This review has been meticulously purged of all spoilers. EXTERMINATUS!
Listen, I love the Metal Gear franchise. I wuv it THISSSSSS MUCH. I even went to a midnight launch event at my local GameStop, SAT IN THE COLD FOR A GOOD 3-4 HOURS BECAUSE "We can't have you all in our store, you'll make a mess lol," AND THEN PAID $90 AMERICAN FOR THE SPECIAL EDITION. Not to mention the fact I bought a PSTripple just to play it.
To put it bluntly, I love this game more than any of you ever will. And even I am disappointed.
Negatives first...
The biggest flaw in the design of MGS4 is the total lack of stealth. Now, yes you can sneak around. In fact, the stealth system has been improved dramatically. However, the game throws so many weapons and clips of ammo at you, its pretty much pointless. There's no resource management, easily my favorite aspect of the MGS series. You don't even need to shake dead bodies for those precious rations. You can literally run and gun your way through hard mode, and still have an overabundance of supplies.
MGS4 is also a lot more linear than previous entries in the series. While previous games gave you a single base or area to explore freely, challenging you to gather keycards and weapons to open new paths, MGS4 simply expects the player to be able to head in one direction, fight a boss, then go in another direction. No guided missile puzzles, no "Use C4 to open up a wall" puzzles, nothing.
Now, lets take a trip down memory lane, shall we? Remember how in MGS3, you could equip an item, and call up every Codec contact you had and each would give you a different opinion on the item. Remember how in-depth some of those random Codec conversations were? Every MGS had them. MGS4, however, only has 2 Codec contacts, neither of which have anything interesting to say, ever. Why even give me a Codec? There's TONS of characters you meet in the game, most of which you cooperate with in one way or another, but I can only call two of them?
But, the game is still far from a total flop. For starters, it has a fairly decent story, assuming you've played every single MGS game to date, and dedicated damn near every line of dialog to memory. Otherwise, the game just answers a bunch of questions you never asked. And yes, MGS4 really does tie up every loose end. In addition, it provides some pretty fantastic twists, one of which actually surprised me.
Also, despite the fact that the game encourages combat more than stealth, the combat is actually really fun. Tons of weapons, many of which can be customized, will all see use in the numerous firefights you're bound to get in. The combat really shines, however, during the numerous boss encounters. Easily the best boss fights the series has seen yet, while the bosses themselves are second only to the former Foxhound unit encountered in MGS1.
The Audio and Visual aspects of the game are nothing short of astonishing. I feel they are the only parts of the game that were really fleshed out, if not the only parts that make use of the PS3 hardware. They're easily the saving grace of MGS4.
Easter Egg's are pretty common in the MGS series, and they're definitely present here. While only one or two of them are related to Codec conversations, many Easter Eggs are found while either exploring the various environments, paying close attention the cut scenes, inspecting weapons and items, and occasionally while watching the enemy's behavior. Lots of really fun, interesting, stuff to be had if you care enough to look for it.
Finally, there's the AI. Only once or twice in the game did I notice an enemy doing something that was clearly scripted. The AI not only responds to certain situations with a pretty impressive range of emotions, but they also provide covering fire for their squad mates in addition to numerous other maneuvers. For once, I wasn't playing against an army of drones that simply "RUSH THE PC WHEN YOU SEE HIM."
Ultimately, I feel MGS4 is a good game. It's not the greatest. Hell, it's not even great. But, it does what it set out to do, which is to close the MGS story once and for all.
7/10, simply because they included the fantastic MGO in the whole package, which has replaced COD4 as my Online Shooter of choice.
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Besides, if you really stay hidden and don't get caught, you'll find yourself in some great sneaking situations. I especially loved Act 1's sneaking around the city.
I love every minute of it so far.
I didn't like MGS3 but I'm loving no.4 and EDS is right the MGS series needed to change to revitalize the series.
When you think about it the abundance of guns and ammo work well with the theme of the game which is "war has changed." The mechanics and play style is different to previous MGS games and hence the player needs to adapt to this change in order to survive. Also Snake himself which as far as I can tell is shown to be a relic of a bygone era with him losing touch with modern warfare. When you think of MGS4 as this new PMC warfare setting and you as Old Snake it puts more relevance on the theme and setting.
With that said, I'll say this, I love MGS4. Above all the others. With every fiber of my being. I'm at work right now and unable to play, but I can't wait to get home and play more. I'm literally counting the hours until I can play again. I haven't been this excited to play a game since I played Chrono Trigger.
