I read a lot...usually at least one book a week, often more (I just finished The Girl with the Dragon Tatoo). I read everything from Harlequin Romances to the normal thrillers/mysteries by Koontz, Reichs, Sandford, etc... then more philosophical authors like Ayn Rand or Richard Bach... to sci fi/fantasy from Donaldson, Piers Anthony, and the classics Clark, Adams, Bradbury, Asimov, Herbert, etc.
I don't think that books have anything to do with games. It's very, very rare that even a movie can give life to a book - in general, the book is ALWAYS better than the movie. I think that games are such an interactive medium that rather than using "authors" they need to create their own class of writers. I think that one of the mistakes video games use is in trying to adapt the written word to an interactive game - they need to create something totally new, something totally different. Dragon Age is a good example in the various romance lines - something that couldn't be done in a book.
I don't want a book when I play a game (otherwise I would read a book) - I want a new experience and I think that a new genre of writer is needed for this. These people have to be familiar with gaming and have to be able to deal with branching story lines that form a cohesive whole... they have to create an interactive story line and not a narrative. It should be an "experience" that brings together the basic plot, the visuals and the decisions/actions of the gamer.
I don't know if I'm saying this right, but I think that video game writing is a skill and talent all on it's own that has little if anything to do with books.
I don't think that books have anything to do with games. It's very, very rare that even a movie can give life to a book - in general, the book is ALWAYS better than the movie. I think that games are such an interactive medium that rather than using "authors" they need to create their own class of writers. I think that one of the mistakes video games use is in trying to adapt the written word to an interactive game - they need to create something totally new, something totally different. Dragon Age is a good example in the various romance lines - something that couldn't be done in a book.
I don't want a book when I play a game (otherwise I would read a book) - I want a new experience and I think that a new genre of writer is needed for this. These people have to be familiar with gaming and have to be able to deal with branching story lines that form a cohesive whole... they have to create an interactive story line and not a narrative. It should be an "experience" that brings together the basic plot, the visuals and the decisions/actions of the gamer.
I don't know if I'm saying this right, but I think that video game writing is a skill and talent all on it's own that has little if anything to do with books.
And surprisingly enough, most movies derive from literature as well. So it's a vicious circle in the end, you'll be playing a game, that is derived from a movie, that was adapted from a play, who originated as a book.
Awesome blog!
Awesome blog!
MONEKY MAAAGIC. COME ON MONKEY!
Murakami is one of my favorite authors. I actually just a 20 minute presentation about him for a writing class. Shit I am excited for Catherine.
Murakami is one of my favorite authors. I actually just a 20 minute presentation about him for a writing class. Shit I am excited for Catherine.
Pish, I read books too you know. Sure, they’re not deep psychological horrors. And sure, the one I’m reading now opens with one character writing a song about lesbians called “Brokeback Fountain” but we’re not all geniuses okay.
.........It’s not like I’m writing this because I feel inadequate or anything.
.........It’s not like I’m writing this because I feel inadequate or anything.
@Elsa: I know where you're coming from. Videogames should be their own thing, rather than follow the leader. Don't get me wrong, I'm not saying videogames should copy books to the letter, just that developers need to stop jumping ahead with the writing process by looking at the fundamentals. It's like GCSE English (or whatever the Canadian equivalent is).
Of course, like with that Alex Garland interview, they have to write around instructions and set-pieces for the player and that is indeed a whole new skill that you can't gleam from your average novel. Much like the whole "tell a story without cutscenes" idea that Valve utilises on a regular basis or the way Hotel Dusk branches out, then folds back in to a linear chapter conclusion.
Like I said with Kraid's last blog, I'd love to just sit on a script meeting and see what happens. Speaking of which...
@Kraid: You forgot about the musical adaptation too!
@Mooks: Ah, someone who understands what the hell Monkey Magic was. I've seen that presentation on YouTube, but the sound was pretty poor and I gave up on it. I kinda don't want to spoil the magic either. Fingers crossed about Catherine too.
@Handy: I HAVE READ MANY BOOKS AND MADE COUNTLESS EXPERIMENTS! ;)
Of course, like with that Alex Garland interview, they have to write around instructions and set-pieces for the player and that is indeed a whole new skill that you can't gleam from your average novel. Much like the whole "tell a story without cutscenes" idea that Valve utilises on a regular basis or the way Hotel Dusk branches out, then folds back in to a linear chapter conclusion.
