Rockstar's games are always a pastiche and never the real deal. I'm just fine with that.
They make interactive fan fiction. Sure, most good games can come up with their own source material, or at least hide their influences better, but sometimes wearing things on your sleeves are better than being unable to figure out what you're wearing at all... Heavy Rain/Indigo Prophecy?
They make interactive fan fiction. Sure, most good games can come up with their own source material, or at least hide their influences better, but sometimes wearing things on your sleeves are better than being unable to figure out what you're wearing at all... Heavy Rain/Indigo Prophecy?
So many movies/books I haven't read/seen or even heard of... Damn, I always expect to find a good movie or two I don't know about in a stevil blog, but this time, my head hurts. I've always felt I've never seen enough movies or read enough books, but now.... Damn.
Also, Cing will be deeply missed.
Also, Cing will be deeply missed.
I think that's a good word. Imitation. Throughout the game, I felt like I was replaying moments from other Noir staples rather than an original organic one. At the same time, even though the Irish Homicide capt was pretty much a clone of the one in LA Confidential, I did appreciate the religious crusader overtones in the LA Noire's. It took it up to eleven with crusader metaphors.
Noir Stevil!
Stuoirvil!
Yeah, it’s a shame we didn’t get to see more of Biggs, after the last two guys we were stuck with I was ready to like him ‘cause he seemed like a good guy at heart, but then they just stop as things got interesting with him.
It feels like a strange complaint but I felt it was just too long, fatigue started to set in with me towards the end, I don’t know where they could have made the cuts but I felt it needed some.
Stuoirvil!
Yeah, it’s a shame we didn’t get to see more of Biggs, after the last two guys we were stuck with I was ready to like him ‘cause he seemed like a good guy at heart, but then they just stop as things got interesting with him.
It feels like a strange complaint but I felt it was just too long, fatigue started to set in with me towards the end, I don’t know where they could have made the cuts but I felt it needed some.
God I love Stevil pics. But I am not loving the fact that I haven't gotten my copy of LA Noire from my friends yet so I have no way to spill my thoughts >:[
I can't wait until I get my copy of LA Noire. Just so I can stop purposefully skimming good articles because I don't want to spoil myself.
I'm off to go hide my head in the sand!
I'm off to go hide my head in the sand!
"It’s certainly successful with the former, so, it begs the question:"
Aaaaaarggh!
Great blog. It sounds Like LA Noire is too big for its britches, relying on impressive technology to wow the player while failing to forge an experience adequately grounded in the reality it attempts to describe. Every time I get excited enough to almost buy it, I remember this counter-hubbub - and that I would probably get more satisfaction from a Phoenix Wright court case.
Aaaaaarggh!
Great blog. It sounds Like LA Noire is too big for its britches, relying on impressive technology to wow the player while failing to forge an experience adequately grounded in the reality it attempts to describe. Every time I get excited enough to almost buy it, I remember this counter-hubbub - and that I would probably get more satisfaction from a Phoenix Wright court case.
I picked up L.A Noire on launch day all fired up for it. Played it, did the first few missions on the Traffic desk and called it a night. Have not found the motivation to put the disk back in my Xbox.
I don't know, the pieces are all there. This is something I know I should like, but I just haven't gotten into it like I thought I would. Maybe its Phelps' character or something, he seems very dry and the flashbacks to him in the military make him seem like a petty rules lawer, not a compelling protagonist.
Nice references btw! Gotta love that Kiss, Kiss, Bang, Bang.
I don't know, the pieces are all there. This is something I know I should like, but I just haven't gotten into it like I thought I would. Maybe its Phelps' character or something, he seems very dry and the flashbacks to him in the military make him seem like a petty rules lawer, not a compelling protagonist.
Nice references btw! Gotta love that Kiss, Kiss, Bang, Bang.
Really annoyed with the lighting in these pics, but...eh. Whatchyagonnadohuh? Anyway, coffee and answers!
@Falsenipple: Yeah, when L.A. Noire nails the pulp material, it does it well. I think the main problem is that it's cherry picking from an expansive spectrum of movies and on either end, you have two completely different approaches to noir. Sometimes, it works in favour of the material, like with The Fallen Idol and A House of Sticks, but sometimes they work against each other and create something hokey like The Quarter Moon Murders.
It's very good at acting like a B-movie thriller and it actually makes sense compared to Heavy Rain. Most people wouldn't see the different styles jarring, though. So it's not really a big issue to the casual player.
@Wolfy: Flixist did an okay job at creating a bluffer's guide to noir recently. It wasn't perfect (spoken like a real jealous snob here, ha!), but they did pick out some great starters if you want to check some of these movies out.
@Law: Towards the end, when they mention stuff about Freeways, all I could think about was Who Framed Roger Rabbit? Ha! Yeah, Captain Donnelly was a bit on the nose and expected some kind of "Rolo Tomassi" moment, but I'm glad they just used him (and Rusty Galloway) to show how their brand of "policing" was becoming completely redundant.