I absolutely love the ability to switch between run and gun and stealth and to choose your style of gameplay. The entire part I played last night, I was playing in stealth mode. Trying not to get seen and caught. But just moments before that I was running and gunning to my hearts content.
The system works. And it works really well.
Also, I agree with Anus (lol) about the story, The war has changed theme and how well the overabundance of weaponry works in context. It makes a ton of sense in that context.
Ultimately, I feel MGS4 is a good game. It's not the greatest. Hell, it's not even great. But, it does what it set out to do, which is to close the MGS story once and for all.
7/10, simply because they included the fantastic MGO in the whole package, which has replaced COD4 as my Online Shooter of choice.
Not even great?? lmao. I know who's opinion I just dropped down two pegs.
MGS4 is without a doubt one of the best games I've played in quite awhile. In presentation and execution the bar has not just been raised but blown away ( And this from someone who isn't a MGS fan! ). I fail to see your points and refuse to join the ranks of the sheep and follow you in your endeavor of hating on this game. It's funny how the amount of work Kojima put in this game is already being dismissed.
Your soooo cool Sun Tzu.
MGS4 is a huge step up to the majority of gamers, but a small one to true mgs fans.
FALSE
by creating a linear and controlled experience they really had a chance to pour an amazing amount of detail into every facet of the surroundings, character designs, item functionality and AI patterns.
what this game loses in terms of freedom in walking around in new areas it makes up for ten fold with the versatility of Snake as a character when you take a step back and look at the millions of different maneuvers and strategies he can employ in any given scenario.
Since when haven't MGS games been linear? They always have. This here series isn't Oblivion that's for sure. And since when did you get a PS3? Do you own now? You must, which means you must also own MGS4 to make the proclamation:
MGS4 is a huge step up to the majority of gamers, but a small one to true mgs fans.
If that's the case I'm hurt you aren't partaking in our PS3 FNF romps. If that's not the case your opinion doesn't hold much weight considering you personally haven't played the game.
Sun Tzu:
Multiplay better than COD4? Really?? Really?? Wow dude. That's a stretch. I find the multiplayer to be a neat extra. That's it. Nothing more. The single player though is divine.
Your review just embraced that fact, and now I want it even more.
but how dare you, SunTzu?
Doomed, we're all doomed.
I'm really enjoying this game right now. I've played all of the series to completion except snakeeater (which I played a little of), and I do see that it does some things different, but I feel that it's still a Metal Gear game. While the overall path may be more linear, I think your personal gameplay decisions are multiplied - and I'm enjoying that. I think success feels more rewarding when you take a weird route to solving a problem and actually succeed.
But to each their own. :)
Actually, the response wasn't all that bad. Some people can ignore, or even enjoy, parts of the game that annoyed me. I'm okay with that, I do the same with with the Dynasty Warriors series.
@ Everyone
My intentions here were to provide something "Professional" reviewers seem incapable of; A truly grounded review. I looked at the game as though I were impartial to it, pointed out what parts of the game are bad, and which were good. No bias, whatsoever.
Also, evolution in a series is always nice, but I find it odd that the same people who point out the gameplay had become "Stale" and was in need of change would be the first to come down on me for pointing out the fact that Cutscenes are just as long as ever. The same people who'd insult me for suggesting that they change the way the story is presented in MGS because "Long, drawn out movies are a series staple," yet they revamp the gameplay to the point that it's more action than stealth and now change is a good thing?
@ Y0j1mb0
Listen, I used to think of you as a pretty cool guy. Eh, posts pretty funny blogs and doesn't afraid of anything. Thanks for proving me wrong.
Now, if you'll all excuse me, I'm going to get hammered and try to forget that we're all part of the same "gaming" sub-culture. Toodles ~<3
I originally wasn't going to comment on this blog, but then I read this and I had to respond. I enjoyed this statement because it immediately showed that you are sitting on top of this high pedastal that someone needs to kick you down off of. I love how you think you are apparently better then professional reviewers. Would you mind going into more detail on this? Exactly how is it that you can provide a "truly grounded review", but professional reviewers can't? What exactly makes you so much better then them?
I would also love to know where this bullshit of "no bias whatsoever" came from. The idea of reviewing a game without bias is just complete horse crap. No such thing exists. I hate when people try to act as though they didn't allow any previous gaming experience to affect whether or not they enjoyed said game. They are only fooling themselves. You are only fooling yourself.
I personally have no problem with your review of the game. You could have loved it and gave it a 10/10. You could have hated it and gave it a 1/10. I don't really care, because your opinion is your own. Don't start acting like your opinion is some sacred thing though and that it's better then others opinion, especialy people who review games for a living.
