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'You're Playing It Wrong!'
SurplusGamer | 3:04 PM on 09.01.2008 35 comments




I'm always immediately suspicious when a game developer feels the need to tell me how to enjoy their game, or if fans of the game feel the need to do the same. It makes me worried that there are design issues which will mar enjoyment - people shouldn't need to be told how to get the most out of a game because they'll discover for themselves if the design is good enough.

For example, even though I thouroughly enjoyed Dead Rising on the 360, I can see how many people wouldn't have realised that the game is supposed to present you with insurmountable odds at first. Many people didn't get the point that most gamers would only be able to get the best ending after repeat playthroughs, all the while levelling up their character. When I hear a friend complain about Dead Rising I often want to say 'Oh, but you see the way you're supposed to play at first is-' but then I stop myself and think: 'why should I have to explain how to play it?' The game, as much as I liked it, should have spoken for itself.

On the other side of the coin, I think it was very unnecessary for Jonathan Blow to plea on the Braid website that people don't use a walkthrough to get the most out of the game - the sort of people who will get the most out of Braid are already the sort of people who aren't too walkthrough-prone. In that case there was no need to tell people how to play the game, as the game already does speak for itself.

Every so often someone professes their dislike for a game like, say, BioShock because they didn't find the combat varied enough - they'd just use the one-two punch for the whole game, perhaps. For the record, I enjoyed BioShock just fine, probably because I wasn't in it for the combat. Nevertheless, I have to disagree with the standard response to this sort of complaint, which is something like: 'It's not the game's fault if you don't use all it has to offer.'

In the case of BioShock, people argue that the game actually is very varied if you're willing to experiment with all the different plasmids, for example. The thing is, there's a reason why people restricted themselves to certain plasmids - they simply didn't find they had enough of a gameplay incentive to do otherwise. You could get rid of everything very effectively with just a few different tactics. If the aim was to provide a richly varied combat system, then I have to concede that the game failed in that regard because many people just weren't feeling encouraged to use what was there. I believe that the Penny Arcade folks defended Assassins Creed on the same basis - that it was plenty varied as long as you make an effort to make it varied. In other words, instead of seeing fault with a game they like, people are more often inclined to cry: 'You're playing it wrong!'

Time for the sweeping generalisation: I say that people are rarely, if ever, playing it wrong, especially not through fault of their own. In order to be truly playing it wrong I think they'd have to be doing something as weird as playing Team Fortress 2 single-player (commentary excluded). Perhaps something even weirder. I guess someone might play TF2 like that to scout out maps... I guess. Anyway, my point is: if someone has given a game a fair shake and they're still not getting the most out of it, I think there are only two basic possibilities, either:

a) It's just not the game for them; it doesn't suit their playing style, OR
b) There's something wrong with some aspect of the design.

Now, as for b), I don't mean that it has to be a horrible, game breaking problem which means that the whole game sucks. I just mean that, like in the BioShock example, if a significant number of people find, say, the combat a bit repetetive, maybe it really is the game's fault for not finding a better way to show of the variety it has on offer. Developers like Valve, for example, know the value of paying attention to how players are playing the game and to work with that rather than simply expect the player to get find the 'right' way of playing on their own - you only have to listen to their Developer Commentaries to see how much attention was paid to how testers were playing the game.

But what about everyone else? Do you think that there are certain ways that gamers should be approaching playing their games, to do it properly? Are you more of my opinion that if it appears possible to play a game 'wrong' then that's usually the game's fault and not the gamer? Is there maybe something that you think gamers always do 'wrong' that gets on your nerves, or a game you think almost everyone plays wrong except for you? Discuss.



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30 comments | showing # 1 to 30
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ZServ's Avatar - Comment posted on 09/01/2008 15:17
ZServ
good read, dont mind reaprar.
Gameboi's Avatar - Comment posted on 09/01/2008 15:18
Gameboi
I think was Reaprar was getting at is that this could use a nice picture or two to break up the text a bit. Other than that, it's OK as far as I'm concerned.

