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StriderHoang 's blog
★ destructoid | Cblog Co-Manager / Ism ★
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Cblog Co-manager responsible for duties such as inspiration and sarcastic tough love, Wednesday cblog recapper, host of the Cblog Fapcast, Nintendo FNF host, and amateur fighting game sommelier. Did I forget anything?

Introduction post

10 things about me

Another goddamn 10 things about Strider

~Front Paged
- Downloadables: Every night is Monday Night Combat!
- eSports: Someone you know is hype
- Relaxation: Secretly training
- I calls dibs on Gaige!
- Let's explore space! My top 10 space games
- Giving thanks: Turning over a New Leaf

~FAP Approved!
- A discussion about Catherine with my girlfriend
- So I applied for an internship at X-Play...
- Being Social: Cal State Long Beach's Gaming Club
- Persona 4: Ultimate and 4 other fighting games you probably don't know
- A new return to 3rd Strike Online part 1: Picking a main
- Top 6 somewhat natural disasters in gaming
- Villains: For me my dear, it was merely a Tuesday
- Let's talk about Phoenix Wright and Nova in UMvC3
- How I gave my girlfriend Tetris DS and loved every minute of it
- Let's talk about Rocket Raccoon and Frank West in UMvC3
- Xenophilia: The Universal Language of Mecha
- Asura's Wrath might get panned and I'm ok with that
- Acquisition: Solid Snake signed your what?
- A Valentine's Day reflection: two great loves
- Skullgirls and the art of combos
- 6 reasons why you should check out Legend of Korra
- Today, I thought about oversexualization
- Hype: Japan Time
- Objection! The story of an impossible gift for that special someone
- Cultural identity and Sleeping Dogs
- Finn and Flame Princess' big Disney Adventure Picspam
- FTL: Recovered diaries from a derelict spaceship
- Retaliation: Your guide to fighting the Collectors
-Handsome Jack, the father, the hero, the asshole
- Before StriderHoang, there was Marcel Hoang
- Adventure Time: Hey Ice King! You're not all that mathmatical
- Ralph wrecked his way into my heart
- The sixth generation wishlist from five time Pokemon Champion, Marcel
- Strider's big, fat, ride through 2012
- Being the best predator you can be
- The Striderhoang series Dtoid Trading Card Roundup
- Strider's top 10 Kirby powers
- I love grapplers
- The gift of gaming: BIONIC ARM!
- Strider's big, bonkers GOTY 2014 list
- Strider's favorite ninjas

~Friday Night Fight Replays!
- 09/02/11
- 09/09/11
- 09/23/11
- 09/30/11
- 02/07/12
- 02/12/12

~The Write Stuff! Get to writing!
- 06/30 - The Beginning!
- 07/06 - Line breaks
- 07/13 - Tone
- 07/20 - Commas
- 08/06 - Balance
- 09/03 - Crossposting
- Write Stuff of September - Pride

~ The Cblog Fapcast!
- XCOM or bust!
- The show must Smurf on!
- ScottyG is on the line
- Hobo extraordinaire, Manchild
- The sorry game
- Girlfriend caps
- #1ReasonHow
- Holiday Revengeance
- My Hairy, Downstairs Fapcast
- bbreaking nnews
- Strider alone
- Oh the Injustice!
- Glowbear and hate
- Strider likes Animal Crossing
- E3 jinxed it
- The Steamin'ing
- Return of Pony Pals
- Quotation fingers community
- High as a robot with Lemon Buster
- I can't believe it's not Pisstoid with Nanashi
- I'm really [heavy sigh] feeling it

Also, check me out on Bitmob!
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Land of the dead isn't describing Nintendo FNF (though it wouldn't be inaccurate). I just reach Ikana Canyon in Majora's Mask 3D and it's probably my favorite area. Being the last major area and dungeon site means it's a lot more complex in both puzzles and themes. Kakariko village from Ocarina might have a graveyard in the back but Ikana Canyon with the Ikana Kingdom is constantly described as the land of the dead, where the dead wander, the bloodstained kingdom, and more. Doesn't that sound like a happy place?

Not only will the Stone Tower make liberal use of everything you've learned up to this point, including the utilization of all your masks somehow, but it's refreshing to see Zelda and Nintendo not talk down to you on a theme as mature as death and responsibility. Not only do spirits and undead linger with their attachments, but several prominent characters hang around out of a sense of duty and responsibility. Ikana Castle with its king, Igo Du Ikana, is probably one of the most striking features of any game area.

