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About


A self proclaimed professor of survival horror despite only having a BA (Hons) degree in film. Go figure.

Okay, maybe I should write more here but I once did an interview for Law's blog, which explains everything about me.

In the meantime, I'm just a guy who writes about videogame theory and how the medium can achieve better cinematic emulation (while keeping its own indentity). Though, if that's too boring, you can always find something delightfully fluffy in the following:

Gamer Obscura

Gregory Horror Show
Glass Rose
Michigan: Report From Hell
Hellnight
Steambot Chronicles
Chase The Express
The X Files FMV Game
SOS: The Final Escape & Raw Danger
G-Police & G-Police: Weapons of Justice
Koudelka
Friday The 13th: The Computer Game
Hard Edge
DENNIS HOPPER featuring Black Dahlia
Harvester
The Note
The Police Quest Collection
It Came From The Desert
Blade Runner
Men in Black: The Game
Famicom Detective Club Part II
Toonstruck
Ham-Ham Heartbreak

Unsung Heroes

Brad Garrison (Dead Rising)
Jenny Romano (The Darkness)
Cass (Fallout: New Vegas)

Hey, check out these inane ramblings:

The Vague History of UK Videogame TV shows

Part 1 (Bad Influence, Gamesmaster & Games World)
Part 2 (BITS & videoGaiden/consoleVania)
Part 3 (the worst and the future)

The Assimilation of Eastern & Western Horror in Videogames

Part 1 (The Eastern/Western Horror Assimilation)
Part 2 (Interaction and Narrative)
Part 3 (Case Study)

Random

Skip To The End: Max Payne 2
The Lost Idea of An Adventures of Pete & Pete Game
My Unpopular Opinion: I Liked Alone in The Dark 5
Hey BBC! Where's My Doctor Who Game?!
Loving Dr. Chakwas
The 'Fun Simulacrum' of Movie/TV License Games
Why Devs Don't Get The Colonial Marines From Aliens
It's Okay To Like B-Movie Games
Endings That Made Me Cry...Like A Man
Who Do You Trust?
Dancing With Myself
My Unpopular Opinion: Silent Hill 4 Deserved Better
Theme Hospital & The Embarrassing Operation of Old
When It Comes To Noir in Videogames, "It's Chinatown"
My Irreverent & Irrelevant Awards Show 2010
Amateur Bedroom Critics
Sydney Briar is Alive
The Big Gumbo
Alan Wake's Hallowiener Special
...And So I Watch You From Afar

Nostaljourney

Some poor sap let me onto their awesome podcast. These are the horrific results...

Deus Ex
Resident Evil 2
Duke Nukem 3D

Secret Moon Base

They sent me into space for this podcast. There were no survivors...

Fiddling Nightbear

Monthly Musings

I Suck At Games: Stretching My RPGs Out into A Year & A Half Ordeal

Improving Gaming Communities: We Need A Gaming Fonzie

The Future: Laughing At The Past

Something About Sex: It's A Conquest, Not A Catalyst

Alternate Reality: "My other car is a Trotmobile!"

Teh Bias: Starting At The Ground Floor

Groundhog Day: One DeSoto, Two Carefree Owners

Front Page

Nothing Is Sacred: 'It looks like the lock is broken. I can't open it.'

Love/Hate: Shark Jumping Videogame Writers

E for Effort: The Adventures of Mega & Master (A Cautionary Tale)

The Lament of Solitary Antagonistic Horror

2010 Sucked: Why Cing Will Be Unknowingly Missed

Technical Difficulties: Rainbow Six FUBAR

Cass from New Vegas

Honest Endings for Honest Hearts

Growing Old Disgracefully

Thanks for reading!
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Stevil
2:54 PM on 11.24.2010



Christopher Lloyd is a creepy sod when he wants to be.

For years, he chose to be relatively bug-eyed and harmless, starring as Back to the Future’s lovable Doc Brown and burned out hippie Reverend Jim Ignatowski in Taxi. Well, all that changed when he scared me to death during the finale of Who Framed Roger Rabbit with his screeching delivery of “Remember me, Eddie?”

Even now, his horrifying death screams still put my teeth on edge, so when something like Toonstruck comes along, there’s apprehension abound. Yet, in a videogame where you have Christopher Lloyd acting violently crazy in a cartoon world, that’s probably not the worst thing you’re going to endure.



Developer: Burst Studios

Release Info: Published by Virgin Interactive in 1996. People say it’s “abandonware” nowadays, but a developer, Keith Arem, owns the rights and is trying to make a complete cut of the game. You’ll need DOSBox to run a copy too.

Toonstruck is a videogame about the perils of animation, only the animation is awful and there’s not much in the way of gaming.

