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HDTVs and Gaming Guide Part 1
SuperDave | 7:37 PM on 10.24.2007 15 comments


Well, it's almost that time again, that dreaded and wonderful time when the awesome and chaotic mix either to make total disappointment or a total triumph. Nope, not a console launch (thank God we won't have to deal with that again for awhile). No, not Christmas, although you're getting warmer. Black Friday is coming really soon and with it, possibly the best Christmas season ever for game releases. It's also a great time to get a HDTV to really enjoy those games to their full potential. I've been researching and planning this for a long time and actually went ahead and got one since I got a great deal on an outgoing model. I figure I can put some of that knowledge to good use and help my friends at Destructoid.

Part 1 will cover the knowledge you need to buy the best HDTV for your gaming purposes. Part 2 (coming soon) will go more in-depth on the types of connectors for hooking up your consoles to the HDTV and how to get the best quality picture out of your retro or modern console.

DISCLAIMER: I'm not responsible for you getting the wrong HDTV or wrong cable or whatever. This is meant to help people, but I am human (as far as you know) and I might not have everything 100% right. I am pretty confident on most of this though. On that note, if any of this needs to be corrected, please let me know in the comments so I can make the changes. Thanks. Also, keep in mind this guide is meant for US readers. I'm not versed in the different cable types and resolutions of other countries.

Resolution and Progressive Scan vs. Interlaced
Old non-HD consoles run at the standard definition, which is 480i, also known as SDTV (for standard definition). The 480 stands for the resolution (in this case 640X480) and the "i" stands for interlaced. This is the method it uses to draw the screen. The other method is progressive scan that is represented by a "p". Progressive scan results in a nicer, sharper picture. As you can imagine, 480p looks significantly better but it doesn't look near as good as HD. 480p is considered "EDTV" which is a step between SDTV and HDTV. 720p and 1080p look better still. Some older HDTVs run at 1080i but pretty much every new TV is 720p or 1080p now. You’ll want to avoid 1080i because of gaming lag (discussed below) and also because you can’t get the most out of the Wii and the last gen consoles since you won’t be able to run progressive scan, meaning they will still run at 480i. 720p is a major difference over 480i and 480p and is considered "HD". There is not as big of a difference between 720p and 1080p. Most say it isn't really noticeable on a TV that is under 50". 720p TVs are really coming down in price now so that's probably the way to go for most people. I'd only get a 1080p set if I was getting a much bigger screen than 50" and had a whole lot of money (I don't).

Gaming Lag
A major thing for retro console gamers to worry about with HDTVs is gaming lag. This is something that you don't have to worry about on a old-school SDTV but you should definitely be aware of in HDTVs. It won't affect modern console gamers using the better types of cables but it can still happen. Non-CRT 720p HDTVs have to scale up from 720p to their native resolution which is a little higher still. If the content you have hooked up to your HDTV isn't in 720p or 1080p, your HDTV has to scale it up to 720p or 1080p to display it. These scalers work fine for DVDs and TV content. Games, however are more demanding. Because most scalers in TVs aren't that fast and really aren't designed for gaming, it can be an issue. On some HDTVs this creates what's known as gaming lag. Basically the image on the screen isn't being updated fast enough to match up with what you're doing on the controller which can make an annoying disconnect between you and the action. This is the most notable on fast-paced games where timing is key (fighting, FPS, sports games and Guitar Hero for example - although Guitar Hero II actually has a setting to adjust for this) so if you're really into these, pay close attention. The biggest thing that causes lag is when the TV has to switch a 480i signal into progressive scan. This makes more of a difference than the resolution. As such, this affects the PlayStation 2 (most games run at 480i) and older consoles the most (consoles that came out before 2000). As long as you're using component cables on them, it shouldn't affect the original Xbox, GameCube and Wii too much as they will run at 480p for most games. The Xbox 360 and PlayStation 3 can both display at 720p or 1080p natively so it's not as much of a problem for them. Note: the Xbox 360 needs to be hooked up with a VGA or HDMI connection (not available on earlier models) and the PS3 needs to be hooked up with a HDMI connection to output 1080p natively. A creative way around gaming lag problems is to use the Wii's Virtual Console or the Xbox 360's or PS3's backwards compatibility. All Virtual Console games are displayed in 480p even though the original games were not in progressive scan. GameCube games that support 480p (most of them) will also display in 480p on the Wii. Original Xbox games that are backwards compatible in the Xbox 360 will display at 720p, 1080i or 1080p. This is true for PS1 and PS2 games in the 60GB and 80GB PS3 as well. The upcoming 40GB PS3 is not backwards compatible. When the console itself does the scaling instead of the TV, it's much faster, making the gaming lag noticably less. It would be a good idea to bring in your oldest console and hook it up to the TV you're considering buying. Yeah, you might get some weird looks but hey, it's the only way to see for sure and it's a good chunk of money. The sales rep/manager should understand.

