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About Me


A self proclaimed professor of survival horror despite only having a BA (Hons) degree in film. Go figure.

Okay, maybe I should write more here but I once did an interview for Law's blog, which explains everything about me.

In the meantime, I'm just a guy who writes about videogame theory and how the medium can achieve better cinematic emulation (while keeping its own indentity). Though, if that's too boring, you can always find something delightfully fluffy in the following:

Gamer Obscura

Gregory Horror Show
Glass Rose
Michigan: Report From Hell
Hellnight
Steambot Chronicles
Chase The Express
The X Files FMV Game
SOS: The Final Escape & Raw Danger
G-Police & G-Police: Weapons of Justice
Koudelka
Friday The 13th: The Computer Game
Hard Edge
DENNIS HOPPER featuring Black Dahlia
Harvester
The Note
The Police Quest Collection
It Came From The Desert
Blade Runner
Men in Black: The Game
Famicom Detective Club Part II
Toonstruck
Ham-Ham Heartbreak

Unsung Heroes

Brad Garrison (Dead Rising)
Jenny Romano (The Darkness)
Cass (Fallout: New Vegas)

Hey, check out these inane ramblings:

The Vague History of UK Videogame TV shows

Part 1 (Bad Influence, Gamesmaster & Games World)
Part 2 (BITS & videoGaiden/consoleVania)
Part 3 (the worst and the future)

The Assimilation of Eastern & Western Horror in Videogames

Part 1 (The Eastern/Western Horror Assimilation)
Part 2 (Interaction and Narrative)
Part 3 (Case Study)

Random

Skip To The End: Max Payne 2
The Lost Idea of An Adventures of Pete & Pete Game
My Unpopular Opinion: I Liked Alone in The Dark 5
Hey BBC! Where's My Doctor Who Game?!
Loving Dr. Chakwas
The 'Fun Simulacrum' of Movie/TV License Games
Why Devs Don't Get The Colonial Marines From Aliens
It's Okay To Like B-Movie Games
Endings That Made Me Cry...Like A Man
Who Do You Trust?
Dancing With Myself
My Unpopular Opinion: Silent Hill 4 Deserved Better
Theme Hospital & The Embarrassing Operation of Old
When It Comes To Noir in Videogames, "It's Chinatown"
My Irreverent & Irrelevant Awards Show 2010
Amateur Bedroom Critics
Sydney Briar is Alive
The Big Gumbo
Alan Wake's Hallowiener Special
...And So I Watch You From Afar

Nostaljourney

Some poor sap let me onto their awesome podcast. These are the horrific results...

Deus Ex
Resident Evil 2
Duke Nukem 3D

Secret Moon Base

They sent me into space for this podcast. There were no survivors...

Fiddling Nightbear

Monthly Musings

I Suck At Games: Stretching My RPGs Out into A Year & A Half Ordeal

Improving Gaming Communities: We Need A Gaming Fonzie

The Future: Laughing At The Past

Something About Sex: It's A Conquest, Not A Catalyst

Alternate Reality: "My other car is a Trotmobile!"

Teh Bias: Starting At The Ground Floor

Groundhog Day: One DeSoto, Two Carefree Owners

Front Page

Nothing Is Sacred: 'It looks like the lock is broken. I can't open it.'

Love/Hate: Shark Jumping Videogame Writers

E for Effort: The Adventures of Mega & Master (A Cautionary Tale)

The Lament of Solitary Antagonistic Horror

2010 Sucked: Why Cing Will Be Unknowingly Missed

Technical Difficulties: Rainbow Six FUBAR

Cass from New Vegas

Honest Endings for Honest Hearts

Thanks for reading!
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Stevil | 3:01 PM on 11.15.2011 17 comments




For all its low budget faults, and lack of ambition, there’s a mesmeric quality to Grasshopper Manufacture’s Michigan: Report From Hell. Your role is strictly supportive, as the only true requirement is to keep filming for a news network’s audience; complete with a simmering subtext concerning the current state of journalism, and the selfishness of our passive nature.

Fascinating as it sounds, Michigan is not the first (the similar, live action, the FEAR preceded it), or even the last, videogame to deal directly with our love of voyeurism. Yet, in an industry that increasingly assimilates the cinematic gaze with an interactive medium, rarely is the act dissected beyond a brief epiphany.

Voyeurism has been, ironically, pushed to the fringes of videogames.



