think 'Oh, look at that - I stopped playing it. Well, I can't be bothered to remember where I was and carry on, now.'

So here's what I want to do:

Final Fantasy VI (originally III in the US) is, I understand, like the Revolver to FFVII's Sergeant Pepper. While the latter is flashier and generally more celebrated, a lot of fans consider the former to be the superior game. It's also a game which I have started to play about three times before. I always got frustrated with the Random Battles before getting very far.


Donk.

This time I'm going to try to finish it. Really try. I'm not a masochist, I just want to understand the good things people say about it as well as the things I find bad. One of the ways I'll try to do this is by blogging my experiences, good and bad, as I go along. Something you can all do to help is encourage me by telling me how good the bit coming up is (without spoiling it for me), or giving me advice on how I can minimise frustration when going through the next area. My hypothesis is that by using the D-toid community as a crutch in this way, I'll just about be able to limp through the game and find the experience worthwhile. Whether that turns out to be true or not, well, that's the purpose of this Great Random Battle Experiment. If there are other d-toiders out there who have had a similar problem getting through this game in the past, why not join me?

So. Here we go. FFVI. Tonight. It's a date. We're gonna get through this , together.



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5 comments | showing # 1 to 5
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jesusofwales's Avatar - Comment posted on 09/11/2008 06:30
jesusofwales
Good luck dude. Having played through FFVI for the first time last year, it very quickly usurped every other Final Fantasy I played as my all time favourite. Going into detail about why would require a blog entry in itself (with spoilers) and for me to replay it to refresh my memory, but suffice to say; you shouldn't be disappointed.

I agree with all your points about random encounters, though I don't think I hate them quite as much as you do. Regardless, this game really is worth the perseverance.
Projectexodus's Avatar - Comment posted on 09/11/2008 07:17
Projectexodus
I have the exact same problem. When I played Final Fantasy IV Advance, I eventually got so tired of random battles, that I started skipping them. As a result, I managed to reach near the final dungeon (I think), with party members at little over level 30. Now I havent played the game in over a year, and I have absolutely no idea where I should go to find enemies that are weak enough for me, so that I can level up and complete the game. I might start the game over again, because I've completely forgotten about the plot by now.

Also, last year, I had just bought Final Fantasy III for the DS. But I quit playing for months after I reached the second town. Thats how quickly the random battles worn me out.
But I started playing again earlier this year, and I'm currently at the final dungeon. But I quit playing again after that, because the final boss requires me to do tons of tedious grinding for levels.

I think the perfect RPG's are the ones that let you progress more naturaly, with minimal amount of grinding. I think Lost Odyssey are a good example of this. Lost Odyssey's difficulty was more based on tactics, instead of what level your party members where.
ShawnKelfonne's Avatar - Comment posted on 09/11/2008 07:45
ShawnKelfonne
@ProjectExodus: I'd almost say that Lost Odyssey was MORE frustrating, because not only was I constantly pulled into random battles, but they hardly did anything to help me, since your level in any given area was effectively capped. At least getting pulled into a random battle in FFVI gets me more than one XP.

If you want to see a random battle system done right, try playing Atelier Iris 2 on the PS2. Every area you explore in has an encounter meter. As you fight battles, the encounter meter drains out, and when it's empty, you won't get in any more battles in that part of the area until you leave back to the world map. That way if you're exploring for treasures or ingredients or something, you can just clear out the monsters, then look around at your leisure.
SurplusGamer's Avatar - Comment posted on 09/11/2008 08:03
SurplusGamer
I forsee another problem. I do want to play FFVI on my TV - for some reason I sometimes just prefer playing games in this way than putting an emulator on my laptop and using that. However, the only version of FFVI I have access to on consoles is the PS1 version. I heard that this has annoying loading times between battle screens and so I worry that that'll make the battles even more annoying. I haven't tried it before, so it's difficult to tell whether I'm going to find this very annoying or not. I'll probably know within the first 5 minutes of playing, though, so if I think it'll be a problem, then I just switch to ZSNES. I have another idea, too - but I won't mention that unless it works. More on this later...
Projectexodus's Avatar - Comment posted on 09/11/2008 08:11
Projectexodus
@Shawnkelfonne
When you start getting 5 exp per battle its usually an indication for that you're strong enough to progress in the game. I personally felt that random battles happened more rarely in Losy Odyssey than other games I've played. but thats just me.

I guess I could've tried out that game. But Sony removed BC support on the PS3.
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