New to Friday Night Fights? It's easy to get involved!

Each week, a bunch of us Dtoiders get together to play videogames online! It's a 100% community-run event, so feel free to join in or even host something yourself!

The planning for FNF starts in the forums, where community members volunteer to host matches and post their pertinent details (game, time, Gamertag, ect.). Then, every Friday, reminder posts go up here in the c-blogs followed by a recap post on the front page for last minute planning.

To join in, simply send a friend request to the match host! (Don't forget to say you're from Dtoid!) If you'd rather host something yourself, just post your details below in the following format:

Game Name
Wii U or 3DS
Host: Dtoid Username
NID: Wii U Nintendo ID or 3DS friend code
Time: Time in EST
[insert extra social media here]

Super Smash Bros. Wii U: House rules. If +3 players, expect goofy options
Wii U
Host: Striderhoang
NID: Striderhoang
Time: 5pm PST | 8pm EST
Twitter: Striderhoang

I expect to get my Jiggs on tonight.

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Salutations intrepid explorers! Have you ever perused gamefaqs? Commented on Kotaku? Strolled through IGN? Well here you are now dear expeditionite, reading the words upon website Destructoid dot com, wondering to yourself what thine eyes are exactly reading. There's a front page that makes liberal use of header pictures from He-Man, South Park, and communist China propaganda whilst the comments post wit which include pop culture references, Macho Man Randy Savage elbow dropping Jesus, and Gardevoir. Meanwhile every now and then a post is proclaimed as being promoted from the community blogs. There you'll find blogs such as op-eds about the latest controversy, human interest topics, fandom gushing, and people watching low-grade movies as a service to humanity. But your eye may occasionally wander over to the unassuming forums link and wonder, "Do I dare venture into the unknown?"

Well brave adventurer, I, Sir Strider of Hoang (it's Vietnamese), am here to render unto you the knowledge necessary to survive in the harsh wastelands of the Destructoid forums. Is it a manic jungle of elitists? Mayhaps. But it surely is also a gold mine of humor, discussion, discourse, friendship, and dick jokes. Especially now in a post-rape jokes world, since that is how osmosis naturally occurs wot have you! This guide will surely be your lifeline as you take the plunge into the vast ocean that is the forums. Where there are better people there. Also cocks.

Also pardon the imagery. We all know this is a website. You're not actually entering a jungle, or a grassy plain, or an ocean. But if you want, you can imagine it as a grassy jungle that's underwater. The final frontier they say back in Victorian England! Tally ho!

First of all, one must successfully integrate with the natives. Newcomers who still retain the smell of the outside world are immediately skewered by the locals' spears and depravity. Like a decontamination chamber, you must first enter the Meet & Greet + Forum Rules area. There you will discover that upon your first post that you will be adorned by a local talisman known as Reggie Fils Meat. Tourists are expected to make an introduction thread to introduce themselves and reveal more information about oneself, so that future enemies may formulate tactics based on your fears and weaknesses. Failure to do so will cause you to generate enemes immediately as opposed to years from now. Let's see an example of a typical introduction thread among the natives.

Once you've successfully infiltrated the herd, you're ready to explore to your heart's content. As an un-objective explorer with clear bias, I can safely say that I most frequently visit such locales such as Animetoid: Firion's waifu simulator, the badge threads, Super Smash Bros. Wii U / 3DS, The Wii U thread, the Dtoider hookups thread, and of course Tales from the Workspace since I work at Disney but dear leader OpiumHerz tends to have the best stories that raise the bar.

While I'm at it, let's bring up the lovely forum admin. It was too long ago that OpiumHerz was an outspoken community member. Now with Myx's departure, he was given co-administration along with Nihil. The resident mods also help mostly with requests as the day-to-day schedule of the forums seldom ever leaves the abnormal (erm, more than what's normally abnormal anyways). There's not-dolphin Panzadolphin who helped create Scary Granules with Glowbear. There's also Bright-gavetheforumscancer-side with his trademark LSD cat avatar.

There are many smaller but important details to take home about such threads. Like how many people can't agree on good anime in Animetoid despite Firion being the posterchild and therefore, logically this means harem animes should be in vogue. Or how various sexual acts are being described in the Which Dtoider would you hookup with thread to varying degrees of sincerity. But there are certainly some bigger landmarks to point out before we talk about the locals only style hangouts.



