The Conduit has been treated as some kind of Messiah for the Hardcore crowd on the Wii. That was the case, before the game has actually been released and after the first reviews have been written, many peoples hopes have been destroyed. Sale figures weren't that great, not to mention general reactions to the game. Now that some time has passed since the initial release of the game, I wanted to write a little review of this game and show you my personal experience I had with this title.
Let's start of with the Singleplayer experience. If games have Multiplayer modes, I always first head for the Singleplayer mode in order to gain some experience with the game. It also gives me enough time to get familiar with the Story, Setting and feeling of the game. The game starts of slowly: You get a level that is nothing more than a tutorial version of a level that appears later in the game. I generally hate Tutorials, but this one actually helps a lot and gives you enough time to customize your controls. Now, I bet most of you have already read and heard quite a lot about the customization options of this game, so it makes no sense to repeat them again. To make things short, if you don't like a certain aspect of the controls, chances are that you can change that aspect.
The story is nonsensical, stereotypical and unimaginative science fiction based on several different conspiracy theories that are more or less popular. It feels like a very bad X-Files episode, written by drunken apes and produced by Uwe Boll. While the Voice overs are pretty good, the lines that are provided are terrible and lack any depth. There are no real Cut-Scenes, most of the story is told by transmissions and conversations between missions, which was cutting-edge story-telling in videogames back in 1994. The ending is anti-climatic and leaves everything open for a sequel, which is the writers way of laughing into your face and making fun of you. The story is just a terrible, convoluted mess.
So, if you want to play this game, it's certainly not for the story. What about gameplay? Let's just say, the game is fun enough to keep you going for the six hours it actually lasts. You are mostly restricted to corridors, and I have to say, this gives the game a certain Retro-feeling to it. If you take of your retro-goggles for a second though, you will notice how incredible boring the level design becomes after the first two levels. No surprises here!
The weapons feel good, especially the alien ones. They are interesting and original, certainly one of the high-lights this game actually has. The pacing is a little bit off, many of the best moments of this game are in the middle of the levels, and not in the ends of them. The lack of Boss battles is somewhat irritating, since the nonsensical story would actually allow awesome stuff to happen.
The graphics have been in the focus of many when it comes to The Conduit. It has an engine that has been build specifically for the Wii. In its best moments, it is actually able to put out some great effects. The game has a graphical quality, that many other third party games lack. While it is impressive, I feel like there are many possibilities to improve it. The sky-boxes are terrible and blunt. The overall design shares the “qualities” of the story. There certainly is hope that this fine engine will be used for more interesting stuff than corridors in the future games of High Voltage, because you can't really show off its potential in bland corridors.
The Music on the other hand has not been talked about that much. I have to say that I liked what I heard in the game. The score is certainly more memorable than the story and setting of the game. Sound effects are of mixed quality. The aliens sound like your average alien stereotype ripped right out of another game, while the weapon sounds give the armory of the game its own feeling.
While the Singleplayer experience certainly does not live up to the hype that surrounded the game, it actually is fun, if not a bit short. The highlights consist of a great selection of weapons and the “okay” pacing of the game. While the game is not too difficult, you will die several times because of the respawn heavy level design. Even though there is a harder difficulty setting available I doubt you will return to the singleplayer section of the game. The game tries to pull you back in with an achievement system, but let me tell you something: Achievements, that are tied to a game and can not be viewed by other people, are useless. I really doubt that anybody is really interested in it. Same goes for the hidden disks and messages you can find in every level. While they are a nice addition, you won't come back for them.
I almost forgot to mention the ASE. Oh well, on second thought, it's not really worth mentioning: It is a glorified key/flashlight/underused Puzzle Device. It bleeps if you actually have to use it, which is great and you can use it in order to uncover the before mentioned secret messages and Rooms with special weapons. Since you don't get ammo for these special weapons, their use is pretty limited.
The multiplayer experience on the other hand probably is the best you can find on the Wii so far. I would go so far to say that you can buy the game without even bothering with the singleplayer game. While the Map selection is not that great (only seven Maps), the multiplayer matches are really frantic and there are many options. Game types are varied enough, especially ASE Football is interesting, while not being entirely new to the genre. There is a ranking system that is based on XP, which keeps the motivation up. You can also do Team Matches or Matches with your friends, if you like passing around your friend code. As I do.
Up until now, I did not have too many problems with lags or hackers. In fact, in my seven hours of playing the game online, I encountered both only once. Same goes for the respawn glitch, which seems to have been patched with the last Wii System Update (Version 4.2). Can't confirm that yet since I haven't played the game online since that update. You will come back for this online experience again and again, so if playing FPS online is your thing, you should get this game. Unless of course, you have other systems, then you have better alternatives.
I would give this game a 7 out of 10, mostly due to the multiplayer mode, customisation options and interesting Weapons. Singleplayer is meh.
