Katawa Soujo has finally been released and it is pretty amazing but there is another game with these characters, Katawa Crash. It is is like nanaca-crash but with Katawa Soujo characters (and more) and a million times more insane with Kuusou Rumba playing in the background. You should be going thousands of miles with ease and seeing insane specials and sequences. If you dont believe me look at these screens.
There is a huge amount of specials things you can see. And even I have only scratched the surface. Here is the link to the game. Post your special playthough moments below.
I has just about everything that I want in a JRPG Though I loved FF13 It has a vast overworld with secrets that you can explore, transportation that can help you travel quickly and get to new areas, and towns full of NPCs you can talk too. It also helps that is has a amazing art-style though studio Ghibli and soundtrack though Joe Hisaishi. Battle system looks neat too, you can control any of the three characters at any time to use their special abilities and you can have up to three monsters under each characters to fight with. But we will have to wait for the full details to see what exactly happens. Are you excited for this to come out early next year? Is their anything about the game so far that has you excited?
With the PSV slowly approaching release there has been a huge portion of gamers complaining about the number of ports the device has. I am here to tell you that that is fucking retarded (in the PSV's case). Yes the PSV does have large amount of ports but it does also have brand new games for existing IP's and some brand new IPs. And just in case some of you have been living under a rock (and some of you have apparently) I will post these non-port games for you ( I will even post links to videos)
Gravity Rush (Daze)
Here is my personal favorite PSV game that is a brand new IP that is ironically overlooked by many. It is being developed by Team Siren and produced by Keiichiro Toyama at Sony Japan.
This unique game should appeal to the people that complain about console-like game experiences. It is a musical platformer being developed by Queasy Games and Jonathan Mak (Everyday Shooter). Not only is it a new IP but it has a experience that can only be played on a handheld (this does not really effect me but some people have preference for this).
This brand new IP is a quirky game that looks like pikmin on steroids and with gore and coincidently is being produced by Motoi Okamoto who was involved in Pikmin 1/2 along with Mario Sunshine, The Legend of Zelda: The Wind Waker, and Mario Kart: Double Dash.
This new IP is being developed by Fun Bits who have staffers that worked on Fat Princess. This game uses all of the Vita's inputs (except buttons) so this can only be played on Vita. There are some reported control problems but they have plenty of time to fix them before release.
Dont let first glances fool you this is not a port. Little Big Plannet uses all the Vita's functionality and it is obvious that it was ment for this this system. With the touchscreen, back touch panel, and the gyroscope possibilites are endless.
This title should have no need for a introduction but there are some things I want to say about it. It is being made by Sony Bend (the people that created many the PSP sony titles and Syphon Filter). So they know what they are doing and the Uncharted IP is in great hands. I also have to say that this is not a port (some people still say this is a port) but a brand new game. And since the Vita has two analog sticks if should play well. And for the last time yes you can ignore the other control inputs.
Another Sony franchise coming to the Vita and once again it is a brand new game not a port. I was worried about the 30fps framerate but after watching the TGS demo I am less worried. They still of plenty of time to polish the game.
A brand new game in the Resistance Franchise. The best thing about RBS is that no sacrifices were made to make the game playable like retribution was. It plays exactly like the consol version with some nifty touch controls if you want to use them. The visuals are rough around the edges but they should have time to polish it.
This is the sequel to the underground hit Little King's Story (WII). The art-style has slightly changed but it sill has its unique look. It features touch-based controles and seamless time and weather shifts.
I am not sure if this is a port or not (and giving Bamco's history I would not rule it out) but the squeeze stretch mechanic is a really cool idea and if implemented correctly could breath new life into the franchise.
There are some others I did not mention. Now that that is done, yes many of these game may not appeal to you (none of them may no appeal to you). But you can not pretend they dont exist for everyone else. The ratio of New IP's to Ports does not matter. Who cares if there is a tone of ports if there are a plenty of new games as well. The only time you should get mad at ports if the only games a system has is ports. The PSV is not in this senario (unless you dont want any of these games). Instead of getting mad at ports how about getting excited about the new games like Gravity Daze that needs attention. Complaining about ports but not giving any of the new games any attention does not create more new games. I hope I have given some of you some new PSV games to get excited about
Since D-Toid did not do a TGS post about Gravity Daze I thought I would make one. Gravity Daze is a PSV exclusive game produced by Team Siren and directed by Keiichiro Toyama. The game revolves around the manipulation of gravity to complete missions and defeat monsters. Though there things that have not been revealed yet.