Display Type
LCDs, plasmas, DLP and CRTs oh my! Which to get? Here's the breakdown:

LCD


Most are familiar with this type of display because we use them for computer monitors. If you have a flat computer monitor, this is what it is. LCD TVs are the same thing really. You know how if you set the resolution too low on your monitor, it looks like crap on a LCD but it looks great if it's on the right resolution? The same goes for LCD TVs. If you're running a lot of old consoles, don't expect them to look really great on a LCD. Also, some fast movement is blurred on LCDs, which you may have noticed on your computer monitor. Watch during fast moving scenes on the store demos (watch the crowd in a football game for instance) to see if it's bad enough to cause a problem with you on the particular TV that you're looking at. Newer LCDs are getting better about this. On the bright side, these displays are really coming down in price, they are thin and have great viewing angles (you don't have to be directly in front of the TV).

Plasma


These tend to be the most expensive TVs but even these are coming down in price and sometimes they are comparible to LCD prices. They are thin like LCD TVs. They don't have the motion blurring problem which is nice, the blacks look the best on these and they also have a great viewing angle. Unfortunately though, they are prone to what's known as "burn-in". Basically if one image stays on the screen for long enough (like the HUD or a pause screen), it will burn itself into the display and stay there, leaving that part of the TV a little darker. Supposedly newer TVs only have a problem with this when they are left at the same screen for hours or if something on the display stays the same for hours such as the HUD or the TV station logo. The Wii, Xbox 360 and PS3 have burn-in protection that can be turned on in the settings. Basically the screen goes darker when you haven't touched the controller for awhile which helps prevent screen burn-in. On the PS3, you can set the time before it dims to 5, 10 or 30 minutes in the Display Settings. If you get a plasma, it's a good idea to turn off the TV if you're playing an older console and plan to be away from the TV for awhile, just in case.

DLP


Grandma's Boy! I love that movie! Oh sorry. These seem to be being discontinued thanks to LCDs coming down in price, but you may find a really good deal on one of these as I did. These TVs look flat from the front but they are about 5-6 inches deep, unlike the really thin LCD and plasma TVs. The picture is great but there are a couple of things you need to be aware of. On most DLPs, they don't have that great of a viewing angle. You will find some though that are a lot closer to the viewing angle of a LCD or plasma. The other one is bulb replacement. DLPs have a $200 bulb that needs to be replaced every 5000-6000 hours of use (every few years or so). Supposedly this will make the TV itself last even longer though since once a LCD or plasma is dead, nothing can easily be replaced like this and it will cost a lot more.

CRT


Note: the image does NOT look that good on CRTs.. These are the really old-school big-screen TVs and are all but gone now on the bigger TVs. They are deeper than DLPs, have poor viewing angles, are not very bright and a lot of them run at 1080i. As they are old news now, you will probably find these a lot in classifieds and other used sources. It's best to stay away from these now that the other display technologies are cheaper.

Connection Types
There are a lot of different connections used to hook up game consoles which I will go over much more in-depth on Part 2. For now, know that you need a TV with component connections and it would be a very good idea to get one with HDMI connections also, especially for the future. Luckily, all HDTVs now pretty much have these connections. The amount of connections aren't really important as you can use a switch box. If you can find a TV with a VGA connection, that's a plus. If you are hooking up consoles made before 2000, it'd be good to find one that has a S-Video connection as well.


