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About Me
Freelance Videogame 'journalist' for the Luxembourgish dayly newspaper 'Letzebuerger Journal' (www.journal.lu) where I do weekly reviews and the like. Also trying to do more freelance stuff in English, so if you have a site and need somebody to write for it, you can always ask me.

Twitter: @SvenWohl

I also wrote for several weeks for www.Gamersyndrome.com
At this moment, I'm a regular news and feature writer at www.sega-addicts.com!

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Some of the Blog posts I'm proud of:
Groundhog Day: No More Heroes
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No More Heroes and the deconstruction of the phallus




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Analyze this: The concept of temporary immortality
Sven Wohl | 4:23 PM on 10.03.2008 5 comments




UPDATE: I'm changing this into the first entry of my Analyze this series, where I take a deeper look into games and their concepts.

A lot of Power-Ups found in Retro-Games can still be found in Modern-Games, like the grappling hook, unlimited ammo for a certain time or a damage-modifier. But one Power-Up seems to have a bit disappeared out of videogame culture, even though it's one of the most impressive ones: invincibility or ,as I might call it, temporary immortality.

When we take a look at the first games that use such power ups, we can already see a certain tendency: More often than not, you can find this particular item in old-school Jump and Runs. In fact, Mario and Sonic always used them in almost every single game of their main franchises and sometimes even in their many side-games, like the Mario Kart series. So, it still has a certain place in these franchises.

But why do gamers need this immortality? Is it there in order to make the game easier? Or should it only help the gamer to let of some steam?

If you take a look at the places where you can get this one power up, you'll find out that these aren't very often the most difficult parts in the games, so it would be rather logical to argument that they are achievements of some kind to the gamer, rather than a big helping hand reaching out to them. It's the one part in the game, where the gamer can in fact do, whatever he or she wants to do, because it is nearly impossible to die, as long as you avoid these pits.

Thinking about it, could it be that temporary immortality is somehow an early version of the Sandbox design, nowadays to be found in GTA? Run around and do everything you want? True, there were many limitations to be had in those generations of games, but it's evoquing somehow a phase of relief and pure joy as soon as this power up shows up on the screen.

Thank you for reading this article!



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4 comments | showing # 1 to 4
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blehman's Avatar - Comment posted on 10/03/2008 16:48
blehman
1st, I think this is a forum post(i.e. it seems like you'd like to start a discussion about it, yet this will only stay up for a few hours as opposed days), but I'll let it slide this time.

I wouldn't go so far to say it's been taken out of most games, but it sure has been not put into most games coming out now. (Semantics, yes)

Most of the time that temporary invincibility was granted (in older games at least) it was for just a certain section that had enough enemies in it to, if done correctly, grant you an extra life/points, things like that. I think that with the abolishment of the life system, developers haven't really had to put it into games, except to tack it on to games with extreme difficulty, therefor granting you with a temporary reprieve from the ass-kicking.
Aziel13's Avatar - Comment posted on 10/03/2008 17:47
Aziel13
never really thought of this
nicojay's Avatar - Comment posted on 10/03/2008 18:14
nicojay
Now days the majority of games are so easy it's the same as being invincible.
jackal27's Avatar - Comment posted on 10/04/2008 11:35
jackal27
Actually, the concept of temporary immortality is fairly ridiculous on it's own, hahaha.
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