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Community Discussion: Blog by SuitcoatAvenger | Activision's new James Bond game: six little ways to make it not suck.Destructoid
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I was born in the year 20XX and sent back into the past via space capsule to prevent Judgement Day. I think they sent me back too early, because nothing is really happening yet. So, until I get the call, I'm usually just sitting around, readin' comics, playin' videogames, and drawrin' pictures.

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During a recent interview with the BBC Asian Network, actor Adam Croasdell (pictured above) revealed that he had taken up the mantle of James Bond with the following quote;

"Oddly enough I have just played James Bond in the new James Bond video game - how weird is that? I don't know what the future holds, but I'm always into varying up what comes my way, trying new things."

The hiring of an "official" game-centric Bond pretty much confirms the oft-speculated rumor that Activision wants to make James Bond games a yearly event. On one hand, yes, it's greedy Activision being all greedy Activision a'la the Guitar Hero and Call of Duty brands. On the other hand, the James Bond character has over twenty films under its multiple belts. There was a time when the Bond films were near-yearly events. If any character has managed to avoid the 'overstayed his welcome' stigma, it's definitely dear 007.

Now, that being said, we're still talking about a known unknown, here. Bond games have either worked, or haven't. Period. They either rock, like Goldeneye, or suck, like Goldeneye: Rogue Agent. By hiring a new face for Bond, Acitivision has effectively freed themselves from having to adhere to any film plots, and have the opportunity to create a story filled with characters that works ideally for a game instead of arbitrarily building a game around a film's plot (hello, Quantom of Solace).

Activision, I know you're busy. You've got a lot on your plate with your Calls of Duties and whatnot. Let me help you out here.

Here's six ways to make the next Bond game not suck:


1. LET'S GET A LITTLE WILD AND CRAZY

Casino Royal was a fantastic reboot for the Bond franchise, but it's important to remember that it's not necessarily reflective of what Bond has been for the many years that the character has been around. Even going back to the original books and short stories as source material, Bond is light, pulpy fun. Don't get me wrong, Ian Flemming's original works do have their share of bloodshed and darkness (quite a bit, actually), but the Bond stories were written as and escape for the reader. There's a breezy nature to the original text that hasn't been present in the films for a long time. Being a video game gives the new Bond story a wide canvas to work from. You shouldn't be afraid to dip your pen in as many wells as possible to draw from. Have the hard-edged toughness of Casino Royal, yes, but don't be afraid to tap into the sheer sense of adventure present in From Russia With Love or the rampant goofiness of Moonraker. A sensible writer can draw from the many faces and worlds of Bond to create a greatest-hits of what has made the character so endurable. Yup, that includes Grace Jones.



2.THE SIGHTS YOU'LL SEE

As mentioned above, part of the allure of James Bond is pure escapism. As a result, many of the best stories of films find Bond in lush environments of wonder that we could only hope to visit some day before dying. He's a world traveler, and travel he does. James Bond is not a character made for gray corridors, or little office buildings. He's meant to run around white tropical beaches, atop active volcanoes, and of course, throughout the occasional secret SPECTRE base. The stylized world of Bond is as much an element of the character as the drinking, womanizing, or one-liners. All I'm saying is, don't put James Bond in a sewer level, deal?


3. CARS, GUNS, GADGETS

Three things Bond needs on every good mission: 1. A kick-ass car that none of us could ever afford, 2. the Walther PPK/7 with optional silencer attachment, 3. some sort of exploding piece of clothing. James Bond does not exist in our reality, he exists in a hyper-reality. It's a reality where cufflinks shoot knock-out gas, and a wristwatch can burn through steel doors. Some may see these fantastic elements as 'quaint' or 'out of time', but really, they're perfect for a video game. Again, don't dismiss the gadgets based on the success of Casino Royale. We're talking about James Bond, here. You could easily drop a cell-phone bomb into a gritty, real-world flavored espionage story and have it make just as much sense as a hidden defibulator in the glove compartment of a car (how convienient!).


4. MOTHAFUCKIN' JAWS

Listen up, Activision, because this is very important; you aren't bound by continuity. James Bond films are partially defined by their villains, and unfortunately, most of the most notable villains are dead in the film universe. That doesn't mean you have to subscribe to the same mantra. Separate the game universe from the film universe. Create new villains, new places, new situations, yes, but let's not forget about what made the films so great to begin with. We should be able to duel with Scaramanga, go toe-to-toe with Baron Samedi in a Haitian graveyard, and yes, tangle with Jaws. And of course, sitting at the top of all of it, should be the faceless Blofeld and his damn white cat.


