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Out of all the irritations I deplore in life, one main offender has to be Valentine’s Day. A pointless non-holiday designed to shift more cards on a seemingly regular low point during Hallmark’s fiscal year. What a strange board meeting that must have been. Not that the restaurants have any problem with the one-off increase of business. They capitalise on this nonsense as your date, nay ordeal, involves being surrounded by other couples forcing themselves to be more romantic than usual; gorging on up-market pizza and guzzling overpriced beer in the process. You uncomfortably remain in your dining chair, wondering if the wrinkled greys are just faking it in public after twenty years of drudgery or if that young connoisseur of swarthiness is getting off with someone more forgettable than memory loss. It’s a horrible day that ends up being more stressful than it really is. Usually, I just buy a card and hide away until midnight. Sure, all this cynicism might be connected to the trauma of being rejected on Valentine’s Day, but I last heard she’s a mother now and living in destitution. So in fairness, I dodged a bullet there. Well, at least animals don’t have to worry about Valentine’s Day. They eat, shit and fuck. Unless you’re a cartoon hamster named Hamtaro. He’s a shut-in’s wet dream, teaching the world about teamwork and relationships by having cute adventures. It’s the anti-Watership Down. Usually, I despise such clap-trap, but by God, did he feature in an awesome videogame that made me re-evaluate a theory that animals have souls and faced problems unlike our own. Can you tell I’m trying to kill the dying hours of this glorious day yet?
Developer: Nintendo Release Info: Third game in a series based on an anime and released on the GBA in 2003. Easily found on eBay if you don’t want to go down the emulation route. No doubt, some obsessed sad sack with a penchant for all things Japanese, despite never setting foot on foreign soil, will tell you that Ham-Ham Heartbreak is set during Season 46B, but you could easily pick up and play through the story without prior knowledge. One day, a mischievous bat-hamster-thing named Spat comes along and casts a break-up spell on all the loving couples in town. So it’s up to the renowned bachelor Hamtaro and his meddlesome female companion Bjiou to mend all the broken hearts, then give Spat a good kicking for destroying love itself (for about a day). It’s a story that 80% of the Destructoid staff would lose their shit over. That sly synopsis might write off Ham-Ham Heartbreak as mindless tat for kids and weirdoes alike, but if you put your pretentions aside, it’s actually a refreshingly innocent videogame that’s quite charming through it’s use of characters and situation comedy. Ham-Ham Heartbreak is a forgotten gem, solely because it’s based on a cute anime aimed at young children and nobody ever listens to babies for purchase decisions; unless you’re Steven Spielberg. It’s not your standard point and click adventure either. You progress by learning words from several scenarios and then use your expanding vocabulary on others. It’s a twist on the whole ‘find a key and open a door’ puzzle, but with dialogue menus instead.
Every relationship woe is a linear progression; a messy ball of yarn with knots at every unravelling. Usually, one problem cannot be fixed without going off elsewhere and talking to another hamster about his/her predicament. For such a childish and naive looking videogame, there’s much emphasis on characters and the fairly human obstacles put upon them. There are lovers’ tiffs that lead to one guy being locked out of his home, children upset that their parents are separating, miscommunication between a loving couple, anxiety worries and so forth. It would be easy to claim that it’s a dark videogame, but it’s clearly not. Ham-Ham Heartbreak is more akin to an Archie comic than an episode of EastEnders. Yet, there’s a voyeuristic sympathy in the way it puts preposterously cute animals into relatable domestic situations. From that kind of emotional manipulation, you can’t help but be charmed by Hamtaro’s constant bemusement towards the overwrought pitfalls of love. There’s much slapstick to be had and it surprisingly makes you chuckle on occasion despite the simplicity of seeing hamsters in dance competitions or being chased around by malfunctioning robots. All in all, there’s a great eye for pantomime timing. Ham-Ham Heartbreak doesn’t deviate from the formula until the end, where you end up in an action-orientated boss fight. There’s something particularly jarring about it, especially since it’s all about reflexes that you haven’t been conditioned to. While Ham-Ham Heartbreak’s plot is wafer thin and contains repetitive puzzles, it does provide endless entertainment for the minimal hours involved. It’s actually a great feeling to play an adventure that doesn’t involve ripping someone’s head off in an act of desperate survival too, which is strange because I’m not particularly a fan of Animal Crossing either.
Hamtaro and company will likely make you understand that animals as dead-eyed as hamsters are no different to us in a tenuous way. So the next time I’m in a pet store and see a mother eat one of her young, I’ll look at the horrified sales assistant and tell them not to worry. That’s actually true love going on right there. Christ, is this day over yet?
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My friends used to [i[adore[/i] Hamtaro to the point that I had to stop watching Wheel of Fortune so they, adult males in their early twenties at the time, could watch the exploits of cartoon hamsters. Naturally, I set fire to the apartment with them locked in it.
As for the game, the last thing I want to be able to do is relate human emotions to small furry mammals. I have it hard enough by telling all my problems to my Jen doll from the Dark Crystal.
I was sad.
My 14 year old self would have never played this game in a million years. But, now that I have reconciled with my inner child , I have to say, this Hamtaro game looks charming as hell. I'm most certainly going to try it out, if only for the cuteness overload.
@Funk: I should point out that the plushies you see in all the pics aren't mine. Ha! Honestly, I had no idea what Hamtaro was until I bought the game in a sale years ago. Just seemed like a strange sounding idea at the time. During my teens, I bought a rose for a friend who worked at a florist, but some guy in line with me (she was at the counter) scoffed at the fact I could only afford one. I don't buy roses anymore.
@Occams: Today, I spent two hours looking for a card and complaining about spending £3 on one with a cute dog saying some shit. In the end, I bought one for £1.79, which was basically the same bloody card but with cheaper materials glued on it. Then some woman wanted me to take her picture and berated me for making it all blurry. So when I got home, I watched L.A. Confidential - the ultimate movie about love.
@Ali & Law: I had a hamster that hid in the walls of our house when I was young. Apparently, hamsters only live for two years max, but this little git held out for three years. In the end, my mum fished him out of his hole with a pencil.
@Dixon: It took you three posts to say that. I hope you're happy with the results, son.
@Kraid: Hell, I was 23 or so when I first played it and as I near 30, it's still a guilty pleasure. If it wasn't for the fact that I've touched a girl, I'd be pulling a Kurt Cobain right now.
@Handy: More man love. On the day of love. What is with you guys?!
HahaHAhahaHahahAhaha.
Fuck.