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How to save Gears of War 2 multiplayer from certain death
Stuart Scofield | 6:05 AM on 12.24.2008 19 comments




Living in pretty much everyones house for a month or so now, Gears of War 2 is kind of a big game. The campaign was awesome and received nothing but praise from the 9 people who played it. However, the main reason Gears 2 has sold over 3 million copies is down to peoples hunger to try out the refined multiplayer. Unfortunately, Gears of War 2 online is nothing but a shambles. Even the loyal '06 guys over at the Epic Forums who are deeply religious towards anything developed by the Unreal Tournament creators are feeling the heat from the Horde of people that have emerged to have a pop at Daddy Epic.

Mind you, all of those people combined won't have the effect that this wall of text will. So, lets get started.

I'm not going to rave on about the Matchmaking being broke because - put simply - it's not. So shut up.


Fix the Chainsaw

Surprisingly, this is Cliffy B's favourite weapon. So, it's all down to him that it's turned into single-handley the most annoying weapon on any game, ever. Despite it being as obvious as Cole Trains musclar frame, the Saw is practically unavoidable given the amount of noobs that have descended upon Gears 2 is into thirteen figures, coupled with the invincibility of the user as they take an onslaught of bullets to get stunned - and eventually lowering the bayonet - taking up far too much time. When you're done pummeling the guy in the chest with bullets, you either walk into a Frag grenade embedded in the wall, or get chainsawed immediately as the bayonet revs back up in .4 of a second.

What Epic have done, is completely fuck the system up. In Gears of War, the shotgun was the dominant force. Now, it's the Chainsaw. In my eyes it's certainly not a fair trade as at least the shotgun wasn't the most annoying, easiest and downright ridiculous weapon in the world.



Smoke grenades aren't actually smoke grenades

The amount of people I've seen use the smokes for their main purpose (WHICH IS SMOKING OUT AN AREA) is zero. They've given it a stun effect. A stun effect meaning if it lands within a million miles of you, knocks you over, and gives the idiot who thrown it a free kill. Why in Gods name they've done this is still to be found, as a similar item - the Ink grenade - serves exactly the same purpose as a smoke nade, if not better. The Ink cloud lasts for more than 4 seconds and although it does damage you, works a whole lot better as a smoke grenade. All Epic had to do was keep the smoke nade a SMOKE GRENADE and either include a stun nade as a power weapon or remove it altogether. I'll go for the latter.


Wall tagging isn't clever

Why, oh why, would Epic let us tag the most annoying grenades ever, on a wall. It does nothing but increase the amount of monkeys who sit in spawns with their chainsaws held high only to feel smug after killing you whilst lolling about on the floor. Great.

It's even worse with the new addition of Atomic bombs (frag grenades) as they detonate pretty much instantly - giving you absolutely no chance of diving backwards to avoid them. The only way to dodge these Nukes is to have a friend on your team die, jump into party chat, and Ghost-cam their way around the entire map.


Fix the Shotgun

It's flawed. End of. The bullets hit the floor when hip-fired for reasons which literally no-one knows, and the damage is as inconsistent as the smoke grenades. Why change it from Gears 1?


Fix the movement

If I wanted a game where the character moves like a tilting slug on wheels, I wouldn't buy it. The movement in Gears of War was fine. Now, after jolting down the home-stretch of Pavillions spawn, you leeeeaaannnnn into the corners and llleeeaaaaann back out of them. When jumping into cover, you jolt into it, and then jolt out. It just isn't 'refined' as they say it is. It's worse.



Cliffy B is to blame. It was he that listened to the casual gamers who patrol the Epic forums hating all the quick, fun action that Gears of War provided. Now, they're praising all of the things about Gears of War 2 that SUCK. It was they that asked for 'slicker, refined movement' and it was they that asked for ways to 'stop rusher fags' and make Gears of War 2 what it's 'supposed' to be - a tactical shooter. Ghost Recon is a tactical shooter. Gears of War is a high-octane thriller, much like Die Hard 4.0. Who wants to sit and have Chainsaw Duels when you could be up in each others faces battling it out with a (working) shotgun? Who wants to set up a tagged-wall-of-smoke-grenade-perimeter in the middle of nowhere whilst calling out the location of the people who have that thing called fun in their mind come storming at them with Boomshots and Shotguns? That's right, idiots do.

Screw you, Epic. Screw you, casual gamers.



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16 comments | showing # 1 to 16
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Half left's Avatar - Comment posted on 12/24/2008 06:29
Half left
Matchmaking is broken.

But yah, good points well observed and presented.
EternalDeathSlayer's Avatar - Comment posted on 12/24/2008 07:44
EternalDeathSlayer
Matchmaking is not broken. At least not for me. 9 times out of 10 I get into a match within 45 seconds.

As for the rest of your complaints, I do agree about the chainsaw. It seem sometimes as if the damn weapon pulls you in even when you're like 3 feet away. In general, so annoying.

Still, I love the online mulitplayer. Shotgun is different, but it's certainly not weak. It blows people's heads off. Good enough for me.
Half left's Avatar - Comment posted on 12/24/2008 08:46
Half left
I think perhaps my matchmaking times might be due to living in the UK.