By the way, there is no proper way to play a game. I would, however, think that playing through from start to finish would be the conventional thinking.
Dao2-SKP's Avatar - Comment posted on 09/01/2008 15:19
Dao2-SKP
@Reap - Well I read it, and I thought he was mostly right.

But really it all varies on games, there should be some direction in some and there shouldn't in others. But telling people how to have FUN is a different matter entirely.

Though I do agree with the walkthroughs :| Seriously the point of almost every game (cept for the shitty few) is that there is some challenge involved, so stripping the entire reason for the game is like doing a puzzle, but having someone do it for you.

Wait sorry it's not "like" that it IS exactly that. And it's the stupidest thing ever :| Walkthroughs are horrible and too many people have gotten used to them, same with cheats. I feel that AFTER you've beat a game and gotten all the challenge out of it that YOU could derive (not everyone, since all people are different) Then go ahead and hit the cheats and such so you can just have some plain fun.

Now for games that need multiple play-throughs to get the most... That's just fine I guess, as long as the game is good enough to warrant a replay, and the sort that doesn't get old after the first time through. Otherwise asking for such is ridiculous and don't be surprised when you don't get it :|
SurplusGamer's Avatar - Comment posted on 09/01/2008 15:21
SurplusGamer
Um... yeah, sorry if for some reason this didn't seem 'thinky' enough for you Reaprar but believe it or not I did actually consider my words before putting them down. Thanks for the comments, other people, look out for my next 'wall of texts'.
Dao2-SKP's Avatar - Comment posted on 09/01/2008 15:23
Dao2-SKP
@ Gameboi - Yes he probably was, but it's uncalled for to be such a dick about it. Apparently he's never heard of constructive criticism.
SurplusGamer's Avatar - Comment posted on 09/01/2008 15:45
SurplusGamer
I was going to come up with some sort of witty retort, but I'm a little busy so 'wow, what a dick' will have to do. Sorry I didn't give that one more thought.
Shin Oni's Avatar - Comment posted on 09/01/2008 15:59
Shin Oni
Reaprar needs some long drawn out wall of text sex.
Bus's Avatar - Comment posted on 09/01/2008 16:03
Bus
Ignoring the internet's addictive desire for pictures to break up text so as to avoid the horrible fate of reading several paragraphs in a row, I'll say that I like it when people bring to my attention new and interesting ways to play video games. But when the attitude is of pointing out someone's failure to just "get it," that's indeed obnoxious.
casualweaponry's Avatar - Comment posted on 09/01/2008 16:07
casualweaponry
@ reprar,
That really made me laugh out loud. And this really needs pics
commish's Avatar - Comment posted on 09/01/2008 16:09
commish
Pictures are like commercials during serious televison dramas, it helps relax the eyes
Bus's Avatar - Comment posted on 09/01/2008 16:15
Bus
@Commish
Which is why no one takes advantage of Tivo's ability to fast forward through them.
SurplusGamer's Avatar - Comment posted on 09/01/2008 16:16
SurplusGamer
Dudes. Get a grip. This is NOT a long post. It's 850 words and you're talking like you've just had to sit through the Great Russian Novel without toilet breaks.
Daxelman's Avatar - Comment posted on 09/01/2008 16:32
Daxelman
Russia Sucks.

Go Germany.

Anyways, I agree with him, the only way someone could be playing it wrong, is if someone is actually playing it wrong.

I.E., not completing objectives, not following instructions the devs have laid out for you in the game, racing backwards(fun, though you are playing it wrong. Ask NASCAR)

But even then, whatever makes people happy, is what people will do. I didn't use all the plasmids in Bioshock, I just used the ones that worked/made me laugh the hardest.
Timmeh's Avatar - Comment posted on 09/01/2008 16:35
Timmeh
Good read, I agree that there are a lot of developers out there who seem to ignore the fact that people are probably not gong to play their games in the one way they envisioned.

