
[Community member Stevil tells us why Cass from Fallout: New Vegas is so important to the overall game experience. Want your own work on the front page? Write something awesome in the community blogs. --Kauza]
If Red Dead Redemption is a love letter to Unforgiven and The Proposition, then Fallout: New Vegas must be an ode to 50’s epics like The Searchers, by way of barmy cult classics Battle Beyond The Stars and Ice Pirates.
Fallout is fantastical with its post-apocalyptic setting, to say the least. Radioactive reptiles, malfunctioning robots,The Road Warrior gangs and the restarting of modern day politics in a medieval world make it more ‘Weird’ than ‘Wild’ out West. Yet, if you replaced the science-fiction with the aesthetics of the late 1800’s, New Vegas is not that far removed from any Western regularly screened on daytime television.
To make such a concept work, you need believable characters to sell the core principles. New Vegas does so admirably with Rose of Sharon Cassidy and Raul Tejada. Both characters are more concerned with old world values than overgrown killer ants; Raul is particularly haunted by his gunslinger past, while Cass struggles to keep her family business afloat.
So, it’s unsurprising that Cass is probably the first potential companion you meet, dressed like a cowgirl, shotgun holstered on her back and drowning her sorrows in a trading outpost’s watering hole.
While Raul is entertaining enough, a legend now reduced to being your Tonto, the fascination with Cass revolves around her ambiguous femininity.
Videogames tend to have women in two camps – the damsel in distress or the battle hardened vixen. These are archetypes created through the medium’s objectives. The more masculine the male protagonist becomes, the more women have to match the levels of testosterone. Very few female companions break the mould with the more interesting undertone archetypes, like Ashley Williams (Mass Effect) or Chie Satonaka (Persona 4).
With Cass, her masculinity has increased not because of the player/protagonist bond, but because of the Mojave Wasteland. In this regard, there’s a similarity to RDR’s Bonnie MacFarlane. Both women are surrounded by male figureheads, and to survive the land, they’ve had to toughen up. Where Bonnie succeeds because of her world-weary father however, Cass is the modern day Calamity Jane, due to her taking on her missing patriarch’s role.
Simply put, Cass is a functioning alcoholic. 
Addiction is still somewhat a taboo in videogames. Rarely is there any weighty discussion for it, and when it’s done, as with Alan Wake’s substance abuse, it’s through hidden meaning or interpretive dialogue.
Here, you have a companion who follows you everywhere and mentions needing a drink on a regular basis. Yet, in a narrative where you’re obligated to be as amoral as The Man with No Name, it’s near impossible to be judgemental about her predicament.
It’s never entirely clear how she’s become this way, other than the references to the pressures of family business, but it’s clear enough that Cass is full of short-term goals. Her quest for revenge mirrors your own chase after the man who left you for dead, one that can’t end well for her personally, despite a potential peaceful resolution.
Eventually, Cass decides to tag along and helps to regain control over Hoover Dam, thus shaping the future of New Vegas. Considering that this story, for everyone’s New Vegas journey is different, featured a bearded (though, smartly dressed with a penchant for hats), amoral Courier – named Steve - who played every faction like chumps in The Long Game, aided by a flying radio and cowgirl with a drinking problem, you’d be right in thinking these protagonists hardly sound like the catalysts for independence. 
Ultimately, Cass’ various endings are just as short-term as her ideals. We only learn of the Dam, with her as witness to New Vegas’ future or the fact she sleeps with a soldier out of her re-affirmation of life’s little moments. Nothing is resolved beyond Cass' initial reasons for joining, much like The Courier's tale of revenge turning into something greater and uncertain.
Though, truly, that’s not the point of her character.
For Cass and the player, her constant mumbles and grumbles make the nomadic journey all the more bearable, revealing bittersweet things about her and the world around them.
There’s a melancholy and lament that betrays her uncaring, barfly observations. Primm might be a “shithole” to her, but it’s more about the decay of something beautiful rather than the town itself. 
It’s hard to fathom why a companion such as Veronica Santaneglo is more popular than Cass; usually championed by writers who should know better. Maybe it’s because Veronica is that popular gaming archetype – technologically savvy, dry but pretty and vulnerable too - much like Mass Effect’s Liara. There’s nothing wrong with that, but other than her being a maverick in a strict ‘family’ that’s easier to love than Cass, there’s not much one hasn’t been seen before.
Maybe it doesn’t help that voice actress Felicia Day sounds like she’s turned up several years too late for that Buffy the Vampire Slayer audition.
