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1:15 PM on 04.24.2009

TFNF(2) Or How I Learned to Love the Fortress

This week in PC we will be hosting the usual Team Fortress 2 night. In addition to this there will most certainly be some L4D shenanigans so check your buddy lists and get some games going.

Team Fortress 2
- Map Packs (version 6): arena maps, ctf maps, cp maps, pl maps, other maps
- Time: 8pm Central (2am UTC)
- Server: brbuninstalling.com #1 [FastDL|Customs|HLStatsX|Voting]; IP: 8.12.20.112:27015; Password: littlecart
- Spill-Over Server: brbuninstalling.com #2 No Crits; IP: 18.243.2.105:27015; Password: N/A
- Spill-Over-Over Server: 63.215.74.23:27015 - Located in Los Angeles, this will be STOCK-ONLY

And if there's something you've been itching to do or a map that needs some love, please suggest it. Thanks.

Next week we will start up Scrim Days - Weekdays at 4 on server #1. What we are doing is having a set time for some small team competitive playing pick-up style with anyone that shows up. Make sure you are on time if you come so you can be there for team picking. Next FNF, and for every week from now on, we will be hosting 4v4 battles before general play. If you have a team of 4 that is interested in playing send me a PM, or visit our forums.

And your funny TF2 comic for the week:

  read


3:10 PM on 08.27.2008

The Ship: A new players guide

After Rev. Anthony’s article on The Ship a lot of people decided to come out and join us for our Monday game. Unfortunately I forgot to mention that it can have a steep learning curve. So here is a guide for new ship players that will have you murdering like a pro.

Go through the tutorial

No really, go do it. Now! I’ll wait. You back yet? Ok good. This is one of the few games the tutorial is actually useful. OK they still treat you like an idiot, but there is enough complexity in this game that if you don’t know where to look on your HUD to see if it’s safe to pull a weapon, how to check your map or how to manage your inventory and check the MFK (money for kill) of weapons you will just be fresh meat to everyone else. Some pro-tips: middle click to holster and un-holster last weapon used. P for map, use it often. Right click to get more options when you are looking at things, this is good for bribing guards, changing your meal purchase and even uncovering some secrets. I for inventory, try to only use this when you are in a security zone. Right click to throw any weapon you are holding, you will surprised at how many kills you can get throwing something seemingly useless. Aim for the head, but be careful. You are throwing away a perfectly good weapon!

Take it slow

Unlike most games The Ship has a relatively slow pacing. Most people get caught up in the “90 seconds left to kill quarry” messages and run around like idiots with their weapons hanging out. This is bad for two reasons. Running increases the rate that your sleeping need goes up dramatically, and sleeping is one of the times you are the most vulnerable. Also if you get careless and pull out a weapon with either too many witnesses or in a security zone you will get sent to jail, fined and all those weapons you looked so hard for taken away. My suggestion is don’t expect to get a kill every round. Just make sure you manage your needs, watch your back and find the best earning weapons possible. Then kill when it is convenient. Often the winner of the round isn’t the person with the most kills but the one who put in the extra effort to find high earning weapons (you can find some that are worth $10k+.

Explore everything!

Almost every map has some secret areas tucked away. So make sure you explore and examine anything suspicious. Right click things often, some soda machines will have an OK sign like thing that when you click will open a secret passage. There are also buttons that open trap doors and other things hidden around. Also if you see any keep out signs go in immediately. The crew areas often have some of the best weapons tucked away, but beware some are on a timed fine system where you will be fined every X seconds and eventually sent to jail. So run through these areas quickly. Sick bays are a good place to get scalpels, sleeping shots and poison syringes. Don’t take the sleeping pills! They actually put you to sleep and are a sick joke. There is one ship that has a cargo bay that often has good weapons in the trunk of an old car. Another map has a hidden area where you can get good weapons and look out into the billiard room from behind a painting (and shoot your quarry if you are really lucky to catch him there). If you just aren’t finding anything keep an eye out for those that do, and then do whatever they do. It’s good to find out where all the best places to get weapons are and go there first, looking randomly through cupboards and suitcases may get you a weapon, but usually you are just wasting time.

It’s a tarp!

