As Maxwell's Silver Hammer comes down your words are injected in my veins. Bulging with literary opiates, I find myself content. Though I may have shat myself. It's a damn shame how people latch onto something and build it up to the point that there is no possible way the final product can meet their expectations. By the end of it, they have created a game for them and not for gamers. An impossible, if seductive proposition.
Also, I want your Dead Rising cover to be my Dead Rising cover.
Also also, because I am me:

Also, I want your Dead Rising cover to be my Dead Rising cover.
Also also, because I am me:

It really is kinds weird how the sense of entitlement works. The band analogy was great too because for years I thought I was pretty bad ass for being a pumpkins fan from Siames Dream on. Then I realized nobody cared.
Stevil, you scare me some times. How in the hell did you know that I literally finished The Wind-Up Bird Chronicle not three days ago. You don't have to stalk me, all you have to do is ask. As for the subject matter, it is fun to feel that you were a part of the making when you discover a game like that, but as you said, it is ultimately of little consequence.
Also,
"It’s not exactly the uninterested >>>parties’<<< fault if they didn’t share the same sentiment."
Thank you for using that correctly. It is a thing that happens very rarely on the internet and I appreciate it.
Also,
"It’s not exactly the uninterested >>>parties’<<< fault if they didn’t share the same sentiment."
Thank you for using that correctly. It is a thing that happens very rarely on the internet and I appreciate it.
@Occams: Poor Ernest. It's bad enough he had to star in that Basketball one that had no budget, Magic Shoes Ernest, maybe?)
@Gareth: I'm pretty bad when it comes to bands too! Honestly, I think one of the worst thing developers ever did in this decade was get involved on their message boards. Musicians rarely do it, actors and directors too, but devs need the attention for some reason and so they lose that buffer with their fans.
@Enkido:
I guess you didn't know about my Murakami obession then!
@Dixon: Ha! I think you'll find it was cool.
@Gareth: I'm pretty bad when it comes to bands too! Honestly, I think one of the worst thing developers ever did in this decade was get involved on their message boards. Musicians rarely do it, actors and directors too, but devs need the attention for some reason and so they lose that buffer with their fans.
@Enkido:
I guess you didn't know about my Murakami obession then!
@Dixon: Ha! I think you'll find it was cool.
@Stevil: Now it's gettin weird, you didn't drive (Like Me). And you love Murakami (Like Me)
Seriously, Murakami is my Hemmingway, I worship the ground that man stands on.
What's your favorite book? Mine is The Wind Up Bird Chronicles...
Does the english release come there the same time as in the states cause, wikipedia told me 1Q84 doesn't get released in English until 2011...sorry, I got excited cause no one I know has even heard of Murakami (save Enkido).....it hurts....although Murakami will appear in my Korea Files BTW.
@Enkido: Didn't I recommend that to you?
Seriously, Murakami is my Hemmingway, I worship the ground that man stands on.
What's your favorite book? Mine is The Wind Up Bird Chronicles...
Does the english release come there the same time as in the states cause, wikipedia told me 1Q84 doesn't get released in English until 2011...sorry, I got excited cause no one I know has even heard of Murakami (save Enkido).....it hurts....although Murakami will appear in my Korea Files BTW.
@Enkido: Didn't I recommend that to you?
Sometimes getting in on the ground floor can lead to good things though.
I think that one of the reasons I got both the MAG and R2 private beta invites (1st phase) was because I was somewhat active on their forums. I've also seen changes in those games directly related to feedback - in R2 they brought out female avatars as DLC (among other changes) and for MAG there are constant changes being made in response to feedback from the community (especially in regards to glitches/cheats that are sometimes found).
I do think it's different for online games that are constantly evolving and it also depends on whether the devs are actually listening, but sometimes getting in on the ground floor, hanging with it through release and staying post-release can see some of your ideas and feedback actualized - like MAG not being a pay-to-play subscription based game due to outcry on their first baby forums! :)
I think that one of the reasons I got both the MAG and R2 private beta invites (1st phase) was because I was somewhat active on their forums. I've also seen changes in those games directly related to feedback - in R2 they brought out female avatars as DLC (among other changes) and for MAG there are constant changes being made in response to feedback from the community (especially in regards to glitches/cheats that are sometimes found).
I do think it's different for online games that are constantly evolving and it also depends on whether the devs are actually listening, but sometimes getting in on the ground floor, hanging with it through release and staying post-release can see some of your ideas and feedback actualized - like MAG not being a pay-to-play subscription based game due to outcry on their first baby forums! :)
What the fuck? Where are all the fucking comments? This is a goddamn Stevil blog!!!
Jim Sterling is not pleased...

Jim Sterling is not pleased...

@Law: Tough choice really. My fave would probably either be a toss up between Dance, Dance, Dance, The Wind-up Bird Chronicle or After The Quake.
@Elsa: Personally, I don't mind online beta. It's still really you de-bugging someone's game, but at least they've given something for the wait and it's the only way those online games can really be refined. The real problem is that you get so many idiots thinking the have the power to tell devs what to do because they've replied to them once, it's only going to lead to disgruntled frustration.
@Dixon: Correction, it's Stevil Monthly Musing Blog. These always get a lack of comments (even when they reach the front page), so I'm used it. I think it's because the writing is a lot more dry/serious and people prefer it when I'm being playful. Lots of faps though!
Plus, I don't think Jim Sterling has ever written one word to me in the past, so I'm pretty sure he doesn't give a toss! Ha!
@Elsa: Personally, I don't mind online beta. It's still really you de-bugging someone's game, but at least they've given something for the wait and it's the only way those online games can really be refined. The real problem is that you get so many idiots thinking the have the power to tell devs what to do because they've replied to them once, it's only going to lead to disgruntled frustration.
@Dixon: Correction, it's Stevil Monthly Musing Blog. These always get a lack of comments (even when they reach the front page), so I'm used it. I think it's because the writing is a lot more dry/serious and people prefer it when I'm being playful. Lots of faps though!
Plus, I don't think Jim Sterling has ever written one word to me in the past, so I'm pretty sure he doesn't give a toss! Ha!

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