New Vegas ended up as one my favourite titles of all time. It was a long journey through the wasteland, hedging my bets under the neon lights, changing lives for personal gain and bucking the odds with the big iron on my hip. Though, none of it would have been half as fun without a certain woman, who owned a powerful, yet dilapidated, shotgun which summed her up more than these words ever could.
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That said, I hated Veronica. She was far too aloof for me to care about and the moments when she did get invested in something, it felt really forced. Like someone nudged her and said "What happened to your soul, you irreverent bitch?"
She was also the most annoying sidekick in game history. She killed EVERYTHING WITH PUNCHES. I know, it sounded good at first. But this meant she would run into every fight first, often before I even saw the enemy in question. Blocked my line of fire, ruined the option for grenades and rockets, and then complained about carrying stuff. Fantastic.
2) Of course you would mention Ice Pirates.
Not as flashy from a gameplay point of view, but considering the depressing wolrd of Fallout maybe strong hooch isn't such a bad thing to bring to the party from the characters perpective.
@Lord: The companion quests were very much the intimate side to New Vegas. They put a face on everyday people much in the same way the small Recon units represented the humanity of of the NCR. I made sure they all got their "best" outcomes though. I pretty much betrayed everyone bar the companions, Brotherhood and Boomers in my effort to be the Wild Card.
@Ali: Yeah, but then you'll have to deal with all those glitches! You can't win, son!
@Awesome: Don't worry, I'm sticking with this series! Ha! Yeah, it's always frustrating when you get ensemble casts like New Vegas or Mass Effect and you get certain characters over-analysed and others dismissed because they're not as accessible. No shame in liking a popular character, it's great design work, but it would be nice if more people discussed characters equally.
As for Veronica, you know that line "Ooh, is it a dress?" Well, that was probably the breaking point for me. Turns out you have to get a specific dress for her to shut up and it involves killing. Just nonsense really.
Veronica's quest is really well written. I love the way it gets increasingly out of control and how your decisions are murky at best. Yet, the way Felicia Day acts out her lines completely kills any sympathy I have for the character. That's not the real reason why I have problems with the character though.
My problem with Veronica is that she never feels part of the world. I'd just met soldier who turned out to be a rape victim, Boone's wife was murdered, Cass dressed like a man and yet, here was a woman ready to drop everything at the drop of a hat to go adventuring.
I don't mind trading insults, since all your companions give as good they get, but at least they felt intergrated and had a history beyond their professions. With Veronica, beyond the tech speak and maverick ideals, I didn't learn anything about the character beyond a mad father figure and a lesbian relationship.
It was like shouting into a cave.
@Occams: Basically, New Vegas is a game that has morals but requires you to be as machiavellian as possible. There's no good/evil extremities that plagued Fallout 3 and no pentalties for your actions. You're basically The Man with No Name and the surly, dry dialogue reinforces it. You can care about people's problems, but at the end of the day, someone has to lose and you don't have to give a shit.
For all the talk of morals in games, it's actually refreshing to play a game that knows the player is going to be ruthless. Plus, it's a game that asks "What would happen if Iraq was fought between the US Army and the Roman Empire?"
Oh, and you get to shoot Matthew Perry in the face. Nuff said.
2) Oh yeah, I've watched a lot of crap in my time.
@Wrench: I believe that her perk gave you extra damage or extra defence depending on the outcome of Heartbreak By The Numbers; though I'd already hit Level 30 by the time that happened. Never did get to make the moonshine though. I was always missing one ingredient! I always gave her Whiskey, when she asked for it, but I'm gutted she never drank it. She was carrying around 20 bottles of the stuff by the end.
Good stuff stevil!
Also, space herpes.
Also I was entertained by the fact that Cass's Whiskey Rose perk actually grants you bonuses for indulging in alcohol. Party time!
I also liked how his ending is decided by a speech choice. Tell him he did the best he could and he becomes a heroic Legion fighting vigilante, tell him civilians don't really matter and he becomes a ruthless hitman. That's the best thing about New Vegas, how a single line of dialogue can alter the entire story.
Please, tell me it's safe to go on! I need to know why there's a picture of Calamity Jane in there because I LOVE DEADWOOD.
@Happy: Considering some of the modded gay porn I've seen of Boone and Arcade Gannon, while just searching for normal pic on Google, Bone doesn't seem that far off. Dude seems like a Power Top anyway.
@Waff: I loved Rex (and his "Jimmy's Trapped Down the Well" joke), but unless you get him a new brain straight away, he's completely useless in combat. Still, I gave him the junkyard dog brain and he became a tough nut to crack. I don't know what it is about dogs in Fallout 3 and New Vegas, but I'd like the next game to have one that doesn't cause reloads every hour or so.