One of the really funny things about The Ship is the traps built into most of the maps. The saunas and freezers often have the best weapons but you can also lock people in them and watch them slowly die. Some good weapons pickups will have steam pipes that you can activate when people are rummaging through them to kill them that way. In the paddle boat level good weapons will spawn on the ground near the paddles, but watch out! Anyone can run up and pull one of the levers at the sides and dump you into the paddles. Also some levels will let you drop life boats on people’s heads. So it is a good idea to discover the traps in the level. You could get lucky and get a really funny kill. Also the traps are often set near a good weapon pickup so if you are careful you will get some of the better weapons. These kills will count for you if they trap your quarry but they will also count against you if they aren’t. So it’s a good idea to resist the temptation. The one thing that doesn’t count either way is knocking people into the piranha water, but it’s really hard to kill someone like that and is pointless and won’t earn you any friends.

Don’t be a dick

Whenever you are on a losing streak or have no quarry it can be incredibly tempting to kill people randomly. This is not a good idea because all servers by default drop 30 min bans on people who kill to many people in a certain time limit that aren’t their quarry. This is automatic and most admins don’t bother to turn it off. You also get fined each time and although it is only $1000 it will add up quick. Don’t worry if you aren’t doing well, most people suck when they first start. I’ve heard many people say they didn’t get one kill the first night they played. But if you follow my advice and get a good weapon a few kills could be all you need to win the round. And also there is only one winner per round, so don’t take it to hard if it isn’t you.

The last point I will make is to change your name from landlubber. Most people like to know who killed them or who they are killing. The options menu is called the engine room so hit escape and go there; it will be the first tab. Also voice com is not included I believe because they thought it would break the mood, so it is a good idea to get into the vent of your choice before going in.   read


9:28 AM on 08.25.2008

The Ship Mondays

A group of Dtoid people and other PC gaming enthusiasts have gotten together to resurrect this game from obscurity. Rev Anthony was talked into showing up last week and his article gathered a lot of enthusiasm. I've been organizing this game for a bit and wasn't posting a c-blog because I thought, like most gamers, no one was interested in giving this intense psychological game a shot.

Well I was proven wrong, so if you want to come play just connect to the following server tonight at 8 pm EST: 205.237.100.92:27025

If you want to try it but don't want to buy it just yet, post that you want a guest pass below. Hopefully someone will have one and will be feeling generous.

The server is being made available to us by the people over at UMLan.com and is run by Flying Mongoose and Caffeine Powered so say thanks if you want, because we are getting this for free.   read


4:02 PM on 06.25.2008

Stream your Netflix Watch Now to your 360

Just a quick post to let everyone know of a Plug-In for Windows Media Player to stream your watch now movies from your Netflix account to your 360.

Here is the original article that clued me in on this gem with some instructions if you need them.

Finally a reason for me to set up the windows media extender.

*update I just found out that one of the features in this program is to let you download watch now movies to watch later!   read


7:29 PM on 05.28.2008

If I Could Make a Game: Guy Noir


Yoinked from dtoid no less.

When I first created a blog here on destructoid I wrote an article about how I would make a game if I were in charge. I was planning on making it into a series, but then I realized it was a bit pretentious of me to tell actual developers how I would have made their game better. So I quickly scrapped the idea. But now that Dr. Boa and some community members have started up the game making conversation, I thought I’d throw in my ideas for a totally revolutionary awesome original IP.

I want to start by saying that it bugs me sometimes how it seems that developers start with a gameplay mechanic and then write the story around it. I do understand how this was necessary in the past, but I feel that we can create an immersive enough environment to be able to structure it around the narrative and still make the gameplay fun and engaging. That said we are going to make a narrative (and some possible gameplay).

The idea for this game is directly taken from a comic I wanted to write (and still may) based around some of the unintended mythology of destructoid. I will not go into it too deeply because if I do write it I don’t want to spoil it. At it’s heart it is a pulpy noir detective story set in a retro-futuristic world like the one in sky captain and the world of tomorrow. Collette is the femme fatale, Neiro is a maniacally robot building scientist, Hamza is an evil puppet master of grotesque horrors, Chad is I don’t know what yet but I’m sure he’s amazing, and Jim Stirling is some crazy british fop who’s deadly with an umbrella. He could also be the mastermind.


