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Fresh outta college, one of those stereotypical, bumbling jobless "journalists" wanting to become a "vidya gaems jarnalist". And so the hunt for a job he likes begins! And no, he's not going back to school to become a pharmacist technician, like his mom nags him to be.



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Several months ago, someone at Capcom goofed up and accidentally revealed all 12 new characters to Ultimate Marvel Vs. Capcom 3. The biggest shock was not that someone was actually careless enough to let this happen but that one particular character was unveiled with irrefutable proof that he had finally arrived: Phoenix Wright.


I don't care if it makes no sense. It's still awesome.

A few weeks ago, Seth Killian teased an image that was the combo and damage counter from UmvC3's training mode. The picture displayed over a million points of damage, which is significant because most combos in MvC3 regularly top out at around 700,000 when you figure factors like assists, DHC's, and without using X-Factor. Seth merely teased that he had just done this millionaire's club combo with Phoenix Wright without assists and without X-Factor. And now that he's finally been unveiled, I'm a little less skeptical about his claim.

When I noticed the extra bar over his hyper meter, I immediately considered Phoenix to be a resource management type character. This style is very common in new-school fighting games like Blazblue where certain characters have unique properties and resources to manage in a fight to be more effective. In this case, Phoenix has to gather evidence, which is a any button + special command.

Like Platinum the Trinity from Blazblue: Continuum Shift, Phoenix will have a multitude of options depending on what evidence he gathers. Maximilian points out that the strange, blue, splitting projectiles he fires in the trailer are actually coming from Phoenix presenting the knife he gathered earlier. He was also obviously seen throwing more mundane evidence like flower vases as well as finding food which can restore red life. He can even call Maya out to project a psychic force field to protect him while doing this.

Most of all, Phoenix has an array of unique normals which don't involve Phoenix directly fighting his opponent. Several of his attacks appear to be multi-hitting normals, allowing him to hit confirm tons of things if they're safe on block.

Phoenix has plenty of tools which allow him to be an effective damage dealer. He has a hyper which can OTG (Objection Overruled!) but it not only puts your opponent in hard knock down, but it knocks down Phoenix as well! It'll be interesting to find out if you can even DHC this hyper since Phoenix goes down as well.


The best hyper ever, right after Phoenix's level 3

Phoenix also has his own OTG attack where he calls Maya out to trip in front of him. Assuming it's like most special attacks, I can see canceling this attack into his safer hyper, which has Maya charging forward, flailing her hands around.


"Maya!?"

The last important thing about Phoenix are his special states. Like the game, he has an investigation phase, a presentation phase, and a turnabout phase. I don't know what his presentation phase allows him (signified by the attorney’s badge in his evidence bar), but his turnabout phase is activated if he can hit his opponent with his “Objection!” bubble. After that, Phoenix enters a powered up state, which gives him access to new attacks that allow ground and wall bounces! It's unknown if he needs this state to execute his level 3, but my guess is that the more evidence he has, the longer he can used this powered up state, as well as making his level 3 more powerful (you need evidence to convict afterall!).


I can already picture just how big the hitbox is

There are still a lot of unknowns about Phoenix. He has a lot of tools that give him the appearance of being a zoner. He also has several attacks which make getting in easy for him to apply a lot of damage. His special which allows Maya to protect him is useful, but he'll probably enjoy the support of assists to make his evidence gathering safer, but I do think that this evidence management will be central to how Phoenix plays.


Hell yeah, motherfucker

Nova is a very surprising character to juxtapose next to Phoenix. I thought whoever would be revealed next to him would be overshadowed quickly, but Nova is very promising and he can stand on his own by comparison.

Nova immediately reminds me of a Super Skrull if he were wearing the Iron Man armor. He has a combination of powerful tools that normally require an entire team to use together in tandem. He can quickly combo off of his OTG attacks, combo off his throws, has three useful looking level 1 hypers, and has a useful overhead which even causes ground bounce. A lot of things about Nova seem pretty self-explanatory and easy to describe. He's very mobile, can do very powerful, extended combos by himself, and can earn a lot of meter as a consequence.