Arguably, the obvious spotlight of voyeurism was at its strongest during the FMV era. Those titles were mostly a technological excuse to put film on to CD, and even though, it was deemed an evolutionary dead end, those years bore some broken delights, e.g. Night Trap, Double Switch, Psychic Detective, The X Files, and Voyeur.

The latter is an intriguing case of turning the passive gaze into an interactive investment, at its purest form. You play a private investigator, hired to dig the dirt on a presidential candidate’s associates, which quickly escalates into a potential Rear Window scenario.

All with the acting finesse of a Shannon Tweed erotic thriller.

The idea was that you watched a movie, with simultaneous scenes, and had to decide which ones were important for the narrative whole. In an effort to engage the player, the metaphorical carrot on a stick was introduced in the form of soft-core nudity and the need to zoom in on documents.



Night Trap wouldn’t have been remembered the way it was without the Scooby Doo events and multiple paths. As a by-product, Night Trap’s campiness did more harm than good to the serious discussion of voyeurism. It had an interesting concept, stalking the villains that, in turn, stalked their victims, but everybody talks about “that shower scene”, instead.

The X Files went further, thus proving that FMV was utilised in the wrong way, by handing full investigative reins over to the player. The first act involved Agent Wilmore staking out a warehouse, and accumulating footage for analysis. He even had to wait for lab results. Yet, for every glacial procedural, there was a tense situation; searching a truck cabin, before the owner came back.

It’s this rare balancing act, of watching in the shadows and taking chances in the open, which interests developers. It’s a formula that works well for players, too.



Tom Clancy titles, like Rainbow Six, always have a mission where one character is sent into a heavily guarded mansion, to place bugs and cameras on key objectives, without being seen. The problem with that is you never really see the fruits of your labour, unless, you’re stacking up outside a door, and marking targets for a tactical breach.

Information gathering doesn’t need to be relegated to intensive combat, though. Personally, a co-operative videogame based on wire-tapping would be an amazing prospect.

You can almost visualise the multiplayer aspect of character classes, working together to set up the perfect sting, gather information, and finally, burst into an explosive situation. A perfect formation of tense and release dynamics waiting to be experimented on.

Forget the idea of searching for the Citizen Kane of videogames, try The Wire, The Anderson Tapes, or The Lives of Others, instead.



The forthcoming Spy Party is a deadly game of Guess Who?, but from an indie developer. The fact it’s not another financially safe retro-platformer suggests people do want to explore the idea of surveillance in unexpected ways.

It’s reminiscent of Gregory Horror Show’s selling point of working out everyone’s routine, by following their daily schedule, preferably without being seen. Throw a spanner in the works with a curious staff member giving away your position, or a disgruntled guest out for your blood, and the whole process of spying becomes an intelligent slow burner; one that was published by Capcom, of all companies.



Certainly, there’s a reluctance to come up with such dedication for minimum gain, and yet, we experience voyeurism in many genres.

Players have watched others through a sniper scope, or a drone, on a mini-LCD screen, attached to a snake camera. They’ve also seen ghosts through magic cameras, spied on people’s routines (solely for FBI purposes, Zach), watched someone else’s survival through security cameras, and surveyed portals to other worlds.

In essence, we’ve observed the actions of others, human or AI, and shaped their fates with the press of a button; usually without them ever knowing.

Though, the act is one of patience, it doesn’t mean that the entire lead-up has to be time consuming, too. There just has to be enough enticement in any given situation, one that can be cut up and returned to on a regular basis; as was the case with Silent Hill 4: The Room and Forbidden Siren.



When voyeurism doesn’t work, it’s when the title is ambitious, and the element is diluted in a competition of ideas. As discussed, the times when we become aware of our “stop and stare” instinct, the games are intensive. They’re set in small locations or situations that aren’t always in the distance.

For all the manic release in a bank robbery during The Heist or Kane & Lynch: Fragile Alliance, there's the feeling that a more methodical approach awaits in the shadows.

Then again, maybe because of the fluidity of voyeurism, an act that permeates every videogame, it really is better off outside our mind’s eye, rather become a gimmick in the spotlight. We’ll never know, unless, people are willing to examine it in such naturally sinister detail.

Oh, FYI, if there’s ever a Sneakers multiplayer game, dibs on being Sydney Poitier.