The Arcade, the multi-purpose video gaming forum, has several threads and stickies constantly buzzing with activity and suggestions. First is The Arcade part 2: Revengicide, where general discussion happens. This thread resembles The Bar VI in The Bar, which is the general purpose chat thread. Only instead of a break neck pace conversation in The Bar VI, Revengicide is all about games and how much you love/hate games. Speculation on Metal Gear Rising 2, bagging on Capcom's draconian ways, and general purpose David Cage mockery, it's all here. Meanwhile, in What are you playing 2.0, people will drop in to talk about what they're playing, which is a great way to get suggestions on what to play next when you find yourself at a loss during your day off.

Speaking of The Bar VI, yes, that thread is in it's sixth iteration. Threads have a capacity of 1000 pages more or less. Once that threshold is reached, the thread is more or less retired and a new one rises in its place much like a mythic figure or The Terminator. That means that yes, the Bar VI represents more than 6,000 posts of aimless rambling, sex jokes, and generally good times. Of course, The Bar VI is the chat thread. The forum itself is called the Bar because people will talk about anything and everything to get a rise out of their fellow community member. Weird Youtube videos? Check. Shit talking on Facebook? Present. Selfie sharing? At your own risk explorers!



At this point you've no doubt noticed members carrying badges on their person. These badges represent small achievements within the community that gamify the experience a bit and make things a bit more interesting. There's a badge for being a featured comment on the front page for example. There's a badge for people who've ventured to a convention where Destructoid was active and assumed the robot head identity. There's even a badge for being a woman or being old. Grown a beard? There's a badge for that. Truly, if you must stand out, all you need to do is not shave for a few days and you've earned yourself a badge! Are you legendary? The community and staff will decide for you! Isn't that nice of them? You'll earn a micron of respect from your peers! Are you staff? Of course you aren't! But there's a badge for them! And all of forum staff are usually at hand to help deal with questions, requests, and support thanks to the recent restructuring that gives mods similar oversight as admin.


We are classy people

The forums are also known for being the birth place for Friday Night Fight's planning. In that forum, you'll find organizers posting weekly threads seeing if people would like to play or host specific events. These enterprising individuals then post on their respect community FNF blogs to announce the official line ups for Friday before Community Play Date Manager Michael Phillips (may not be real name) posts the entire aggregate to the front page for the masses. Not to say it isn't home to a few more granular offshoots such as a Baldur's Gate game.

I'd be remiss if I didn't mention the newly independent forum games board. Here you'll find a variety of community forum-based games such as the standard Werewolf, Muckfoot, Fiasco, word association, and even telecom-based tabletop games and RPGs! INTERNET!

Well then good adventurers, I have exhausted my personal experiences to their limit. I do hope you consider on joining the forums. Due to the nature of investing a lot time to communicating with people over the Internet, the forums feel a bit neglected from time to time, but the tight knit experience leads to rapport and an everyone knows your face-style sense of community. Please know that these experience are only my own as an independent explorer not affiliated with the Crown and that there are other adventurers besides myself who know the many complexities of the forums.

We're better people here.

Also cocks.

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It's that time again! When speakers glow with the heat of verbal cursing and we all drop our pants to... wait, hold on. No, it's Fapcast questions for episode 20. Now with 30% more Dtoid staff.

This time on again-off again reservist and host of PStoid Nanashi will come on board to discuss how I shall always deny him of that American Dad reference he wanted for his recap banner. Also, more than likely I'll be able to talk Gurren Lagann. I plan on finally talking Smash 4 too.

Want a jumping off idea for a question we'll answer? How about what's your favorite kind of comment to leave on a Destructoid post? Do you leave reaction pics? Step it up to reaction gifs? Perhaps a witty one-liner or observation of anecdote. Or maybe you prefer getting into an actual discussion rather then leave a one off comment.

Recording begins at 4pm tomorrow in Friday the 20th. See you there!


Mike Martin also asked me if I was interested in helping to bring Nintendo FNF back up onto the forums, hoping a little exposure could jump start interest. While nothing beyond my own contribution has come to fruition and Nintendo is notorious for terrible net play design, there still lingers a ray of hope.

