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About


A self proclaimed professor of survival horror despite only having a BA (Hons) degree in film. Go figure.

Okay, maybe I should write more here but I once did an interview for Law's blog, which explains everything about me.

In the meantime, I'm just a guy who writes about videogame theory and how the medium can achieve better cinematic emulation (while keeping its own indentity). Though, if that's too boring, you can always find something delightfully fluffy in the following:

Gamer Obscura

Gregory Horror Show
Glass Rose
Michigan: Report From Hell
Hellnight
Steambot Chronicles
Chase The Express
The X Files FMV Game
SOS: The Final Escape & Raw Danger
G-Police & G-Police: Weapons of Justice
Koudelka
Friday The 13th: The Computer Game
Hard Edge
DENNIS HOPPER featuring Black Dahlia
Harvester
The Note
The Police Quest Collection
It Came From The Desert
Blade Runner
Men in Black: The Game
Famicom Detective Club Part II
Toonstruck
Ham-Ham Heartbreak

Unsung Heroes

Brad Garrison (Dead Rising)
Jenny Romano (The Darkness)
Cass (Fallout: New Vegas)

Hey, check out these inane ramblings:

The Vague History of UK Videogame TV shows

Part 1 (Bad Influence, Gamesmaster & Games World)
Part 2 (BITS & videoGaiden/consoleVania)
Part 3 (the worst and the future)

The Assimilation of Eastern & Western Horror in Videogames

Part 1 (The Eastern/Western Horror Assimilation)
Part 2 (Interaction and Narrative)
Part 3 (Case Study)

Random

Skip To The End: Max Payne 2
The Lost Idea of An Adventures of Pete & Pete Game
My Unpopular Opinion: I Liked Alone in The Dark 5
Hey BBC! Where's My Doctor Who Game?!
Loving Dr. Chakwas
The 'Fun Simulacrum' of Movie/TV License Games
Why Devs Don't Get The Colonial Marines From Aliens
It's Okay To Like B-Movie Games
Endings That Made Me Cry...Like A Man
Who Do You Trust?
Dancing With Myself
My Unpopular Opinion: Silent Hill 4 Deserved Better
Theme Hospital & The Embarrassing Operation of Old
When It Comes To Noir in Videogames, "It's Chinatown"
My Irreverent & Irrelevant Awards Show 2010
Amateur Bedroom Critics
Sydney Briar is Alive
The Big Gumbo
Alan Wake's Hallowiener Special
...And So I Watch You From Afar

Nostaljourney

Some poor sap let me onto their awesome podcast. These are the horrific results...

Deus Ex
Resident Evil 2
Duke Nukem 3D

Secret Moon Base

They sent me into space for this podcast. There were no survivors...

Fiddling Nightbear

Monthly Musings

I Suck At Games: Stretching My RPGs Out into A Year & A Half Ordeal

Improving Gaming Communities: We Need A Gaming Fonzie

The Future: Laughing At The Past

Something About Sex: It's A Conquest, Not A Catalyst

Alternate Reality: "My other car is a Trotmobile!"

Teh Bias: Starting At The Ground Floor

Groundhog Day: One DeSoto, Two Carefree Owners

Front Page

Nothing Is Sacred: 'It looks like the lock is broken. I can't open it.'

Love/Hate: Shark Jumping Videogame Writers

E for Effort: The Adventures of Mega & Master (A Cautionary Tale)

The Lament of Solitary Antagonistic Horror

2010 Sucked: Why Cing Will Be Unknowingly Missed

Technical Difficulties: Rainbow Six FUBAR

Cass from New Vegas

Honest Endings for Honest Hearts

Growing Old Disgracefully

Thanks for reading!
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The Colonial Marines from Aliens are badass.

This isn’t an opinion, it is fact.

Don’t believe me? Then let Private Hudson convince you:



They’re a squad of the toughest hombres in space with the coolest armour and weaponry ever committed to celluloid. Hell, a majority of the film just has three marines holding down a small area of the colony with half a clip each and some sentry guns.

They’re that badass.

End of.

