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A self proclaimed professor of survival horror despite only having a BA (Hons) degree in film. Go figure.

Okay, maybe I should write more here but I once did an interview for Law's blog, which explains everything about me.

In the meantime, I'm just a guy who writes about videogame theory and how the medium can achieve better cinematic emulation (while keeping its own indentity). Though, if that's too boring, you can always find something delightfully fluffy in the following:

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The Vague History of UK Videogame TV shows

Part 1 (Bad Influence, Gamesmaster & Games World)
Part 2 (BITS & videoGaiden/consoleVania)
Part 3 (the worst and the future)

The Assimilation of Eastern & Western Horror in Videogames

Part 1 (The Eastern/Western Horror Assimilation)
Part 2 (Interaction and Narrative)
Part 3 (Case Study)

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It's Okay To Like B-Movie Games
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Gamer Obscura: Blade Runner
Stevil | 3:15 PM on 06.22.2010 20 comments




Late in the 20th Century, WESTWOOD GAMES advanced movie tie-in evolution into the PC phase -- a game virtually identical to a console -- known as Blade Runner. The PC Blade Runner game was superior in strength and agility, and at least equal in intelligence, to the slacker programmers who created it. Blade Runner was used Off-World as a game, in the hazardous exploration and colonization of market shares. After a bloody mutiny by a Virgin Interactive combat team in an Off-world colony, Blade Runner was declared illegal on Earth -- under penalty of death. Special gaming squads -- STEVIL UNITS -- had orders to play, upon detection, any trespassing copies of Blade Runner.

This was not called gaming.

It was called Gamer Obscura.

CARDIFF JUNE, 2010

By rights, Blade Runner should be fondly remembered as a near-perfect example of how you make a movie tie-in game. Instead, Westwood Games’ expansive masterpiece had so much bad luck on release, that it’s been unfairly languishing in the domain of cult appeal ever since.

‘Cult appeal’ is just a nice way of saying ‘nobody bloody played it’.

Movie licences are awful by default. They’re wretched pieces of software constructed out of big money, short deadlines and no common sense; rushed bits of merchandise that never truly represent their cinematic counterparts.

If put into the lap of any other developer at the time, Blade Runner would have missed the point entirely. It probably would have taken the minimal action found in the sci-fi classic and neglected the slow burning investigation and the pondering of humanity. With time to reflect on The Director’s Cut and its newfound appreciation, Westwood struck upon a great approach – they set the game’s plot in tandem with the movie and gave you an outsider to play. You could make your own actions without feeling like you were restricted to being an actor in a movie you had to follow to the letter.

Blade Runner
Developer: Westwood Studios
Release Info: Published by Virgin in 1997, then re-released on EA Classics during their ‘evil’ era, works perfectly on Vista and you can easily find a copy on eBay!



Set during the movie’s timeline, Ray McCoy is a rookie Blade Runner who finds himself way out of his depth when a routine animal murder investigation turns into a hunt for a suspected Replicant gang, lead by the enigmatic Clovis. As the investigation is sidetracked by the discovery of police corruption, Clovis’ gang commits more terrorist acts against the Tyrell Corporation’s employees; specifically the original Replicant designers. While digging into both cases, McCoy is framed for murder and is forced to go on the run with the help of a fellow Blade Runner named Crystal Steele. Eventually, McCoy has to clear his name and come to a decision about the survival of the Replicants he’s hunting. Oh, there’s also the question of McCoy’s humanity to resolve in the process.

Cue dramatic music...n-nuh-now!

As a game, Blade Runner doesn’t really break the genre mould. It’s essentially a point and click adventure where puzzles are reduced to a bare minimum and it’s the choices you make as an investigator that ultimately changes the direction of the plot.

A majority of the game revolves around you asking questions and following the clues, with moments of tense action set-pieces involved (you know, like the movie obviously). While there’s a linear, progressive arc involved, the game’s additional investigative content and randomisation of characters’ real identities keep the game fresh with each replay.



To aid you in your interrogations, you even get to use the Voight-Kampff machine from the film. The way it works here is that you ask a series of questions in order to provoke emotional responses, without breaking them and terminating the test. It makes sense when you’ve seen the film and here it’s an engaging mini-game of ‘spot the skin job’.

The randomisation element comes into play here since the questions and answers are different every time and you won’t always know for sure about the suspect’s identity. Sometimes it can go undecided if you fail, but that doesn’t necessarily mean game over; it just adds to the prevalent theme of uncertainty as the line between man and machine blur.

For example, in one play-through, you’ll assume Lucy is a Replicant, until there’s a scene where she asks for the Voight-Kampff Test. Several questions later, Lucy turns out to be human and you’ll feel more sympathetic towards the ‘evil’ Replicants (doesn’t stop you ‘retiring’ them if you want though). On the next play-through, she doesn’t take the test, flees and gets gunned down in a scene reminiscent of Deckard ‘retiring’ Zhora. She can be a ‘skin job’ during a time when you’ll assume she’s human again.