Amazon's HD 101 guide is a good guide to look at for more HDTV info, as well as CNET's HDTV World. The AVS forums are a great place to go as well.

No type of HDTV is perfect so you just have to decide what's best for you.

Phew. That took awhile. Look for Part 2 to come soon!



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15 comments | showing # 1 to 15

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bottled dark's Destructoid Blog
wow.

thanks for all the infoz.
i need to join the future and get one of these high definition picture boxes.
Chad Concelmo's Destructoid Blog
Dude, this article was amazing. Front page! Front page! Nice job, man. :)
Bus's Destructoid Blog
Excellent guide. Well written, informative, balanced. Even someone who knows a good amount about HDTVs can still learn a thing or two from this. Can't wait for the next installment.
Samit Sarkar's Destructoid Blog
This is an ambitious project, my friend, and you’ve put together a really great article. This is going to be long but I have a few qualms/suggestions/corrections (please don’t take offense; this is constructive criticism):

- 480i standard definition generally means 640×480 resolution, not 720×480; old-school TVs and consoles display content in a 4:3 (1.33:1, or “square”) aspect ratio. HDTV resolution, at 1280×720 or 1920×1080, is in a 16:9 (1.78:1) aspect ratio.

- You might want to mention that 480p is not considered “HDTV” resolution; instead, it’s called “EDTV”, for “enhanced-definition television”. Basically, getting component cables for your PlayStation 2, Wii, GameCube or Xbox to have them output at 480p will make them look significantly better on an HDTV than if they were displaying in 480i over composite or S-Video cables. But 480p doesn’t come close to looking as good as HD.

- The major problems in your article are in the gaming lag section. Gaming lag affects all consoles when they’re displayed on non-CRT HDTVs. It doesn’t matter if you’re running last-gen consoles over component cables, because any HDTV that isn’t a CRT (read: LCD, plasma, DLP, projector) is a fixed-pixel display. That means that the TV will scale all content to fit the available pixels. The great majority of HDTVs out there have a resolution of 1366×768 pixels (this is considered a 720p resolution display), while the higher-end TVs will have a resolution of 1920×1080 (1080i/p). So as you mentioned regarding LCD computer monitors, it’s best to match your incoming content to the resolution of your display. That is, even if you’re sending your HDTV a 480p signal from a PS2/Wii/Xbox/GC, it still has to scale that signal (720×480) to fit inside a 1366×768 or 1920×1080 “box”. For example, I have component cables for my PS2, and when I play Guitar Hero II at 480p on my 26" LCD (1366×768 resolution), I have to go into the menu and calibrate the lag (it’s not significant — around 40 milliseconds, if I remember correctly — but in a game like that, timing is everything).

And as a PS3 owner, I know that it upscales PS2 games to HD as well, just like the 360, so you should probably throw that in. Regardless, lag can still be a significant issue even when you’re playing them on a PS3 or 360 at 720p, 1080i, or 1080p (or any number of resolutions that the 360 can output over VGA). Going back to [i]Guitar Hero II[i], the Xbox 360 version also has an option in the menu to adjust lag. So playing in HD doesn’t completely eliminate lag, but you’re 100% right when you say that it’s almost always better for your device (console, DVD player, high-def player, etc.) to do the scaling instead of your TV, because the TV scaling chips (especially on lower-end models) usually aren’t good enough to handle the precision that’s necessary for video games.

- Not that I feel as if you’re slighting the PS3, but it also has burn-in protection in the form of a “screensaver” (not really a screensaver in the computer sense of the word; as with the other current-gen consoles, the screen merely goes dim after the console has been idle for a certain amount of time). You can set the time it’ll wait before enabling the screensaver to 5, 10, 20, or 30 minutes in the Display Settings.

- Plasma burn-in issues have been greatly exaggerated. While it was a problem in the infancy of the technology, these days, it’s pretty much a non-issue. They just say that you shouldn’t leave a static image on there for too long during the “break-in” period — the first 100 hours of viewing. Still, though, you’re right; it isn’t good to leave a static image on any TV (this doesn’t just mean older consoles, however — it can also be applied to news and stock tickers running across the bottom of your screen, or station identification logos in the bottom corners of the screen).