Well, actually it wouldn’t be much of a rant if I didn’t say more and honestly, something has been bothering me for a while, so much so that it’s time that I let it out, sans a ‘chestburster’ metaphor. As influential as the Colonial Marines have been and over time eventually become the definitive version of what a space marine should be, I don’t think some people understand what makes them so special when it comes to ‘paying homage’ (i.e. stealing).

Especially when those same people are games developers.

I’m not a fan of the way space marines are portrayed in videogames. You can pinpoint the obvious influences when it comes to characterisations and yet simultaneously, they’re completely devoid of personality. Essentially, they’re forgettable, watered down, cannon fodder that quips and screams on dramatic cue; always thrown into the fray straight away, making the moments of panic completely jarring since there’s a lack of build up beforehand.

Developers can easily lift the aesthetics of the Colonial Marines, but they’re rendered unmemorable because their identities have been stripped and the situations are taken out of their original context.

Look at this way, in the first forty or so minutes of the movie, nothing happens. The movie sets up the idea that it’s going to be a sci-fi war epic, where the overpowered marines are going to wipe out all the aliens with a few obligatory casualties. What we get instead is a succession of calamities that wipes out a majority of the squad and the rest of the film is about the survivors having to adapt to survive (much like their enemy) and tensely holding out until help comes. In the end, there’s one last stand and everybody except Ripley, Hicks and Newt are killed off in quick succession.



‘This Time It’s War’

Probably the best deceptive tagline that's been overlooked by videogame developers for years now. Like in the same way people play Green Day's Time of Your Life at funerals without realising the lyrics are about telling some ex-girlfriend to piss off.



The impact of the last stand is made much worse because you get to know these characters well. It’s the little things that make it all the more believable despite their personalities being copied endlessly throughout movie and gaming history (coward, tough girl, reluctant leader). Personally, I love the way Hudson and Vasquez play off each other later on; as much as she thinks he’s a complete dick, she psyches him up with a bash on his armour. They need each other if they want to survive.

You just don’t see that subtle interaction in many videogames, especially when they try so hard in stuff like Halo 3: ODST (which is basically one big homage to Aliens) or Killzone 2. In those games, the characters just jokingly insult each other and yet there’s no subtle sign of weakness, despite the representation of humanity. For all the teary-eyed reminiscing of Marcus and Dom in Gears of War, they’re still desensitised enough to barge through their enemies without much fear for their safety.

I remember reading somewhere that Aliens was Jim Cameron’s attempt at making his own Vietnam movie and when you compare it to something like Platoon, you can see where he’s coming from; the Colonial Marines just so happen to be in space instead of Saigon. The aliens adapt, know the terrain better than anybody and overpower through sheer numbers – same tactics as the Viet Cong. It’s your standard ‘Horror 101’, where you make the enemy more threatening than your protagonists. The exact same thing happens in Predator, where Dutch’s specialists are out matched by an even bigger, advanced enemy. Take away the muscles and it shares a lot in common with a teen slasher movie.

Resident Evil, Silent Hill and Left 4 Dead are horror videogames that understand this mechanic when it comes to the protagonist/creature relationship. Their enemies scale in comparison to their protagonists, so why can’t videogame developers who make games involving space marines do the same?

Dead Space was a game that quickly became unbalanced because it failed to adhere to threat scale. Issac would start out weak and yet by Chapter 4, he was already picking up powerful weapons that ‘de-fanged’ the once psychologically frightening creatures early on.

It’s the complete opposite of Aliens, where the tension is constantly high because the marines never get access to better weapons. In fact, they become increasingly worse off as the movie comes to a close, but still have the upper hand through adaptability, communication and teamwork.



That’s why we remember the Colonial Marines – they’re fully realised human beings. You can pay homage to a number of lines made by the mouthy Hudson, but unless you show why the character turns out like a pant-wetting mess (before growing some massive balls in his final minutes), then it’s just an unsubtle copy being taken out of context.

I guess that’s why I’ve never gotten into Aliens vs. Predator’s Marine Campaigns or the entirety of Alien Trilogy. Even when AvP2 fleshed out the human characters with crossover arcs, it was still primarily about 2D stereotypes who left you completely alone to perform some daft one-man army heroics, all in the name of ‘immersion’ and ‘experience’. I hate marines performing solo hero-wankery in videogames, which is probably why I love franchises like X-Com, Space Hulk, SWAT and early Rainbow Six.