Everyone elses' throw combos got nerfed. But Nova is new, and therefore doesn't care about your petty nerfs

But it's because of these strengths that I dare to predict Nova's most powerful position to use all these parts together: an anchor.

If you don't know, anchor is the last position on your team that you normally leave for last and don't tag out to. Good anchors are very self-sufficient in terms of combat power and don't need assists to be effective. Many anchors also have high damage output, which is key to letting the anchor overcome two or even three character teams by himself, especially with X-Factor. I think with all of Nova's options and strength, he'll easily be one of the best anchors in the game, rivaling the likes of Wesker, Spencer, and Skrull with high damage and high autonomy.



I can't wait until UMvC3 comes out. It may turn out just like Super Street Fighter IV, something that is much better and more polished, easily surpassing the original, only the turn around time is of course super fast. The impact of rendering the original obsolete so fast is an issue, but for the fighting game scene, it's always about moving forward. And now It's only a month away now!
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Legacy Comments (will be imported soon)


He looks like the most technically intimidating joke character ever created.

Phoenix Phoenix Spencer wins EVO next year. I'm calling it.

BIONIC OBJECTION! HE CAN'T CONTROL IT!
I dunno. Not really impressed with the 3d model work on Phoenix. Concept is brilliant though. Can't wait to see some high end play with him.

Nova get's me excited as a I can figure out what to do with his movesets. I'd tweak his design a bit, but overall he's looking really good.
I don't play fighting games, but it does seem odd to see Phoenix Wright in a fighting game. Still, the way you explain his fighting skills, it kinda makes sense!
Re: Phoenix Wright's moves utilizing Maya, an interview with Seth Killian which was picked apart over at EventHubs revealed that Phoenix's attacks utilizing Maya are a stance, and that he cannot use her while she's already out (much like an assist), and trying to do so will make Phoenix trip. This also effects the hyper combo which utilizes Maya, meaning he can't OTG with Maya into that hyper. I'm sure that you could probably utilize an assist and possibly buy enough time to let her leave and bring her out again, or simply use a different hyper.

I'm with you on Nova as an Anchor, for sure. It's my opinion that one of if not the single most important factor in an anchor isn't necessarily damage (although that is a plus), it's being able to combo off of basically everything you do, and in particular pick your opponent up off the ground to continue that combo, extending your damage dealing potential. After that the most important thing is movement. Finally, some form of mixups are essential, the stronger the better. Add in X-Factor Level 3 and those extended combos become incredibly powerful.

Some of the most powerful anchors currently in MvC3 all share those attributes; OTGs into combo, movement options, mixups. Spencer, Wesker, Sentinel, Phoenix, Dante, Magneto, She-Hulk (to a lesser degree, less movement options), and so on. Nova certainly looks to be a potentially strong anchor with the options he's got. The only thing that might be trouble with Nova is that he expends red life for two of his supers, which limits the healing ability of X-Factor when he's the last one out. However, if the damage he gains to those supers for that red life exchange is good enough, it may be worth the risk.

Excellent writeup.
Nice.
Phoenix Wright looks technical. People are going to pick him up and drop him like a hot potato. One of the most unique in the cast, but not exactly easy to play, it seems. People who practice him alot will be rewarded. I personally can't wait to practice with him. Also, I love that one piece of evidence he can pick up is Servbot.
I think you're spot-on with Nova. I also saw that he has a 8-way dash that he can cancel out of with any move.
Strider, you missed the most important part about these trailers! They now have a Days of the Future Past themed stage complete with 90's cartoon style Sentenel overlords! Not to mention the tease that Megaman may still be a possibility in the future if you check out who is still alive on the giant wanted poster :p

I'm not sure what to think of Phoenix, he is very TvC-ish. I wonder if Frank will be quite as goofy and strange, might give the game a different tone. They gave Nova some interesting moves, but he still seems kinda generic. Oh well, all will be revealed in November!
I really really hope someone can use him effectively competitively. I've always loved the more off the wall characters in fighting games.

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