5. JAMES BOND WOULD NAIL YOUR GIRLFRIEND, AND HIT YOU OVER THE HEAD WITH A CHAIR AS A BONUS ROUND. YOU'LL THANK HIM FOR IT, AND HE WILL STILL FINISH THE MISSION.

Fact: James Bond is kind of a dick. Sure, he's great with a gun and knows a fair amount of Judo, but most of the time, he's successful either out of blind luck, or due to expert manipulation. In Goldfinger, he beds a woman twice in a row despite her wanting to go out for a night on the town, knowing full well that she is in league with the enemy and intends to set up an ambush on Bond. So, after treating her to a two rounds of Bond loving, he walks her out her front door... and into the arms of two awaiting police officers. Let me repeat; James Bond made her double-down to buy time for him to send her to jail. That's either total class, or the most jerk-ass move in film history. I'm not saying that the game should feature that kind of situation, per se, but it's important to remember that Bond solves a lot of problems with his brain and with his mouth. I'd love to see some sort of Mass Effect-style conversation system in the game where, with the proper steps, you can diffuse hostile situations, or cut through missions without firing a single bullet. Why break into a government building when you can woo the secretary and lift the key to the front door off of her dresser the next morning?


6. GIRLS, GIRLS, GIRLS

Well, a durr.

Now, in conclusion...




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Legacy Comments (will be imported soon)


I would LOVE to shit and chat about Bond for ages (I'm a mega fan, and can see you are as well :D), I just want to say "good blog".

And Connery is my clear cut favorite.

And I hate Roger Moore, because he beats women. Connery grabs them for seducing purposes, Roger Moore punches them. What a dickhole.
Nightfire 2 here we come!
@Magnalon;

Well, Connery is Bond, no doubt of that. He perfectly captures that fine line of being sort of likable and silly, and being a stone-cold killer. I hate Roger Moore, moreso for the punchable face than his penchant for knocking around women. Bond should be smug, yes, but not that smug. George Lazenby feels closest to the Bond from the books for me despite only being in one film, though that's probably because On Her Majesty's Secret Service is the most direct adaption from book-to-film of any of the Bond flicks.
I've always had a thing for the Timothy Dalton flims, I do hope that they follow at least some of the ideas that you've mentioned above.
@Suitcoat
I agree 100% in regards to Lazenby/On Her Majesty's Secret Service. People knock George for being a model-actor, but I loved that film more than any of Moore or Dalton's movies.
Excellent blog!! I love all your suggestions!

I read most of the James Bond books when I was a kid (and I too tend to prefer Connery for some reason). Fun gadgets are a must in a James Bond game... Fleming also wrote Chitty Chitty Bang Bang - the man had a thing for weird and wondrous gadgets, I'm sure he would have loved new ones for a video game!
I too am down for an in depth Bond discussion and have had something similar brewing in my head for some time now. The problem I see is that the Bond character as portrayed in the good films (i.e everything up to and including GoldenEye) has no role in the modern world. The recent films have been more James Bourne-d than James Bond. Keep it during the Cold War era.
@Isay Isay;

I think that you could get around some of the issues of putting Bond in a modern world by making the game deliberately timeless. Mix 60's era architecture and presentation with modern equipment and weaponry. Bend the design of the world to meet the needs of telling the story. Since Bond subscribes to comic book rules in terms of continuity and time passage (despite nearly forty years of service, Bond remains forever in his late thirties), you could sort of shrug it off and say, "yeah, he did all that, and yeah the guy in Casino Royale is the same guy that was in A View To A Kill. What of it?"

But Bond discussion! Let's kick these doors down.

@Magnalon;

There's about half of a good film if you put Dalton's catalog together in a blender. License to Kill is sort of interesting in that it people forget that it was the first stab at making Bond "gritty", waaay before Danial Craig came near the part.

I liked Pierce Brosnen, too. I thought he was a decent Bond, but got screwed over by being in terrible films. Goldeneye is great and stands with the best in the franchise, of course, and Renard from The World Is Not Enough was a pretty cool villain played by a great actor (and utterly wasted), but everything else about his run was pretty boring and forgettable. I mean, I literally cannot remember anything about Tomorrow Never Dies besides that giant drill/submarine thing. Wait, no. I remember that the bad guy was basically Rupert Murdoch. Yeah, TND sucked.
Brilliant, brilliant post. I wish I had more constructive things to say but I will say this:

I nominate Eliza Dushku for the part of Bond girl. Both on the screen and behind the mic. She did it for WET, she'll do it for Bond.

