
|
|
|
“Acting” in any given videogame is a horrible experience. Everybody knows their lines, found their marks and expect you to do the same. Only you didn’t bother showing up for the rehearsals and while you’ll probably suffer from perfect verbal diarrhoea, the scenes are a total mystery. You’re the one screwing up the immersion, not them, improvising like an epileptic having panic attack. We’ve all ignored the dread at some point; by climbing up file cabinets, throwing stationary, jumping on the spot and standing in the way of someone, forcing them to moonwalk you out of the way, as they obliviously deliver a serious life or death speech, al a Half Life 2. You don’t see that kind of nonsense in movies or television. “You’ve heard the worst, gentlemen. The Harvester Forces are abou---SGT. BRICK LAMBSHANK! What the hell are you doing?!” In videogames, you’re an important protagonist, with the world revolving around your actions. Though, what if you’re given a character that doesn’t necessarily have an important role to play and allowed to act “uncharacteristically” because a previous cutscene has given you the green light?
The Rookie from Ghostbusters: The Video Game is a brilliant example of being the supporting character and one that allows the player access in an established world. One where there focus and pressure of “acting” has been shifted to everyone else involved. Licensed videogames tend to put you in the shoes of your favourite movie/TV characters, but ultimately, they’re videogame protagonists second. By playing the role of the voyeur, one that gets to takes part in any given situation, you don’t have to break immersion, unless it’s on purpose. Ghostbusters is easily the best use of a movie license since Blade Runner and both share similar traits in their enjoyment. Essentially, they’re successful by creating a new malleable character and neatly placing them within a cinematic emulation. Whereas, Blade Runner’s Ray McCoy is a fully formed character with his own narrative in tandem with the movie, The Rookie is a bare bones protagonist that gives the player enough freedom to inject their own play style, while having enough personality to exist alongside his cinematic peers.
This is where Ghostbusters really shines beyond its mere fan service roots. Throughout the narrative, there is a marriage of cutscenes and real time events. In the FMV, The Rookie is portrayed as the silent clown; one we can relate to because, bless him, it’s his first day. We’ve all had first days. Just like The Futureheads once sang about, they’re full of awkward agreements and silences, as you gauge staff members’ awful backfiring attempts at integrating you into the workplace without fuss. In Ghostbusters, it’s exactly the same scenario. Albeit, involving ghost fishermen, hobo spirits, golems and a giant marshmallow man. It feeds off your attempts to learn the ropes and the hero worship of characters like Dr. Peter Venkman, a man who treats you like crap at every occasion. As a fan, you look up to these people and love them for their flaws, yet, acting as them wouldn’t do the characters justice. Essentially, they would be avatars that quip without consent, which is exactly what happens in the multiplayer campaign. As a fan, you’re not meant to be the focus, just the supporting actor. In the cutscenes, The Rookie ambles around in the background, bemused and being treated like a dogsbody. So, when the time comes to interacting with clients at the Sedgewick Hotel, you’re allowed to wander around, while the others talk business. It’s subtle in the way it conveys the direction within the opening minutes, before handing over control. To their overlooked credit, Terminal Reality takes that step even further. In a scripted set-piece, where the characters stand around, they always leave a mark for you, be it a gap in the line-up or a team huddle. The developers are giving you the choice to partake in the immersion or bumble around without breaking it. The Rookie is not the first protagonist in a supporting role, but he’s definitely one of the more successful because of Terminal Reality’s understanding of what it is to “act” in a videogame. Surely, is it not better to play as a supporting character than one of the main cast?
Ghostbusters proved that can be case. Even the terrible Lost: Via Domus managed to keep some semblance of interest by letting you play a Machiavellian photojournalist on the fringes of each TV season. It was certainly less stressful than performing perfectly as Captain Kirk in Star Trek: 25th Anniversary. Of course, most licensed videogames do let you play with new inserted characters, but rarely do they give you some kind of subtle motivation, as with the use of direction for The Rookie. For that, we should be thankful that some developers understand their audiences when picking up licenses. You can cry bias, and yes, Ghostbusters: The Video Game is definitely a personal favourite. It’s licensed videogame made with great care; especially, when it comes to the FX, the visuals, the expansion of ideas, the set-pieces and most important of all, the one-liners. It wasn’t original, but it was a spot-on recreation for people obsessed with the franchise since childhood (ahem); one you could successfully inhabit, with such ease, in the role of The Rookie. Hope you had a wonderful first day too.
|
|
|
|
Post a comment! You can also post a photo below:
|
Comment with FacebookClick connect and comment instantly! |
Comment with Dtoid
New? SIGN UP - it takes 5 seconds |
Comments policy
Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

Follow
RSS
Contact
+1 fap
NOT COOL.
I really do need to check this game out. Since it's an Atari game, it's gotta be like $5 everywhere.
Good times :)
PS - I think you may have finally sold me on this game, assuming I can find a used copy lying around. Kudos.
