I was born in the year 20XX and sent back into the past via space capsule to prevent Judgement Day. I think they sent me back too early, because nothing is really happening yet. So, until I get the call, I'm usually just sitting around, readin' comics, playin' videogames, and drawrin' pictures.
- To get the power-up and save the princess. Will settle for steady job with decent healthcare plan.
Howdy sunshine. So good to see you back around these parts. (suggestive wink)
I found these four images in one of my art folders. They were done in the span of a weekend, and wouldn't you know it; there appears to be a theme. All four images are portraits of some sort. Interesting. Also, they are of wildly different style. Very interesting. I should drink wine more regularly. Apparently it makes me all creative n' shit.
This started off as an attempt to do a realistic interpretation of Boswer. When I finished, I noticed that I had forgotten his horns. So I decided to go for broke and make it weird. Kind of fun to look at.
Marvel's been on my mind a lot lately, what with the announcement of a new chapter in a certain franchise that features Spider-Man's and Mega Man's. So, I found myself drawing Ghost Rider. Well, actually, redesigning Ghost Rider. See, the way I see it, the living Spirit of Vengeance should be, you know, scary. So, I put Ghost Rider in a mixer with a Cenobite, and this is the flavor of Margarita that came out.
This one is... interesting. It actually turned out a lot better than I thought it would. I'm actually really happy with it - a rarity when I talk about my own work. I'm thinking this might be the start of a series of character portraits in a similar style. What do you think?
Alrighty, that's it. It's all over but the crying. Till next time,
Anyway. I spent a good portion of the weekend drinking and playing videogames. Not the most productive of weekends, but hey, at least it was relaxing. I've been jumping back and forth between God of War 3 and Perfect Dark XBLA. God of War is visually stunning - at times it feels like you're playing CGI - but it's dragging a bit. I feel for all the splendor, you don't really see a lot of new things. Doesn't mean it's bad, it just can't hold my attention for very long. Perfect Dark is... interesting. I must have been extremely patient in my youth. Replaying the game has caused me to throw the "what the fuck" hands up more than once. I mean, the game is so goddamn vague sometimes. And if someone can explain the plot to me... you know what? Don't. It will probably make me more angry.
I actually didn't intend to make this a finished piece. I was just sort of screwing around, but sort of found myself putting in more time than I intended about halfway through. I love the idea that Mario is just some Italian plumber that finds himself in the land of walking mushrooms. Other artists have certainly gone to bat on this (and done a far superior job than I), but it's just one of those wells that never empties.
If you were to ask me, who is the most feared video game character, I'm pretty sure I'd say Pac Man. Pac Man, you say? Yeah. Fucking Pac Man. Let's break this down in one simple sentence;
Motherfucker eats ghosts.
Think about it. Sam Fisher can't eat ghosts. Kratos can't ghosts. Even the dead fear Pac Man.
(second choice for most feared video game character; Q*Bert. Just seems like the kind of dude that would cut you as soon as look at you)
ARTS THAT AREN'T AS GOOD AS THE OTHER ARTS
People seemed to be interested when I posted the key art last time. Here's some more. Usually I do some warm-up sketching to get myself into a vibe. Not surprisingly, most of the time I sketch video game characters, even before I work on something not game related. I think it's because video games are pretty brilliant, design wise. Games are full of weird, colorful characters. It's fun doing a run on them. Anyway,
Just some run-throughs on GOW. Medusa was interesting, played with her body type a little. Had to make her creepy, but sexy. Veiny boobs is a good start for finding your middle ground. Also, let us pray for that happy little Cyclops. He has no idea the horrors that are in store for him in the near future.
Protip: My Shepard is hotter than your Shepard. Just deal with it. Also, bonus Asari profile sketch. I really like the design of the Asari, the structure of their head completely emphasizes smooth lines. With no hair or ears to speak of, it's all elegant, unhidden curves. I'm actually pretty happy with how she came out. I may have to return to that in the future and finish it up.
Just combing through my files after the weekend and came up with some odds and ends that I thought might be of interest to you fine folk. I will add a liberal dash of hilarious commentary as well! Lucky you! As always, click the red for hi-res.
A couple of people requested No More Heroes art in my last blog, including one Doctor Jonathan Holmes. Having never done any No More Heroes related artwork before, I figured what the hell. I let myself go a little crazy on this one, mish-mashing traditional and digital artworks together. I think it did a decent job of capturing the smashmouth punk rock mindset of the title.
AvP so far stands as my "goddammit, so close!" game of the year. Parts of it shine like precious jewelry while others crumble like a handful of dried mud. What I wouldn't have given to have a straight up "Alien" level similar to the bonus level of the original AvP Gold. Just you, a ship closely modeled after the Nostromo, and an entire terrified crew. That would have been the dog's balls.
Yojimbo's been asking me for Dudley art for awhile now. He's been a patient man. I had originally intended to do it in the New Challenger style, but realized it didn't fit the format (being that the New Challenger series is specifically limited to the original twelve world warriors). Instead, I did something a little different in a different style. Hope you dig, my man.
I'm not sure if this will be of any interest to the general public, but I figured I'd go ahead and share it just because. Most of the art that I have is similar to this - I call it "key art". It's basically quick thumbnailing with an extra splash of color or detail to get a vibe down. If it tickles my fancy at the end, I move onto a full blown piece. This art took about fifteen minutes to put together and definitely shows. Still, thought it might be interesting to you guys to see how I approach doing the more elaborate stuff I put together.
Oh, uh... the game. Well, it's fun, but man is it short or what? It feels like I'm sliding through the nine rings of hell like a fat kid down a waterslide. I barely have time to register the art design (which is fantastic) before I move onto something else. I do feel like I might give it a second playthrough, though...
Well, that's it for now. Thanks for stopping by. We do so love the company.
1. Was originally going to do Vega, but proved to be annoying and didn't pan outt. That's been pushed back a bit.
2. This was originally going to be upside down, as though he was at the apex of the flash kick, but it wasn't really working. If you want it the way nature intended, Photoshop > image > rotate > 180. Or you can stand on your head.
3. Yes, Yojimbo. Dudley. It's in the cards... the next entree might have more than one piece.
4. Did you know that huge lump on Van Damme's forehead is like, always there? As far as I can tell, post Bloodsport he was carrying the llittle fellow around full time.
Also Bonus Mass Effect 2 poster (posted in an earlier blog, hid it, tweaked it)
Yeah, that's right. Not dead yet.
Although my insane work schedule has left me in what the women like to call a 'fragile state'.
Anyway, sat down and played around with the Army of Two: The 40th Day mask creator on the official site. Although it's pretty limited, I made a couple of masks that came out not terrible. Maybe next time they'll let you import jpegs or something - then we would really be rocking. You can run around in stuff I've smashed together by searching for 'SuitcoatAvenger' under usernames on the site, if you're interested.
More importantly, that inspired me to do this. I wanted to do them quickndirty (as opposed to primandproper or tomandandy), thus the half-assed coloring. I'm pretty happy with how it turned out, at least from a linework perspective.
Feels good to do some output, even if it was only about an hour's worth of work. STILL COUNTS, DAMMIT.
Let's bring it down a notch. This is the holiday season, so I just wanted to take a moment and wish everybody well, and hope you're doing the best you can or that can be expected of people such as yourself. So, from the deepest of our hearts,
But for serious face, I am working on some game-related artwork. New entry in the New Challenger series oncoming.
But, erm... yeah. Hey, does anybody here bomb around the SVU art scene in NYC? I might be rolling up there in April for the Mocca show. Probably selling prints, shaking hands, and kissing babies. Let me know if you think you'll be in such an area at such a time.