I actually really enjoyed some of the storytelling aspects of it a lot. Radios, PA systems, etc. were great story telling devices for hat was going on in a apocalyptic event.
I actually enjoyed the campaign until the last chapter, when I wanted to put my fist trough the wall. Even if the campaign is a bit infuriating, it helps teach you how to play for multiplayer, which consumed most of the time I was not at work over the past few months. In the end, I think the game fell victim to its own hype. It would probably have been well received if it were more low key, It's not a bad game at all, in fact its quite enjoyable but its not the Wii's Killzone 2 or Combat Evolved.
Oh, and here, let me fix this: On any system regardless of how they are implemented "Achievements...are useless".
@Cadtalfryn
I totally forgot about the radios, I found them enjoyable too.
I guess there are many opinions out there when it comes to achievements. My opinion would be that they serve a purpose if you can show them around, and they give you a motivations to complete a game, even if it is doing so only on a meta-base. That purpose is not fullfilled, if you can't show them around.
Eh good write up.
I was really interested in this game at one point but there was never enough to pull me away from my shooters on the PS3. I have to say, Warhawk really spoiled me on the multiplayer front. Doesn't help that the Wii still lacks a Friends List. Friend Codes!? Ugh!! But I'm still very interested to see High Voltage's other games. The Grinder is looking pretty good.
I may pick this game up if I ever see it drop in price.
Its playable, and solid. The controls and the options for it are exactly what you'd want in every FPS on the Wii: That's how it should be done.
The game itself, though, was a bit bland in design, and reminded me of the tech limited Goldeneye, for better and for worse. Call me a blasphemer, but the art direction and level design for Red Steel 1 was grades ahead of this effort.
I have yet to actually finish it, like a couple other things on my Wii, just by interest in other gaming things. But, I'll probably come back to it at somepoint and finish it off.
Also, I think the radios were a great touch
Most of my FPS experience prior to The Conduit was extensive ammounts of time N64/Gamecube 007 games and Halo 1 & 2.
I recently bought a PS3 with Killzone 2 after playing the Conduit and there isn't a single time I play when I don't think how much better the game would be if I could play with a Wii remote and the Conduit's control scheme. It's infuriating to accidentily start sprinting and be unable to fire when I wanted to edge forward while shooting or spend forever lining up a shot in my scope with delicate right thumb movements as opposed to aiming with IR.
Going back to barely customizable controls with dual analogs after near pefection is really difficult. Even if the game wasn't earth shattering, I hope that the level of customization that High Voltage allowed us pushes other FPS developers to follow suit, and that Sony will realize the potential of their new "wiimote" and encourage developers to support that for FPS as well.
Yeah man, thats one of the more exciting things about Sony's upcoming motion controller: the chance to play a differnet pallette of FPS with that type of control scheme.
i bought this game on day one, hoping that it would be the online title that i've been wanting since wii came out. my experience has been less than stellar. EVERY time i go online with it, i get some sort of glitch. whether it's the quarter circle glitch, the spawn glitch, the other players using the reload glitch, the dropped game glitch, the glitch that makes you appear as a member of the other team (that one's great, your teammates just constantly kill you), or one of the dozens of other glitches. i'm still finding new ones to this day. it's the glitchiest game i've EVER PLAYED, and i've been gaming since the early 80's.
rarely, if ever, does this game work during multiplayer, and that's a shame. the ability to point and shoot for an fps feels so much better than previous control schemes, but hvs's horrible online code prevents this title from ever living up to it's amazing hype. the couple of positive aspects of this title (customization, wiimote control) do not make up for the fact that the game is only half finished.
i wish i would've bought punch out. i won't be buying grinder under ANY circumstances. fuck you hvs, i hate you, and am not going to stop.
Well, that was a rather mature response for someone who's been gaming for 30 some odd years.
just expressing the fact that i've never been so disappointed with a game in my life. not even the day that i popped in et for the 2600. this game blows, don't buy it.
RADIOS!
Yes, I love them too. They are also pretty neat in Dead Space: Extraction so far.
FNF Conduit anyone?
@smurfee mcgee
I'd be down. Organize it and they will come.
I give The Conduit a 6.5/10. 7 just seems too high. I loved the controls and weapons, but there was many faults. Little variety in levels and enemies. Didn't seem epic, besides the title theme. The graphics sucked imo. On the streets level the particles sucked and the all textures were just "okay." While there was no lag, the multiplayer was horrible, EXTREMELY glitchy, and the graphics were worse in it. There is NO collision on players. The game has haxxorz (I've seen them, they fucking suck), and it's too easy to win (use the lock-on and fire at the center of the screen). I wanted at least one sniping portion, regenerating health is dumb. Overall, I'd say rent it, but it's definitely not worth the $50 I payed for it.
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