So... There's bias in my review? Where? It's Biased to expect a game from a fairly popular series to live up to previous games? It's Biased to expect them to use the same formula, and create games outside the regular series when they want to mix things up (See: Acid, Portable Ops, etc.)? If so, then I'm sorry. I intended it to be interpreted as me neither being for or against the game. Neutrality, I suppose, would have been a better term for it.
Semantics.
Also, read any of the numerous reviews for MGS4, and tell me if the negatives they mention (If they even mention them) factor into their final score.
I'm not that great. In fact, I'm a terrible writer with an incredibly limited vocabulary, and no experience whatsoever, which is what makes this all the more depressing.
The only person that seems capable of seeing through all this bullshit is some fucking nub that goes by handle "Sun Tzu." I AM A FUCKING DROOL MONKEY, THE KIND THAT EAGERLY AWAITS THE NEXT GENERIC SHOOTER OR RACIN' GAME FOR MY PSTRIPPLE WHILE SCARFING DOWN CHEETO'S AND PURCHASING "MEET THE SPARTANS" ON BLUE-RAY, AND SOMEHOW I AM THE ONLY PERSON ALIVE CAPABLE OF NOTICING THE NEGATIVE QUALITIES IN A VIDEO GAME?!?! CAPS LOCK!
Maybe it's because I'm capable of being detached from something I love, like MGS4, that allows me to give such a grounded, neutral opinion of it.
So... A series can't innovate within itself, it has to use side games to do that. And the new game has to play nearly exactly to how the original game played. Alright then.
Well, I guess you heard it here first, folks.
Man, I bet you must LOVE Madden then. Same basic game since 98.
Lets use Megaman as an example. The original Megaman series had the same gameplay, with minor improvements in between each release. When they wanted to mix the series up a bit, give it a more "Edgy" feel, they created Megaman X, which also introduced the idea of having more than just one playable character. Now, lets say rather than making the latest Megaman X game just like the previous entries, they instead gave it the gameplay of the Battle Network series, just with the title "Megaman X."
That would suck, right?
And that's why I hate the idea of changing the MGS formula. Its a stealth action game, that challenges players to cleverly manage their supplies, and avoid combat as much as possible.
MGS4 deviates from the basic formula way to much to be considered an "Improvement," its much more of a Gaiden. They might as well let players control Raiden, and rush around with a sword like in some kind of Shinobi rip off.
Basically, the gameplay in MGS4 should have stayed true to the MGS series. The game is targeting fans of the MGS series, it retains almost all of the other aspects of MGS that fans know and love (Long Cutsceens, vents, boss fights, etc.) Yet someone felt it necessary to change ONLY the very core of the gameplay. That would be like turning Megaman into an FPS, but continuing to call it "Megaman," as though nothing had changed.
I think the fact that the whole 'Tactical espionage action' that is a series staple (it's kinda printed on the box) has been relegated to 'optional' is especially valid. In a world where the field of modern combat has changed, and Snake is becoming a "relic of a bygone era" there is even MORE reason for stealth and tactics to be required over head on confrontation, not less.
@SunTzu:
"that challenges players to cleverly manage their supplies." This has been changed in MGS4 to make a point. The abundance of supplies shows how the world has changed. Things aren't the same as they were in previous MGS games and the battlefield has changed as well. That being said I don't think there's an over abundance of health items(although there are a fair few), just ammo.
Also I find a lot of the time it's much easier to avoid combat simply because a lot of enemies will keep re-spawning.
The one thing I think you're neglecting is choice. You can run and gun all you want or you can be as stealthy as a ninja, it's up to you. You find yourself shooting everyone and I find myself hiding and that is our choice in how we play the game.
"so long as that innovation is basically an improvement on the original formula." I think you'll find a lot of people see MGS4 as an improvement on the original formula but if you don't that's fine but please just don't talk like you're trying to force people to agree with you.
@braulio09:
Sorry I didn't realize I said something that wasn't already known. My apologies.
Honestly, I wasn't trying to force people to agree with me, so much as trying to force them to at least look at my points and stop attacking me.
And, as far as the choice between stealth and action goes, I find the choice actually cheapens the gameplay as a whole. To me, it'd be like allowing someone to use guns in Ninja Gaiden.
Choice is nice, yes, but there is also "Balance" to consider. Without balance, or a challenge, you might as well be playing solitaire. An abundance of weapons, ammo, and items completely ruins what challenge the MGS series has had so far.