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Fresh outta college, one of those stereotypical, bumbling jobless "journalists" wanting to become a "vidya gaems jarnalist". And so the hunt for a job he likes begins! And no, he's not going back to school to become a pharmacist technician, like his mom nags him to be.



I also have a YouTube channel (above image). Self-taught video editing! I'm still unemployed you know, potential hirers!

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- Today, I thought about oversexualization
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I’ve never been bothered by the argument of oversexualized females in video games, which is an especially common thing in fighting games. Soul Calibur? Let’s just recreate Superman and She-Hulk. Street Fighter? There’s always something redeeming about the characters on some level. Dead Or Alive? Well, that’s the whole point of course. But the argument finally hit me in a way that made me really think about the argument. Someone on tumbler reblogged a simple two way exchange that occurred.

“It’s… pretty damn sexist. Like, seriously. Stop. I know it’s a good game but no. Bad.”

“No. You are wrong. That is all.”

Skullgirls is special to me because it feels like a progression of the genre rather than just what a lot of fighting games are: a sequel. Or a sequel that builds upon its series but not the genre. Think of the first time you played Street Fighter II then when super moves were introduced and then tag team mechanics. Regardless of how objectively Skullgirls brings new ideas, it undoubtedly meshes them together into a strong, cohesive package (which still has its flaws).

But if there’s one thing I know will hold back this game, it’s the character designs. There are obvious panty shots and nearly everyone has a well-rounded chest that’d even make the women from Soul Calibur reel in shock. But despite the game’s choice in design, I don’t want people to just play this game because it’s good. I want people to respect it for what it’s trying to do and not what it’s trying to display.

My god, is this how fans of Dead Or Alive feel?



I can’t just defend these depictions of woman because I personally find them about as subtle as Ivy Valentine in a string bikini brandishing a can of whipped cream. Every time I win against Parasoul, those things flop up and down on defeat. I can’t bring myself to defend how the characters are portrayed and yet I want people to pick up this game because of how well it blends the 6-button fighting scheme with the new era’s mechanics like chain attacks and aerial movement.

Certainly not every character is hypersexualized. Peacock is a younger girl while Painwheel is more of a frightening monster than a sex object. But seeing the argument made me think about the issue with more forethought then I ever have. I won’t claim to think hard about the issue of the sexual image of woman in games, neither will I claim to be entirely interested in the discussion. I’m also not saying I’d wish Skullgirls would change how the characters look because I think that’s their image now and they have to stick with it. Dead Or Alive has never changed their depiction and it certainly looks like they'll embrace it well into their fifth iteration of the series, which I hate by the way. Not because of the sexualization of their females but because of how much counters seem dependent in any fight.

I can’t make a clear conclusion about how to fix the issue but I do know one thing for certain about myself: I will make it clear that I do not want any of my female colleagues, friends, our future generation, and my girlfriend to take away any suggestions of body image from Skullgirls. If you’re comfortable with the issue and how some of Skullgirls’ more prominent characters are more than a bit risqué in their choice of costume for their bodies, than thank you for being responsible adults about this. Also, in light of the FGC’s more controversial eruption earlier this year, I’d hope that the male half of the demographic not prod the issue like immature high school students. I don’t stand by Aris’s actions and while he’s made it clear that the FGC really is intertwined with that sort of attitude, that doesn’t make it a good community if it embraces that.



I can’t realistically propose that we approach how we design female characters more tastefully. If I could, I would. But Dead Or Alive 5 is clearly on its way and early indications reveal the females are still trying to fight as sexily as ever.

But is it wrong for me to say this one thing? Is it wrong for a game to be judged solely on its merits of gameplay? To ignore the issue of how characters are designed in sexually suggestive ways? I know I’m not the only person who vehemently defends Skullgirls’ honor as a great fighting game that brings a breath of fresh air into a genre that once experienced a collapse due to oversaturation. And I’ll continue to do so, whether or not people respect that I’m defending a game with a character with double D’s in a tube dress that’s too short. It’s because I believe in Skullgirls and what it represents at its core and not its chest; A fighting game that strives to bring a competitive and entertaining experience to both casual fans and hardcore tournament fighters, hopefully while grasping for that ever distant goal of balance.

So enjoy it. Just don’t enjoy it.
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An excellent blog! (and I think you speak for a large number of male gamers in that they see nothing wrong with the oversexualization, but dislike that sometimes a game they like (or even they, themselves) are judged based on the portrayal of women in the game.

For myself, the main thing I have against games like this is that they so obviously market themselves as games for men. They seem to totally ignore that women are a growing segment of the gamer population and that females might even game more if games were more equally marketed.

Just imagine if gaming was pink consoles... and almost all the games had sexy men in them. Imagine that all the women in games were the main characters and they were always strong and heroic. Imagine that the men in games were strictly there for eye-candy and were almost always either stupid or needed rescuing. Think of a world where you were harassed if you actually spoke up in an online game, where your gamer cred was questioned if you joined an online gaming site simply because of your gender. Pretend that all games were marketed like harlequin romance novels - after awhile you'd just want to scream.

