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Andrew W.K. once sang ‘I get wet without even trying’ and while I’m sure it was about partying really hard and thus sweating with ease, I can’t help but share that same sentiment, but in a different (non-sexual) context. I’ll cry at anything when the conditions are right. I will embarrass myself in the cinema when people have to push past me, as I sit in my seat bawling to the ending of a film like Eternal Sunshine of The Spotless Mind. I see the shame on their faces as they have to make physical contact, but I just don’t care. You want to know why? Mainly because I’m someone who will needlessly project a ten year old event on to a piece of fiction. I don’t cry much at videogames, but when it happens, you better leave the room since it’s a horrendous sight. I don’t know why, but while the truly downbeat ending to Alan Wake didn’t necessarily make me what to cry, it did stir up tearful feelings I’ve had when it comes to the end of many videogame journeys. So hey, let’s laugh at my misfortune as we take a look at some of the stuff that made me bury my head in my hands, wept like a teenager and thus made into the man I am today - a quivering mess of neurosis. Silent Hill 2 The original scared the living hell out of me when I was seventeen. So I was really apprehensive about the sequel. At first, I dismissed the deceptively ‘gothic noir’ tale of loss in favour of the atmosphere; purposefully looking for scares that weren’t there, until I stopped a third of the way through and restarted. Second time around, I invested more into the story than the atmosphere and eventually it became my favourite videogame of all time. After the horrific finale, I achieved the ‘Leave’ ending where James exorcises his demons and departs with Laura to start a new life. As the little girl playfully wanders through the woodland, with James following in a fatherly fashion, an unedited version of the infamous dead wife’s letter is read out loud; all the while, highlighting the way their relationship disintegrated through the fear and frustration of heading towards the inevitable. Mary’s narration becomes increasingly strained and broken up with stifled crying as the letter goes on. The whole effect of Mary’s forgiveness and James starting anew hit a chord with me because it was exactly how I wanted one relationship to end just a few months before I played the game. Nobody said the right words and we were too stubborn to fix things. In the end, I rang this girl up to apologise and get the outcome I always wanted. She promptly told me to fuck off. Persona 4 Oh man, if there was ever a game that nailed growing up and moving out, it would be Persona 4. Sure, Persona 3 and the epilogue to P3:FES had an epic battle and a charming ode to growing apart, but it also had a bloody robot and a sequence where the friends had to fight to death over some keys. It was dumb and sharks weren’t just jumped, they were flambéed with rocket skis as the plot hit the ramp. Persona 4 on the other hand was more intimate. The main character and his friends solve a murder, rescue his cousin and save the town from its own dark thoughts; as you do when you’re that age. Once you near the end, you’re painfully reminded that you have to head back to your real home in the city because your parents are back from a business trip. It’s probably the most tearful goodbye I have ever watched. I originally come from a small dead-end town in The Valleys, but after all was said and done, I hopped on the train to Cardiff to move in with my now girlfriend and never looked back. So once I saw this whole scene on the train station, I was obviously a bit distraught. Of course, maybe I would have been fine if it wasn’t for the fact that the characters enter a world by jumping through a TV screen.