Like I said with Kraid's last blog, I'd love to just sit on a script meeting and see what happens. Speaking of which...
@Kraid: You forgot about the musical adaptation too!
@Mooks: Ah, someone who understands what the hell Monkey Magic was. I've seen that presentation on YouTube, but the sound was pretty poor and I gave up on it. I kinda don't want to spoil the magic either. Fingers crossed about Catherine too.
@Handy: I HAVE READ MANY BOOKS AND MADE COUNTLESS EXPERIMENTS! ;)
I agree with you that if developers purposefully use a book as a direct influence that parallels the story than they should follow through and not half ass it. On the other hand, if they want the image of the novel, the atmosphere, and overall feel of the work in question rather than a direct parallel narrative wise, than that's okay too.
I think No More Heroes had that Reservoir Dogs feel without you saying you could compare it to Reservoir Dogs.....well...maybe....
Also Catherine is a thing I'm looking for, I'm currently re-reading A Wild Sheep Chase for a class.
I think No More Heroes had that Reservoir Dogs feel without you saying you could compare it to Reservoir Dogs.....well...maybe....
Also Catherine is a thing I'm looking for, I'm currently re-reading A Wild Sheep Chase for a class.
Haha I typo'd in a most grievous way.
I did a 20 minute presentation for a class based on Murakami. We were told to pick an author we loved and explain why. It went very well I believe.
But now I'm curious about this one you were mentioning lol.
I did a 20 minute presentation for a class based on Murakami. We were told to pick an author we loved and explain why. It went very well I believe.
But now I'm curious about this one you were mentioning lol.
@Elsa
I generally agree with what you said, that videogames require their own set of writing, however I think that video game writers could learn a lot about pacing and characterization from novels. The length of a videogame even a short one at say 7 hours shares a lot more in common with the experience of reading a book than watching a movie.
There is more time to focus on the characters and add some extra layers of complexity to the proceedings. One can also pause and think while playing a game. I wish that all this extra time would lead to better developed characters, and interesting plots. I also don't want a bunch of cutscenes, and I also appreciate just getting lost in an online shooter for hours on end. I'm just referring to games that wish to tell a story.
I generally agree with what you said, that videogames require their own set of writing, however I think that video game writers could learn a lot about pacing and characterization from novels. The length of a videogame even a short one at say 7 hours shares a lot more in common with the experience of reading a book than watching a movie.
There is more time to focus on the characters and add some extra layers of complexity to the proceedings. One can also pause and think while playing a game. I wish that all this extra time would lead to better developed characters, and interesting plots. I also don't want a bunch of cutscenes, and I also appreciate just getting lost in an online shooter for hours on end. I'm just referring to games that wish to tell a story.
Sorry for the double post. After re-reading my previous comment I've realized that my brain is fried from work.
To summarize: Videogame writers need to develop their own language and not rely on what was done previously in movies i.e cutscenes, or books i.e text heavy exposition. However, they could learn from the characterization and pacing of novels as they are similar in length and both in my opinion offer an equally immersive experience.
To summarize: Videogame writers need to develop their own language and not rely on what was done previously in movies i.e cutscenes, or books i.e text heavy exposition. However, they could learn from the characterization and pacing of novels as they are similar in length and both in my opinion offer an equally immersive experience.
I actually just picked up In The Miso soup by Murakami but I've not read it yet. Koji Suzuki and Natsuo Kirino are really good too.
Harry Potter and the Order of the Phoenix killed books for me. But I read this blog and proceeded to fap. Good stuff.
I read a lot more graphic novels than I do plain ol' books. Sometimes I think this is due to my shortened attention span, other days I think I'm still learning and growing my brain parts. Last book I read was John Waters' Role Models which was pretty damn awesome. I figure as long as I'm reading something other than a copy of People magazine, I'm doing ok.
Oh, I picked up Hard-Boiled Wonderland and the End of the World at a thrift store because I remember your praise of the guy. It's good so far.
Ever read any Yukio Mishima? He's the shit, or as the kids call it, the shiz-nit.
Oh, I picked up Hard-Boiled Wonderland and the End of the World at a thrift store because I remember your praise of the guy. It's good so far.
Ever read any Yukio Mishima? He's the shit, or as the kids call it, the shiz-nit.

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