Aliens: Colonial Marines (hopefully) has the right idea by keeping you in a team, using adaptable tactics and learning the characters’ backgrounds, but will that ever see the light of day?!

I shouldn’t worry too much about that game’s release, since someone did make a decent attempt in the form of a board game years ago. While you’d be hard pressed to hunt down a game where you have to keep your squad alive and re-enact scenes from the movie, you can always find the awesomely addictive flash version here.

Hey, if you’re old enough, how can you forget Aliens: The Computer Game?



Despite this being the most boring picture in the world, it brings back vivid memories of what was probably the first horror game I was truly scared of playing.

The entire sequence of missing a shot, seeing the alien close in and the screen scrambling (complete with the heartbeat flat-lining) before switching over to another marine is truly terrifying stuff. They weren’t coming back and no-one was deemed a favourite. It was all about slowly scouting out locations, moving everybody from room to room and hoping you’d survive long enough to take down the Queen.

Nobody could play the hero, just like in the movie.

After all, they’re ‘only human’.

Oh wait, that’s Robocop 2.



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Legacy Comments (will be imported soon)


"I say we take off and nuke the entire site from orbit."

Space Marines are a bunch of wuss when they don't have their weaponry anymore though. Once they lose control of the situation they cannot adapt , Ripley and Neth can because they are smart (There's a whole metaphor with motherhood and women surviving in horror). Well smarter than the Marines at least , they live through the entire movie even after the encounter with the Queen.

It's a thing to pay homage to the concept of the Space Marine being a ruthless warrior of the galaxy but the transition to video games is sort of distorted. What I have gathered around from experience with those games is that they are mostly canon fodder like you said. The Warhammer 40k series is a perfect analogy because the Space Marines are ready to sacrifice their lives for a greater cause.

While the Space Marines of Aliens , well especially Hudson feel a urge to panic whenever he looses control on the battlefield. "Game over man! Game over!" While on the other hand Ripley is like SHUT UP AND TRY TO THINK STRAIGHT YOU STUPID GRUNT!

Grunts don't think they obey.
THIS NEEDS TO BE ON THE FRONT PAGE.

That is all.
@ Kraid - while 40k sms are ready to sacrifice their lives for certain they are FAR from cannon fodder, that's what the pdf, penal legions, and imperial guard are for!
Oh details , details ;P Can we agree that the Starcraft Marines are expendable? Opening cinematic to the Terran campaign in Brood War is pretty self-explanatory. I don't remember if it's Stukov or DuGalle who is in the Battle Cruiser but they basically left the poor Marines to their doom against the Zerg invasion.

You get my point....
Yeah, I love that whole exchange between Ripley and Hudson later on. There's also a scene where Hicks shouts at Hudson and Vasquez, but then apologises for the outburst. Yet you rarely see anything like that in videogames. Those kind of virtual marines are just 'do or die' types where nothing phases them. They don't ever go through the motions like the surviving Colonial Marines.

The Warhammer Space Marines are a completely different breed, since they're futuristic versions of crusading soldiers (and the whole Dark Age mythos that Games Workshop sell themselves on). That translates well in videogames and I don't have a beef with that, though I wish they made more 'small team' based games for the 40K universe. But I guess I'm a tactics whore!
Do you really think there's a difference between the Warhammer ones and the Aliens one though? One thrives for "religion" the other one for salary.

I think they're pretty similar in terms fanaticism that's for sure , it might not be the same calling but these guys are mindless brutes nonetheless.
Yeah, but if the Colonial Marines were mindless brutes, we wouldn't really connect with someone like Hicks, nor would we believe that Vasquez and Drake would disobey Gorman's orders in the reactor. They follow orders early on because they're expecting a wild goose chase. Once the shit hits the fan though, they're ready to give Weyland-Yutani the finger and nuke the place.
It's funny you say that because at the very beginning of Dawn of War 2 campaign when you need to rescue Davian Thule from the Orcs and they make the same exact decision when things starts to get messy , they evacuate and use orbital strikes to wipe out the Tyranids forces on the planet.

Oh you silly Space Marines , when in doubt Nuke the fuck out of everything :P
Did someone say Robocop 2????