Think about it.
Bond games definitely need more gadgets! And not only more gadgets, but more freedom with which to use them. In most Bond games (or any adventure game, for that matter), it's very obvious which gadgets you're supposed to use, and when. Give us the chance to creatively solve missions with more puzzles.

Also, yes, yes, and yes to the being able to gain an advantage through dialogue and manipulation.

Also, SUITCOAT!
@Suitcoat

I just figured the "James Bond" was just another rank in the military (Dread Pirate Robert style) and Dalton gets bonus points for his role in Hot Fuzz
@ Rogue Trooper

shame dalton was a little too weedy, but "license to kill" is probably my favorite bond movie.

i really hope they make more good bond games. while i really enjoyed "goldeneye" and "everything or nothing" i've never really felt like they captured bond right. too much action, not enough cool. i want to walk calmly into the super-villain's HQ knowing full well my disguise isn't fooling anyone, then take out all the guards and escape with the microfilm, not just run in blasting every time.

unfortunately, the bond movies are moving more toward being typical action movies, so i suppose any new bond games will only follow that trend.
@Isay Isay;

That's actually a really hilarious idea. If only for the mental picture of them bringing the George Lazenby Bond into the head office after his first mission, and telling him that it "just wasn't working out", and that his desk was expected to be cleaned out by the end of the day.

Also, yes, any man who takes architecture through the chin is to be commended on some level.
I just want Nightfire 2. Is that so hard to ask? ;_;
You forgot #7: Don't let Bobby Kotick get anywhere within 5 miles of it.

@DanGale
Someone else who likes Brosnan? /Internet High5
Who is James Bond?
I think one thing that made me think less of the Roger Moore Bond films was they were usually the 'ultra silly' Bond. Like Space Battle, killing a guy by inflating him like a Navy Raft and such and such.

I agree with you on Casino Royale, a good reboot but the ideal Bond films have always been a little less believable than that but not so unbelievable that we have to say "INVISIBLE CAR?! ROBOT SHOCK SUIT?! INVISIBLE CAR?! DREAM MACHINE?! INVISIBLE FREAKING CAR?!"

Just settling on a death-ray, capsule eating orbiter, and hidden volcano base is the way to go.

And let's not forget Niel Connery! Oh wait maybe we should.
http://en.wikipedia.org/wiki/OK_Connery
Let us not forget the lack of Q (RIP) in the last few movies. Yeah, the gadgets are fun, but the interaction between Bond and Q were downright hilarious at times.

Oh and puns, delicious delicious puns
@Isay ISay;

Yes on both accounts. I'd be down for John Cleese coming back to reprise his role as Q/R. As for the puns, hell, you should fail the mission if you don't activate them after defeating a boss.

@Yehat;

Right. I wouldn't want to see a game filled with the more absurd elements that showed up in the Bond films (particularly in the Moore era), but I wouldn't mind nods to them (the return of the Moonraker laser, for example).

@ Kraid;

"And of course, sitting at the top of all of it, should be the faceless Blofeld and his damn white cat."
This. A million times this.

Of course, I don't expect the game to be any good, but who knows.
I feel bad, I had to look up what movies Jaws was in, of all people. Bond wouldn't be happy with me.
i agree with this so much its not even funny.

also
[url]http://www.youtube.com/watch?v=h6CoNUE5Zho[/ur]
I've always maintained that Everything or Nothing is the best Bond game, hands down. It just nailed everything perfectly. For some reason, EA ditched that and went with Rogue Agent for their next title. And we all saw how that turned out...
@Phoenix Gamma;

Actually, between EON and Rogue Agent, EA released an adaption of From Russia With Love. It was pretty cool, and built on the EON engine. It even featured Sean Connery reprising his role as Bond, which was pretty awesome unto itself. Unfortunately, it was a bit too easy, had some technical issues, and the story was kind of hacked up (SPECTRE became 'Octopus' due to ownership rights issues). Also, Connery's graveled, old-man voice didn't quite match up with his youthful game model.

Still, for all of it's faults, the game made up with it with an amazing last mission that took place in a SPECTRE SECRET BASE IN A FRICKIN' LIVE VOLCANO.

http://www.youtube.com/watch?v=vNJ_HHXRxHk
@Suit : You have enlighten me ! Sean of the Connery variety.

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