When nobody was looking, I did the same thing and apparently I owe my girlfriend a new TV. Yakuza 2 It’s no secret that Yakuza is a game designed for men who fantasise about being tough and primal, have a penchant for calling their biceps ‘guns’ and being seductively stared at by beautiful women. Like a misogynist version of Paul Hogan in Crocodile Dundee II. Personally, I think the games are a great tool for pure escapism and it teaches a thing or two about honour. Just ignore the glorified praise of the Yakuza and the game is immensely fun in a skull cracking way. Plus, you get to punch a tiger in the face! While the original was a pure melodramatic soap opera with hard boiled action, the sequel goes for a more subtle approach. It’s a darker affair and when it comes to the exploitive emotional scenes, it’s actually quite understated when it needs to be. The end involves an injured Kazuma and his love interest sit on a rooftop in each other’s arms, waiting for a bomb to kill them. As Silent Night plays over the panning shot, it’s actually heartbreaking after all they’ve been through. Oh yeah, the bomb didn’t explode and they survived for more sequels. Thanks for working me up over nothing, Sega. Max Payne 2: The Fall of Max Payne I’ve discussed the ending in detail before, but I guess it should be said that when you invest so much time into the character, it’s hard not to get wrapped up in the bittersweet ending. That last image and final line made me shed a tear. After so many human mistakes and unsure directions, Max Payne finally understands how to move on with his life. There’s finally a light at the end of this dark tunnel and it’s all summed up in a single hard-boiled line. “I had a dream of my wife. She was dead, but it was alright.” Which makes the idea of Max Payne 3 the dumbest (and needless) cash-in of a franchise ever conceived. Steambot Chronicles I’ve said before that Steambot Chronicles is like the Studio Ghibli film that never was and the way the game ends confirms it. After all the decisions and input you have with the sub-plots and character backgrounds, you can’t change the inevitable fate of two characters and the dissolution of your travelling band. The whole event is so stressful that the band pack it all in and the caring relationship between Corrie and Vanilla ends. So Vanilla decides to continue his original journey of travelling around the world and decides to come back in a year’s time. The post-game epilogue has you searching for Corrie by tracking down old friends’ whereabouts. Finally on the beach where you first met, Vanilla and Corrie are reunited and profess their love. Since it leaves the player in control of Vanilla’s responses, choosing how to say it made me blub like a whale’s body fat... ... ...Or something equally and poetically tenuous. Driv3r
Seriously, you’d cry like a big girl’s blouse after playing what must be the most soul crushing final mission in a game ever created. You have to make a perfect run in a car that defies the laws of physics, moves like a fat person trying to get out of a hammock and will take immense axel damage by driving over a pebble. Yeah, I cried alright. Cried over the fact I’d never get £30 back because I bought into the hype machine. You know, like a man.
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So, I'll just say that your choice of including Max Payne 2 was spot-on!
I almost cried at the end of Klonoa. No seriously , it's was moving , I was caught off guard. Otherwise, maybe I wasn't completely weeping but, I had some strong feelings at the end of Metal Gear Solid IV.
also, Eternal Sunshine of the Spotless Mind....yeah I cried too man.
Crying , like men. We do it.
@Justice: And you sounded really manly on the podcast. My image of you has been shattered.
@Dixon: Skimmed? I spent like five minutes on this blog! I deserve your patience for at least an hour! MP2 is probably my fave game ending of all time though.
@Occams: Yeah, I was pretty gobsmacked too. I think the 'In Water' ending suits the story better overall, but I think this one hit me the most at the time. I'm actually best friends with that girl nowadays. Ha!
@Kraid: Finally, someone else who played Yakuza 2! My brother sniffled at the end of MGS4 and he doesn't do anything like that EVER. I guess Kojima really knows how to wring it out of the fans.
@Uther: Bingo! The first pic is also a homage to Silent Hill: Shattered Memories. I've also broken that ironing board by kneeling on it. Oops!
Sorry, but I just couldn't risk the spoilers!
If it makes you feel any better, I read the Max Payne paragraph like 73 times. That's gotta count for something... right?
Also,
Personally the post credits ending for Valkyria Chronicles get me every time, I won’t say any more for fear of spoilers.
Also, I haven't finished any of the games you mention because I am fail.
The game that moved me the most would probably be....I really can't think of one right now. Not sure if you've watched Marley & Me but it had me crying so much that I needed to get up and leave the room haha.
However, I don't think I've ever cried at a game. Movies, TV shows, commercials (DON'T JUDGE ME) yes...game no. I guess I'm just waiting for that certain special one.
Also, Persona 4. I guess everybody would cry when a game they've been playing for 300+ hours (restarts not counted) finishes.