... things are getting better... but that type of female character design takes me back to a time when gaming was marketed strictly to men with a big ass "no women allowed" sign on it.

The other issue I have is that it DOES encourage unrealistic body image issues in women. If the game is good, it's good... but why couldn't they just get beyond the idea that gamers are all young horny men? Why couldn't they design the characters with a more universal appeal? Why do they have to fall back on T&A?

That being said... I'd still play the game if I was into fighter games and it was good. If an excellent shooter game came out that was all half naked, big boobed women running around with guns (hey, I should kickstart that idea!) then I would still play the game if it was a good game - but I would also bitch at the devs for making a wrong design choice. A T&A game will always have the burden of being thought of as a T&A game, no matter how good it is. That's a choice the devs have to live with.
I really haven't heard a ton of legitimate, properly backed up complaints about Skullgirls having oversexualized characters...yet. Maybe it doesn't matter because the game's so good. Maybe everyone is like me and finds all of the characters so over-the-top insane that they're not really sexual objects in the slightest.

I mean, despite the frequent panty shots from Filia or Parasoul and Valentine's...everything I don't feel embarrassed playing the game even when someone else is watching. I just think it's a funny anime parody.

I DO feel a little weirded out playing Mortal Kombat or Soul Calibur sometimes because they're not really going for parody or humor there, it's just underdressed characters trying to be sexy while terribly murdering each other, and it doesn't really work.

I dunno, dude. Skullgirls is an awesome game and I don't feel like any of the characters are embarrassingly oversexualized. Maybe someone can tell me why I'm horribly wrong.
Parody. I hadn't thought of that.
Yeah, I really don't see the problem with Skullgirls characters. I think people are tempted to simplfy their world by saying "any game where that has bouncing boobs in it must be sexist", but it's not that simple. None of the characters in Skullgirls are objectified. They are all individuals with a lot more going on for them than their sexuality, and they are all designed to be relatable for both male and female players (except maybe Valentine, who is supposed to make the player feel powerless.)

I wish I had the time to do a full on analysis of the design of all the Skullgirls characters. Maybe someday.
I could be a little...I guess you'd say biased? from following the art of Alex Ahad and Persona at MechaFetus (art lead and senior animator, respectively) for a while before they worked on Skullgirls.

The character design in the game are less NSFW versions of what those two have been drawing for a long time, years before Skullgirls was out. So I see it as that is what appeals to them personally as artists and not explicitly pandering, it's just what they like to draw. I see why not everyone would like that type of art and content, but I don't think they made the character design to tap into an audience looking for sex appeal. They're doing what they're good at, basically.

Dunno if that adds any context or I'm getting even more off-topic.
So you're saying you don't like Filia's thickness? A full figured gal in a fighting game, a first for the genre.

Joking aside, as a woman myself I've never been bothered by oversexualization in games, its just something I grew to accept in any genre, men are also sexualized in games, I mean I've never met pretty boys with the proportions of cloud and squall, have any of you?

Its just something that has existed since I can recall, even tiny sprites back in the SNES era weren't much in RPG's, I mean Celes was apparently a green one piece swimsuit and a cape and she's a general.
@Kyousuke - I can live in this world with this reasoning.
I can understand your reasoning as a gamer

@elsa word
Yeah, I was pretty much going to say just what Holmes said. On the surface sure, they seem like they're being over-sexualized. But after playing through everyone's story mode and even just playing as them, it becomes clear that they aren't portrayed as "lesser" people. Girls can be sexy! So long as they aren't portrayed as objects in their character development, I'm ok. Cerebella's story in particular delves into this theme a bit and her ending cinematic is easily one of my favorites due to her apparent revelation.
I really don't understand.
What is wrong with sex?
If you are a mature adult, its depiction in any way shouldn't bother you at all.
It just is. Sexy people just are. So is attraction, and a desire to see things that are attractive. They are all human thoughts and reactions, and shouldn't be debased so easily with words like sexist.

Also, real life martial arts also fully depend on countering, (At least the good ones.) And this is what makes doa so awesome in the first place: its more freeform true fighting nature, as opposed to a glorified game of Simon says.(my two takes on the fighting game industry. ^_^;)
The strange thing is, only two very different games I have played in front of female friends and girlfriends have garnered as much attention and a willingness to participate. The first is Portal, which despite its non-obvious female protaganist, is generally appealing just because it's damn good. The other is Dead or Alive 4, which my female friends leapt onto like it was the last train out of Silent Hill, and we all spent many hours in my dorm room, bashing seven shades out of each other. No one had any objections to how the game was presented, because they didn't follow gaming news, and therefore didn't know they were supposed to object. I suppose the moral of my story is that sometimes, the media picks on a certain topic because one or two people have objected, and everyone leaps on the bandwagon to appear sensitive to the issue, when in fact, left to their own devices, they'd all happily beat seven shades out of each other... with DD cups. Yes, there are issues with female representation, but the Japanese do have some catching up to do when it concerns gender stereotypes. They'll get there... eventually.
Why does everybody call Skullgirls, which is very explicitly a throwback game, innovative? How thick-headed are you?

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