@False: If Cass had a limit break, it would probably be like the end of There Will Be Blood.
@Elsa: Girl Power! Yeah! I do love a good fiesty woman in an adventure. If you're going to play a ruthless SOB, you're going to need a gal who can play you at your own game. Probably explains why I loved Claudia Black being in Uncharted 2. Damnmit Drake, you gave up all that?!
@Sir: I loved how Boone's story ended, when you reach Bitter Springs. He's ready to check out, but survives and you have the choice of paths. In the end, I told him to keep going (his old NCR armor is badass), and because I booted the NCR out of the region, he ended up being a security guard at New Vegas; which sounds terrible, but I liked the bit where he says he couldn't leave beacuse that's where he met his deceased wife. It was nice peaceful resolution for the guy...plus, it was good to know he didn't try another suicide run on anybody! He just doesn't give a shit!
@Andy: There's no massive spoilers! It's completely open-ended with the choices. I was pretty much saying how my journey turned out; it could have been totally different with someone else. I liken Cass to Calamity Jane because she's a drunk (though not as extreme as Jane) and she hangs around a gunfighter with his own amoral problems (a.k.a. the player), like Wild Bill. So it's 95% okay to read.
Either way, great blog, and I can't wait for more DLC, as New Vegas is easily one of my favorite games of all time.
He pretty much kills everything with one shot so I used him for most of the time, except well. That one place.
And like you mentioned, her ambigious femininity was a point of interest. She was almost could-be-written-as-either-gender a la Ripley from Alien, but there was still a definite hint of her femininity there.
Get featured more mang.
The companions in general were all crap anyway. Don't get me wrong, the backstory for Boone, Arcade and Raul is all great, but it takes too much chance to get them to open up, unless of course you cheat and look it up. Not to mention there's no evil characters. I miss Jericho...
Never got to Raul, so my team ended up being either Lily/Rex or Veronica/Eyebot.
Still. Good bloggin'!
how can you say that cass is the worst character in combat? im not going to technical here, but with her extra attk % perk and a charisma of 10 on your character she wreck pretty much everything in the game.
not to say that if you give her a decent shotgun ( the riot shotgun or the hunting shotgun for example) she will also ignore a bit of the enemys DT (armor in FNV) since she has one special companion perk ( wich i may add, none of the other characters has any perk that affect themself, unless in the case of some of them, you finish their side quest) she can and will deal more damage than Boone, so please get your facts straigh
Well, thanks to everybody with some great points again and I don't mean that in a condescending way. New Veags is a great game (personally, Obsidian's best) because of all the wildly different feedback from the indvidual approaches. I do love the fact that everybody agrees that Boone is an absolute badass too. Maybe the fact he shoots that devious old woman in the head has something to do with it.
Hey, if you killed Cass, it's no biggie; the game allows that kind of cold hearted freedom after all! Actually, try offering her (or any others) to the cannibal at the White Glove Society if your Speech is high enough. It's pretty amusing stuff.
@Chongo: Cass had no choice but to say she liked NCR, because they were the only people regulating the caravan trade. She hated the red tape, but she had a business to run. The NCR aren't bad people, they're just badly managed and obviously a nod to today's US and UK Government.
@Chardan: The fact you have to pull off some nonsensical steps to activate most companion quests was a bad idea (ED-E's was the worst). That was the only thing I truly disliked about New Vegas and was such a hangover from the last game.
@Turbo: They explain Cass' quest quite well, you have to play at least two quests to see how the bigger picture pans out. The Van Graffs and the Crimson Caravan Co. were forcing everyone else out of business and by destroying the caravans, they were devaluing the other companies. In the end, they were just after a bigger market share with minimum costs. It was a nod to the Lincoln County War; featured and discussed in...er...Young Guns.
@Ace: Give Rex a brain as soon as you can. He becomes unstoppable after that because his attack/defence stats go through the roof. For his nicest ending, just go for the Junkyard Dog's brain.
@Dixon: Thanks, you cock! ;)
Thanks all!
Boone is awesome because he just is. Revenge is always good enough motivation for me. Rex because I miss Dogmeat. E-DE because he's a bot and plays his own battle music.
On a side note, Cass was a bad-ass! +10 Cass!
Cass was hot, interesting and to top it off, taught me to make some sweet hootch. What more could you ask from a girl?
Garrus was my bro throughout Mass Effect 1 and 2 and shall continue to be in 3.
Cass == Nothing worthwhile. If I wanted to listen to a chick bitch and moan for 70+ hours, I'd talk to my wife. Zing!