@Handy: I quite like the Arson desk and the P.I. stuff, it's when the game became interesting. The problem is this all comes in at the last act, because the Homicide desk goes on for far too long. You were solving the same crime five times, each time with circumstantial evidence that went against your better judgement. Vice and Arson were a lot more varied and they should have placed that P.I. stuff in between desks.
@Caiters: Funny, I hate Stevil pics! Ha! When you get, enjoy the hard boiled stuff, but try to play it like Phoenix Wright and you'll get less frustrated in the process.
@Mana: No spoilers here, so no worries. It's hard to spoil L.A. Noire anyway. It gets a bit complicated to sum up in one sentence!
@Dixon: Nah, I love Valve, but I didn't need a sequel. L.A. Noire is totally more my thing and even though I'm bitching here, I thought it was a solid 8/10 game. It didn't live up to my expectations, but it was a memorable game all the same.
@Byronic: I will change that! Mainly because that was from a previous edit and it doesn't go with what I wrote beforehand. Good catch.
I know for a fact you'd be really frustrated with it. If you think ahead of the game or come to your own plausible connections that aren't in the script, you get slapped for it. AwesomeExMachina would agree with that it's too simple a system to use for such complex evidence. If it's not in the script, then don't bother thinking it. I know not everyone is going to be a brainiac, but everyone can think for themselves.
@Wrench: I quite like the fact that Phelps is a horrible person despite being an excellent cop. That's pretty much the point. Stick with it and you'll see how you start agreeing with with every other character's presumptions about Phelps. I liked the fact he was an absolute faker in the eyes of others. The story doesn't really get going until you get to Vice anyway.
@DaedHead: Oooooh, you! xxx
@Falsenipple: Yeah, when L.A. Noire nails the pulp material, it does it well. I think the main problem is that it's cherry picking from an expansive spectrum of movies and on either end, you have two completely different approaches to noir. Sometimes, it works in favour of the material, like with The Fallen Idol and A House of Sticks, but sometimes they work against each other and create something hokey like The Quarter Moon Murders.
It's very good at acting like a B-movie thriller and it actually makes sense compared to Heavy Rain. Most people wouldn't see the different styles jarring, though. So it's not really a big issue to the casual player.
@Wolfy: Flixist did an okay job at creating a bluffer's guide to noir recently. It wasn't perfect (spoken like a real jealous snob here, ha!), but they did pick out some great starters if you want to check some of these movies out.
@Law: Towards the end, when they mention stuff about Freeways, all I could think about was Who Framed Roger Rabbit? Ha! Yeah, Captain Donnelly was a bit on the nose and expected some kind of "Rolo Tomassi" moment, but I'm glad they just used him (and Rusty Galloway) to show how their brand of "policing" was becoming completely redundant.
@Handy: I quite like the Arson desk and the P.I. stuff, it's when the game became interesting. The problem is this all comes in at the last act, because the Homicide desk goes on for far too long. You were solving the same crime five times, each time with circumstantial evidence that went against your better judgement. Vice and Arson were a lot more varied and they should have placed that P.I. stuff in between desks.
@Caiters: Funny, I hate Stevil pics! Ha! When you get, enjoy the hard boiled stuff, but try to play it like Phoenix Wright and you'll get less frustrated in the process.
@Mana: No spoilers here, so no worries. It's hard to spoil L.A. Noire anyway. It gets a bit complicated to sum up in one sentence!
@Dixon: Nah, I love Valve, but I didn't need a sequel. L.A. Noire is totally more my thing and even though I'm bitching here, I thought it was a solid 8/10 game. It didn't live up to my expectations, but it was a memorable game all the same.
@Byronic: I will change that! Mainly because that was from a previous edit and it doesn't go with what I wrote beforehand. Good catch.
I know for a fact you'd be really frustrated with it. If you think ahead of the game or come to your own plausible connections that aren't in the script, you get slapped for it. AwesomeExMachina would agree with that it's too simple a system to use for such complex evidence. If it's not in the script, then don't bother thinking it. I know not everyone is going to be a brainiac, but everyone can think for themselves.
@Wrench: I quite like the fact that Phelps is a horrible person despite being an excellent cop. That's pretty much the point. Stick with it and you'll see how you start agreeing with with every other character's presumptions about Phelps. I liked the fact he was an absolute faker in the eyes of others. The story doesn't really get going until you get to Vice anyway.
@DaedHead: Oooooh, you! xxx
I was hoping you'd be talking about LA Noire at some point. I have to say, to the game's credit, I did end up staying up late a few nights just to see more of where the story went. Aside from some gaps in logic in the homicide desk, I really liked the story, but I was annoyed I missed some of the newspapers and missed out on some backstory.
also, Stevil photos make my day.
also, Stevil photos make my day.
My problem with L.A. Noire, other than the fact that I can't drive the earth mover around the city, is that whenever you choose doubt the guy just immediately starts yelling. It's like the gave the guy with Aspergers a badge and a gun. Oh and (at least in the Homocide cases where I currently am) every woman is beaten by her husband and is an alcoholic. That's a hoot. Am enjoying it but kinda have to force myself to do cases cause it all feels the same.
