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If I Could Make a Game: Guy Noir
Surf314 | 7:29 PM on 05.28.2008 13 comments



Yoinked from dtoid no less.

When I first created a blog here on destructoid I wrote an article about how I would make a game if I were in charge. I was planning on making it into a series, but then I realized it was a bit pretentious of me to tell actual developers how I would have made their game better. So I quickly scrapped the idea. But now that Dr. Boa and some community members have started up the game making conversation, I thought I’d throw in my ideas for a totally revolutionary awesome original IP.

I want to start by saying that it bugs me sometimes how it seems that developers start with a gameplay mechanic and then write the story around it. I do understand how this was necessary in the past, but I feel that we can create an immersive enough environment to be able to structure it around the narrative and still make the gameplay fun and engaging. That said we are going to make a narrative (and some possible gameplay).

The idea for this game is directly taken from a comic I wanted to write (and still may) based around some of the unintended mythology of destructoid. I will not go into it too deeply because if I do write it I don’t want to spoil it. At it’s heart it is a pulpy noir detective story set in a retro-futuristic world like the one in sky captain and the world of tomorrow. Collette is the femme fatale, Neiro is a maniacally robot building scientist, Hamza is an evil puppet master of grotesque horrors, Chad is I don’t know what yet but I’m sure he’s amazing, and Jim Stirling is some crazy british fop who’s deadly with an umbrella. He could also be the mastermind.


Hell yes giant robots

The protagonist is a detective of course, and to make things interesting he only has a six shooter (outside of a couple scene specific instances). Now you may be thinking that is a horrible idea, but this is supposed to be as cinematic and emotionally engaging as possible. One thing I remember hearing about the allure of bond is that he is just one man with a horribly underpowered pistol and his wits and he is always in danger. That is what you are, you have your wits and your pistol and that is it. This game will be heavy on sleuthing, but I want it to be as organic as possible. I always hated that in many adventure games you had to do specific things in a specific order or it wouldn’t work. I want it to be that you can solve the puzzle in any order. Hell you can even cheat and jump straight from step 1 to 37. The NPCs should react to this too, not in a rewarding way but in a how the fuck did you work that out so fast way, maybe even make future puzzles and events more challenging (for if this is during a replay).

As far as gameplay there will be a varied set of activities. It will be divided into sleuthing activities and action activities with the following action activities a must. There must be one follow that car chase scene with the cabby bothering you while you are sticking your head out to get a shot. There must be a fight in a blimp, on top of a blimp and hanging from a rope ladder beneath the blimp. Notice I said and not or. There must be at least one intense chase scene where you are being chased by a monster (the gun will be useless except to throw at it). There must be a fight in the destructoid robot while moving and one while you are running alongside the robot across rooftops while it is stomping a path through the city. Now remember these will all be done with only a six shooter, so that should ratchet the intensity factor up a couple notches. The idea is to go for quality of the action encounters and not quantity of the people you have to kill.

As an inspiration for how well this could work please watch the following video. I have never played this game and only heard about it from this site. I am aware that this is pretty much the only highlight which is why I haven’t tracked it down, but this to me is the way a narrative based gameplay should be.


It starts about half way through

Call me Dr. B!



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13 comments | showing # 1 to 13

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Wexx's Destructoid Blog
CALL OF CTHULU OMFG THAT GAME WAS AMAZING! And yeah, Noir films are really cool too, probably the definition of cool.

On call of cthulhu: Unfortunately, the developer that made it went bankrupt after their game didn't sell that well. But yeah, if you can get a hold of that game (or not get a hold of it) You'll be doing yourself a favor. Great storytelling and action in general.
Conrad Zimmerman's Destructoid Blog
Mmm. I really wish that Call of Cthulhu: Dark Corners of the Earth had been better. Are you naming it after The Prairie Home Companion radio drama?
Surf314's Destructoid Blog
@Conrad

Not really, it'd be more suspense/horror than comedy if I could make it but you gotta admit, that is the best fucking name ever.
-D-'s Destructoid Blog
I love the noir style and would play this game so hard, my [insert console name] would explode with joy. For reals, we could do with a strong, story-driven, detective game. Where's Tex Murphy, when you need him?
FuriousGeorge's Destructoid Blog
I think you might enjoy this:

http://www.nintendowiifanboy.com/2008/05/23/new-sniper-studios-game-has-great-looks-horrible-timing/
Surf314's Destructoid Blog
Shit I forgot to mention to keep the cinematic feel I'd do away with the HUD completely, and instead of losing life you'd lose luck. As in those guys are always insanely lucky but shrugging off bullet wounds always struck me as a bit retarded. This could be shown by gaining color (as in moving from the surreal B&W Noir world where you are too lucky to get hit to the real world where you gonna die).

Also as far as dialog choices you should be able to set a response mood or tone in the start menu or if you want to vary hold down a d-pad button or something. So if you want all your responses to be in the tone of sarcastic asshole, all your responses would be like you were a sarcastic asshole. Same for polite milquetoast.
yaisuah's Destructoid Blog
You did it Surf!

Your idea has me as long as I ignore the paragraph about including the destructoid bloggers. I've always wanted a game that had an open world STORY, not just gameplay. Like, if you really wanted to go right to the end bosses secret head quarters after you start the game you could. And the whole path of the investigation would really be completely up to you not a bunch of trigger points to the next objective.

Call of Cthulu is a great influence as far as the gameplay coming out of the story, it had some big flaws, but was amazing in what it pulled off with such an outdated engine.

So, bottom line, drop the local staff, and you got a winner!
Surf314's Destructoid Blog
Yaisuah if you actually knew my planned story it'd make more sense.

Basically I suck at naming my characters, and sometimes I have a bit trouble with their mannerisms. Like I know what plot points and ideas and stories I want to create but the personalities, they fail me. Ironically I love character studies (<3 Darjeeling Limited).

Anyways I used the dtoid staff because it was a fun way to jump start the personalities and especially names of the characters. But hardly any of it is on paper.

IMO the story is pretty awesome though.
Surf314's Destructoid Blog
Jim Stirling is pretty evil sounding isn't it, plus Collete Bennette just brings to mind femme fatale - why do you think she's got so many dtoiders drooling over her.

Also Neiro, couldn't pick a better name for a maniacal robot building genius. And robots are an absolute must. Plus monsters really fit with where I want to go and Hamza always has those crazy avatars.

It just all falls into place, at least in my head.
vandamguy's Destructoid Blog
you must be really bored, but at least you're typing at full speed.
Surf314's Destructoid Blog
Vandam - yes, yes I am. Plus it's warm up for mod nod review and other stuff I need to write =)
Eschatos's Destructoid Blog
As long as you give the entire brbuninstalling crew cameos, I approve. I want to be the guy who uses a toaster to electrocute people. Make me a miniboss or something.
Eschatos's Destructoid Blog
P.S.- Think the bad guy from No Country for Old Men, but with a toaster instead of a cow-shooter.


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