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17 comments | showing # 1 to 17
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knutaf's Avatar - Comment posted on 11/15/2011 15:47
knutaf
What an unusual topic... not something I ever even think about, though as you've made clear, it's certainly present in games. A nice survey; thank you.

On a side note... wait, that's not what Spy Party is supposed to look like!?
Occams electric toothbrush's Avatar - Comment posted on 11/15/2011 16:02
Occams electric toothbrush
I call Dan Aykroyd.

You know, I've always wanted to play Michigan: Report from Hell. I've seen enough youtube videos to know that it lacks a certain polish (polish, of course, being most everything that makes a game playable) but the premise is just intriguing to me. I get the feeling I would play it and feel tired after, like I just passed a kidney stone in the shape of the Virgin Mary, happy with the experience even if the journey to get there was grueling.

Spy Party is something I am really excited about. A more cerebral cat and mouse type game is something that I would love to put my meat claws into and try.

Fun fact: I have actively searched out some of the old FMV games on dvd and force people who come over to play them with me. My copy of Space Pirates brought a friend to tears last time we played.

A game based on The Wire. The dialogue would be incredible. I'd want to play as Lester Freamon and have a doll furniture making mini game.
Mr Andy Dixon's Avatar - Comment posted on 11/15/2011 16:57
Mr Andy Dixon
I remember playing that X-Files game with my brother. Fun times :)
Alasdair Duncan's Avatar - Comment posted on 11/15/2011 17:43
Alasdair Duncan
Damm, Occams called Dan Aykroyd. I suppose that means I'm Robert Redford. Also, Spy Party is really good, played it at PAX and it was super tense.
Alasdair Duncan's Avatar - Comment posted on 11/15/2011 17:46
Alasdair Duncan
Oh, and there needs to be a game inspired by The Conversation or Blow Out.
Stephen Beirne's Avatar - Comment posted on 11/15/2011 18:07
Stephen Beirne
I love Stevil-blogs.

I'm not well versed in the vast majority of the games you've mentioned here (...or any of them, I think?) but Spy Party is high on my list of anticipated games. It rather reminds me of The Ship, for obvious reasons.
Kaggen's Avatar - Comment posted on 11/16/2011 00:56
Kaggen
I feel as the metal gear games should have a place somewhere here , or perhaps that game where you play a fly who is to 'touch' as much of thr female body as possible withou being noticed or squandered. Mmm Japanese. But hey , what do i know? I love the amazing thrill i feel when i'm peeking out of the closets watching out for disfigured monsters in amnesia. Or watching zelda cdi cutscenes at work. I've also wanted to ask you what you thought about hidden siren 2? With some of the most insanely sensetive first-person controls i'm afraid that my peeping Tom efforts will go noticed.
Stevil's Avatar - Comment posted on 11/16/2011 07:13
Stevil
@knutaf: Yeah, if you go on the game's website, tucked away in red lettering, there's a statement saying how drastically different the final product will look. Spy Party's publicity has been a little frustrating for me. There's a time and a place to gets your air thoughts about bad journalism, but risking a game's sales for it? Damn, that screams "hubris" to me.

@Occams: Nobody wants to be the blind guy or the now-dead one. I'm cool with you being Freamon, though. I'm all about Daniels over here, "Hold X to stare like a badass for five minutes."

Strange as it sounds, I think you would actually enjoy Michigan. It has that kind of awful humour to it (sometimes intentional, sometimes not). Yeah, without being as poetic as you, it does goes on for a bit. Longer if you're stuck with the voice actors who really can't read lines properly. Shut up, Carly!

@Dixon: I really love The X Files game. Too bad it's not compatible with PS2, otherwise I would be bringing it out every year. I heard the PC version is a nightmare to run, too. Clunky as it was, it was genuinely awesome, I felt like a detective in a lost episode. I love that game. That's how FMV games should have been like. I do love how the TV show cast look bored out of their minds, too.

@Ali D: Sound doesn't get much of a look in with videogames, but yeah, I can imagine using my headphones, in front of the PC, to pick apart a conspiracy from across the street. Then (evil) John Lithgow pops up on-screen, and I lose all control of my bowels, or something.

@Byronic Stephen B: Thanks. One day, I'll get these theory blogs turned into Dtoid Originals, as long as they don't ignore my email (again). Ahem. *badly wink at higher ups*

I completely forgot about The Ship, but I guess it goes to show how many games implement this "observe and report" style, that many get lost in the namecheck shuffle. There's another game like The Ship where people are shapeshifters, but it looked awful, and I forgot the name. Answers on a postcard.