Stripped of half its original content, badly promoted despite Lloyd’s appearance and overshadowed by a burgeoning console war, things were understandably bleak on release. It’s one of those underdogs that are championed long after the dust settles, but in retrospect, there should be some kind of counterpoint as to why a videogame like this failed.

While creating new characters for The Fluffy Fluffy Bun Bun Show, cynical animator Drew Blanc is warped into the same programme by one of his failed creations, Flux Wildly. He’s asked by Flux to help him save Cutopia from Count Nefarious’ Malevelator Ray, which turns everything from “sickly cute” to “sadistically evil”. Though things get complicated when Drew’s loathsome bunny creation and Nefarious both want to turn the real world into their own demented styles.

Basically, it’s one big set up for Drew to sarcastically dead pan his way through a saccharine hell-hole. Of course, eventually he warms up and remembers why he’s an animator in the first place – to have fun.

Aww!

If only you got to see that progress onscreen.



Drew blatantly accepts he’s in a cartoon on arrival and despite calling Flux “his friend” he tells him to shut up at every opportunity. There’s an inconsistent progress and without the ground rules, it’s hard to grasp why any of Drew and Flux’s actions are important. The antagonists’ motivations make little sense too, because it’s unclear how or why they want to invade the real world.

Is Drew really in an animated world or has he gone mad from the stress, with the three kingdoms representing his fractured psyche?

Well, nobody knows; probably not even the developers either.

They were having too much fun telling Lloyd “now you’re being hit with a cartoon rubber mallet”. Speaking of cartoons, the animations are dreadful in Toonstruck; like cheap Korean animation and I don’t mean the South side.

There are too many uninspired characters, aside from the brilliant, unfinished henchmen and the dominatrix farmyard animals. The design of Flux is just a purple blob with Ray Bans for eyes. It’s not hard to see why Flux Wildly is considered (in-game) to be a failed creation. Flux is fundamentally a poor man’s Max from Sam & Max.

For maximum irony, Drew should have teamed up with Poochie the Dog from The Simpsons (like Flux, also voiced by Dan Castellaneta).



As an adventure, it suffers from that horrible “follow the developers’ mindset” design flaw. There’s a part where you see some nuts and then you find an elephant who will take you to an island, but only if there are nuts in the dispenser. Only the solution is that you knock out a mouse, put him in the dispenser and wake him up with some fertiliser. The same fertiliser that’s more likely to be used for growing the nearby pepper plant out of a briar patch.

No dice, apparently.

There’s logic in the puzzle once you see the solution in action, but its just one of many moments where the direction is unclear. Though, if you’re free to be imaginative with one puzzle, why is another puzzle creatively constricted, like using a specific glove and on a pool cue?

It’s hard to believe that it could be due to the troubled production.



Of course, this brings us to the cut content mentioned earlier.

This is what has elevated Toonstruck to cult appeal over the years; this idea that it’s actually half a game. Content was intentionally dropped for use in a possible sequel and when you play Toonstruck, you can feel (and literally see) sections are missing. Though, not in a way that completely derails the story; that was already poorly written, genuine humour excepted.

Nowadays, people despise missing epilogues and DLC, yet fans of Toonstruck are willing to see this missing content as a reason to champion an average adventure, as if it’s not the fault of a great comedy being dealt a bad hand by poor execution.

Toonstruck obviously strived for hidden contexts and dark extremities, just like the old Looney Tunes cartoons it copies. Too bad they used the idea of animation as a superficial selling point. It says a lot when a ‘traditionally animated’ adventure like Broken Sword ended up being more successful, especially when it tried to convince you that it was a thriller above all else.



I’d make a joke here about being just as jaded as Drew Blanc and how I need to be sucked into an adventure game to realise the error of my ways but...th-th-th-that’s all, folks!

Yeah, you have my permission to groan.



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Legacy Comments (will be imported soon)




Oh, Christopher Lloyd. You will never cease to enchant my soul.

Also, what the hell is going on with that cow?! And that dog thing!!! OMFG, cone tits?!!! You can only find that kind of absurd humor in 90s FMV games. It's a thing to market a game with famous actors, but holy crap, these games were fucked up!
Is that sheep in a corset? What the fuck is going on?!?
@Stevil

I know this is way off-topic, but I need some advice. I just rented Alan Wake from GameFly and I'm considering purchasing The Signal DLC since it's on sale this week. I've never bought DLC for a game I don't actually own before, but if it's a really good piece of content, then I'm not opposed to the idea. Thoughts?
I saw Who Framed Roger Rabbit when I was just a wee little boy and there were two things that my child brain couldn't process. That Doc Brown and the bad guy were the same person, I mean, how could they be?!?! And second, well, I processed the fact that the bad guy scared the living crap out of me when he revealed his true form.
@Kraid: "I...have had...enough...of YOU!" *kicks* Yeah, there was some crazy stuff going on in the 90's that I don't think devs could get away with now. It's weird because as videogames have become more violent, that extreme sexual aspect has been toned down. It's like a bad hangover and developers feel a bit guilty about now.