Mario Kart 8 still has its Mario Kart x Animal Crossing DLC pack in May. With a fresh set of tracks, at least one of which to be Animal Crossing themed, a decidedly less intimidating Villager to race as, Isabelle, and Dry Bowser, it should send a rescusitating shock into Mario Kart 8's multiplayer. There's also Mewtwo to return to SSB4 to all his Melee fans. Any extended treatment for Smash is good and we still haven't seen tourney mode or Miiverse zone.

Lastly is Splatoon, the 3rd person shooter we didn't know we wanted for the Wii U. Yes sir, Nintendo FNF ain't done yet and we haven't even thought what might be possible on 3DS.

New to Friday Night Fights? It's easy to get involved! 

Each week, a bunch of us Dtoiders get together to play videogames online! It's a 100% community-run event, so feel free to join in or even host something yourself! 

The planning for FNF starts in the forums, where community members volunteer to host matches and post their pertinent details (game, time, Gamertag, ect.). Then, every Friday, reminder posts go up here in the c-blogs followed by a recap post on the front page for last minute planning.

To join in, simply send a friend request to the match host! (Don't forget to say you're from Dtoid!) If you'd rather host something yourself, just post your details below in the following format:

Game Name
Wii U or 3DS
Host: Dtoid Username
NID: Wii U Nintendo ID or 3DS friend code
Time: Time in EST
[insert extra social media here]

Since Nintendo has such atrocious social features, feel free to leave any additional communication channels. Like below!

Super Smash Bros. 4 Wii U
Wii U
Host: StriderHoang
NID: striderhoang
Time: 2pm PST | 5pm EST
twitter: striderhoang

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Dag yo!™ It's been nearly 4 years since I joined Destructoid. Believe it or not, my first cblog here was about Netflix's price hike. We can all guess how things turned out. So not only is Netflix still in business, but they're producing their own content. Meanwhile, I've stuck with the Destructoid community through thick and thin. My first FP came fairly early and I reminded everyone that as far as downloadable games went, why are you not playing Monday Night Combat? Jim Sterling has since left to pursue weird new journalism monies, Niero has come and gone and returned, community members have shifted their energies and participation, Urrday Legend went cold turkey along with AboveUp, Manasteel88, Law, Silverdragon, Beyamor, Qalamari, and many more. For a lot, Destructoid is a cool community. I certainly thought was much in my first few years. But this past year, it's become obvious that Dtoid is more like a second home. In addition to talking about games in my personal Facebook network and asking for opinions, I discuss the stuff here on Dtoid. I make cblogs about my favorite stuff like Pokemon or Nintendo, and I get on the forums to either dismiss other people's opinions or have my own dismissed. It's great fun!

What I'm getting at here, after that long ass introduction that totally buries the lede, is that I frigg'in love the community. And Andy Dixonimore has decided that in an effort to truly emulate the good parts of the American government, two pairs of eyes aren't enough. Between his own ball eyes and Occam's black grandma eyes, a third pair wouldn't hurt. So he asked me to come on board and do all the hard work (like a certain long ass recap filled, filled, with a lot of annoying and varying pictures). I decided to keep my handle like Occams before me. While I believe Occams wanted to keep his privacy as a resplendent black grandmother, I was simply attached to my long time handle. I've been using this username for the better part of 8 years, across nearly every online community I can think of. And since I'm still involved with the community as opposed to big time staff content, all the more reason to keep myself familiar with the community I've grown with. Oh yeah, I decided to change my avatar though but you've seen it on my sidebar before. It's grayscale now, like Mike Martin. And I get to be cblog co-manager/Ism. What's an ism? Is it a Striderism? It could be an X-ism. I used X-ism all the time on Street Fighter Alpha. Or A-ism. I like to air block after all, but the extra damage of X-ism is awesome too. But overall I feel like I get to have a lot more responsibility to help you guys while firmly remaining an active community member.

I'm sure Occams has long bugged Andy that they can't be the Three Musketeers if there's only two of them. Well, Andy once encouraged me to throw a CV at the face of whoever's in charge. Since the community is particularly bustling, why not bring someone onboard who's proven he's far too invested with the community and probably won't crash and burn from biting off more than he can chew in terms of creative endeavors. I mean hey, I recap TheKodu's constant op-eds. Truly I must care about the community if I read those.

So once again, I'm your new cblog co-manager. I like to think of Occams as Andy's assistant. So logically, I'm am Occams' assistant. But we're all here to look at your cblogs and highlight really good content that'll demonstrate to the world through our FP that, "Hey numbnuts! You think GamerGate is riveting material? I guess you'll never realize how amazingly personable and creative our community is like the kind of amazing plagarism people get away with, how there are novels of obscure game series, asking an 8-ball to predict E3, or censorship in other countries."