Ultimately, the game is constantly provoking you to think about who is what in the dystopia you call home.



Los Angeles circa 2019 is the real star of the movie and it’s no different in the videogame. Familiar locations are lovingly recreated for exploration and expansion, as Westwood went out of their way to create their own little artistic masterpieces with the help of the film’s set designer, Syd Mead (Tron and Alien too). Apparently, Mead did more than just sign off on the artwork; he actually gave critical feedback on the project.

Eat that, Tom "I don't even write my own books anymore" Clancy!

The fact that you wander around just about every movie location, with all that remembered fine detail, adds to the immersion factor rather than cheapen it for a quick reminisce. You could get a decent carbon copy with Hideo Kojima’s Snatcher, but it didn’t have anything close to a recreation of the Bradbury Building or Bryant’s office; the latter is even complete with the same panning camera shot.

It’s just a shame that the characters aren’t made with such care. Westwood created them using Voxel pixels, during a time when everyone was moving on to 3D polygons. In the long distance shots, the characters are as fluid and sharp as the backgrounds, but as they get closer to the screen, they become a blurry mess of limited animations. Still, the drunken vision doesn’t detract from the experience and that’s mostly down to the thought-out script branches and voice acting.



While Blade Runner doesn’t really expand on its counterpart’s themes, it does an excellent job of reiterating them for an interactive generation. McCoy is really likable due to your customisation of questioning and narration; having full control or selecting a preset range of emotions. The minor actors actually give better performances than the famous ones.

Though there might be some biased feelings going on here, since it features Dr. Cuddy from House M.D. when she was younger and probably just as hot.



Either way, a particular highlight is the ‘Harrison Ford hates Sean Young’ range of surly responses. Speaking of Young, she probably puts in the most stilted delivery for a five minute scene since ‘acting robot’ David Duchovny’s finest wooden turn in XIII.

Only a handful of original actors make their reappearances though – Chew, Leon, Rachel, J.F. Sebastian and Tyrell. Apparently, Edward James Olmos and Rutger Hauer couldn’t the find time in their schedules to reprise Gaff and Batty, but I don’t think Hauer would have done it anyway.

The guy is too busy starring in Hobo With A Shotgun and my personal favourite Blind Fury.



What Blade Runner achieved was phenomenal despite its commercial failure. Westwood had the benefit of hindsight and no ‘synergy’ release dates forced upon them. They placed the player in a nostalgic wonderland of sight and sound, while giving them something to think about in the process.

Sadly, it was published in a transitional phase for PC gaming; consoles were in and PCs were out, while the adventure genre was at death’s door. So the recognition it deserved couldn’t be duly served. It’s probably highly unlikely that in this gaming industry, it will ever get a decent reappraisal considering the reputation we’re quick to lavish on movie licensed games. Still, when you get something of this calibre, enjoy it while it lasts and cherish those gaming memories.

‘It’s too bad she won’t live...but then again, who does?’



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19 comments | showing # 1 to 19
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Mr Andy Dixon's Avatar - Comment posted on 06/22/2010 15:31
Mr Andy Dixon
Also, I bought a Blind Fury/Omega Man double-sided DVD several years ago, and I agree: awesome film.
Elsa's Avatar - Comment posted on 06/22/2010 15:36
Elsa
Westwood! I can still see their name on my PC version of Command and Conquer! (Hell, I might even still have the game floating around somewhere).

I loved the movie - Blade Runner is one of my favorites - but I stay away from movie based games because they always seem to ruin the movie for me somehow. :(

Blind Fury WAS good! :)
... but it was also bad enough that I WOULD play a video game based on that movie! :)
Sven Wohl's Avatar - Comment posted on 06/22/2010 15:43
Sven Wohl
I remember this game, and it was awesome. Thanks for bringin back the memories!
LawofThermalDynamics's Avatar - Comment posted on 06/22/2010 15:45
LawofThermalDynamics
My beach trip was canceled so I'm forced to hang out here. Will read once I actually watch Blade Runner
Stevil's Avatar - Comment posted on 06/22/2010 16:22
Stevil
@Andy: Dedicated to you and Ali D, baby! I'm a big Rutger Hauer fan, but I got to say Omega Doom was a bad movie. Robo-Yojimbo set in an apocalyptic future should be awesome...but it's sadly it's not.

@Elsa: It's a good game, trust me. It doesn't trample on your memories in the slightest. I'd love a Blind Fury/Zatoichi game, but how you'd make a game around someone who's blind is one hell of a design challenge. They did it in Forbidden Siren 2 (you use a dog to help you), but with mixed results.

@Subenu: No problem! Glad to know there's a few others out who felt the same about it.

@Law: Never seen Blade Runner? That's shameful, son.
Occams electric toothbrush's Avatar - Comment posted on 06/22/2010 16:34
Occams electric toothbrush
@Law: Watch it. Understand what it did and why it set the standard. Love it. /fap to Pris.

