Quantcast



[Editor's note: SurplusGamer talks about his attempt at making a videogame at the young age of seven for his A Time to Build Monthly Musing topic. -- CTZ]

This topic had me stumped for a couple of hours, not because I couldn't think of anything to write, but because there are too many things I could say on this subject. Gaming has been a part of my life for as long as I remember. Not only that, but as soon as I began to think about the fact that games are things actually made by real people, rather than materializing out of thin air, that whole process of creation has fascinated me. I can't help but think back to where this fascination started. See, you may be surprised to learn that I made my first NES game when I was six or seven-years-old.

Well, kind of ...

For a while I had my BBC Micro but I found out (I don't know how) that I would be getting a NES for my birthday and that was something else entirely. I'd played on a friend's NES and was well aware that they were the Best Thing Ever, so this was cause for no small excitement. There was only one problem:

My birthday was a full month away!

Now this might not seem like such a big deal, I know. However, you might not remember in those days a month was like a whole year in today's currency. So as well as being incredibly exciting it was also like slow torture. I'm only grateful it wasn't Christmas, when things got so exciting that a single day could last a decade. Even so, I knew something had to be done and a plan was quickly formulated: if I couldn't get a real NES now, I'd just have to build one.

To give you an idea of just how determined I was about this, my last attempt at building something was when we made a pencil case at school for arts and crafts. Or rather, everyone else in the class made a pencil case, while I accidentally made something that more closely resembled Cthulhu. You'd think that might deter most children from embarking on Project NES but not me! I wanted Mario and I wanted it now.

In my mind, I was an engineering genius. First, a box with a square hole in it to make a TV, using cardboard borrowed from my Dad's supplies. Along the bottom end of the 'screen' I cut a slit and through the slit I could poke long pieces of paper, at the end of which I could stick my sprites: Mario, the Goombas - the possibilities were endless. Then came my pride and joy: instead of simply drawing the level on the back of the screen, I could cut another slit in the top of the box, and simply slot each level in as and when I needed it.


Engineering. Genius.

"But what about the game logic, the enemies, collision detection, items, that sort of thing?" I hear you cry in perfect unison. Nonsense! I didn't need any of that, I had my imagination. In fact I must have been an awfully fair-minded child, as the first time I tested the game I died on the first screen, despite being in control of both Mario and the single Goomba. That just went to prove that the system worked!

Triumphantly, I gathered everything up to show my Dad, who regarded the thing doubtfully.

"This'll keep me going, until my birthday!", I insisted.
"No ... no, it won't", he replied in a derisive tone, one that I like to pretend was so mentally scarring, that I blame it for all the problems I've had in my life since.

Of course, he was proved correct later that evening, when I accidentally sat on it, bringing my bold experiment to an abrupt close, by which time I had already learned how limited my previously much-trumpeted imagination could be. Is the moral of the story to be that the imagination is no substitute for a good videogame, then? I hope not. I prefer to simply look back fondly to the days when I could believe that, given naught but a few bits of paper and some glue, anything was possible - if only for a day. And, of course, good things came to those who waited.








More gaming stories around the web. Got news? Submit yours to tips@destructoid.com



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

22 comments | showing # 1 to 22
prev next

Jonathan Holmes's Avatar - Comment posted on 11/04/2008 14:10
Jonathan Holmes
One of the many things that makes LittleBigPlanet so kick ass is its ability to make you feel like you just made some homemade videogame out of paper and felt.

Sounds like you were doing LittleBigPlanet before their was a LittleBigPlanet.
SurplusGamer's Avatar - Comment posted on 11/04/2008 14:13
SurplusGamer
Jonathan: It's funny you should say that because originally I had a bit mentioning how I'm looking forward to getting my PS3 and LBP, because it seems like it may recapture some of that youthful enthusiasm of mine. But I took it out because it didn't really have anything to do with the rest of it.
CarlCastello's Avatar - Comment posted on 11/04/2008 14:13
CarlCastello
Engineering. Genius.

Awesome write up.
Mikey's Avatar - Comment posted on 11/04/2008 14:30
Mikey
Amazing.

I remember when I was a kid, I used to make Teenage Mutant Ninja Turtles action figures out of paper...