I'm sure we still won't be able to FP everything you guys feel is great. We only have so much time in the day to use, so much space we have to share with the big boy staff's content, so much quantifiable bias we can control before we decide that we just aren't interested. But hey, that's why there's now three of us. Just like the checks and balances responsible for the American government's swimmingly smooth procedures. Featuring community executive president Andy Dixon, community judicial court judge Occams, and community legislative C-SPAN Strider.

Will my position change anything? Hopefully for the community, yes, you'll see more volume and more diversity of front page promotion. But me? Naw son. This gigs all for love. It ain't paying any bills. Hell, it can't even supplement my bills. But the point being that I still consider myself a community member who loves to blog about nitty-gritty game mechanics and too-awesome to explain game lore. I'm still podcasting the Fapcast bi-weekly, I'm still recapping Wednesdays (which I hope doesn't mean more people are going to flood my day because they know that's my day), I'm still going to leave what I feel is witty comments on the FP, and I'm still going to post in the forums about how much I'm not going to watch Jojo because there's simply too much for me to watch I mean seriously there are three seasons for me to catch up on I want to watch something else.

As usual, I've let myself run overtime. Heck, I've helped promote one blog already but I won't be able to do much this weekend because I have Valentine's day with my girlfriend to attend to and she's made me promise to unplug for us time. But I promise that nothing will change but everything will change.

I am not a crook!

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We're back on a regular schedule! Me, Phil, and another brand new guest record a new episode of the Fapcast, Destructoid's #4 rated community podcast per Neilson family ratings for community podcasts that record on a Friday!

We're going to scour the blogs of the week and discuss what they bring to the community discussion at large! This is MikePhil's first episode since becoming our playdate manager! Also I'm calling him MikePhil to satisfy both sides of my recognition for his identity.

As usual, we'll pretty much answer any question, since we're a community podcast that discusses the community. Very circlejerky and all. Want something to jump off of in leui of another dick related question to pander to that we'll just coast on? Majora's Mask 3D just released! Nintendo's still got some tricks up its sleeve this year. Go ahead and send us Zelda related questions to celebrate the remastering of one of the Zelda series' most celebrated and unique titles! I'm also likely to bring up Smash Bros. too, especially with APEX passing. Not that I actually following APEX closely but we haven't talked about Smash 4 on the show yet.

Reach us on twitter @Striderhoang, @MikeMcPhil, @CblogFapcast, and @Cartalk. Ok, not really that last one.


The nitty-gritty is a series aimed at discussing the utmost granular game design choices and mechanics that makes our favorite games tick. No expense is spared in talking with the most obscure of lexicon and jargon in order really appreciate the nitty-gritty features of our games that we sometimes don't even notice.

PlatinumGames are masters of the action genre. As soon as you hear that the developer is PlatinumGames, people immediately picture a high-octane, adrenaline infused experience where the highs are high and the lows still leave your feet tingly numb. Metal Gear Rising: Revengeance and Bayonetta 2 are two great examples of of Platinum's work. Both games are fast paced slugfests filled with grandiose set pieces and death defying encounters. On the surface both games should be mechanically similar yet when you start playing them they're very different. There are a lot of action games out there but what binds these two titles together yet makes them distinct? I want to talk about the nitty-gritty about what makes these games feel so good in practice.

Basically, Revengeance is ultimately a more offensive, aggressive playstyle while Bayonetta 2 is a more fluidity in movement, grace, and style. And while I ultimately want to gush about how much I love these two games, I want everyone to come out with an appreciation for how PlatinumGames can take a genre that's prone to repetition between titles and make them feel distinct. How does PlatinumGames make an action game where all you do is repeatedly wail on enemies, oftentimes with only one or two buttons, but still make every fight distinct and exciting?

Look at Revengeance and Bayo 2 from the outside and what would the average onlooker see? Probably high speed, visual noise with some semblance of violence. But when you dig deeper and really explore their combo system, you begin to realize that while both revolve on high speed action, they differ just enough to be a unique fighting experience. Probably an experience only someone with a long history of fighting and action games may sense granted, but a difference nonetheless.