Stevil. In my heart we have become one. This was brilliant.
Mr Andy Dixon's Avatar - Comment posted on 06/22/2010 17:06
Mr Andy Dixon
@Stevil

Oops, I totally meant Omega Doom and not Omega Man, and I even totally-er meant that Blind Fury was the "awesome film" of the set. (Although the disembodied robot head bit was pretty fucking gnarly.)

@Occams electric toothbrush

OMG WHICH EYE DO I LOOK AT?!
Lazaro Cruz's Avatar - Comment posted on 06/22/2010 18:00
Lazaro Cruz
Great article man, I'm gonna try and track this one down when I have some time.

Seems movie licensed games aren't so bad when they are released after the fact or based on an old cult flick. Rockstar's 'The Warriors' was another good example. I wonder if there any other hidden gems like this. The old school Terminator game developed by Bethseda in 1990 might be one, I have heard lots of praise for it though I have never played it. Could be a potential candidate for Gamera Obscura.

Also, I'll just leave this here:
[img]http://1.bp.blogspot.com/_AJ4wGazvdK4/SXqGZD8o8KI/AAAAAAAAAKs/XtvW3kyhgjw/s400/rutger-hauer-long-hair.jpg [/img]
Mr Andy Dixon's Avatar - Comment posted on 06/22/2010 19:15
Mr Andy Dixon
@Lazaro Cruz

SkyNET (the Bethesda game you mention) was pretty awesome at the time, though I can't imagine it would be very playable today.

It also had the greatest box art for any PC game I've ever owned:

Enkido's Avatar - Comment posted on 06/22/2010 21:25
Enkido
Awesome. I actually never knew there was a Blade Runner game. Thank you for that. Also, Miss Edelstein is yes.
Beyamor's Avatar - Comment posted on 06/23/2010 00:25
Beyamor
I, uh, I may have never quite sat through all of Blade Runner. Maybe. Could've happened. Who can say for sure?

Hark, is that the all too familiar sound of fists rushing towards my face?
Alasdair Duncan's Avatar - Comment posted on 06/23/2010 07:29
Alasdair Duncan
I still have my copy of Blade Runner the game! I did my first cblog on it! No one read it!
Takeshi's Avatar - Comment posted on 06/23/2010 08:33
Takeshi
Blade Runner was/is an awesome game. I even think it's better than the movie! Oh blasphemy!

Also Rutger Hauer is awesome. Not only because he's Dutch.
Matthew Razak's Avatar - Comment posted on 06/23/2010 10:54
Matthew Razak
Awesome post, man. I loved loved loved this game and often have trouble telling people about it. Now I can piont them here.
Kraid's Avatar - Comment posted on 06/23/2010 12:43
Kraid
You've done a man's job Stevil, I guess your through huh?

I love , love , LOVE Blade Runner. The movie as well as the game.
Somebody , somewhere, needs to make a current gen game.

*looks at Kojima-san with burning vigor*
Kraid's Avatar - Comment posted on 06/23/2010 12:44
Kraid
Also, @Occams I second the /fap to Pris.
Stevil's Avatar - Comment posted on 06/23/2010 12:57
Stevil
@Occams: I'd hit it. Physically, I mean. Just to put it out of its misery.

@Cruz: Are you talking about Skynet or Future Shock? I remember playing a demo of Future Shock waaaaaaaay back in the day. It was kinda sandbox-like, but the controls were awkward as hell. I think you can find it on some Abandonware sites, but I don't know if it is abandonware considering Bethesda are still around.

@Enkido: Mmmm...Cuddy. Sorry, what were we talking about?

@Beyamor: I won't hurt you but expect film snob hate mail through the post next week. "I HATES U FOR NOT WHATCHING BLADEZ RUNNERS!"

@Ali D: Never put up the good stuff first! That's one lesson I learnt on here! I only got the EA Classics version. It's the same game, but the boxart and discs don't look as nice. Bah!

@Takeshi: Yep, that qualifies as blasphemy. Though I like the fact that the game pick up a lot of material from the book too. The addition of the 'other precinct' cops who abduct McCoy was a nice touch, that should have gotten a mention in the movie, but Bryant does a good enough job showing how screwed the system is.

@Matthew: Oooh, a staff writer comment! I feel vaguely popular now that you and Holmes have commented on my stuff! Seriously though, thank you for saying that! It's probably one of my top five games of all time.

@Kraid: I think Snatcher is a worthy imitation, but yeah, Kojima really needs to do a sequel like NOW. If that 'Kojima + Suda 51 = Snatcher 2' rumor turns out to be something else, I'm gonna be well pissed off.
Fndango's Avatar - Comment posted on 02/10/2012 21:56
Fndango
Super game and a blog entry to match, Stevil I’m one of the few who remembers Westwoods delectably dystopian classic with great affection. Thanks for sharing your thoughts.
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