Hell yes giant robots

The protagonist is a detective of course, and to make things interesting he only has a six shooter (outside of a couple scene specific instances). Now you may be thinking that is a horrible idea, but this is supposed to be as cinematic and emotionally engaging as possible. One thing I remember hearing about the allure of bond is that he is just one man with a horribly underpowered pistol and his wits and he is always in danger. That is what you are, you have your wits and your pistol and that is it. This game will be heavy on sleuthing, but I want it to be as organic as possible. I always hated that in many adventure games you had to do specific things in a specific order or it wouldn’t work. I want it to be that you can solve the puzzle in any order. Hell you can even cheat and jump straight from step 1 to 37. The NPCs should react to this too, not in a rewarding way but in a how the fuck did you work that out so fast way, maybe even make future puzzles and events more challenging (for if this is during a replay).

As far as gameplay there will be a varied set of activities. It will be divided into sleuthing activities and action activities with the following action activities a must. There must be one follow that car chase scene with the cabby bothering you while you are sticking your head out to get a shot. There must be a fight in a blimp, on top of a blimp and hanging from a rope ladder beneath the blimp. Notice I said and not or. There must be at least one intense chase scene where you are being chased by a monster (the gun will be useless except to throw at it). There must be a fight in the destructoid robot while moving and one while you are running alongside the robot across rooftops while it is stomping a path through the city. Now remember these will all be done with only a six shooter, so that should ratchet the intensity factor up a couple notches. The idea is to go for quality of the action encounters and not quantity of the people you have to kill.

As an inspiration for how well this could work please watch the following video. I have never played this game and only heard about it from this site. I am aware that this is pretty much the only highlight which is why I haven’t tracked it down, but this to me is the way a narrative based gameplay should be.

[embed]88045:11668[/embed]
It starts about half way through

Call me Dr. B!   read


4:53 PM on 05.16.2008

The Hidden: A HL Mod Thursday Review



Last night had a very successful turn out which caused some technical hiccups because the game servers cap out at 9. After everything got ironed out I had an opportunity to explore the world that is The Hidden, and what I got from it is that the game has a lot of potential but needs a good amount of polish and tweaking.

The Hidden is currently in Beta 4. If you are unfamiliar with it, it pits everyone against one powerful player who is 95% invisible. As I mentioned the game maxes out at 9. You may think that this is far too small, but playing on both full servers we set up I feel like it was actually too much. The problem is that the hidden has kind of an awkward balance and a steep learning curve. As far as I could tell there was no buffs given to the hidden depending on the size of the opposing team (IRIS). Because of this it was often a steamroll, with the hidden getting killed quite fast. Or worse the hidden spent most of the round hiding, wrecking the flow of the game. In fact I don't think I got a single kill when I got to play as the hidden. You can't blame the hidden player for hiding though, confronting a group of soldiers is suicide in this game unless you are very good. So you spend a lot of time waiting for someone to wander off on his own.


Meet the hidden, visibility not guaranteed.

The gameplay is actually pretty neat. As a member of IRIS you are heavily armed but extremely paranoid about your surroundings. All you can really see is a slight shimmer, and there are lots of maps that have steam vents that also create a shimmer and really mess you up (some can even be turned on and off). As the hidden you have to stalk and kill all IRIS members. This is best done by singling them out and attacking them one by one. Unfortunately you can get killed in a couple of shotgun blasts so you really have to hide most of the time. Being able to cling to walls helps this, and there are often special areas in maps made for hiding and stalking. This is another problem I had, I felt like the hidden should be stronger, except for one thing. The hidden gets a one hit kill attack which I think can break the game. No one likes to get killed in one hit, although it does freak you out when it happens to someone next to you.


someone's gonna die

Some of the vision effects included in this game are a very nice touch. If you get hit by one of the hidden's pipe bomb your vision goes black. This is freaky when it happens and you often just spin around in circles shooting wildly. On the other side the IRIS get a gun that is non-lethal but stuns the hidden. When you get shot your vision gets blurry and the camera spins a bit. It really feels like you are dizzy, and you get dizzy from looking at your monitor. Using this often had the hidden yelling "fuck this that gun sucks" in vent, which was good for some laughs.

A thing I really didn't like was that the hidden's visibility was constant. I'd like to see it vary depending on what he was doing. There were a couple times playing as the hidden I tried standing still next to group of passing IRIS. I was killed immediately. On the other hand I saw people killed without actually seeing the hidden. In fact a lot of the times I killed the hidden were completely on accident. I think the game would be better if the hidden was 99.9% invisible standing still, the visibility it currently is moving and 80-90% invisible when attacking. I think this would improve the feel of hunting and being hunted by the hidden.