So what do the two share that marks them as unmistakably P*? High frames per second. Call of Duty, as tired as the series may be, is always proud of its 60fps. There's a stark difference in control between the standard 30fps and the high watermark of 60. 30fps is pretty much a norm for most animation. Things appear to move normally when projected onto a screen and are perceived as such. Hit 60fps though and much more visual information is being conveyed to your senses. Halo has only recently joined the realm of 60fps and while the controls are the same, the gap between input and display will feel shortened. Popular buzzwords used like snappy and responsive are all we can use to describe how a game basically runs faster. And Revengeance and Bayo 2 run at these blistering rates in order to really communicate your thoughts and reactions to fast gameplay. It should be noted that Bayo 2 bascially runs at 60fps but will dip when the action gets heavy but this isn't really a concern until one or two encounters into the endgame where things get predictably wacky and flashy.

Super Smash Bros. for 3DS is a great way to see the real difference in frames per second for yourself.

Another similarity is scale. Maybe other games will sick a big boss fight on you every level but in both Revengeance and Bayonetta, every other enemy is at least twice as big as you. Towering behemoths like gekkos and urbane are a regular occurence and its not uncommon to bisect majors enemies and generally reducing the big enemies you get used to fighting to ribbons.

Play both for awhile and the difference is much more pronounced if you reflect on your experiences with the different encounters.

Revengeace is aggressive, in your face, and emphasizes a rushdown, all-out attack mentality. A typical encounter with Raiden is to slice up your opponent as much as you can until you can finish them off in blade mode, exposing their nanofluids, and recharging yourself to restart your offense anew. Blade mode is a purely offensive mechanic, allowing for rapid, powerful attacks during time dilation, at the cost of rooting you in place. In fact, Revengeance focuses so much on offense that your only initial defensive option is to block except you can't hold up that block. The mechanic works more like a parry in that it must be timed, but when mastered, allows for immediately retaliation as your opponent either recovers from their attack or is staggered by your block. The first complaint new players will probably lodge is that Raiden lacks a dodge option, at least at first. This immediately sets Revengeance apart from other action games of its ilk since they almost always provide you with a get out of jail free card in the form of a dodge mechanic that is almost always usable at any point during your offense. Instead the game expects you to grasp the timing of the parry mechanics instead, which is an inherently more offense-oriented than defensive. Even when you purchase the evasive technique, it's built to attack as Raiden dodges with limited movement.

Revengeance typically rewards aggressive combat since your attacks carry a lot of weight, and parrying allows you to restart you attack immediately after blocking your enemy.

Compare this to Bayonetta. While Bayonetta is certainly aggressive, combat in Bayonetta is more fluid and stylish. She has a standard invincible dodge maneuver with her trademark Witch Time slow down to reward precise dodges. Bayonetta isn't about confrontational strategies but rather controlling the flow of combat to your advantage. Since certain combos allow Bayonetta to summon Wicked Weaves, which a giant, powerful, area of effect moves, players have to be mindful of how their combos flow, how strong each of their attacks are, and react to attacks by dodging them. Well timed dodges of course reward you with Witch Time, which in turn feeds additional offense. Bayonetta has a sort of give and take momentum as well as a mindful eye towards pacing and motion. Also, since Bayonetta has guns and a few other methods of ranged combat, Bayonetta is more flexible with spacing. The usual style and pace still applies though.

Bayonetta is like watching tai chi. It's fluid in movement, blending offense with defense through flowing evasion and punishing counterattacks.

Other action games certainly have their own unique strengths, but I love the speed and impulse of PlatinumGames' brand of action games. I know Capcom's brand of action rewards people who dig in deep and stretch their mechanics to the limit. It's apparent in the Devil May Cry series, God Hand, and frankly a lot of other series with a challenge like Ghouls and Ghosts, where learning how the mechanics work at baseline and how to abuse them to their boundaries is almost expected for record setting scores. But PlatinumGames has always felt empowering without overpowering you.

Capcom is also known for punishing you with huge demerits for even the slightest mistake. In Devil May Cry or God Hand, not messing up is a reward in itself while screwing up means getting your ass handed to you. Meanwhile, PlatinumGames lets the difficulty do all the punishing and rewards players who do well. Players who slip up aren't sent back to go without collecting money but players who do well are rewarded such as Raiden's blade mode or Bayo's witch time. Maybe that's why I love PlatinumGames so much. I strive to do well in a game and master its mechanics and Platinum won't withhold anything from me in my quest for perfection.

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