Another great resource for HDTV info is CNET’s HDTV World. They have pretty much all the info you could ever want on the subject, and not only is it kept up-to-date, but they also make it easy for even HDTV newbies to understand the technology. That’s not to say that they dumb it down, but their stuff isn’t overly confusing and technical like, say, something on the AVS Forums.

If you have any other questions or concerns, feel free to email me at samit.sarkar <at> gmail <dot> com. Again, this is a great guide, and I look forward to Part 2!
Samit Sarkar's Destructoid Blog
This is an ambitious project, my friend, and you’ve put together a really great article. This is going to be long but I have a few qualms/suggestions/corrections (please don’t take offense; this is constructive criticism):

- 480i standard definition generally means 640×480 resolution, not 720×480; old-school TVs and consoles display content in a 4:3 (1.33:1, or “square”) aspect ratio. HDTV resolution, at 1280×720 or 1920×1080, is in a 16:9 (1.78:1) aspect ratio.

- You might want to mention that 480p is not considered “HDTV” resolution; instead, it’s called “EDTV”, for “enhanced-definition television”. Basically, getting component cables for your PlayStation 2, Wii, GameCube or Xbox to have them output at 480p will make them look significantly better on an HDTV than if they were displaying in 480i over composite or S-Video cables. But 480p doesn’t come close to looking as good as HD.

- The major problems in your article are in the gaming lag section. Gaming lag affects all consoles when they’re displayed on non-CRT HDTVs. It doesn’t matter if you’re running last-gen consoles over component cables, because any HDTV that isn’t a CRT (read: LCD, plasma, DLP, projector) is a fixed-pixel display. That means that the TV will scale all content to fit the available pixels. The great majority of HDTVs out there have a resolution of 1366×768 pixels (this is considered a 720p resolution display), while the higher-end TVs will have a resolution of 1920×1080 (1080i/p). So as you mentioned regarding LCD computer monitors, it’s best to match your incoming content to the resolution of your display. That is, even if you’re sending your HDTV a 480p signal from a PS2/Wii/Xbox/GC, it still has to scale that signal (720×480) to fit inside a 1366×768 or 1920×1080 “box”. For example, I have component cables for my PS2, and when I play Guitar Hero II at 480p on my 26" LCD (1366×768 resolution), I have to go into the menu and calibrate the lag (it’s not significant — around 40 milliseconds, if I remember correctly — but in a game like that, timing is everything).

And as a PS3 owner, I know that it upscales PS2 games to HD as well, just like the 360, so you should probably throw that in. Regardless, lag can still be a significant issue even when you’re playing them on a PS3 or 360 at 720p, 1080i, or 1080p (or any number of resolutions that the 360 can output over VGA). Going back to [i]Guitar Hero II[i], the Xbox 360 version also has an option in the menu to adjust lag. So playing in HD doesn’t completely eliminate lag, but you’re 100% right when you say that it’s almost always better for your device (console, DVD player, high-def player, etc.) to do the scaling instead of your TV, because the TV scaling chips (especially on lower-end models) usually aren’t good enough to handle the precision that’s necessary for video games.

- Not that I feel as if you’re slighting the PS3, but it also has burn-in protection in the form of a “screensaver” (not really a screensaver in the computer sense of the word; as with the other current-gen consoles, the screen merely goes dim after the console has been idle for a certain amount of time). You can set the time it’ll wait before enabling the screensaver to 5, 10, 20, or 30 minutes in the Display Settings.

- Plasma burn-in issues have been greatly exaggerated. While it was a problem in the infancy of the technology, these days, it’s pretty much a non-issue. They just say that you shouldn’t leave a static image on there for too long during the “break-in” period — the first 100 hours of viewing. Still, though, you’re right; it isn’t good to leave a static image on any TV (this doesn’t just mean older consoles, however — it can also be applied to news and stock tickers running across the bottom of your screen, or station identification logos in the bottom corners of the screen).

Another great resource for HDTV info is CNET’s HDTV World. They have pretty much all the info you could ever want on the subject, and not only is it kept up-to-date, but they also make it easy for even HDTV newbies to understand the technology. That’s not to say that they dumb it down, but their stuff isn’t overly confusing and technical like, say, something on the AVS Forums.