Yeah, also, I've played a lot of unknown crap. I'm not proud, son.

@Kaggen: Mr. Mosquito is, yeah, a literal "fly on the wall" game. Never got around to playing that one, though. Metal Gear is definitely a methodical franchise, where Snake is relying on recon gear to get him through. Who can forget the idea of hiding in a cardboard box, and watching a guy look through a porno magazine. Voyeurism overload!

I'd day Forbidden Siren 2 is way easier than the original. It's a lot more forgiving when the creatures find you; so, if you screw up, there's always more chances to improvise. I missed the crippling challenge of the original, but to make up for it, the story is one of the best I've played through.
Elsa's Avatar - Comment posted on 11/16/2011 10:31
Elsa
LOVE that header pic!!! :)

Awesome blog. I do remember those old FMV games... so icky now looking back at them.
... and a Sneakers MP game would indeed be awesome!
Scissors's Avatar - Comment posted on 11/16/2011 11:28
Scissors
Good blog, Gregory Horror Show looks pretty good, but unfortunately it wasn't released in North America. Same thing with Michigan: Report From Hell. Like Occams I've seen a few videos and I'm almost sure I'll like it, but it wasn't released over here in North America. Maybe I should get a European PS2.

Also I thought that's what Spy Party was suppose to look like too. I remember thinking to myself how the game looked so ugly, but sounded interesting.
Stevil's Avatar - Comment posted on 11/17/2011 05:15
Stevil
@Elsa: Thanks! I sort of riffed on a previous blog header. Full of recycled ideas, me! Yeah, the tech used for FMV is certainly terrible by today's standards. It got better towards the end of the 90's; they were still bad games, but they were nice looking bad games.

@Scissors: Yeah, sadly, that's the thing about the PS2. It had many, wonderful, niche titles, but certain territorial publishing deals meant most potential audiences missed out. Saddens me to know that the US didn't get Gregory Horror Show, since its an amazing little game that deserved a bigger audience. Michigan, you can take it or leave it, but if you like obscure trashy "I know it's bad, but its unique" games, it's got more going for it than, say, Onechanbara.
AlexMorgaen's Avatar - Comment posted on 11/17/2011 09:16
AlexMorgaen
I always love how you put me onto these brilliant horror games that had shamefully limited releases. Having completed Hellnight, I now think I'm going to go buy a copy of Gregory Horror Show.
Caitlin Cooke's Avatar - Comment posted on 11/17/2011 10:25
Caitlin Cooke
I haven't played any of the games you mentioned. Now I'm sad panda :[

Love that first pic btw.
Stevil's Avatar - Comment posted on 11/17/2011 12:34
Stevil
@Alex: You've played Hellnight?! FUCK YEAH! I tried to see the different companion endings, but man, once was enough. Totally drained me, which is a difficult challenge for any horror game that came after it. You can pick up GHS for £10 on eBay. Trust me, it's totally worth it, even if you haven't watched the TV show.

@Caiters: And yet, you're an intern for a videogame website and I'm not. What happened there, huh? Go figure! Ha! ;)
AlexMorgaen's Avatar - Comment posted on 11/17/2011 14:38
AlexMorgaen
@Stevil

Haha, now you aren't the only person on the continent to have played it

I'd love to go for another round with Kamiya if I ever find the time, but the thought of not seeing that thing until the absolute last second genuinely gives the chills.

Have to say, that complete curveball near the end is going to stick with me forever. My head hurts just thinking about the awesomeness of it
Panzadolphin56's Avatar - Comment posted on 11/18/2011 13:39
Panzadolphin56
Wow, really interesting Stevil. It's an excellent point, voyeurism seems to pervade games a lot, I guess because the sense that you're seeing but not able to control in some way (the anti-thesis of what a game's meant to be) adds to the tension (especially in horror games.)

Also: Kudos on mentioning Night Trap, that game was hilariously cheesy!
Funktastic's Avatar - Comment posted on 11/21/2011 15:52
Funktastic
Finally got around to reading this yo! Twas a lovely read as per usual! d('-'d) Since you seemed to care about them, I'll also tell you mate, that you may see the triumphant return of A Compulsive Collector's Haul soon . . . with some ballin' Tegan & Sara stuff . . . ^_^
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