Good times.
Half left's Avatar - Comment posted on 11/04/2008 16:14
Half left
Good times, I remember trying to draw levels for Sonic several times. They were shit mind you.
GunSlap's Avatar - Comment posted on 11/15/2008 13:16
GunSlap
This is hilarious, and I must admit I have done almost the exact same thing (multiple times) in past.
Once I wanted a spider-man glove that shot out this little Nerf dart, but my mother refused to buy it for me. So I decided to make my own spider-man gloves out of latex dish washing gloves, markers, and tape. The result was so hideous my mother decided to buy me the actual thing for my next birthday!
jackal27's Avatar - Comment posted on 11/15/2008 13:26
jackal27
HAHAHA!! I made nearly the exact same thing! Good times.
Maurice Tan's Avatar - Comment posted on 11/15/2008 13:40
Maurice Tan
Gratz on the promotion!!
Major Mustard's Avatar - Comment posted on 11/15/2008 14:16
Major Mustard
Heh heh bein a kid is awesome for this kinda stuff. Great story man.

Is imagination a good substitue for video games?
Course it is, cause how many times have you imagined how awesome a game is gonna be and then the finished product pales by comparison? =P
SurplusGamer's Avatar - Comment posted on 11/15/2008 14:47
SurplusGamer
Woah, neat. I'd nearly forgotten about this :)
ZServ's Avatar - Comment posted on 11/15/2008 16:11
ZServ
I love you.
scsitransfer's Avatar - Comment posted on 11/15/2008 18:20
scsitransfer
My calculus teacher was a real boring kinda guy, typical math teacher with a monotone voice and a stone heart when you didn't finish your homework. But his son happened to be my friend, he sat at my lunch table at least. We learned from him that his dad was a huge video game nerd. In fact in his younger days he Beat the original Legend of Zelda without dying, He left his nes on for days at a time to accomplish this, HAND DRAWING maps of the over world and dungeons and noting where all of the treasure was....that kind of dedication.....truly awe inspiring and made me have a new respect for my Math teacher.
mikeyed's Avatar - Comment posted on 11/15/2008 19:55
mikeyed
We had an Atari in my family since before I was born. I can only imagine a day without owning a console...
GohanGVO's Avatar - Comment posted on 11/15/2008 23:58
GohanGVO
Great story, and congrats on the front page. :)
Batthink's Avatar - Comment posted on 11/16/2008 11:10
Batthink
I remember making a Game Boy-shaped clock at high school.

It was as awesome as your blog post. :O)
necrozen's Avatar - Comment posted on 11/16/2008 13:09
necrozen
That was great. Reminds me of back when I used to do something similar - only I emulated Frogger with a piece of paper, some crayons and a quarter as the Frog. Great fun.

This also brought Little Big Planet to mind. I mean, basically, this is what you do in that game. The best part is that the visuals of LBP really look like you've fashioned it out of bits from around the house. And every time I think I've seen everything that game has to offer, someone comes up with another great idea!
SpiralViper's Avatar - Comment posted on 11/16/2008 19:05
SpiralViper
Wow, this reminded me of how I used to cut out little paper dolls and have them fight in a paper wrestling ring. Actually started a trend at my school; the teachers loved it and supported us a lot because they saw it as being resourceful. Hell, we didn't care about that. All we cared about was beating up the other guy's cutout velociraptor.
JQuick's Avatar - Comment posted on 11/16/2008 20:50
JQuick
I remember making a sonic flip book, but this is way better. great job!
Wexx's Avatar - Comment posted on 11/16/2008 22:17
Wexx
Congrats on the promotion, and you're on the front page of digg in case you hadn't noticed.
itsmetheizneedo's Avatar - Comment posted on 11/17/2008 02:37
itsmetheizneedo
Reminds me of when I was eight years old. I had enough plasticine clay to make an eight inch arcade cabinet with Mario and Donkey Kong standing in a hollow where a screen should be. In my game, though, Mario had a sword instead of some wussy-ass mallet.

It was all based on those miniature cheap arcade-looking cabinets they sold throughout the eighties.

Also, I'm reminded of this fake laptop I made out of construction paper in the first grade. It was two layers of paper with the toolbar at the top (we used Macs in our school), while a paper mouse was situated at the side with a sliver of paper guiding some fake pointer around the fake screen.
RiotMonster's Avatar - Comment posted on 11/17/2008 09:57
RiotMonster
"This'll keep me going, until my birthday!", I insisted.
"No ... no, it won't", he replied in a derisive tone, one that I like to pretend was so mentally scarring, that I blame it for all the problems I've had in my life since.

===


Bahahaha.. This part made me laugh.. but great blog hehe..
meronkun's Avatar - Comment posted on 11/18/2008 22:17
meronkun
Yay
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!