Do so enjoy when they just make me a part of their world (Ariel is MA GURL) rather than try to become the reason for the world existing. I'd much rather play a role in the Ghostbusters world than ever be Egon or Winston. Though I'm still pissed that the Ghostbusters 2 poster left Winston out. That's some bullshit.
This game was a real treat for me and a love letter to fans of the movies. I'm glad it wasn't just another throw away disappoint based on a license.
2. Welcome to your new job/hope you have a wonderful first day.
3. You need to play the C64 Ghostbusters game. That's fucking old school.
Anyway, I played the Wii version, and it was certainly fun. I tried finishing it with my younger sister, but she sucked at it so bad I had to pry the controller from her hands sometimes and do stuff for her.
And the "rookie" was definitely a smart move on their part.
Now I want to dance to the Futureheads. Damn you Stevil.
Also:
"Ghostbusters is easily the best use of a movie license since Blade Runner"
The Warriors came out in between those two games, but we've already been over that. :P
1) Sorry that I'm not posting as much. I'm working on something important at the moment, so the blogging will be taking a backseat for a while. I'm still hanging around, though...like a divorced dad or something.
2) I'm not a fan of the new c-blog scroll bar. It takes away the identity of the writer and that's a big no-no in my books, gives less time to everyone's posts, also makes posts look uneven (thus giving all the wrong messages due to picture sizes) and the featured stuff puts up random old front page blogs. I see what you're doing with attracting new people, but I can see it backfiring without refinement too.
Well, now that I've fully blown my chances of landing a job at Destructoid (as if), on with the comments!
@False: "We were dying on the floor/And won't stop talking about it anymore!" I used to know the guys in the band before they were famous with that Hounds of Love cover. So, that's my claim to fame...by vague association.
@Mana: I had my own in the end, but I had to wait for ages. It was such a shitty thing to do! Yeah, I'm sure you can pick this up for next nothing nowadays. I actually imported it on release thanks to Atari selling out to Sony for a timed European exclusive. I hate Atari and yet I still buy their products.
@Dixon: Yeah, you're the only guy I know who also has 1000G on that game. Terrible game. Just...terrible. I mean, what was up with the impersonators in that game?! "Me John Locke! ME BIG TRIBAL CHIEF!"
@Awesome: I like how they managed to get around that with "medical tests" in the first Halo or Boot Camp with HL: Opposing Force. I think overall, that's why I like Star Wars games more than the movies. I'm playing fringe characters in fully realised worlds without the rubbish scripts to mess it all up.
@Occams: Poor old Winston. He was rarely in the games either. I'm glad they gave him a bigger part in this one. He had some pretty funny one-liners too. His disgust at Venkman about not giving the undead hobos change was pure comedy gold.
@Nihil: Hell yeah. I can't think of any fan who wasn't disappointed by this game. Except maybe Anthony Burch, but I suspect he was never really into Ghostbusters on a quotable level anyway. Kinda gutted I got into FNF long after this, because I would have loved to have gotten a few sessions out of it.
@Ali: 1) Yes, I did. 2) Decent days and nig--- oops, wrong one! 3) Actually, I owned that one on the Amstrad CPC 464. The Master System version is a bit like an extended/director's cut. It adds 2 new levels at the end, plus, more stuff like cars and ghosts. It's tougher, but great fun. Admit it, I bet you sang along with the karaoke bit at the start.
@Wolfy: Jesus, really?! You need to watch Ghostbusters NOW. Forget all that you know about the sequel, because the first one is pretty smart, darker, needs several sittings to pick up on every joke and is just damn good fun from start to finish.
@Caiters: Who doesn't want to dance to The Futureheads?! Well, other than the casual listeners who gave up on them after that difficult second album. Great band anyway. Only played the intro? It's barely 6 hours long! You'd have finished in one day, easy.
Yeah, my brother and I blew through that game in a night, and it was one of the funniest nights of gaming in my life. Some of the stand-ins were passable, but my God, Locke's voice actor was absolutely atrocious, and exactly as you described.
"I'M OVER HERE! IN THE BAAANYAAAN TREEEEESSS!"
Not that there's anything wrong with that.
Secondly, I may need to pick up the Lost video game.
@Bibbly: Damn straight. Unless you like Extreme Ghostbusters. I really dislike that cartoon just for the condescending "wheelchair users can be pro-active too" message.
@Law: Usually, I call the police, because that's what sensible people do.
@Caiters: They got better again after that second album! See? Northern accented new wave indie-punk FTW!
@Dixon & ZP: Okay, after my L.A. Noire blog, I will do something about Lost: Via Domus. We could all do with a laugh.
@Byronic: Considering how much he's let himself go, I'm suprised BC can get on a horse nowadays! Secondly, you can pick up Lost for £4.99 pre-owned, but for that amount you can have more fun on a five minute sex line. Not that I checked.