This and a couple other games take unbearable amounts of time to get matches which many of my local mates confirm.

TF2 on the 360 (completely unplayable)
GoW2
and PGR are the main offenders. All other games are right as rain.

And is it just me or does the chainsaw not lower at all in this game? In gears one all you had to do to counter it was blast the enemy with any weapon and they would stumble.

Is this a glitch or by design?
Slique's Avatar - Comment posted on 12/24/2008 09:07
Slique
I thought people had stopped whining about the shotgun changes already? It completely changed (ruined, even) the dynamic of the multiplayer in Gears 1, and made the community into a bunch of elitist fucks. I personally love the fact that Epic fixed it, and I just hope that they don't crumble under the pressure and change it back.

I do agree with the rest of your points, though. Specifically the chainsaw one; one or two bullets should be more than enough to stun someone charging at you.
Elitechief27's Avatar - Comment posted on 12/24/2008 09:29
Elitechief27
The shotgun was WAY overpowered. Comming from a person who playes a lot of Gears 1, I feel it's balanced now, Though you're right when you say the chainsaw could use some more nerfing
Stuart Scofield's Avatar - Comment posted on 12/24/2008 09:52
Stuart Scofield
The damage inconsistencies is a minor niggle for me - but the hip-fire is definitely a flaw. If you ever pull host in Ranked, just hip-fire your shotty at the start and notice that the shells dont hit the floor underneath you.

Do this off-host however, and the bullets spread all over the place, often underneath you. Its fine when left-triggered but I personally find it slows the game down. If they were to fix this strange glitch/bug, It'd certainly improve the gameplay. Not to a fully satisfied standard, obviously, due to the overpowered chainsaw and silly smokes, but itll be alot more enjoyable.
Captain Morgan's Avatar - Comment posted on 12/24/2008 10:19
Captain Morgan
I agree with most of your points while I must applaud the creators for trying to make the game more balanced and make you actually think about what your doing.

Tweak the chainsaw, movement, and some other minor problems and I will be happy.
GoS-CPT-Stewart's Avatar - Comment posted on 12/24/2008 10:48
GoS-CPT-Stewart
"Its fine when left-triggered but I personally find it slows the game down."

I thought that was the idea, to slow the game down so it's not a run-n-gun.
Dan CiTi's Avatar - Comment posted on 12/24/2008 11:13
Dan CiTi
I just play the single player. It's usually a lot more fun.
Usedtabe's Avatar - Comment posted on 12/24/2008 12:28
Usedtabe
You forgot player matches for those of us who do not care about ranks but still want to play with random people on a cycle of maps. Matchmaking as the only option sucks. The main reason I stuck with Gears 1 was for the options I had when choosing a game. Matchmaking takes that away.
Stuart Scofield's Avatar - Comment posted on 12/24/2008 12:42
Stuart Scofield
I didnt include things like that and the diluted host options because I didnt think anyone woulda noticed it. :P
wepmajoe's Avatar - Comment posted on 12/24/2008 14:06
wepmajoe
A couple more things to throw in there (I agree with everything else) The splash range of grenades and mortars is ridiculous. If you're 20 feet away from a mortar that just came down, you should be able to live.

Also, heavy weapons might move slow but their power is so ridiculous it does NOT balance it out to make it slow moving.

In Wingman, it's extremely frustrating to have the team spawn right next to the heavy weapon and own all the others. Who's idea was it to include heavy weapons in Wingman? What the fuckin ballsack?

This game is so riddled with flaws. I'm so fuckin disappointed with it, I can only give it a 5/10.
vexed alex's Avatar - Comment posted on 12/24/2008 19:14
vexed alex
"It's flawed. End of. The bullets hit the floor when hip-fired for reasons which literally no-one knows, and the damage is as inconsistent as the smoke grenades. Why change it from Gears 1?"

Because it completely broke the game's dynamic? All people did was go around using the overpowered shotgun. It's the reason I stopped playing the damn game in the first place.
Usedtabe's Avatar - Comment posted on 12/24/2008 22:41
Usedtabe
@Vexed Alex: If you had learned to use some of the other weapons instead of quitting, you would have realized that shotgun rushers were easy to deal with, even host shotgun rushers. My most used weapons were :pistol, sniper,hammerburst, and sniper. I never touched the shotgun, as I thought it was too inconsistent. But I got kills all day long and made many a host cry.
Infinite Obscurity's Avatar - Comment posted on 12/25/2008 01:03
Infinite Obscurity
What many others said. The toning down of the shotgun turned Gears multiplayer from a game o "how fast can you aim at someone's head with the shotgun" to something a bit smarter. Also smoke grenade stuns don't always equal a kill, unless maybe you're playing in one on one or some shit. The movement is fine, if not better. Chainsaws, meh, they're not THAT cheap.
mid3vol's Avatar - Comment posted on 12/25/2008 08:28
mid3vol
"Why, oh why, would Epic let us tag the most annoying grenades ever, on a wall. It does nothing but increase the amount of monkeys who sit in spawns with their chainsaws held high only to feel smug after killing you whilst lolling about on the floor. Great."

I loled. hard. I cannot STAND the people who plant grenades at spawnpoints. IE: ROSS/deadwithnumbers >.>
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