The Bioshock example is a particularly good one for me because I did feel the combat to be very mediocre and run of the mill, there was very little need or incentive to put all the plasmids to use and when I tried it often felt quite awkward or ineffective compared to the more basic elemental attack or gunplay. I thoroughly enjoyed the game, but the combat certainly wasn't a selling point for me.

Excusing terrible design by saying "but it's meant to be a hard game for hardcore gamers, you're doing it wrong" is something I hear quite often about my pet hate (and potential Monthly Musing nominee) Ninja Gaiden II. It annoys me greatly that people seemingly can't or won't distinguish between being legitimately difficult and a challenge, and just being plain hard and frustrating because of several poor design choices.

For the record, on my first (and unassisted) playthrough of Dead Rising, I got the best ending and then went through overtime mode. I'm obsessive about story completion though, no matter how good/bad it is.
SurplusGamer's Avatar - Comment posted on 09/01/2008 16:46
SurplusGamer
@timmeh - Oh, yeah. I pretty much agree with everything you said there. As for Dear Rising - hmm, well all I can say is you must have some skills at that game, or a hell of a lot of patience :)
mix's Avatar - Comment posted on 09/01/2008 16:47
mix
Took me like 2 minutes, if that, to read it. Reaprar needs everything in bullets.

I think that most games are fine they way they are as the variety of games takes care of styles and how people will (or should) play them.

I don't think there is a "wrong" way to play any game as you either enjoy the game, or you don't. I hated Dead Rising and I'm a fiend for zombie games and movies! The game just stroked me the wrong way.

Reaprar Edition:

*Large variety of games cover various styles
*Not really any wrong ways to play video games as everyone has their own style
*You either like a game or you don't
Fury-Genesis's Avatar - Comment posted on 09/01/2008 18:20
Fury-Genesis
Yes and no. As in, I agree and don't agree, depending on the game in question.

I think Mass Effect would be an example of a game where people can play it wrong.

I have talked to several people who hated it because it wasn't a great shooter and had so much boring talking parts. Wich is the whole problem. They thought Mass Effect was a Halo, wich it is not, and it wasn't trying to be. But that's what they expected, and that's how they played it; Skip past all the dialogue and run and gun. And they got no enjoyment because when you do that, Mass Effect fucking sucks.

I would blame that on the player. In fact, it is facepalm worthy idiocy. I think those people played the game wrong and that it was not a flaw in the design of an rpg who happened to look a lot like a shooter, but was most assuredly still an rpg.

I also think a game like Assassins Creed fall in a kind of gray area. The run and gun versus actual intended gameplay approach argument works for AC as well. But it is not nearly as clear as in Mass Effect.

Splinter Cell as well, for that matter. Metal Gear Solid. Yeah, pretty much all stealth games. People do play those wrong and decide they suck without ever "getting it". I wouldn't blame that on poor game design.

In any case, in general, I agree with the sentiment. But there are quite a few notable exceptions out there in my opinion.
Kyousuke Nanbu's Avatar - Comment posted on 09/01/2008 18:24
Kyousuke Nanbu
So Reapar went from policing blogs to full on douchebag asshole, well I guess it was only natural, what step is there to take after wannabe moderator.

What the hell to this place? Now if you don't have an images in your posts people act like assholes, this is a blog, not an image site.

Also Dickrar, a wall of text is something with no spaces, poor punctuation and one MASSIVE paragraph, this is broken up and the grammar is proper and he did put plenty of thoughts into his words, if you don't want to read it then that's fine but don't stick around for the sake of being an asshole or thinking you have something to prove, you're a little shithead on a website nothing more, your little internet fame means nothing.

And yes I agree with your post, it sucks when you play one way but the dev says NO YOU ARE DOING IT WRONG, perhaps his game should be more clear in that regard, this is why I love mercenaries, there's no wrong way to play it.
Kyousuke Nanbu's Avatar - Comment posted on 09/01/2008 18:27
Kyousuke Nanbu
And because I had it on my mind and forgot to post it above, its people like that you that are turning this place into a shithole reaprar, angry children with to much time on their hands who never got reprimanded by the administration, as 90% of the community in this place has shown, they have no will or mind of their own so they see one asshole acting like a wannabe moderator and then everyone follows along.