If you have any other questions or concerns, feel free to email me at samit.sarkar <at> gmail <dot> com. Again, this is a great guide, and I look forward to Part 2!
Samit Sarkar's Destructoid Blog
Huh. I’ve never double-posted before; sorry about making the page twice as long.

By the way, if you see a bunch of weird symbols in my post above, your browser isn’t using the correct encoding to display the page. Usually, a browser’s auto-select feature for encoding is pretty solid, but sometimes it doesn’t quite get it right. You can change this:

- In Firefox, go to the View menu, then under Character Encoding, choose “Western (Windows-1252)”.
- In Internet Explorer 7, go to the View menu, then under Encoding, choose “Western European (Windows)”.
SuperDave's Destructoid Blog
Thanks for the compliments guys and thanks for the constructive feedback as well. You make some very good points BrOnXbOmBr21 and I will update my post accordingly tomorrow (I need to go to bed but I'm having a time trying to fall asleep). Yeah I wasn't trying to slight the PS3, it's just that I don't have one yet and I didn't want to say anything about it because I really wasn't sure on some things. I'll update that as well.
bhive01's Destructoid Blog
I was thinking about doing this write up months ago right after I purchased my TV, since I weighed all these options.

I agree with BronxBombr21 with the PS3 having a "screensaver" and the fact that "burn-in" on a plasma (which I ended up buying) being exaggerated.

Burn-in can still happen if you run your computer on it and leave the windows bar up and running for hours on end, but during normal use I can't see it happening with any of the newer models.

Also, as far a price goes. Plasmas are dropping a lot and most newer models come in with 1080p resolution if that matters. I found that most brand name 42"/46" LCDs with comparable specs were about 1000$ more than the 42" Panasonic Plasma (PZ700u) I bought.

Another great resource for info about specific sets and the issues other consumers have with them is AVSforums. Just be wary that every set has a problem that someone is going to find. Sometimes if you're looking for a problem you'll find one and never be happy with what you have.

If it's any consolation I highly recommend my TV. It's not as bright as an LCD, but the colors and black levels are amazing. It does only have 2 HDMI inputs though. Which is a shame. My HD satellite box and PS3 take those up. When/If something else with HDMI comes along I guess I'll have to get a switcher box. :(
SuperDave's Destructoid Blog
Ok, thanks again for the suggestions guys. It's updated now. :)
Samit Sarkar's Destructoid Blog
Sweet. Thanks for “appeasing” me by including the PS3-specific info, lol. One minor thing: you’re missing a 7 here at the start of the second sentence...

480p is considered "EDTV" which is a step between SDTV and HDTV. 20p and 1080p look better still.

It should look like this:

480p is considered "EDTV", which is a step between SDTV and HDTV. 720p and 1080p look better still.
SuperDave's Destructoid Blog
No problem. :) Truthfully I wanted to include the PS3 info originally but didn't have the research and wasn't sure about it. I'm glad you mentioned what it can do so I could add it. Oh and I updated the typo. Thanks. :)
Samit Sarkar's Destructoid Blog
Oh yeah, one more thing you may or may not want to throw in to the lag section: a lot of HDTVs have some sort of “Game Mode”, probably because the manufacturers realized that the built-in scalers weren’t getting the job done. Unfortunately, what the feature actually does and its effects differ from manufacturer to manufacturer. Samsung claims that the Game Mode on their TVs reduces lag by 30% by turning off non-essential features (such as their DNIe image processing, which is an on-the-fly contrast adjuster). But it still doesn’t completely eliminate lag, which is why games like Guitar Hero II have features built in to compensate for it. Either way, it’s probably a good idea to enable it — it can’t hurt, right?
SuperDave's Destructoid Blog
That I thought about but since it's so different from TV to TV I didn't really consider it a selling point. That reminded me though, I wanted to put something about bringing the console in to try it so I added that to that section.
SuperDave's Destructoid Blog
Come to think of it though, I think I will mention gaming lag in part 2 since that part will be more about how to get the most out of your HDTV once you have it.
SuperDave's Destructoid Blog
Correction: meant to say I will mention gaming mode in part 2.


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