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About




Fresh outta college, one of those stereotypical, bumbling jobless "journalists" wanting to become a "vidya gaems jarnalist". And so the hunt for a job he likes begins! And no, he's not going back to school to become a pharmacist technician, like his mom nags him to be.



I also have a YouTube channel (above image). Self-taught video editing! I'm still unemployed you know, potential hirers!

~ Favorite games
- Red Dead Redemption
- Shadow of the Colossus
- Psychonauts
- Mass Effect 2
- Yoshi's Island
- Pokemon
- Monday Night Combat
- Grand Theft Auto: San Andreas
- Super Mario World

Also, twitter


Introduction post

10 things about me

~Front Paged
- Downloadables: Every night is Monday Night Combat!
- eSports: Someone you know is hype
- Relaxation: Secretly training
- I calls dibs on Gaige!

~FAP Approved!
- A discussion about Catherine with my girlfriend
- So I applied for an internship at X-Play...
- Being Social: Cal State Long Beach's Gaming Club
- Persona 4: Ultimate and 4 other fighting games you probably don't know
- A new return to 3rd Strike Online part 1: Picking a main
- Top 6 somewhat natural disasters in gaming
- Villains: For me my dear, it was merely a Tuesday
- Let's talk about Phoenix Wright and Nova in UMvC3
- How I gave my girlfriend Tetris DS and loved every minute of it
- Let's talk about Rocket Raccoon and Frank West in UMvC3
- Xenophilia: The Universal Language of Mecha
- Asura's Wrath might get panned and I'm ok with that
- Acquisition: Solid Snake signed your what?
- A Valentine's Day reflection: two great loves
- Skullgirls and the art of combos
- 6 reasons why you should check out Legend of Korra
- Today, I thought about oversexualization
- Hype: Japan Time
- Objection! The story of an impossible gift for that special someone
- Cultural identity and Sleeping Dogs
- Finn and Flame Princess' big Disney Adventure Picspam
- FTL: Recovered diaries from a derelict spaceship
- Retaliation: Your guide to fighting the Collectors
-Handsome Jack, the father, the hero, the asshole
- Before StriderHoang, there was Marcel Hoang
- Adventure Time: Hey Ice King! You're not all that mathmatical
- Ralph wrecked his way into my heart
- The sixth generation wishlist from five time Pokemon Champion, Marcel
- Strider's big, fat, ride through 2012
- Being the best predator you can be

~Friday Night Fight Replays!
- 09/02/11
- 09/09/11
- 09/23/11
- 09/30/11
- 02/07/12
- 02/12/12



~The Write Stuff! Get to writing!
- 06/30 - The Beginning!
- 07/06 - Line breaks
- 07/13 - Tone
- 07/20 - Commas
- 08/06 - Balance
- 09/03 - Crossposting
- Write Stuff of September - Pride

~ The Cblog Fapcast!
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Nothing specific about elements of the story are discussed here. Though we do attempt to analyze the characters and the general message you get from finishing the game. Still, if you're hardcore about playing the game blind, take caution.

When I started playing Catherine, I wanted to go at it with answers I felt were honest to me personally. In other words, if I were presented these situations and questions in real life, I would answer the same way. So of course, in the context of Catherine, all my decisions were made with the goal of staying faithful to my current girlfriend.

At first I found it hard to imagine seeing Catherine as anything other than a mysterious temptation. Particularly a temptation that challenges my values and morals. I thought my girlfriend would agree with me to stay with Katherine, Vincent's current girlfriend who wants him to settle down and grow up.

But that's not actually the case. Proving to me that I'm a man and not a woman, she actually gives me an argument as to why I should like her, even from the perspective of a female.

"She's so neutral in the whole message. She just lives life." my girlfriend said. "She's confident, she's carefree, she's forward, [and] she does what she wants without caring about the consequences. Like me."

Certainly at the end of the game, it's made clear that the meter that governs Vincent's state of mind isn't a gauge for black and white morality but rather something more along the lines of Mass Effect's renegade/paragon split. There's nothing really good about choosing the blue side of law and there's nothing really bad about the pink side of chaos. In the end the meter simply represents freedom and order and whether the player prefers life slow and steady or fast and exciting.



As Midnight Venus says, "There's really no right way to climb the tower." And by the end of the game, it's more or less agreeable that the tower represents Vincent's maturation as an adult, leaving behind his comfort zone on the ground floor, forced to make tough decisions in order to reach the top, all while realizing the answer that will ultimately be the reason why Vincent strives so much for the top in the first place.

Of course, it was still a plot that could have still very well killed our protagonist, but that's besides the point of this discussion.

Without delving too deeply on the mystery of just who Catherine is, it's obvious that she is the epitome of a young woman who lives by her feelings and nobody elses'. So where does that leave Katherine?

Vincent's situation with Katherine was just a perfect storm of problems. She's feeling pressured by her circle of friends and family to settle down and marry someone which in turn puts the pressure on Vincent, all during a time when Catherine shows up to throw normal decision making out the window.