This place used to be so great. Articles and blogs alike, now its just the articles.
Bus's Avatar - Comment posted on 09/01/2008 19:21
Bus
@Fury-Genesis
But what makes it still an RPG and is that made clear enough to the average player? That's Surplus's point, that certain games don't make their true natures known well enough. In the case of Mass Effect, it made good business sense in a way to style it after a shooter which has a greater market appeal than an RPG (especially on the 360) but, in doing that, they did make it appear more like an action game with RPG elements. And as the amount of people who do find the game hard to appreciate grows to the point of being "several," it's not realistic to think that the idiot population is somehow skyrocketing while the game is presenting itself perfectly. That's exactly the kind of defensive thought Surplus's was decrying.
Fury-Genesis's Avatar - Comment posted on 09/01/2008 20:28
Fury-Genesis
Perhaps. Depends on the obvious-ness of the nature of the game I think.

Something like the Dead Rising example works, because it's fairly subtle. You can't possibly realize the nature of that game until after you've played it, and even then, as with many, it won't sink in unless you're inclined to let it. Many, if not most, wouldn't even consider playing through a game repeatedly, unless the game was something very special. And if a game is underwhelming the first time through, why would somone play it again?

In the case of Mass Effect on the other hand, you have to be pretty boneheaded not to pick up on the nature of that game, or stealth games as I mentioned earlier.

I have a buddy who decided to hate Metal Gear Solid because an alarm sounded when he was spotted and he kept dying with the run and gun approach. Rather than even attempting stealth, he decided the game sucked.

Is that really the fault of poor design from the developers? Or is he just a moron who doesn't get it?

Developers have to expect at least some semblance of intuitive understanding from gamers. But there are people who are simply dimwitted when it comes to these things, and there is very little a developer can do about that without dumbing down it's games.

Wich, unfortunately, many have resorted to, leaving us with the bland games that were all neutered by focus testing.

In my opinon, in many cases, blaming the developer for someone not understanding their game, is like blaming a musician for someones taste in music.

Is it Metallica's fault that a little girl doesn't get it and would rather listen to some boy band? Likewise, is it Bioware's fault when someone doesn't understand Mass Effect and says it's boring and it sucks and goes back to playing Halo and Madden?

My take: Not necessarily. There is something called crappy taste. There's is also a distressingly large amount of stupidity.

So yes, (some) people can and do and always will, play it wrong.
EternalDeathSlayer's Avatar - Comment posted on 09/01/2008 20:49
EternalDeathSlayer
I get told that sometimes, usually from some snobby elitist bastard who thinks they're more of a hardcore game than me, as if that even matters.

You'll notice that the best selling games usually tend to speak for themselves in this regard, which is quite telling if you ask me. Super Mario is a prime example of this. God of War is another good example. Shit, even Halo or Madden actually fit this mold.

A perfect example of giving a player many different tools that actually all have some use is the Zelda series. You almost always HAVE to use whatever items you find in the game, meaning there is no useless or gimmicky shit. So there is no wrong or right way to play, only the way the developers designed the game to work.

BioShock certainly has many options, but it's far too easy of a game to actually NEED all those options. A great game will hand you weapons or abilities that you can actually make use of, sort of like Mega Man. In Mega Man you get what you need to take out one boss by beating a different boss. This is not only simple game design, but GREAT game design.

I enjoyed reading your blog, keep it up dude.
Bus's Avatar - Comment posted on 09/01/2008 20:58
Bus
Well, really, everything is Metallica's fault. But it's important to discern the difference between not liking something and not getting it. That little girl doesn't like Metallica because they suck. To her and to me. However, we both understand what Metallica is. We can listen to their songs and understand the content. And we can both say "to each his own." At no point, do either of us look at Metallica expecting something radically different from what they are.