See the hidden? Me neither.

Overall I thought the game had a lot of promise but needed work. It is currently in beta 4, so its a little buggy too, but not unbearably. We had a couple problems with crashing but otherwise it ran fairly smooth. I'd recommend it for smaller groups and for people who are curious. I didn't quite get the feel of being hunted by a hidden monster, or hunting when I was the hidden. In fact it often felt like the opposite was happening. I am definitely looking forward to the final release. It is a game I want to see improved and done well because of the moments when everything fit together and gave me a very tense and psychological experience.


I got killed behind that boxcar, and over there, oh and next to that barrel!

If you played with us please leave your thoughts below, and be sure to join us for future mod nights. Also there is a highlight reel being worked on. So be on the lookout for that in the future.   read


6:05 PM on 05.15.2008

The Hidden: Tonights HL2 mod for HL Mod Thursday

So a quick post, and I apologize for the lateness, the game tonight will be The Hidden. So quickly run and grab it from here if you want to play. It starts at 8 PM EST, and goes until people want to stop. So drop in anytime.

Back yet? Well now that you are downloading it you can read about what it is. I'd recommend tooling around the site for an in depth guide, but the quick and dirty version is that it is a 9 person mod where one person is a super killer that can eat peoples dead flesh and pin their bodies to walls, as well as run up said walls. The other 8 are disparately trying to survive and kill this person. Did I mention he's also 95% invisible?

If you want to play you can meet up in our IRC or in the dtoid community group chat. We are crashing pubs tonight, so everyone organize themselves into 9 person groups and find an empty one with good ping. Expect a review from me tomorrow if I can make it (I've got family coming in). If not I will review zombie mods we played a while back.

Also if you think this is dumb check out what you missed last week!

[embed]86199:11352[/embed]   read


10:09 AM on 05.09.2008

Obscure HL Mod Thursday Review: PVKII (It was arrrr-some)


This weeks adventure is rated Arrrrr for pirates.

Every Thursday we get together and play a Half Life 2 mod that gets picked earlier in the week. This week we played PVKII which was retarded fun. Like the name you get to pick a faction; Pirates, Vikings or Knights. Once you pick your faction you get to choose one of two classes. A heavy warrior who does insane close range damage but is slow and cumbersome, or a quick long range character good for support or running the booty around.

This game had me giggling like a schoolgirl from the moment I started. The combat and gameplay is surprisingly tight. As a heavy class you mostly live and die by the sword (or axe). You attack with the left mouse and can hold it down to charge a stronger attack. Right mouse is for blocking. Once you get into it the combat can be pretty intense, you can block in 4 directions and the way you block determines what, if any, damage gets through.

As a long range fighter you mostly want to hang back and wittle the health away of your opponents with your musket or arrows. Reloading can be a pain, but this is one of the long range class greatest strength. While some heavy classes get a long range weapon its one shot and then you have to stop to reload. This could mean death if not done in a safe spot. All light classes can reload while running. As an archer in the knight faction I got really good at filling my comrades opponents full of arrows from a distance and then switching to the crossbow to shoot someone in the face when they charged at me.


I need to axe you a question

The special attacks are what really make this game great, and hysterical. As you attack you fill up a special bar. When it is full you get a special attack that you can perform on your opponent. I didnt get to try out all the specials, but the ones I saw were awesome. The captains special turns his musket into a cannon. The first time I used it we were all on a tower and I killed everyone including myself. The heavy knights special is a spinning broadsword attack that is almost certain to kill everyone around you. The archers has you notching 3 arrows for an instant kill that is great for surprising rushing attackers. The skirmisher (pirate light class) gets a very stupid flying sword attack, but he makes up with it with his 3rd weaponthe powder keg. The powder keg is useless in most situations, but when it works it is fantastic. Its basically a huge bomb you can throw at people. It works amazing for point defense maps and for surprising a cluster of combating people.

The game is well made, with lots of little funny things that make it perfect. Like the parrot the pirate captain can send to claw peoples eyes out. The criticism I would have for it is that, while the gameplay and combat are amazing (combat is on par or better than Oblivion IMO) the maps can leave something to be desired. We only played the stock maps and some were fun, but others were overly complicated or simplistic. We played a temple map that was filled with traps. While this sounds awesome in practice getting killed randomly got old quick. Also maps where you had to steal each others booty were fun, but the booty points were always right next to the spawn, and with instant spawn it made it difficult to steal the booty unless the faction was not there defending.