However, even though we see a lot of Katherine's bossiness contrasting Catherine's free spirit, Katherine does demonstrate that she genuinely cares about Vincent despite how much of a schmuck the game portrays him in the early stages. She texts him letting him know that she worries, she knows how much sugar he likes in his coffee, and she brings him cake! I really saw Katherine as just the adult world Vincent was hesitant to join, but she also represents stability as well. Something Vincent could use after weathering the storm of adulthood.

But my girlfriend doesn't really see it that way.

"I couldn't really sympathize with Katherine. You can't force a guy to date you. I think the relationship was foisted upon him and being the pushover he is, he didn't say anything. And the thought of him losing her was to him a form of leaving his comfort zone."

Of course, we both agree on the metaphor the wall represents, and despite our (well founded) criticism of Vincent as a character early on, we both acknowledge that he makes amazing progress as a person throughout his ordeal.


RELATIONSHIPS!

Between the two of us, it's obvious that the developers were successful in their portrayal of Vincent's possible choices towards adulthood. There really is no right choice towards growing up. It's simply a matter of facing these obstacles head on rather then putting it off or running away from them. And it won't be easy, just like the metaphor of climbing the Tower of Babel. You'll have to scramble over huge blocks, pull heavy stones, avoid a variety of colorful traps, and make many decisions you'll have to live with for the rest of your life.



Catherine really makes you think about how people grow into adults and it forces us to examine what it really means to be in a relationship. It's not as clear cut as being in a monogamous relationship with someone. And despite the zany premise of how it all works as a game, it really comes together to present you with a strong message at the end that few other games can commit to doing.

Everyone grows up. And not everyone handles this stress as easily as everyone else. Some people just seem to be ready for it (Katherine). Others are slow to embrace but grow into their place well (Vincent). And others handle it in a completely different but acceptable way (Catherine).

But just as the blocks falling away from beneath your feet, your journey is inevitable or else you'll wither and die. But as long as you reach the top, nobody can say you've done it wrong.
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I'm right at the end of Catherine (I think), at the Cathedral. Is this safe for me to read? Are there ending spoilers afoot? I'm curious, as I'd really like to read this, but I didn't wanna potentially ruin the game by doing so.
I guess the end result of my discussion is an analysis of the major three characters: Katherine, Catherine, and Vincent, as well as a small discussion of the obvious metaphor of the tower.

So no, nothing specific is actually mentioned. I just wanted to be courteous to people who plan on playing but haven't even started.
(Small warning: No major spoilers ahead, but I will talk about certain endings without going into details. You have been warned.)

I agree for the most part (and I think it is an awesome game), however, there was one small letdown considering the buildup and themes of the story: Catherine's endings.

Katherine's endings and the Freedom endings all work rather well. They fit and send the right message, fitting your choices, but the way Catherine's endings play out ... I think they do not work well. They lack... applicability.

Yes, the story has clear supernatural themes, but I think this should have been kept out of the endings for the most part. As it is, the Catherine endings do not really show well, how choosing a life of freedom can work out well for someone like Vincent "in real life".

They are funny though, so they have that going for them.
It's interesting to hear your girlfriend's perspective, and it certainly isn't as black and white as Katherine = good, Catherine = bad. Playing the game honestly, and answering questions based on heartfelt reactions is rewarding, but I felt like I should lean towards one extreme or another. Perhaps it's just the way that games revolving around choices have learnt me to be, but if I'm playing a game like Catherine a little voice in my head is telling me to be all the way Catherine, or all the way Katherine. Not to be middling and drift between the two.
Interesting theories and viewpoints, and beutifuly but together, I genuinely enjoyed reading this , great job man. I mostly went With Catherine, but I think they made great move showing Katherine as not just this nagging bitch, but also a loving and caring person, making you kind of torn weather or not you want to stay with her , witch is pretty prominent theme in the game. It made me stop and really think about who I wanted to be with. Some of the questions where kind of odd-ball though , and kind of felt out of place and wacky but hey , I enjoyed it :) Anyways , enough of my babbling , what I really wanted to say was that liked this blog !
My morning started at 5:30am. I watched StriderHoang eat chocolate logs. Whatchu got, internet?
Especially after reading this, I cannot wait to play this game.
I haven't played the game... but GREAT blog! An interesting read.
I'm not going to read this (or the comments), but I like the idea!
@Lou Chou I feel like if you need to lean to the extreme, is that so out of the ordinary? Most of my choices leaned towards order. Not all, but most, so that can be pretty extreme. But I think it's important to note that video games may be desensitizing us what it means to be extreme, especially when it comes to black and white choices. And I think that's what I took away from playing Catherine and talking it over with my girlfriend.
@Zanthis
I'm with you, if only for the redhead with the awesome afro.
Very interesting discussion! During my first playthrough, I went with Katherine because I thought she was more attractive, and also because Catherine seemed kinda psycho. The way she kept talking about dying or killing Vincent if he ever cheated on her made me really nervous.

@Enkido: Unfortunately, Midnight Venus doesn't have very much screen time. Her afro is quite magnificent though!
Very nice, insightful post.

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