This article is meant to give you a little overview of Game Studies. I’ll try to make this not too complicated so that everyone can read it and get something out of it, which is the ultimate reason for this (and maybe the following) article(s).
When we think about games and science, many gamers think about all that research that is done to find out whether or not Video Games have a good or bad influence on people and children in particular. But that is not the only approach science has on Video Games.
Game Studies is a science field that has been founded in 2001. It was then, when the first online Magazine was founded and the first issue appeared in July 2001. Even before that, there was some research about board games and the like, but it never really caught on.
“So, what is the “task” of Game Studies?” you might ask.
“It has a lot of tasks!” might be the best answer. In fact, Game Studies are a really vast field where many people, coming from quite different and varying other fields, come together. Since Game Studies is such a young field, it has to “borrow” these people. It is the same case for me, who studies German literature, but tries to get into Game Studies (more on this at a later time). So, there is a lot of interdisciplinary work going on, which is good.
There are specific fields being more interested in Serious Games (Learning Games etc.), Game Criticism and History, Design Theory and of course Game Economic (among others). (Aarseth, 2005)
Now the final question for you would be: “Why should I, as a gamer, care about these people and what they do?”
Well, their work is forming the perception of our hobby in the media and for a lot of different people. Think about it: if you are not a gamer and have no real contact with Video Games, and all you hear about games is the discourse about violence in it, you get a really one-dimensional point of view about Video Games. And these people always tend to fear what they don’t know.
As soon as serious science considers something to be worthy of studying, its social acceptance rises. It’s that simple.
I hope this gave you a little introduction and a nice read. If there are enough people liking the article, I will do others on Game Studies.
References:
Espen Aarseth, Game Studies: what is it Good for? In The Inernational Digital Media & Arts Association Journal, 3, 2005, pp. 3-7. http://www.idmaa.org/journal/pdf/iDMAa_Journal_Vol_2_No_1_screen.pdf#page=9 (last accessed on February 8th)
For further reading: www.gamestudies.org
i thought you were meaning game "studios" lol. it now makes my title only comment pointless.
certain games can teach you some new things about stuff like for instance mgs, almost all the games have these facts that they mention while playing but most games don't offer any kind of "real" intelligent facts. it makes me wonder, do game companies think gamers can't understand a real psychologically understanding of something but can offer a puzzle that will bend our minds? i would love to learn about new things that i've never heard of but it seems that we may not in the "mainstream" games. i'm hoping sony's afrika will offer alot of info about animals, not just shutter speed on a camera. and heavy rain will offer a deep psychologically choice that actually involves a real emotionally choice.
a bit off topic but i know what my next blog will be about.
ment to say, ""hoping"real" heavy rain will offer psychologically choice. blaw blaw
My problem with Game Studies is that there only seems to be one topic everyone is interested in and that's something like "Social Interaction in Virtual Worlds", and it's always about MMOs or Second Life. And I have to say I'm really fed up with this shit. What about game asthetics, game traditions, game politics, games in different cultures, games as an artistic medium? That's what interests me in games.
@ Perry Simm
As I stated in the Article, there are many different topics, that also cover those you mentioned.
I'm starting game studies at Uni end of this year :) GO ME!
@atheistium
That's awesome. On which university if I might ask?
i agree with perry. its always about social interactivity and violence. how about a study about love, hate, how those emotions can be activated in a game and tell developers of them, not keeping the results for themselves, because they ain't gonna make a game.
This is really insightful.
Freaking sweet!