My sister is not a gamer. She doesn't abstain entirely - we did used to play a multiplayer game on the Amiga called
Wiz 'n' Liz (I think there were bunnies involved), she remembers my NES games and thinks that the idea behind
LittleBigPlanet is cool. Oh, and she loves
Rock Band; we play it whenever all three of us (me, her and my 360) can get in the same room together - which is rare nowadays. So she's not entirely ignorant of all things game-like.
On the other hand let's be clear we're talking about someone who asked me recently whether the Xbox 360 comes with a controller. Actually, she didn't say 'controller', she said 'that ... thing... you use... to make the game ... umm... go.' But for all that naivety, sometimes she says something about a game that surprises me and gives me pause for thought.
For example, a little while ago my sister and I were back home (funny how I call still home 'home' even when it isn't anymore, really) and I was playing
Mass Effect. That's a game I enjoyed a lot but I also thought was lovely to look at, framerate issues and pop-in aside. I was wandering the Citadel, marvelling at the sights and generally feeling very pleased with myself until my sister walked past, glanced at the TV and said with a derisive laugh 'Heh, that's gonna look so rubbish in ten years.'
My initial reaction was very defensive, or at least I made a surprised whiny sound and wanted to say 'But... butbut! These are some of the best graphics I've seen!' but then I realised: she's probably right. It
will look dated in ten years. I
can see how someone might think this isn't good enough. As graphics improve there may be diminishing returns in how much better it can get but there's a way to go yet.
It genuinely made me reconsider some things. Non-gamers, of course, see games in a very different way - they don't look at a game and compare it to how previous games have looked or whatever the limitations of the hardware are. They don't care if Game X is the most realistic-looking yet because they don't
see all the ways it looks more realistic than ever before. They just see the ways that it still doesn't look realistic
enough. Sure, the demands my sister makes on graphics may be unrealistic with current hardware but it really puts it into perspective just how much further things can be improved. This is naturally ignoring art direction, which is another matter entirely.
It doesn't just extend to graphics, though. On the occasions when I get her to play a game she'll often have trouble getting to grips with a certain aspect and I'll have to patiently explain it, saying: 'Oh, it's really quite simple, you have to hold down Y while wiggling the thumbstick but the game can be a bit picky so try it a few times and make sure you're in the third stance and...' etc, etc. Eventually, I have to admit: 'You know what? You're right. This bit
is fiddly, they could have done it better but I just put up with it.' We as gamers are not only used to how the controllers work but also some of the flaws in design. The big ones we will call out and criticize and the smaller ones will occasionally get a passing mention. Playing with my sister, however, made me realise that games also have this sort of 'background noise' of annoyances that most of the time we don't even notice because we have long learned to tune them out.
I'm not sure what the lesson is here. Graphics won't improve overnight and I don't think we'd ever get rid of all the things that can make a game annoying to a non-gamer, even if we'd
want to. Perhaps it serves as a reminder, then, that there remains an extremely high barrier to entry for games. All those things that are easy to ignore, second nature or even brilliant for us are completely alien to a non-gamer. Maybe some of us like it that way, seeing greater accessibility as a sign of a 'casual onslaught' that will surely destroy us all. Whether that is true or not, you shouldn't be surprised when your non-gamer friends and family look at what you're doing and wonder what on earth you see in it.
Let's not be so arrogant about our favourite pastime that we think that anyone who doesn't like it is just ignorant or doesn't understand. Perhaps they understand all-too-well and have simply come to the conclusion that it's not for them.
Sometimes I get a non-gamer friend over to play, and while they're trying to have a good time, some whacky design flaw is holding them back. Take, for example, pressing triangle in Shadow of the Colossus to jump. It frustrates them to the point where I have to suggest remapping the controls to suit what they're used to (X to jump).
Also, I love the controls in that game, so when I referred to them as “design flaws” I just meant to someone who's not used to them.
Uh, no, that wasn't my point, if you read the blog. Everyone knows that graphics get better, but it's easy to forget that for an outsider, what we consider great graphics might not even seem good in the first place.
Thanks for your keen and insightful input, though.
Wind Waker and other games of that ilk will look good for far longer.
Wind Waker and other games of that ilk will look good for far longer.
It should be obvious that technology improves, look at Standard Tv's to HDTV, CRT to Flat Panels, Cars, etc, why would this be different.
And most people I know are easily impressed by graphics, never do they say this game looks like shit or anything similar to that. They're easily impressed by Smash Bros Brawl or even the new Pokemon for the DS because it was '3D'.
And I'm talking about the 'non-gamers'. Point is, your sister might be more of a gamer then you think, she actually has logic, unlike most 'non-gamers'.
Hmm, the point isn't whether technology improves or not, the point is whether someone is impressed by what it looks like at the moment. When I first saw Crysis, I thought 'Wow!' whearas my sister just thought 'Eh. Still not good enough.' She had no concept of how much more realistic it looked than games gone before, she just kept noticing the flaws that remained present, and I think that difference is interesting. And I agree - I'm not saying it applies to all non-gamers.
@Atlas
Sure, but as I said in the blog, art direction is another matter entirely. Wind Waker continues to look good because it's very stylised. Same with something like Psychonauts or Okami.
I'm looking at you Gears 2. You and your pop-in's every so often.
If thats how every game is for nongamers, I can see how they wouldn't understand what we see in them.