Though I have taken no small amount of joy driving around town and sitting in various diners trying to recreate this:
Not to mention I window shop all the time. The store fronts are really well done and lovely. I swear, if I had a time machine I wouldn't stop Hitler, I'd just go to Woolworth's in 1952 and browse.
Though I have taken no small amount of joy driving around town and sitting in various diners trying to recreate this:
Not to mention I window shop all the time. The store fronts are really well done and lovely. I swear, if I had a time machine I wouldn't stop Hitler, I'd just go to Woolworth's in 1952 and browse.
@Ali: I don't think you really miss much with the newspapers anyway, since it's just scenes of Dr. "Awesome Eyebrow Acting" Fontaine hamming it and acting as conduit between all the events. It wasn't needed either, since Phelps and Kelso compare notes at the end and figure it all out.
Actually, it's a tad annoying because you learn stuff Phelps doesn't, so it negatively influences some of your interrogations since you're trying to prove stuff that Phelps has no clue about.
I also thought there was a glitch with the newspaper achievement after collecting them all. Turns out there is no achievement!
@Occams: Homicide is probably the weakest part of the game. The Golden Butterfly annoyed the hell out of me when one suspect's arrest gave me a 2 star rating and the other (the one needed for the story to work) got me the full 5.
Yeah, the conversation flows better when Phelps picks the right answers. Though, it's funny watching him jump from polite understanding to Michael Keaton's "Wanna Get Nuts?!" school of acting when you get it wrong. Also, I have a print of Edward Hopper's Summer Evening on my wall.
Ah, teenage awkwardness.
@Caiters: Oh, then you're gonna love some of the tenuous connections you have to make in L.A. Noire! "Circumstantial" is a word you'll grow to love.
@Elsa: Thanks! Yes, film school really paid off, well, expect for that whole, keeeraaazeee "getting job in the industry" kind of thing. Ahem.
Actually, it's a tad annoying because you learn stuff Phelps doesn't, so it negatively influences some of your interrogations since you're trying to prove stuff that Phelps has no clue about.
I also thought there was a glitch with the newspaper achievement after collecting them all. Turns out there is no achievement!
@Occams: Homicide is probably the weakest part of the game. The Golden Butterfly annoyed the hell out of me when one suspect's arrest gave me a 2 star rating and the other (the one needed for the story to work) got me the full 5.
Yeah, the conversation flows better when Phelps picks the right answers. Though, it's funny watching him jump from polite understanding to Michael Keaton's "Wanna Get Nuts?!" school of acting when you get it wrong. Also, I have a print of Edward Hopper's Summer Evening on my wall.
Ah, teenage awkwardness.
@Caiters: Oh, then you're gonna love some of the tenuous connections you have to make in L.A. Noire! "Circumstantial" is a word you'll grow to love.
@Elsa: Thanks! Yes, film school really paid off, well, expect for that whole, keeeraaazeee "getting job in the industry" kind of thing. Ahem.
manasteel88 - I'm shipping it today! Promise!
Stevil - Isn't what is written just above the picture of Biggs kind of a spoiler? I'm referring to the "e.g.". Regardless, this was wonderfully written and you certainly do love to star in your own blogs.
Can we expect an Unsung Heroes on Biggs? If not, I recommend Carruthers. The actor that played him did an outstanding job though I can understand that he might not be the most interesting character in the game.
Stevil - Isn't what is written just above the picture of Biggs kind of a spoiler? I'm referring to the "e.g.". Regardless, this was wonderfully written and you certainly do love to star in your own blogs.
Can we expect an Unsung Heroes on Biggs? If not, I recommend Carruthers. The actor that played him did an outstanding job though I can understand that he might not be the most interesting character in the game.
Urgh. So I actually really enjoyed the tediousness of PW until it got to the point where I had to like...pinpoint the twitches and crap that all the witnesses had. I think that was actually in Apollo Justice or something? Anyway that shit was annoying and I swear to god if I have to do that crap again I'm throwing the controller through the roof.
Well I'm a little ashamed to say I don't get most of your references (apart from LA Confidential), but I do generally agree with you. LA Noire does seem somewhere between good art and contemporary videogame and perhaps that's the problem.
In order to be an 'enjoyable game' it relies a lot on gameplay conventions, cliches and mechanics from other, previously successful, games in order to get across the narrative the developers wanted to convey, but those mechanics fit awkwardly with the narrative itself because they seem inappropriate for the content material.
It is a good game, but Team Bondi should have paid more reference to games like Police Quest and Snatcher, with less cases, but each case being like a little movie and the player being able to criss-cross around town looking for clues and more reliance on the player's own ingenuity and intelligence (most cases are pretty simple afterall.)
In order to be an 'enjoyable game' it relies a lot on gameplay conventions, cliches and mechanics from other, previously successful, games in order to get across the narrative the developers wanted to convey, but those mechanics fit awkwardly with the narrative itself because they seem inappropriate for the content material.
It is a good game, but Team Bondi should have paid more reference to games like Police Quest and Snatcher, with less cases, but each case being like a little movie and the player being able to criss-cross around town looking for clues and more reliance on the player's own ingenuity and intelligence (most cases are pretty simple afterall.)

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