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Freelance Videogame 'journalist' for the Luxembourgish dayly newspaper 'Letzebuerger Journal' (www.journal.lu) where I do weekly reviews and the like. At the moment, I'm the News Editor over at www.Sega-Addicts.com. I also wrote a few frontpage stories here on Destructoid....
I also wrote for several weeks for www.Gamersyndrome.com

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No More Heroes and the deconstruction of the phallus




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Mana Khemia Review
Sven Wohl | 6:38 AM on 06.24.2009 17 comments




When I got Mana Khemia about 2 months ago, I had absolutely no clue about the game. The only thing I saw was a cover with Anime art on it, which is always a plus, a bigger box than usual, including the original Soundtrack of the game. And since it looked like a JRPG, and I love JRPG's, I bought it for 30€. So how did that investment turn out?

Well, first of all, I got 45 hours of playtime out of it, which kept me busy for almost two months, so absolutely no complains there. The soundtrack CD is also OK, nothing too good or too bad about it, maybe slightly above average. The problem with the soundtrack is, that you hear the songs very often in the game. Some songs become tedious, because you hear them way too often.



The story seems to take some inspiration in the Harry Potter series, since your protagonist is a student of an Alchemy school... oh yes, and he has amnesia, doesn't know a whole lot about his apparently famous father and seems to have a general lack of confidence, while possessing special powers. The story is very slow paced, almost annoyingly so, but the unique characters of your workshop are really the big positive point. In your free time outside of your working schedule you can (read: have to) invest some time into every characters own side-story. While this brings you no benefit (small edit: It gets you a mana for Roxis, I totally forgot that, thanks to Ckarasu) , you have to complete one of these stories in order to obtain the good ending.



Mana Khemia is not a standard JRPG, since it has a rather interesting Alchemy Synthesis system. This means you have to gather materials from gathering point per mining, fishing, fruit picking etc. You can also get some items by defeating monsters. You get recipes from merchants and sometimes from the Main or Side missions you do, so you can create new Weapons, armor or materials. This may sound very deep, but it really is not, and while this could be a totally optional mechanic, you have to do this in order to make your characters progress. The level-up system can be compared to the sphere system that can be found in Final Fantasy 10, you get points during the battle an by doing synthesis of new objects, you get new slots in you so-called Growth Book. This seems to be interesting, but it still is as linear as a normal level-up System. The class system also seems interesting at the beginning, but let me tell you how the weeks will work out for you in practice:
Chapter starts, week 1: Get to every shop and check for new materials and recipes, then do some synthesis in order to get stronger. After that you do 2-3 Classes in order to get all the required points in order to progress. Then you have some free time which you will spend on getting into the other characters stories. Then comes the ending event, including boss battle. This will be repeated 12 times!



The graphics are nice for a PS2 game, but they really do shine in the combat sequences, where you can actually get a good look at some nice animations and spell effects. The battle system is unique and fresh and keeps battles fast-paced and interesting, while not getting too tedious. Slowdowns are a huge problem in this game, because they appear quite often and they really suck! Don't know if this is a PAL-only problem, maybe somebody could tell me if that is also the case for the NTSC version. Speaking of which, it is really great that you can run the game in 60 HZ and Japanese voices are selectable.

So, to wrap it up, Mana Khemia is a nice experience, even though the Level-Up System is somewhat flawed, the development of the story tedious and slow. Battles and Character Development on the other hand are interesting enough to hold your attention. I give it a 6.5 on a real 10-point-scale.



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14 comments | showing # 1 to 14
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Ckarasu's Avatar - Comment posted on 06/24/2009 07:09
Ckarasu
I found that the level up system was well implemented. It encouraged exploring with the alchemy system. Also, you do get rewarded for exploring a certain character's side story in the form of a mana and skills. You also missed a few features of the game, it seems.
Sven Wohl's Avatar - Comment posted on 06/24/2009 07:44
Sven Wohl
I doubt that I missed something. Yes, I forgot actually that the side story is the only way to get the mana for Roxis, but is there even a way to not do those side stories.
I don't think that the level Up system is well implemented, it could have been way more flexible. But, that's a matter of opinion I guess.
Ckarasu's Avatar - Comment posted on 06/24/2009 10:15
Ckarasu
I suppose missed was the wrong word. You just didn't go into detail about some of them. There's some other discrepancies, but I'm not feeling too well, so I can't elaborate.