About to get knighted

Another problem is that with three teams, balance becomes more of an issue. Ideally you need all teams to be equal as any extra players could give a faction a great advantage. And while I had fun playing with three, six and nine+ people throughout the night, some felt it needed a lot of people before the gameplay really got fun.

It was a great time, but like most mods it could use some work. If I had to give it a score itd be a 7/10, it was a blast, but enjoying it so much made me see the things I wish were improved. I hope that everyone will join us for next week. Voting has already started in our forums. The mod community is part of what makes valve so great and its wonderful to try these games out with the Dtoid community. Many of the successful mods get picked up by valve or inspire future games, so its nice to get a look at them before they get famous.

Also VandamGuy was recording last night so hopefully we will get some great videos out of it. There were several memorable moments throughout the night. Like the first time someone did a suicide run with the powder keg on top of the tower. Or the first time I used the pirate captains special and everyone got sploded. Then there was the time we had the deathmatch in the Colosseum and the dirty pirates started using the throw a powder keg into the fray technique. They were racking up 3-5 kills at a time! If you were there you'd know this is not something that is easily done.   read


12:53 PM on 05.08.2008

Mirror's Edge is being written by Rhianna Pratchett

As per Ars Technica

This is going to be a quick post, no picture just want to get everyone's take on this very important detail.

I was very, very much hoping that the story for this game would borrow heavily from William Gibson books. I think that the cyber-punk world's he created would be perfect for this. Plus you got a female character and a "runner" style. I couldn't help thinking razor girl when I saw the title, the main character design, and the plot synopsis.

Rhianna is decended from god like writer talent, so that's a major plus. But based on her past two endeavors I feel like she is very much like her father in his early works. Average with some real talent peeping through, but overall nothing special. Just promising. Plus she seems intent on adopting his style of comedy that is surprisingly deep. This is very difficult to do, and his perfection of which is part of what has made him such an icon.

I am deeply disturbed by this. On the one hand I know it is being written by someone who should be equipped genetically and will definitely be taking this story very seriously, on the other I think she is inexperienced and hasn't found her style yet. She hasn't managed to get out of her dad's shadow so to speak.

For those that don't know she is Terry Pratchett's daughter and wrote Overlord and Heavenly Sword   read


9:18 AM on 05.06.2008

The Destructoid Steam Community Game Calendar



In case you missed it we have a destructoid steam community, and it is awesome. We have a full slate of events scheduled throughout the week. Feel free to join in the fun of any event, or do them all. You are given Sunday to rest. All non-TF2 days are organized through the steam group forums mainly, but you can add an organizer to your friends and join that way. Acceptance as a friend is not guaranteed. If all else failed try the Dtoid group's chat room.

These are the community events we currently have:

Monday:

Event: For Pay Mod Day Monday - Featuring TFC, HL1 mods, The ship and others you might have to buy something for (also TQ overflow night see wed. for organizers)
Location: Organize through steam chat, Forums - Big Boys section
Organizers: Surf314, CaffeinePowered

Tuesday

Event: TFTuesday
Location: Destructoid server: 8.12.20.112:27015 Overflow: 18.243.2.105:27015 (courtesy of CopulatingDuck)
Additional Location: Alt. Destructoid server: 216.6.226.149:27015

Wednesday

Event: We'll play Wednesday - featuring Titan Quest
Location: Organize through steam chat and the forums - Big Boys section
Organizers: Tragic Hero, VandamGuy, Kor

Thursday

Event: Obscure Half Life Mod Thursday
Location: Organize and vote through the forums - Big Boys section (server details will be provided in the post on Thursday once the game has been decided)
Organizers: Surf314, CopulatingDuck

Friday

Event: Friday Night Fights (TF2)
Location: Destructoid server: 8.12.20.112:27015 Overflow: 18.243.2.105:27015 (courtesy of CopulatingDuck)
Additional Location: Alt. Destructoid server: 216.6.226.149:27015

Saturday

Event: RTS/TBSaturday - featuring Civilisation 4
Location: Organize through forums, steam chat
Organizers: Ainmosni (civilization 4)

Monday is completely new, it's mostly used for TQ at the moment. Also if you are interested in helping to organize any co-op games on Wednesdays please visit the forums and say so. As of this moment we are just having people organize specific games, if we have enough people/games we will start a sign up sheet thread in the forums.

