Quantcast
Community Discussion: Blog by Stevil | Something About Sex: It's A Conquest, Not A CatalystDestructoid
LIGHTS:  ON | OFF
surf dtoid with arrow keys

HOT GAMES
REVIEWS VIDEOS COMMUNITY FORUM SHOP

pc PS4 PS3 NEXT XBOX XBOX 360 WII U 3DS PS vita ANDROID APPLE

REMOVE ALL ADS?
Guaranteed contest entry?
A new video show?
Something else?

Vote in our membership poll

click to hide banner header
About


A self proclaimed professor of survival horror despite only having a BA (Hons) degree in film. Go figure.

Okay, maybe I should write more here but I once did an interview for Law's blog, which explains everything about me.

In the meantime, I'm just a guy who writes about videogame theory and how the medium can achieve better cinematic emulation (while keeping its own indentity). Though, if that's too boring, you can always find something delightfully fluffy in the following:

Gamer Obscura

Gregory Horror Show
Glass Rose
Michigan: Report From Hell
Hellnight
Steambot Chronicles
Chase The Express
The X Files FMV Game
SOS: The Final Escape & Raw Danger
G-Police & G-Police: Weapons of Justice
Koudelka
Friday The 13th: The Computer Game
Hard Edge
DENNIS HOPPER featuring Black Dahlia
Harvester
The Note
The Police Quest Collection
It Came From The Desert
Blade Runner
Men in Black: The Game
Famicom Detective Club Part II
Toonstruck
Ham-Ham Heartbreak

Unsung Heroes

Brad Garrison (Dead Rising)
Jenny Romano (The Darkness)
Cass (Fallout: New Vegas)

Hey, check out these inane ramblings:

The Vague History of UK Videogame TV shows

Part 1 (Bad Influence, Gamesmaster & Games World)
Part 2 (BITS & videoGaiden/consoleVania)
Part 3 (the worst and the future)

The Assimilation of Eastern & Western Horror in Videogames

Part 1 (The Eastern/Western Horror Assimilation)
Part 2 (Interaction and Narrative)
Part 3 (Case Study)

Random

Skip To The End: Max Payne 2
The Lost Idea of An Adventures of Pete & Pete Game
My Unpopular Opinion: I Liked Alone in The Dark 5
Hey BBC! Where's My Doctor Who Game?!
Loving Dr. Chakwas
The 'Fun Simulacrum' of Movie/TV License Games
Why Devs Don't Get The Colonial Marines From Aliens
It's Okay To Like B-Movie Games
Endings That Made Me Cry...Like A Man
Who Do You Trust?
Dancing With Myself
My Unpopular Opinion: Silent Hill 4 Deserved Better
Theme Hospital & The Embarrassing Operation of Old
When It Comes To Noir in Videogames, "It's Chinatown"
My Irreverent & Irrelevant Awards Show 2010
Amateur Bedroom Critics
Sydney Briar is Alive
The Big Gumbo
Alan Wake's Hallowiener Special
...And So I Watch You From Afar

Nostaljourney

Some poor sap let me onto their awesome podcast. These are the horrific results...

Deus Ex
Resident Evil 2
Duke Nukem 3D

Secret Moon Base

They sent me into space for this podcast. There were no survivors...

Fiddling Nightbear

Monthly Musings

I Suck At Games: Stretching My RPGs Out into A Year & A Half Ordeal

Improving Gaming Communities: We Need A Gaming Fonzie

The Future: Laughing At The Past

Something About Sex: It's A Conquest, Not A Catalyst

Alternate Reality: "My other car is a Trotmobile!"

Teh Bias: Starting At The Ground Floor

Groundhog Day: One DeSoto, Two Carefree Owners

Front Page

Nothing Is Sacred: 'It looks like the lock is broken. I can't open it.'

Love/Hate: Shark Jumping Videogame Writers

E for Effort: The Adventures of Mega & Master (A Cautionary Tale)

The Lament of Solitary Antagonistic Horror

2010 Sucked: Why Cing Will Be Unknowingly Missed

Technical Difficulties: Rainbow Six FUBAR

Cass from New Vegas

Honest Endings for Honest Hearts

Growing Old Disgracefully

Thanks for reading!
Player Profile
Follow me:
Stevil's sites
Badges
Following (37)  




Without sounding too much like the paedophile dad from the movie Happiness, when a man and woman love each other and want to express their love, they’ll finally have sex. Even after sharing an intimate experience, they’ll go on to...well...do it some more, but most importantly, they’ll share other experiences together.

Yes, all of it mundane in an effort to stave off the thought of dying alone. But still, unless it’s a one night stand, you’ve got a friend for life or six months to a few years.

Most videogames don’t believe in that ‘caring and sharing’ nonsense though. At the end of the day, videogames are fantasies where the average nobody becomes the ultimate alpha male. A real winner, baby...oh, and ladies, if you hang around long enough, you can touch those winnings all you want.

Well, until the final act; the bit where nobody cares for you.

You see, a lot of narrative in games follows the ideals of male conquest and the women involved only serve as crutches or side-quests to overcome. Sex in videogames is as disposable as a prophylactic and a total score for multiple choice questions. Yes, there’s romance in games, but how many of those games fail to follow through on a relationship after the build up?