I'm not trying to be harsh, mind you. I'm hoping you take this as constructive criticism.
Das Inchworm's Avatar - Comment posted on 06/24/2009 10:51
Das Inchworm
I've been hacking away at this game for like a year. Its a really good game.
Sven Wohl's Avatar - Comment posted on 06/24/2009 11:04
Sven Wohl
@ckarasu
I always take comments as constructive criticism, so I'm actually thankful for it. As you can see, I rectified the part you criticised.

@Das inchworm
Yes, it is a good game. I hope I don't give the impression that it is a bad game.
Caffeine Knight's Avatar - Comment posted on 06/24/2009 11:23
Caffeine Knight
Cksaru, defender of obscure anime styled games ;)
BulletMagnet's Avatar - Comment posted on 06/24/2009 12:52
BulletMagnet
Your point about the game being more or less the same sequence of events repeating is valid, but I must note that the same thing can be said of, say, the PS2 Persona games - go to class, talk to people, dungeon crawl, etc., then do it again. Most acknowledge, however, that the Personas keep things interesting by tossing in new twists and mechanics to mess around with - I'd argue that Mana Khemia[i] does the same, especially on the battle system front (which I wish you'd gone into in more detail, it's one of my favorite RPG battle systems), as well as the characters (maybe you need to be an [i]Atelier Iris fan to get as excited as I did about Pamela finally being playable, but Muppy's another story...not to mention Vayne begrudgingly running around campus with a Sailor V mask on, striking poses and reciting cheesy lines).

Either way, it's good to know that someone else at least played this - looking forward to the sequel, hopefully PAL gamers get a shot at it too.
Sven Wohl's Avatar - Comment posted on 06/24/2009 13:38
Sven Wohl
@Bulletmagnet
I totally agree with your point about the Persona series. I wanted to go more into the battle mechanics, but I did not want the review to be too long. I mention twice that it is one of the strongest points of the game.
Ckarasu's Avatar - Comment posted on 06/24/2009 19:37
Ckarasu
@Caffeine Knight: Learn to spell my name properly, please. Also, I'm not saying the author's opinion is wrong. I was just offering criticism.

@Subenu: You shouldn't worry about length. Make it as long as you need to express your opinion. So long as it's a good read then most people won't mind.
EarthbounderNess's Avatar - Comment posted on 06/24/2009 19:43
EarthbounderNess
Not a bad writeup at all! I enjoy Mana Khemia as well, but really wished they would have used a more solid, thought up leveling system. Synthesis was a BLAST to do though.
BulletMagnet's Avatar - Comment posted on 06/24/2009 20:20
BulletMagnet
@Sub - Well, you're talking to a guy who's infamous for his lengthy write-ups, so maybe my definition of what's "short" or "long" isn't too reliable, heh heh - looking forward to seeing what you do with your next review. Also, sorry about screwing up the BB Code in the previous post, bleh.
Nic128's Avatar - Comment posted on 06/25/2009 09:41
Nic128
The game is so good and addictive. Spending hours and hours to find ingredients and synthesize new items.

My problem was I played the psp version, which crashed and was a technical glitch fest, but I still enjoyed the hell out of that game. That's how good it was.

I can't wait for Mana Khemia 2. This time, Ps2.
Wyatt's Avatar - Comment posted on 06/25/2009 13:07
Wyatt
Strange. From the descriptions I'm seeing here, it seems like a NIS game that doesn't encourage breaking the system.
Mary Firefighter's Avatar - Comment posted on 05/13/2011 06:25
Mary Firefighter
Thanks for your patience and sorry for the inconvenience!
Best regards, Mary, CEO of website advertising and iscsi redundant
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