@Ali: Yes, that's a sheep in S&M get-up and yes, she does twirl the titty-twisters on the sly. It's brilliant! This is about as rude as Toonstruck gets though. They sort of reign it all in after that. Baa...ay, see what I did there?

@Dixon: That picture just creeps me out. Damn you, Lloyd! AGAIN!

As for Alan Wake, The Signal is really just Part One of a Two Part Special. It ends on a cliffhanger that screams "buy The Writer to see the ending". So, I wouldn't buy one without the other; you'll feel short-changed otherwise. Story-wise, they don't really explain anything. Gameplay-wise they're actually the best episodes so far. Go figure!

@Law: Yeah, that last bit is scary as hell and even now I get on edge with Judge Doom's real voice. Also, when you watch the movie years later, you realise that it clearly wasn't intended for kids. How the hell it got a PG certificate is beyond me, what with all the sexual innuendo and murder!
Cool stuff, will check it out :P I love stuff like this ^^
Man was the Dagger Eyes scene creepy. It freaked me out back then and I still get the chills now.

"Remember me Eddie?" Remember when I killed your brother, I talked JUST LIKE Ttttthhhhhhiiiiiiissssssss!!!!"
Wow...fantastic blog about a game I only remotely remember hearing about. The screen grabs actually look pretty interesting, so I'll take your word that they're not animated well in game. I almost want to try this game... But with psn, xbox live and apple gaming, maybe at some point the game will resurface!
Toonstruck was a solid Point & click game, it may not have been up there with the likes Monkey Island, but it's definitly worth a look.

For a less cuntish look at Toonstruck check out Anthony Burch's 'Games That Time Forgot' article on it.
@Kaggen: Be my guest. I didn't like it, but many others do. It's genuinely funny at times.

@Gareth: Christopher Lloyd...scaring kids worldwide since the 80's.

@Elsa: I think for an animation, it's pretty standard flash stuff. The unfinished drawings that represent the Nefarious' henchmen are genius though, but Flux Wildly is a product of the "Radical/Awesome" 90's. I do miss the point and click adventures of old, but there's some decent ones out there in today's market (check out the Adventure Gamers website). I think Telltale have been doing a great job. It's just a shame that few are following their example.

@Kane: "Cuntish". Ha! I like that, but I don't think that at all. This was a counterpoint (or "cunterpoint", I guess) to the rose-tinted nostalgia.

Sure, Toonstruck a great comedy, but to see all of that, you have to wade through an average fetch quest/pixel hunt.

I also don't see why it should be praised on the basis of, "oh well, it would have been better with that cut content". Well, what if it wasn't? What then? I still think it's a poorly written story.

With development, it probably would have made an excellent film or TV show, but as a game, Toonstruck just "meh". I won't deny there's been worse, but I can't see the novelty beyond Christopher Lloyd's input (which was a norm for FMV videogames in the 90's).

Also, screw the guy who does Bricabrac's voice.
I remember this game. It fascinated me. There were cartoons and Christopher Lloyd and just a bit of dread. Like this was an episode of the Twilight Zone that never got the memo or what it was supposed to be. I miss this game. The same way I miss that lost Summer where I took acid and played Mario Kart. Fond memories, if a bit fuzzy around the edges. Thank you for taking me back.
@Stevil

I'm going to go ahead and focus on the good points of the game/characters

-Christopher Lloyd
-Ben Stein
-King Hugh (David Ogden Stiers is great here)
-The Carecrow
-B.B. Wolfe
-The Henchmen
-The Cow & Sheep
-Nefarious himself is basically Pretorious from The Mask series. It never mattered to me that his intentions were never clear, that felt like half the point of Toonstruck, that Drew was stuck in small minded cartoon world. Neither, Cutopia, Zanydu or the Malevolands have any real kind of sensibility to them.
-Jim of Jim's Jim
-Ms Fortune
-The Irish/Scotish Shamrock
-The overly cute palace gaurds.

Seriously, any of the above were charming enough to bring a smile to my face. I'll admit that Flux was pretty annoying but hey, at least he was missing from the 2nd act.

The music was also well chosen, I loved that stock APM stuff.

Finally, interview from a couple of years back with the original creators revealed that Drew would have taken a 'train of thought' from Zanydu to the island in teh sky, where he would face his own greatest fears before being returned to the real world.

Once again, I know the game isn't perfect but the fact that you've gone out of your way to punish it seems awfully harsh. In a time where fans are rallying to get it re-released I'm just going to go ahead and hope this is a case of "no publicity is bad publicity"

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