Let’s take an obvious example in something like Persona 4. Throughout the game, you build up close relationships to party members and some have their own romantic options. As you rank up Social Links (a sort of side-quest for characters), a male/female relationship can become more intimate. So as a player, you’re kind of obliged to fulfil the romantic narrative that’s placed before you. Once this sub-plot is complete, your protagonist and a friend sleep together, as she professes her love for you. All in all, it’s a believable, natural, plot progression and it serves to maintain the bond between characters and the player, while fleshing out optional stories that would interfere with the main arc.

Yet this separate narrative can become undone, since a main plot event fails to acknowledge the relationship, e.g. the Speed Dating scene that pops up towards the end. It’s awkward to watch a scene where two characters who have professed their love for each other through sex, act embarrassed and fail to acknowledge their intimate relationship. It’s fine to believe that they’re secretly sleeping together without the other friends knowing, but as a player, you’re cheated out of a continuation of shared experiences.

The girls in Persona 4 are essentially sexual conquests rather than catalysts for new experiences.

You could even say the same for Mass Effect, which builds up ‘office flirtations’ and close friendships to a point where everything is underlined with a sex scene; one that is conveniently placed right near the end of the game. Even if you were to believe that Mass Effect 2 carried on that relationship at the time of release, it’s quickly discarded in favour of another optional fling. The whole situation can be summed up in a joke from Eddie Murphy: Raw...



Admittedly, it’s a lot more work for a developer if they’re giving you so many choices for relationships. In the end, it’s easier just to have one line that acknowledges two people ‘doing the nasty in the pasty’. That’s the big mistake when it comes to sex in videogames – when it happens, it’s the unsatisfactory climax to a fantasy flirtation. The player gets the goods, so why bother with the rest?

That said, there are games that use sex as a catalyst and create a successful narrative from it. More specifically, these games offer the act but never go through with it. Instead, it’s used to question protagonist and player motives or create character development.

In Max Payne 2, Max is still unable to move on from his dead wife. When he finds the next woman in his life, in the form of Mona, he’s put in a very human dilemma. By sleeping with Mona, he believes that he’ll betray his wife’s memory in some way, but by doing so, he’ll be able to move on and rid himself of survivor guilt. The scene in the fun-house where Max finally gives in to his feelings becomes a catalyst for the second half of the story. The narrative isn’t really concerned with Max’s search for the people who want him dead. The real story is the dissolution of one relationship and the daunting task of starting again with someone new.

The sex never happens, of course (it’s interrupted), but Max is a changed man regardless.

As written in a previous blog, Silent Hill 2 uses the suggestion of sex as a catalyst for both player and protagonist; using sexuality to question the true motives involved. The jail cell scene between James and Maria is a perfect example of sex being used to change characterisations. Ultimately, it’s up to the player to decide if James’ heroic motives are entirely pure. As the plot progresses and past events come to light, we realise that James isn’t really the sympathetic character we first saw, but as a player, we push him to that cell for reasons for similar reasons; to be a hero and have the rescued girl as our reward.



It’s no coincidence that a scene with where Angela accuses James of having ulterior sexual motives when he rescues her plays out so soon after Maria hints that she ‘can’t do anything behind these bars’. In theory, Angela is the developers’ way of speaking out about male gamers’ desires - their need to dominate and be gazed upon by a weakened, yet thankful, female.

Again, the sex never happens, but it reveals a new side to the protagonist while provoking the player to think about where the narrative is heading. As much as the game contains sexualised, inhuman creatures, the real turning point comes with the offer of sex from a natural female form. As a footnote, Silent Hill: Shattered Memories also followed a similar path when it came to approaching the subject of sex and relationship breakdowns. Harry Mason is bombarded with sexual imagery and nearly the entire supporting cast are women (an ex-prom queen, a teenage delinquent, a police officer and a nurse), who either lovingly care for him or treat him with contempt.



You also have to wonder how many female characters are created by male developers and if that might be detrimental to their creation. For example, David Cage, a man capable of creating subtle real life moments in games, can’t make a strong female character to save his life. Both female protagonists in Fahrenheit and Heavy Rain are there to serve plot device purposes; Carla is eventually relegated to baby-maker and Madison is a crutch designed to give the hero a saccharine Hollywood ending (and an obligatory 'caring' sex scene). So, they’re conquests basically.

It’s a shame most developers don’t know how to progress beyond sex (unless you’re making Harvest Moon or The Sims) and the results suffer for it. Women are used by sexuality rather than create something meaningful from it. Maybe it’s time that developers give up on trying to prove that they can create ‘mature’ scenes of titillation and maybe concentrate on characters that play hard to get.

After all, that’s what makes it interesting in real life.




Is this blog awesome? Vote it up!




Those who have come:



Did you know? You can now get daily or weekly email notifications when humans reply to your comments.

Legacy Comments (will be imported soon)


Totally with you. Wouldn't it be good to see a sex scene in a game near the start the the development/decline of the relationship afterwards? You're spot on with the ME2 office place flirting. That's exaclty how it felt to me.
Come to think of it, you've reminded me of Harvester, a mid-90's horror adventure game. There was a sex scene earlier on in the story, which made the final decision a lot more harrowing - let the girl you love live, but stay trapped in this town from hell or kill her and be allowed to walk free (albeit it completely nuts). It was a great idea, shame it got buried under all the shock value gore effects.
I really liked that bit in Silent Hill 2. It said a lot about gamers' expectations.

Back to Top
DLC   |   BEST Games of 2012   |   Best PC Games   |   Best PS3 Games   |   Best Xbox 360 Games   |   Best Wii U Games   |   Best 3DS Games




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more