That makes Robocop sad.
That was exact same face I pulled when I sat through all of Robocop 3.
Something I really liked about Dead Space was that it took a while for shit to hit the fan. I should really finish that. I have yet to get to a point where the Necromorphs are no longer a threat. I would also like to give Extraction a go. I think that might have some of the story-telling character elements you speak of...even if they're a scientific research crew instead of marines.

@Kraid
I absolutely love 40k. My head is just swimming in nostalgia after the mere mention of the series.

The part where the Terran Marines are abandoned to the Zerg was an amazing cinematic. I usually found Star Craft to be pretty tongue in cheek, but that scene was really powerful and thought provoking.
I have to say that on my first play through of Dead Space, I upgraded my rig and not my weapons and I ended up running out of ammo a lot: that made the game hella scary for me.

But yeah, developers look at the Marines just as expendable flesh bags nothing more.
I think by Chapter 4 in Dead Space, you're already walking around with at least three weapons and suit powers. That's why they introduce the Brute early on. That bit wasn't so bad, but then they just kept piling on the weapons.

Personally, I thought the game should had you salvaging parts for guns and customising your own with strengths and weaknesses, rather than give you standard weapon types under different names e.g. the line gun is obviously a shotgun.

Funnily enough, space marines pop up in Dead Space too, only to be completely wiped out on arrival. That is kind of necessary though because you're playing from the perspective of an engineer who wants to be rescued.

I really do give Dead Space a hard time! Ha! Probably more so when the sequel comes out, since to me at least, Issac Clarke is now Ellen Ripley with jet-boots.
"Resident Evil, Silent Hill and Left 4 Dead are horror videogames that understand this mechanic when it comes to the protagonist/creature relationship. Their enemies scale in comparison to their protagonists, so why can’t videogame developers who make games involving space marines do the same?"

It's interesting that you point this out, because I think it's a major reason why the more recent Resident Evil games (specifically 5) aren't as scary to play. In 5, when you control a musclebound badass with biceps as big as my head and the ability to punch out boulders, you lose that sense of vulnerability.

Compare that to Nemesis, where the titular monster was the musclebound badass, not the protagonist you controlled. Show of hands, how many people here still freak out when you hear "SSTAAAAAAAAARSS" in the game, and know he's just around the corner coming for you. All the Delta Force training in the world won't save your miniskirt-bound ass now, and that realization is what puts the horror in "survival horror"
Meh, Aliens is purely a film works off pure intensity in least the second half. No so much a film as a roller coaster on celluloid. The story is dumb and the dialogue ham-fisted and laughable. It is a script of one liners and no intelligence.

If Halo and other games cannot meet that level that doesn't mean Aliens is good, it means the games are stranding on the shoulders of a dwarf with Rickets.
Excellent blog!

I think developers are adapting the Starship Troopers version... cause Casper Van Dien created such a strong, sympathetic soldier with his incredible acting skillz! The fact that Heinlein's book was pretty much distorted and ignored made the film all the better of course.

... and who can forget the classic line "I hear you got a bug problem ma'am?"... so deep, so memorable.

God I love that film... so glad there were sequels and that devs follow the right sci fi movie in their quest for space marine perfection!!
:)
@monkeyKing1969: Aliens is awesome and will remain so long after we are all dead. There's my rebuttal. So take that.
@Monkey: Even if that was the general consensus (which it's not), Aliens would still be misinterpreted and badly copied by videogame developers to this day, which was the point of the blog...you know...if you had bothered to read it.

@Elsa: Yeah, and who could forget the boobs? I completely understood the subtext in Michael Ironside's speeches once they all got their boobies out. Without that scene, I think a lot of the satire would have gone over so many viewers' heads.
This deserves to be front paged. I absolutely love the premise of the overwhelmed protagonists showing humanity (or at least a fear/need for survival) in the darkest moments - and not just scripted events, but in actual AI mechanics and script. The closest thing I can think of is the generic pre-scripted Wilhelm-screaming of nameless grunts in the distance running from an approaching boss, only to be killed.

It would be great to see some of truly captured in the Aliens: Colonial Marines game, which is supposed to be a sci-fi themed Left 4 Dead as far as I know.
Fantastic!

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