Nice post, I knew most of hidden? facts about first gen except speed being related to crits. Also to note the element weaknesses didn't work right for dual types, ice beaming a fire\flying type for super effective!! madness.
I've got Blue nostalgia, but I played that game on the most facile of levels. This post just illustrates the "banging rocks together" nature of my attempts to play the first gen game.
I never could figure out how people break down games this way. It always bothered me with fighting games, and to have such science figured out about pokemon blows me away even more.
Despite my respect for the sheer amount of research put into this, I just can't. I can't play at that level. I know Alakazam beats dudes, because he just did it. I played the types against each other. I had no strategy beyond leveling up and having the right moves at the right time. To know that there are people who play these games this way, makes me never want to even try to play Pokemon competitively.
I'm really surprised by Snorlax and Rydon being worth anything, same with Chansey, I always found them to get killed quickly and having boring moves. I had a god damn fire dragon that would blast out flaming blair witches at dinosaurs with plants growing out of their backs, instantly killing them. Chansey was a fat pink thing with an egg pouch that could do double edge and that crappy slapping move. I just, I don't know. I feel like the reason I played pokemon was different from that of competitive players entirely.
Despite my respect for the sheer amount of research put into this, I just can't. I can't play at that level. I know Alakazam beats dudes, because he just did it. I played the types against each other. I had no strategy beyond leveling up and having the right moves at the right time. To know that there are people who play these games this way, makes me never want to even try to play Pokemon competitively.
I'm really surprised by Snorlax and Rydon being worth anything, same with Chansey, I always found them to get killed quickly and having boring moves. I had a god damn fire dragon that would blast out flaming blair witches at dinosaurs with plants growing out of their backs, instantly killing them. Chansey was a fat pink thing with an egg pouch that could do double edge and that crappy slapping move. I just, I don't know. I feel like the reason I played pokemon was different from that of competitive players entirely.
Minor mistake in there- Physical/Special split actually occurred in Gen 4. And, if I understand correctly, in Gen 5 Chansey is still semi-relevant, thanks to Eviolite. But otherwise, great write up.
My favorite thing about R/B's buggy system is the reward you get for killing the enemy's Pokemon with Hyper Beam. That was most likely a bug (I think they fixed it in Pokemon Stadium), but it was a pretty cool one. You are taking the risk of using Hyper Beam, after all. If you manage to predict correctly, you don't need to recharge.
Also I never realized how much ass Charizard sucked back in those days. Not sure about competitive, but trying to play through the main story recently and not having access to a usable fire move other than Ember and Fire Spin was agonizing.
@Chilly- actually, dual types worked correctly in R/B. There's a minor glitch that causes the wrong message to display (for example, using Earthquake on Zubat should cause the game to say the attack missed), but otherwise it works fine. Also, there is the fact that Fire didn't resist Ice in Gen 1...
My favorite thing about R/B's buggy system is the reward you get for killing the enemy's Pokemon with Hyper Beam. That was most likely a bug (I think they fixed it in Pokemon Stadium), but it was a pretty cool one. You are taking the risk of using Hyper Beam, after all. If you manage to predict correctly, you don't need to recharge.
Also I never realized how much ass Charizard sucked back in those days. Not sure about competitive, but trying to play through the main story recently and not having access to a usable fire move other than Ember and Fire Spin was agonizing.
@Chilly- actually, dual types worked correctly in R/B. There's a minor glitch that causes the wrong message to display (for example, using Earthquake on Zubat should cause the game to say the attack missed), but otherwise it works fine. Also, there is the fact that Fire didn't resist Ice in Gen 1...
Nice article. I never got past 2nd gen and certainly never put any effort to do any kind of research about the meta game, so I didnt know most of this stuff.
@randombullseye That's all right really. I can't play at this level either because I find it boring. This was just researched information (or attempted) from Smogon's archives, brought about after watching competitive replays.
Hell, I did the same thing. Smash the same things over and over again with an Alakazam until everything had a splitting headache. It is interesting to note how the types worked back then. Ghost and Bug are viably popular now but they were useless back then. Fighting-types are everywhere now but they were crappy back then.
@KeiththeGeek I think my archived copies are correct. This was just the first in a series I did and therefore, had unedited fact problems being copied over here.
Hell, I did the same thing. Smash the same things over and over again with an Alakazam until everything had a splitting headache. It is interesting to note how the types worked back then. Ghost and Bug are viably popular now but they were useless back then. Fighting-types are everywhere now but they were crappy back then.
@KeiththeGeek I think my archived copies are correct. This was just the first in a series I did and therefore, had unedited fact problems being copied over here.

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