Here is the link to the Destructoid Steam group   read


10:39 AM on 05.02.2008

Obscure Half-Life Mod Thursday: Voting starts now!



I've been organizing the Destructoid Steam Groups Obscure Half Life Mod Thursday, and it has been a lot of fun. But I doubt many of you know about it. So here's the deal every Thursday we pick a Half Life mod and play it. We now have dedicated server capabilities thanks to CopulatingDuck so it's a great way to socialize with members and play mods you might have missed.

One of my favorite mods that gets played is Zombie Panic, which has one player be the zombie and the rest survivors. When you die as a survivor you become a zombie. You can also get infected and become a zombie while in the middle of a bunch of fellow survivors.

Another fun night (which I couldn't attend) had Yashoki teaching people how to play Natural Selection.

Current choices for this Thursday are as follows:

Zombie Panic
Zombie Master
Fist of Frags (a western themed mod)
PVKII (I've been told it is really awesome, but haven't tried it yet)

If you want to vote, or help nominate a mod to take the place of the least voted for mod please visit the topic in our forums. (Go to Big Boys, then select the Obscure HL Mod Thursday topic for the upcoming Thursday)

If you don't want to participate in the voting but want to come play with us this Thursday just stay tuned on Thursday where I will post the winner, where to get the mod and server info or where to meet up if we need to crash an empty public server.

Hope to see everyone there!   read


8:41 AM on 04.25.2008

I want you to join the TF2/Steam community, I want you to leave the drama out (a post in two parts)

I couldn't find any pics of uncle sam that weren't long as hell so I'm marking this post as not ADD friendly

We have a great TF2/Steam community and I want all of you to be a part of it. If you haven't already, mosy on over to here and join up. We have a great line up of PC enjoyment. Starting with Titan Quest Monday's, then there is TFTuesday of course, then we have co-op Wednesday, Obscure Half-Life Mod Thursday , Friday Night Fights, and Civ4 Saturday. On the seventh day we rest and see that it is good.

If you want to be active in TF2 just join the steam community and frequent the server. For the other days a lot more organization is involved so we have a forum set up. Also all destructoid community members get reserve slots on the TF2 server! That means if it is full and there is someone not on the reserve list currently in the server they will get kicked for you. Just post your steamID here. It is important that we do it this way as pubs are necessary for any PC server's health and to them it's not insulting to get kicked by the console "for using a reserved slot" but it is if they get kicked by an admin for a Dtoider.

I have had the great pleasure of taking up the organization for Obscure Half-Life Mod Thursday, which is fantastic for me because I never really played any of these mods when they were popular. I have to tell you getting chased around by zombies through a subway was one of the most memorable gaming experiences I have ever had. If you want to participate go to the forums and look for the thread for the upcoming Thursday. There you can vote for what we will play, and I post all the links to the mods as well. If you want to suggest something for the following week feel free to do that also.

This brings me to the second part of my post. We really only have one rule in our community/server. This rule is basically the same as the Destructoid motto. We call it don't be an asshat, here it's referred to as STFUAJPG. We run it as being friendly. I really like this and it is the main reason I've become so involved. I like to think of it as an oasis. At the oasis Lions, elephants, giraffes and whatever tend to hang out and have a tentative peace. Yes our rule attracts a lot of people that usually receive a lot of hate (like furries). But as an oasis you are expected not to harass them. There is no compromise to this. In exchange I expect them not to harass you or try and bait you. I do not think this is unreasonable, and for the most part the furries keep the furry aspect of themselves to, well themselves.

The only reason that you will be kicked/banned from the server is that through your behavior you were ruining the game for at least 1 other person. If you feel you were kicked/banned for another reason please contact CaffeinePowered or Kor.

We have had some community members who have had problems in the past but have come to understand why we run the server in this way and have become a part of the community. One in particularly I have gained some respect for and as of this moment is a cool guy in my book. Saying this won't win me points, but I think it is important to extend the olive branch. You know who you are, I'm glad you decided to become a part of the community. I hope that others will come to the same understanding. There is nothing wrong with putting down your hate of someone or a group of people to have fun with them playing a game. You can resume it afterwards if you choose.   read





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