Your friend either understood MGS was all about stealth and he just didn't want to play a game like that (in league with my own taste) or the idea of using stealth never occurred to him in which case the game, once again, failed. The encounter with the camera directly communicates what kind of game it is. Avoidance over conflict is the whole premise. And not liking that is indeed personal taste. But not having the integral notion of being stealthy adequately explained is short sighted. Also, would you really label your friend as a moron?

The person who dismisses Mass Effect because it looks like a shooter but actually is an RPG is just not getting the true nature of the game. That's an issue that just can't be side stepped by saying "Forget all the morons who can't understand this game" especially by a company in the business of making as much money as possible. And perhaps those "morons" actually like both RPGs and shooters but were just expecting Mass Effect to be the latter. By playing it wrong, they inadvertently exacerbated the problem, turning a good RPG into an awful action game which, played that way, it most certainly is.
Tubatic's Avatar - Comment posted on 09/01/2008 22:48
Tubatic
Pics are good form. Don't let Reaprar's douchery distort his message.

You see what happened to Luc Bernard when he didn't listen to himOHSNAP!

meme's aside, I think its very possible to play a game wrong. I think that's more valid now than ever, as game start to give you more freedom. Way of the Samurai an be played very wrong, imo. To the point where one doesn't appreciate the subtley and depth of the experience. Its not to say anyone is wrong for doing it: its your own fucking game. But its completely possible to play the game out of historical context and implied delicacy, and miss the beauty of the game entirely.

Also, cheese combos in Fighting games come to mind. Sure, spamming Yoda's unblockable can be countered with very specific smart play, but spamming your legitimate and valid, cheap move, imo, is playing wrong.
Tubatic's Avatar - Comment posted on 09/01/2008 22:50
Tubatic
I think me and BUS are on the same page.
Red TheHaze Veron's Avatar - Comment posted on 09/01/2008 23:44
Red TheHaze Veron
controversy!
SurplusGamer's Avatar - Comment posted on 09/02/2008 02:07
SurplusGamer
@tubatic

Fighting games are actually an excellent point in my favour, I think. If the game lets you spam a cheap move over and over, and you can get away with doing that for the whole game, then that is not playing it wrong - that is a balance issue that should have been sorted out. If the designers didn't intend for people to get through the game on one move then either the move needs to be changed in some way to stop people using it like that, or there needs to be a good defense to that tactic so that it won't work 10 times in a row. It's EXACTLY the sort of thinking that 'oh, people are using this cheap move, playing wrong, grumblegrumble' as opposed to thinking maybe the developer should have worked on game balance to PREVENT that I'm calling out here.
Clockwork-Zombie's Avatar - Comment posted on 09/02/2008 02:43
Clockwork-Zombie
Good read, it was not really a wall of text, I do not think it NEEDS pictures but it would likely prevent a lot of people from dismissing it as TL;DR.
Also there are plenty of ways people can "play it wrong". Like in Warhawk where your goals are obvious and it rewards you for completing them, most people just charge into the other team's base or run aimlessly, when they could work as a team they instead play it single player style (it dose not help that most people do not have/use a headset). Just some of my thoughts on the multiplayer aspect of this topic.
Bus's Avatar - Comment posted on 09/02/2008 04:16
Bus
The Warhawk example is interesting. I think the the single player mentality needs to be expunged and it's the developer's responsibility to that. They need to actively make it so difficult to push in all by yourself that people will eventually get the lesson. I don't know if that's the case in Warhawk; I haven't played it.

I like to look at Team Fortress 2 perhaps too often as the pinnacle of video game design. There, they find really good ways of demanding and not just encouraging team work. An enemy engineer sets up a sentry gun and you either need your teammates' help or you need to help your teammates get past it. To keep a drive alive, you need a medic and so on. It's a delicate balancing act, making no member of any team a one man wreaking crew. Because if that were to happen, the entire game would come crashing down.
SurplusGamer's Avatar - Comment posted on 09/02/2008 11:17
SurplusGamer
@clockwork-zombie

Again, yes - if that's how players were playing Warhawk, maybe that was Warhawk's fault for not building things into the design that encourage people to play the 'correct' way or discourage the 'wrong' way enough.
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